CrimsonAerospace wrote: ↑31 Jan 2018, 22:48
Google, define "Roleplaying Game"
A role-playing game (sometimes spelled roleplaying game and abbreviated to RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making or character development
Actions taken within many games succeed or fail according to a formal system of rules and guidelines.
Welcome to SS13, including CM. A medium roleplaying game with combat mechanics to enhance the experience. Powergamers are shit, because if they didn't exist, we wouldn't
need people to find the flaws of the games systems. And I'm not saying playing to win is bad, it is fun to win, but "encumbering themselves with fictional, self-invented/imposed rules and limits" is literally SS13/CM. People just seem to have forgotten this. This thread has gotten excessively dumb.
See, you might have an iota of an argument if these arbitrary rules I'm referring to were truly predicated on RP considerations.
For example we weren't supposed to pair the scout cloak with the only thing it's actually useful for: masking your approach with a deadly close range weapon or explosive such as a shotgun, SADAR, etc.
This is the kind of thing I'm talking about, not things that are within the realm of common sense not to do because they make no IC sense whatsoever, or worse still, are blatantly metagaming.
And yes, powergamers, as in people who optimize within reasonable IC conventions, absolutely do a service to the game because a meta inevitably develops and it inevitably ends up bending towards tactics and loadouts said powergamers would be using anyways which become dominant, and thus gameplay tends towards stagnation; they let you preview the future of the meta, and help devs identify flaws and introduce interesting choices mechanically before the meta becomes stagnant on a large scale. Powergaming was instrumental in accelerating the creation of truly interesting choices and balance considerations, and the removal of things that had no business being in the game (like mech armies, infinite laser turrets, etc). Whether you like it or not, there is a strong mechanical side to this game as well that everyone indulges in and aims to optimize at some level, and thus combat mechanics with interesting choices and options are ultimately better and more fun than an alternative whose options are largely illusory; to ignore or fail to be aware of that fact is to be truly idiotic, willfully ignorant, or both.