COMBAT SYNTHS! BOOYAH!

Generic, on-topic discussion about Colonial Marines.
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Amitt0
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COMBAT SYNTHS! BOOYAH!

Post by Amitt0 » 10 Feb 2018, 14:51

So these combat synths during the HG round happening are pretty facking badass.

i think a good event would be a team of WEY-YU PMCs planetside defending a top secret research installation from xenos and marines.

they could have a team of say 2-3 combat synths plus a dozen or so PMCs and a scientist or 2 who have to hold out for the round to defend the companies secrets or reach a compromise with the USMC to work together and survive.

seeing as combat synths are so powerful they could be told by admins that they are restricted to stay within the perimeter of the place they are set to defend.

I know that the synth guidelines say they cant use weapons but lets face it.

WEY-YU does some shady shit. they know about the aliens and cover up and deny knowledge of them. they most definitely have combat synths available for high risk/top secret operations.

WHO THINKS THIS WOULD BE AN AWESOME EVENT, EH?
back me up, guys.
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Re: COMBAT SYNTHS! BOOYAH!

Post by Vispain » 10 Feb 2018, 15:06

It doesn't happen much but occasionally in events and even, more rarely, a random round a synth may end up becoming (basically) a combat synth due to unique actions during the round and admin action. Its basically always in antag form.

Examples of Antag Combat Synth in Events/HungerGames:
The round you refer to.
UPP and CLF Events
Examples of Antag "Combat" Synth in Normal Rounds:
Synth goes rogue
Mini-Event (no actual real event, but mini-event): For example, I remember a normal round where my squad found CLF in the Prison Classified Area. With them was a medical/combat synth. I've also seen similiar situations with UPP during mini-events.
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Re: COMBAT SYNTHS! BOOYAH!

Post by Amitt0 » 10 Feb 2018, 15:10

Well i guess it wouldnt have to be a huge ''EVENT'' but i think my idea is simple, easily implemented and would be super fun for the PMC/SYNTH players on the ground.
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Re: COMBAT SYNTHS! BOOYAH!

Post by oprayx73 » 10 Feb 2018, 15:22

http://avp.wikia.com/wiki/Combat_androi ... r-wiki-rec

It'd take good spriting & coding to actually create accurate combat androids.
They're humanoid in shape, but look very ugly. Their exoskeleton is hardened, and they are mostly only skilled
in combative and tactile ways. They also only communicate in very simple tactical-lingo. It'd be cool to see them use
parts of equipment from these groups:

Image
Cut them xenos up with yer machete! :D

Muhrene Name : Boris Bourbon
Synthetic Name : Abraham
Predator Name : Cuthun Dak'te

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Re: COMBAT SYNTHS! BOOYAH!

Post by Snypehunter007 » 11 Feb 2018, 16:39

oprayx73 wrote:
10 Feb 2018, 15:22
http://avp.wikia.com/wiki/Combat_androi ... r-wiki-rec

It'd take good spriting & coding to actually create accurate combat androids.
They're humanoid in shape, but look very ugly. Their exoskeleton is hardened, and they are mostly only skilled
in combative and tactile ways. They also only communicate in very simple tactical-lingo. It'd be cool to see them use
parts of equipment from these groups:

Image
Those are mercenaries.
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Re: COMBAT SYNTHS! BOOYAH!

Post by LocalizedDownpour » 11 Feb 2018, 16:49

Snypehunter007 wrote:
11 Feb 2018, 16:39
Those are mercenaries.
I thought those were the loot box crates the devs were working on?

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Re: COMBAT SYNTHS! BOOYAH!

Post by Heckenshutze » 11 Feb 2018, 16:56

Snypehunter007 wrote:
11 Feb 2018, 16:39
Those are mercenaries.
Robot mercs
Marine: Ruben Dario
Yautja: Makauu’rel
Synthetic: Saturn / Shepherd (old model)

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Re: COMBAT SYNTHS! BOOYAH!

Post by oprayx73 » 11 Feb 2018, 17:21

Snypehunter007 wrote:
11 Feb 2018, 16:39
Those are mercenaries.
yea, that's kind of why i said from these groups. it'd be cool if they borrowed full equipment from these merc types, to distinguish themselves. Maybe just straight up give mercs a combat synth for events.
Cut them xenos up with yer machete! :D

Muhrene Name : Boris Bourbon
Synthetic Name : Abraham
Predator Name : Cuthun Dak'te

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Re: COMBAT SYNTHS! BOOYAH!

Post by Simo94 » 11 Feb 2018, 17:32

I need a combat synth that says at one point in the round 'talk to the hand' and 'I'll be back'.
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