Some new ideas for minor/major events?

Generic, on-topic discussion about Colonial Marines.
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thatguyfromlife
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Re: Some new ideas for minor/major events?

Post by thatguyfromlife » 11 Feb 2018, 02:42

Scrubakistan wrote:
09 Feb 2018, 12:24


That or a post-round game mode where the victorious Marines are ordered to rebuild the colony they just bombed the shit out of, plus recovering & identifying bodies, making the command staff inform their families.
Basically just a shit ton of paper work and labor. Kinda like those viscera clean up games that are just chores but once you finish it's really satisfying to see how you've cleaned up.
I love this idea, send in ERT's of engineers to help rebuild, require the CIC staff and SL's or aSL's to write after-action reports, the whole nine yards.
I play as Ian Evans, the guy that is either dead after five minutes, or is the hero the USCM deserves. Usually the first one.

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Sulaboy
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Re: Some new ideas for minor/major events?

Post by Sulaboy » 11 Feb 2018, 03:35

Roaming iron bears squad on ice colony. They could be doing whatever really, they could have some lore for why they are there. They could be hostile or they could know about the Xeno threat and put aside their differences to fight the threat. It'd also be neat to get a synth to do some translating because they can do that.
Clancy 'Danger' Long
Ethan
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