Tribes Gamemode: A disscussion

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Grimcad
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Tribes Gamemode: A disscussion

Post by Grimcad » 20 Jan 2018, 13:18

Well now that we have had the first Tribes game in months, and Feweh says it is going to be a more regular game mode, lets talk about it some. What did you like about it? What didn't you like about it? What would you like to see changed? Was it your first time experiencing it? Or have you seen it all before?

One thing that I would like to see changed straight off the bat are the supply crates. It seemed like the only things in them were guns.(Your experience may differ.) I'd like to see more varied things in them. Flares, flashlights, night vision googles possibly. Just ammo in some of them. Medical supplies, metal. Backpacks and satchels. Radios. Tools. Food. Really the sky is the limit. Just fewer guns.

Anyway I would like to hear what everyone else thinks about it.
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Re: Tribes Gamemode: A disscussion

Post by Simo94 » 20 Jan 2018, 13:20

I want the time on the planet on Tribes mode to be DAYTIME PLEASE MAKE IT DAYTIME, LET THE SUN RISE AND SHIIIINE!

or better yet, they could change the time mid round, like it starts at night and then the sun rises or vice versa
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Re: Tribes Gamemode: A disscussion

Post by Aracino » 20 Jan 2018, 13:54

Flashlights in tribe are SO important. Though, one thing I wished is less focus on guns. Since it's basically 'get NVGs and you win tribes. Can't fight someone you can't see. Especially at range.
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Re: Tribes Gamemode: A disscussion

Post by Vispain » 20 Jan 2018, 14:34

Aracino wrote:
20 Jan 2018, 13:54
Flashlights in tribe are SO important. Though, one thing I wished is less focus on guns. Since it's basically 'get NVGs and you win tribes. Can't fight someone you can't see. Especially at range.
Just going off this real quick, I was fighting a cooker west caves this round and they had no lights. They were using that to hide and shoot at us (the ones with lights). So, I used a spare flashlight to throw around in the darkness to find the person. Eventually, it worked and I killed the guy.
NVG is good, but I can't say I know of a single person who had some that tribes round.
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Re: Tribes Gamemode: A disscussion

Post by oprayx73 » 20 Jan 2018, 14:51

i've only played it once and it was superfun, but lengthy to set up.
I wish there would've been better communication inbetween, and some sort of voting system. Lifeweb has an event similar, they get to choose a god, who leads the tribe, etc. It'd be cool seeing something like that in cm.
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Re: Tribes Gamemode: A disscussion

Post by Stripetail » 20 Jan 2018, 14:51

I enjoyed the round a lot, honestly it was my favorite tribes round ever. If it hadn't been for the events that lead to my death in it I'd of been entirely pleased with the entire situation.

Honestly though, as much as I like LV for Tribes, I think that it could use its own custom map for the event, one dedicated to tribes and tribes alone like WO has its own setup. A planet the size of Ice Colony without the extreme harshness of the weather.

I spent the entire round as a roaming trader, and it was the most eventful round I've ever had. I'd befriended the cave doctors, the Russians, the Purples and had a brief encounter with the Cookers. While others huddled in huts and tribes I spent the entirety of the round wandering the wasteland scavenging and collecting to trade. Until the end of my round due to my constant trading and good will I wasn't shot on sight by any tribe, and the most eventful fight I had was with a cave serial killer who would pepper people with SMG rounds from afar.

Then the demons got released, and I sprinted to all of the tribes I'd helped eke out a living during these hard times to give them last minute provisions for the terrors to come.

From Reno's hobbit hut into the caves I ran to check on the doctors, I threw them surgery tools and ammo and sprinted east toward the russians, who I had been giving ammo and food for the last two hours. They were all lined up awaiting the darkness and after I threw in the last ammo I'd found for them one of their new tribesmen came out of their land with a shotgun against all the other ruskie's requests, pointed a gun at me and told me join or die. I tried to flee from him but he pinned me between him and the demons in the caves. So I had to either fight or be slaughtered by demons, and in the end we killed each other. That one player shat all over my round, for no discernible reason, and I was so salty that I just spectated the rest of the round and am still so salty I decided to rant about it in this post. :V


TL/DR: Loved the atmosphere, loved the rp and the trading and the announcements. Didn't like the murderbone "serial killer" in the caves and the person who went against his entire fucking tribe's requests just so he could kill the trader who'd done nothing but kind shit for them for two full hours.

