New Medbay Layout Feedback
- Surrealistik
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New Medbay Layout Feedback
First off, this is a massive improvement, and it's good to see that the need for additional surgery theatres and cryobeds for easy SSD disposal has at last been acknowledged, as well as the need to delineate the power grid; kudos Spooky.
Some minor tweaks I'd like to see:
#1: Moving the Chemistry Medvend beside the Chemmaster, so a chemist can access the fridge, chemmaster, chemdispenser and Medvend simultaneously; the grinder can be moved over, or moved to where that MedVend currently is.
#2: Addition of sleepers beside the scanners near surgery to help with surgery prep and aftercare. Also for maintaining the health of patients during waiting.
#3: Moving the CMO office upstairs, and replacing its current position with sleepers/more cryotubes. Right now it occupies prime real estate near the hangar bay but doesn't really offer much.
#4: Moving one of the sleepers in the public area next to the 'public' scanner north of chemistry as both sides now see traffic.
#5: Fuel tank/dispenser for the welding kit, and space cleaner/sterilizine dispensers we can refuel spray bottles at (like the pepper spray refillers for MPs).
#6: Sink for chemistry.
Some minor tweaks I'd like to see:
#1: Moving the Chemistry Medvend beside the Chemmaster, so a chemist can access the fridge, chemmaster, chemdispenser and Medvend simultaneously; the grinder can be moved over, or moved to where that MedVend currently is.
#2: Addition of sleepers beside the scanners near surgery to help with surgery prep and aftercare. Also for maintaining the health of patients during waiting.
#3: Moving the CMO office upstairs, and replacing its current position with sleepers/more cryotubes. Right now it occupies prime real estate near the hangar bay but doesn't really offer much.
#4: Moving one of the sleepers in the public area next to the 'public' scanner north of chemistry as both sides now see traffic.
#5: Fuel tank/dispenser for the welding kit, and space cleaner/sterilizine dispensers we can refuel spray bottles at (like the pepper spray refillers for MPs).
#6: Sink for chemistry.
Last edited by Surrealistik on 16 Jan 2018, 02:48, edited 4 times in total.
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
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- oprayx73
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Re: New Medbay Layout Feedback
Swap the cafe upstairs with the CMO's office. Why would the professors office be in the middle of the whole mess? Also, the mini cafe makes 100% more sense to be downstairs where hungry post-op marines are.
It doesn't add or remove anything, just makes things belong where they are supposed to be.
It doesn't add or remove anything, just makes things belong where they are supposed to be.
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- Bronimin
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Re: New Medbay Layout Feedback
It's a break room, not a cafe.
The CMO office is ostensibly so that the chief medical officer can sit in there, do paperwork or track the monitoring computer or update crew records and still have a finger on the pulse of the medbay. I like it personally.
The CMO office is ostensibly so that the chief medical officer can sit in there, do paperwork or track the monitoring computer or update crew records and still have a finger on the pulse of the medbay. I like it personally.
- Surrealistik
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Re: New Medbay Layout Feedback
The problem with the 'finger on the pulse' idea is that it can't really monitor anything substantive from its position.
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- oprayx73
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Re: New Medbay Layout Feedback
Give it a sec computer with sole access to medbay cams and im down with it
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- WinterClould
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Re: New Medbay Layout Feedback
Needs more trash cans. Just more easy to reach places for marines to throw away their bullshit.
Feels like a massive improvement over all though. I like it a lot.
Feels like a massive improvement over all though. I like it a lot.
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- Oaks
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Re: New Medbay Layout Feedback
Looks great in both a functional and aesthetic sense! Can't wait to see doctors chasing larva around those nice, spacious OR's.
From a marine perspective, I just hope that wounded don't get left out in the lobby, since a standard can't open the doors to the surgery hallway from the outside anymore, with there being no buttons.
From a marine perspective, I just hope that wounded don't get left out in the lobby, since a standard can't open the doors to the surgery hallway from the outside anymore, with there being no buttons.
sally shears
- Surrealistik
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Re: New Medbay Layout Feedback
This is the reason I was against making surgery access doctor only.Oaks wrote: ↑15 Jan 2018, 16:23Looks great in both a functional and aesthetic sense! Can't wait to see doctors chasing larva around those nice, spacious OR's.
From a marine perspective, I just hope that wounded don't get left out in the lobby, since a standard can't open the doors to the surgery hallway from the outside anymore, with there being no buttons.
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- Bronimin
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Re: New Medbay Layout Feedback
Station an MP there, anyone that runs through the surgery door without a doctor is trespassing.
Better the lobby is crowded than the surgery hallway IMO.
Better the lobby is crowded than the surgery hallway IMO.
- Feweh
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Re: New Medbay Layout Feedback
You're thinking power-gaming as perspective as usual, rather than logical access on a military ship.Surrealistik wrote: ↑15 Jan 2018, 16:51This is the reason I was against making surgery access doctor only.
- Surrealistik
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Re: New Medbay Layout Feedback
Realism compromises are made in CM's design all the time for the same of gameplay and fun; improved access to prevent people from just dying/becoming brain dead out in the lobby (something that still happens even now despite the access because people are lazy and don't drag bodies far enough) when doctors are overwhelmed is far from the most problematic or questionable compromise made.
