Colonial Marines: The HollowingDeLineFortune wrote: ↑14 Feb 2018, 06:20New nerf: Marines no longer have humanity
(Really, they look like victims of a Nazi concentration camp)
The new Character Sprites - A Discussion
- DeusMortis
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Re: The new Character Sprites - A Discussion
Emilio Greene
John
John
- Simo94
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Re: The new Character Sprites - A Discussion
theres an option to be underweight-average-overweight near character name
- solidfury7
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Re: The new Character Sprites - A Discussion
i'm personally in favour all the changes, the menu is tidy, the characters more realistic, some more fluff added (Greencard baaaaby)
I would still like to see the implementation of all non-helmets having cameras so we could see a wider variety of marine outfits but there you go.
(USCM earpiece is beautiful but nobody can wear it because its such a blow to the team unless you are a PFC)
I would still like to see the implementation of all non-helmets having cameras so we could see a wider variety of marine outfits but there you go.
(USCM earpiece is beautiful but nobody can wear it because its such a blow to the team unless you are a PFC)
Character
William 'Jester' Crimson
Roles
CMP
Captain
Staff Officer
William 'Jester' Crimson
Roles
CMP
Captain
Staff Officer
- Arbs
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Re: The new Character Sprites - A Discussion
It's not that bad. It's cool on it's own way. Character setup is tidy and so on, but maan do these characters need a face. Right now the chin and lips are just one grey shade of zombie-tier looks.
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- Heckenshutze
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Re: The new Character Sprites - A Discussion
I don't like being that white I hope you can still have the neat tanned skin color available.
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Synthetic: Saturn / Shepherd (old model)
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Re: The new Character Sprites - A Discussion
Ok honestly, these sprites aren't terrible. If you can get past the fact everyone is either sickly thin or sickly pale (sometimes both), they're okay. Besides, they look the most jarring on their own. Keep in mind almost everyone is gonna be wearing a uniform, and thus you'll almost never see them.
But I do have to ask...Why was this necessary? I get you wanted to go for a 'darker and edgier' look, but don't fix what isn't broken, you know?
But I do have to ask...Why was this necessary? I get you wanted to go for a 'darker and edgier' look, but don't fix what isn't broken, you know?
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- Rikman
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Re: The new Character Sprites - A Discussion
EVERYONE OVEREAT AND BECOME FAT I DONT WANT TO BE RIPPED OH GOD
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- spheretech
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Re: The new Character Sprites - A Discussion
They look great zoomed in but they're really odd from the zoom we play on
- davidofmk771
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Re: The new Character Sprites - A Discussion
This is what happens when you only eat MREs and packaged burritos for months at a time.
- Park
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Re: The new Character Sprites - A Discussion
I think the mouth and chin need to be more distinguishable because at the moment they're the same tone and make the face very skullish from the front also the skin tones could be less pale.
- Nicboone
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Re: The new Character Sprites - A Discussion
to those of you being super white, we have an ethnicity option that should affect skin tone, as well as a skin tone option.
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- Surrealistik
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Re: The new Character Sprites - A Discussion
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- ColonelCorazon
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Re: The new Character Sprites - A Discussion
I think I like the aesthetic the new sprites are going for but the shading needs adjusted in certain areas. Neck and trapezius don't transition well from head to clavicle. Also think the pectoralis needs to be little lighter transitioning into the abdomen. The shading also darkens too abruptly moving into the transverse abdomen. There's not much space to work with, especially to keep that outline which I think looks cool. I think the inner arms could be lighter to look less like noodles while keeping the outline on the outside. Lotsa words, if I get time to work in PS this afternoon I can post a sprite of what I mean.
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- Plaguewalker
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Re: The new Character Sprites - A Discussion
My real complaint though is why no ruskies?
- Bancrose
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Re: The new Character Sprites - A Discussion
Is nobody concerned that men are nippleless? THIS ISN'T REALISTIC!
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- notasyndie
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Re: The new Character Sprites - A Discussion
Where even is the skin tone option? I think im just blind
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- Nicboone
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Re: The new Character Sprites - A Discussion
its on the left, towards the bottom, with numbers ranging from 1-220 for light to dark. ethnicity also affects this
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- Plaguewalker
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Re: The new Character Sprites - A Discussion
Russo-American ethinicity when?
- notasyndie
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Re: The new Character Sprites - A Discussion
Feweh's Bastard Child
- Nicboone
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Re: The new Character Sprites - A Discussion
apparently i was wrong, it was there for a few hours post update- tones may be changed by ethnicity.notasyndie wrote: ↑14 Feb 2018, 21:19I seriously cannot find it. Here is my character screen,
https://imgur.com/a/3zn8f
Relax like Redax. "The fucking stupidest thing ever said by an SL"
- Surrealistik
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Re: The new Character Sprites - A Discussion
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Credit to Harry Cowper.
Credit to Harry Cowper.
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Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
Field Engineer Guide
Medbay Guide
Utility PFC Guide
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
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Utility PFC Guide
- Martzin
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Re: The new Character Sprites - A Discussion
There is no mouth and it is hard to distinguish the head from the rest of the background. Im content with these sprites beside this. Staff should update it.
- SecretStamos (Joshuu)
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Re: The new Character Sprites - A Discussion
Hey guys,
A lot of the anorexic looks come from the fact I'm using a dark border and more often than not we're displayed against dark tiles. I'm working on softening up the sprite a bit by reducing the contrast and increasing the vibrancy a bit.
Here's my current progress. The arms aren't as (seemingly) skinny and the jaw isn't as seemingly gaunt. I'll probably be using this as the base caucasian and adjusting accordingly.
It will take me a little time to adjust everything, because we have a lot of different sprites I have to update. Once I take care of the skin tones, I'll start working on adding mouths since that seems to be a common complaint.
Please bear with me for the next few days while I make the adjustments.
A lot of the anorexic looks come from the fact I'm using a dark border and more often than not we're displayed against dark tiles. I'm working on softening up the sprite a bit by reducing the contrast and increasing the vibrancy a bit.
Here's my current progress. The arms aren't as (seemingly) skinny and the jaw isn't as seemingly gaunt. I'll probably be using this as the base caucasian and adjusting accordingly.
It will take me a little time to adjust everything, because we have a lot of different sprites I have to update. Once I take care of the skin tones, I'll start working on adding mouths since that seems to be a common complaint.
Please bear with me for the next few days while I make the adjustments.
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Re: The new Character Sprites - A Discussion
I personally like the old sprites better, but the post-new sprites that are being worked on are beginning to look good, too. Can't wait for the sprite updates - I look like an anorexic weeb running around in a headband.
- Rio
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