We need a bigger map. :V
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Re: Tribes Gamemode: A disscussion

Post by Martzin » 20 Jan 2018, 15:17

JKincaid wrote:
20 Jan 2018, 14:51
We need a bigger map. :V
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Re: Tribes Gamemode: A disscussion

Post by Dumblike » 20 Jan 2018, 16:21

oprayx73 wrote:
20 Jan 2018, 14:51
i've only played it once and it was kinda boring but really fun, but lengthy to set up.
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Re: Tribes Gamemode: A disscussion

Post by GoliathTheDespoiler » 20 Jan 2018, 16:55

I was the emperor of the purpul tribe.

I was worshipped/treated like royalty with a force of about 26 people.

I only wanted more friends/followers so we went and became allies with Central (who just happened to have food we needed and we had building shit they needed).

I then left the game for work and ask what happened a few hours later. My purpuls had guarded my body until the left the planet, but then placed my body in a bed with items strewn around. 2 of 3 surviving players were purpuls who had worked together with several others even when the huntergames section began.

Overall, I REALLY wish I could have been there for the whole round. But just the hour in the beginning was incredibly fun.
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Re: Tribes Gamemode: A disscussion

Post by Trench007 » 20 Jan 2018, 17:46

It was quite fun, there was a nice little push Purpul did to make it to the evac shuttle near the end. It defied all odds that some of us made it on the shuttle, as all the 'demons' had completely surrounded it and was about to launch without us. It was especially fun for me since I managed to survive the Hunger Games battle at the end with another fellow Purpul (we died in a glorious ball of fire, when the ship blew up).
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Re: Tribes Gamemode: A disscussion

Post by Durper » 20 Jan 2018, 19:57

I've never played the gamemode but I'm expecting something like this.


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Re: Tribes Gamemode: A disscussion

Post by Renomaki » 20 Jan 2018, 20:49

Honestly, the recent game of tribes was my best game yet, although it probably helped that luck was on my side that round.

Having had previous experience with Tribes rounds, I decided to live my life as a hermit, knowing full well the risks that came with it, but also knowing that I probably would be better off than all those guys who join tribes only to get thrown into pointless wars that get lots of people killed over petty things. Of course, I wasn't just gonna live in a little hole in the wall, so I gathered about 100+ metal and made a tiny shack from scratch, which the observers clearly liked because I got TWO CRATE DROPS from them, one of them being predator armor which helped keep me alive in the dangerous world of LV-624.

While I did kill a few looters and muggers, I spent most of the round trading, healing, and generally adventuring and soaking in the world around me. It almost felt like I was playing a game of Fallout, right down to having a backpack fulla guns that I would trade for simple things like food and tech down at the Secure Storage Marketplace. I had just the right amount of RP and combat, and the thrill of leaving my shack to explore what felt like a vast world and experiencing all the events that took place felt fairly magical.

But, like I said, I credit most of my experience to luck. Tribes is, after all, just a more RP heavy Hunter Games, and it is pretty easy to just get murdered for something as little as the clothes on your back by a random mute. I know I had an encounter where, while I was preparing to build my shack, some random stranger ran over and I believe attempted to rummage through my backpack that I had on the ground. He didn't last very long, since I had a fireaxe which ripped him apart. Felt bad about it, but hey... I don't like looters stealing from me.

I guess that is the one thing you can't really FIX about Tribes, let alone Hunter Games: It is all down to luck. You might live a decent life in a prosperous tribe or live a worry free life as a hermit or lone wanderer, But it is just as possible that you end up in a tribe that is full of bloodthirsty idiots that causes all the local tribes to slaughter you, or some asshole who only wants to kill things to make his Epeen grow bigger might bump into you and rip your head off while you are just trying to gather food because he CAN. Hell, I still remember how SOON people started dying just a minute after the match finally started, it was nuts.

If we ever have another Tribes game, I'm honestly on the fence about it. While I had fun being a hermit last round, I know that it probably won't turn out as fun as it had last time. And that is the sad thing about it, really...
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Re: Tribes Gamemode: A disscussion

Post by Heckenshutze » 20 Jan 2018, 21:32

It was good, really fun. However, it's a lot of work, it's understandable why Feweh gets a headache everytime, it needs at least 3 admins working on it to make it work smoothly.