I don't feel too strongly about this change personally, but my considerations aren't purely about powergaming.
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- Feweh
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Re: New Medbay Layout Feedback
You're not thinking of the big picture though, you're missing the understanding of how that lock door plays well for gameplay and structure.Surrealistik wrote: ↑15 Jan 2018, 17:17Realism compromises are made in CM's design all the time for the same of gameplay and fun; improved access to prevent people from just dying/becoming brain dead out in the lobby (something that still happens even now despite the access because people are lazy and don't drag bodies far enough) when doctors are overwhelmed is far from the most problematic or questionable compromise made.
I don't feel too strongly about this change personally, but my considerations aren't purely about powergaming.
It stops the common marine from bursting in kool-aid man style and annoying doctors, it allows larva a chance to escape before 20 marines in the lobby barrel down onto it.
Things like that need to be taken into account.
- Surrealistik
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Re: New Medbay Layout Feedback
I get it, I mean there's a tradeoff where you're probably going to have more people dying/going braindead in medbay as a result. My opinion is that the pros don't outweigh the cons, because it really sucks to be taken out of the round due to being out of sight/out of mind, especially when you're so close to being saved.Feweh wrote: ↑15 Jan 2018, 17:28You're not thinking of the big picture though, you're missing the understanding of how that lock door plays well for gameplay and structure.
It stops the common marine from bursting in kool-aid man style and annoying doctors, it allows larva a chance to escape before 20 marines in the lobby barrel down onto it.
Things like that need to be taken into account.
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- Dumblike
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Re: New Medbay Layout Feedback
I think the CMO office is really out of place, and instead, putting hot food vendors/cryotubes would be better for aesthetics and utility
- Jroinc1
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Re: New Medbay Layout Feedback
I mean, on my ship, like the REAL one I serve on, nothing is locked save the armory and a few other special places (the reactor ROOM (the NON-people, face-melty area), a coupla MA areas... chair supply, vent spaces...).
But we really have no reason to go any of those places, and there are actual consequences to doing stupid shit, unlike CM.
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- 4thsurviver
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Re: New Medbay Layout Feedback
It might cut back on that when you consider that now the doctors always have to go out to the lobby to retrieve wounded rather then assume the wounded are coming to them. It always did bug me the way marines had to walk into the surgery hallway and annoy the doctors to get help or try and fight for their attention. I like the idea of the lobby being used as a lobby.Surrealistik wrote: ↑15 Jan 2018, 17:59I get it, I mean there's a tradeoff where you're probably going to have more people dying/going braindead in medbay as a result. My opinion is that the pros don't outweigh the cons, because it really sucks to be taken out of the round due to being out of sight/out of mind, especially when you're so close to being saved.
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- Surrealistik
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Re: New Medbay Layout Feedback
The problem is more when the doctors are overwhelmed.4thsurviver wrote: ↑15 Jan 2018, 18:25It might cut back on that when you consider that now the doctors always have to go out to the lobby to retrieve wounded rather then assume the wounded are coming to them. It always did bug me the way marines had to walk into the surgery hallway and annoy the doctors to get help or try and fight for their attention. I like the idea of the lobby being used as a lobby.
With the old medbay, the casualties for the most part would usually be brought within eyeshot of the surgery rooms; now this is much more difficult, so when medbay is on all cylinders, the risk of this is probably going to increase.
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- Sulaboy
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Re: New Medbay Layout Feedback
Medbay does get very hectic when the wounded role in. I still think the answer is less marines needing treatment the two ways I can see to do this would be having more dead marines or make injuries less crippling. I'd be fine with removing defibrillators because of the time needed to work with a dead marine, also a greater fear of death might convince marines to stick together more often. In the end I'm not sure what is the solution to this problem, but I'm sure that with time something could be found that reaches a balanced conclusion.
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- Bronimin
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Re: New Medbay Layout Feedback
Absolutely fantastic, love the much bigger ORs -- they make surgery hell far more tolerable.
- Marine Tickler
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Re: New Medbay Layout Feedback
Can someone post before and after images so we can view the changes?
- JennerH
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Re: New Medbay Layout Feedback
One change I'd like is 4 medical backpacks instead of 2, 1 for each OR. Currently grabbing tools from the tables feels kinda slow and clunky to me at least, and I feel powergamy when I have to bug a medic for a spare medic bag or 2
- Bronimin
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Re: New Medbay Layout Feedback
Before:Marine Tickler wrote: ↑16 Jan 2018, 10:44Can someone post before and after images so we can view the changes?
► Show Spoiler
After:
► Show Spoiler
Those two chairs outside the OP theatres are something the doctors put up, too.
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- HKO20006
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Re: New Medbay Layout Feedback
Taken right after marine evac from LV so this might be an edge case, notice
Sharing of a surgery room
Dead dead SL on the floor (I guess he was DOA?)
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- Blade2000Br
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Re: New Medbay Layout Feedback
I read medbay overwhelmed and then saw literally 6-7 marines wounded, one perma dead and 4 marines having surgery...
This is not overwhelmed, not even by one bit lol.
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