Only complain I have about the round was, TOO MANY GUNS, we were a tribe, I expected improvised weapons like spears, knives and such.. Guns should be limited to one Neutral faction (staff handled mostly) which works as traders
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Re: Tribes Gamemode: A disscussion

Post by Renomaki » 20 Jan 2018, 23:07

Heckenshutze wrote:
20 Jan 2018, 21:32
Only complain I have about the round was, TOO MANY GUNS, we were a tribe, I expected improvised weapons like spears, knives and such.. Guns should be limited to one Neutral faction (staff handled mostly) which works as traders
Funny thing was, Feweh DID try rounds with little to no guns. Turns out this bored him and made combat just clickspam fests where the person with the lowest ping would dominate everyone else. It wouldn't be so much of an issue if players fought in formation, but as I learned during a round where I was made viceroy and had my own warparty, humans aren't too willing to obey orders and stay in formation when there are juicy targets just waiting to get smashed and looted.

As Angry Joe once mentioned, battles in a gunless game of Tribes are not fought with formation and discipline, but rather are fought like a heavy metal mosh pit, with everyone just running at each other and trying to hack each others head off.

It is true that guns tend to ruin Tribes games a bit, mainly in that it is too easy to take someone out of the round with a few pistol shots. But at the same time, a game without guns just becomes a matter of "who has the best melee weapon and ping".

Maybe they'll find a middle ground where melee and ranged weapons can coexist without making one or the other seem useless, but that would take more work than I believe Feweh is willing to devote to this mode.
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Re: Tribes Gamemode: A disscussion

Post by Jakkkk » 21 Jan 2018, 01:04

I MISSED TRIBES! NOOOOOOOOOOO!

I would like to see this as a reoccurring gamemode, as I have never played it and everyone on the forums talk about it like it's crack.
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Re: Tribes Gamemode: A disscussion

Post by Simo94 » 21 Jan 2018, 10:21

Renomaki wrote:
20 Jan 2018, 23:07
Funny thing was, Feweh DID try rounds with little to no guns. Turns out this bored him and made combat just clickspam fests where the person with the lowest ping would dominate everyone else. It wouldn't be so much of an issue if players fought in formation, but as I learned during a round where I was made viceroy and had my own warparty, humans aren't too willing to obey orders and stay in formation when there are juicy targets just waiting to get smashed and looted.

As Angry Joe once mentioned, battles in a gunless game of Tribes are not fought with formation and discipline, but rather are fought like a heavy metal mosh pit, with everyone just running at each other and trying to hack each others head off.

It is true that guns tend to ruin Tribes games a bit, mainly in that it is too easy to take someone out of the round with a few pistol shots. But at the same time, a game without guns just becomes a matter of "who has the best melee weapon and ping".

Maybe they'll find a middle ground where melee and ranged weapons can coexist without making one or the other seem useless, but that would take more work than I believe Feweh is willing to devote to this mode.
the middle ground would be focusing mainly on pistols and SMGs, the ghetto ones are really cool, and a lot less rifles and HPRs please. or the other way of combating this would be limiting ammo, so people would be careful that every shot matters.
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Re: Tribes Gamemode: A disscussion

Post by Skysoldier » 21 Jan 2018, 10:35

I am the owner of the little 'Bar' in the caves I've done this for two tribe rounds I've been in and I'll probably keep doing it, I really like role-playing aspect of tribes and doing things that I do attract other people to stay and roleplay with me which inclines them to naturally assist me.

Tribes are good. More please
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Re: Tribes Gamemode: A disscussion

Post by TheDonkified » 21 Jan 2018, 11:15

pistols with limited ammo and a lot of throwing weapons like spears would be cool to see
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Re: Tribes Gamemode: A disscussion

Post by Grimcad » 22 Jan 2018, 10:17

I'd also like to see, at least once, a game where the tribes are only the 4 squads. So Alpha, Bravo, Charlie and Delta. Each with their own comms, as normal, starting at each corner of the map. Possibly on something like ice or prison, where each corner of the map is actually viable. That might make the entire game mode a little less set up intensive.

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Re: Tribes Gamemode: A disscussion

Post by Feweh » 22 Jan 2018, 12:25

People dislike melee weapons far more due to the RNG knockout chances.

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Re: Tribes Gamemode: A disscussion

Post by nekcy » 22 Jan 2018, 13:20

Man, temple was so funny waiting for our messiah awakening to lead us through the darkness within our hearts and the demons!
The whole round was pretty fun but it took a bit too long for antags to appear. :devil:
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Re: Tribes Gamemode: A disscussion

Post by JennerH » 22 Jan 2018, 19:25

Tf is with this "demon" bullshit. They were obviously dragons
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