Update Discussion thread (14FEB18)

Generic, on-topic discussion about Colonial Marines.
Locked
User avatar
HKO20006
Registered user
Posts: 385
Joined: 29 Jul 2017, 21:25
Location: Hong Kong
Byond: HKO20006

Re: Update Discussion thread (14FEB18)

Post by HKO20006 » 03 Apr 2018, 21:08

April 2 2018
dylanstrategie updated:
Crusher base health has been increased. Crusher upgrade health has been significantly increased.
RavingManiac updated:
Areas now each have a ceiling, which can be absent, glass, metal, underground, underground with metal, deep underground, or deep underground with metal. Ceiling type is indicated when examining a floor tile.
OB can penetrate up to underground (but not deep underground) ceilings. CAS can penetrate up to glass ceilings (due to laser spot visibility). Supply drops can penetrate up to glass ceilings. Medevacs can penetrate up to glass ceilings. Mortars can penetrate up to metal ceilings.
CAS, OB, supply drops, medevacs and mortars will generate ceiling debris based on ceiling type.
Hull windows no longer indestructible - instead, pressure shutters will automatically close when the window is destroyed.
Dropship airlocks now have a separate hijack and door override. The queen can override the doors from the LZ console, but not hijack the shuttle. The shuttle can be hijacked and the doors overidden from either the shuttle cockpit console or the passenger area lockdown button. There is no cooldown for the queen overriding the doors, but there is a cooldown for marines reversing the override.
Hive status is unavailable if there is no living queen.
Cleaned up areas on Big Red.
Minor prison station alterations.
Fixed bug which was preventing using guns in aim mode.
Oskar Weber as PFC, SG, Engie, PO, SO
I upload CM videos: youtube.com/user/HKO2006Gaming/videos
Revamped wiki pages: Marine Quickstart Guide, Xeno Quickstart Guide, Squad Marine, Squad Engineer, Macros

User avatar
HKO20006
Registered user
Posts: 385
Joined: 29 Jul 2017, 21:25
Location: Hong Kong
Byond: HKO20006

Re: Update Discussion thread (14FEB18)

Post by HKO20006 » 03 Apr 2018, 22:13

April 4 2018
dylanstrategie updated:
Xenomorph starting number increased.
Oskar Weber as PFC, SG, Engie, PO, SO
I upload CM videos: youtube.com/user/HKO2006Gaming/videos
Revamped wiki pages: Marine Quickstart Guide, Xeno Quickstart Guide, Squad Marine, Squad Engineer, Macros

User avatar
RobBrown4PM
Registered user
Posts: 395
Joined: 16 May 2016, 11:22

Re: Update Discussion thread (14FEB18)

Post by RobBrown4PM » 03 Apr 2018, 22:47

Thank God, the Xenos needed more numbers at round start.
Mains: Roberto 'Taco' Moreno
Usual Jobs: SL/Spec/SG/Engie/XO

User avatar
thatguyfromlife
Registered user
Posts: 80
Joined: 30 Oct 2017, 01:32
Location: Salt Mines, USA
Byond: thatguyfromlife

Re: Update Discussion thread (14FEB18)

Post by thatguyfromlife » 04 Apr 2018, 01:01

So it begins, the meta shifts, the steamrolls shall soon reverse.
I play as Ian Evans, the guy that is either dead after five minutes, or is the hero the USCM deserves. Usually the first one.

User avatar
WinterClould
Registered user
Posts: 990
Joined: 11 Jun 2017, 02:30
Location: Boogie Wonderland
Byond: WinterClould
Steam: 『WinterClould』

Re: Update Discussion thread (14FEB18)

Post by WinterClould » 04 Apr 2018, 02:05

Prep for.... 75-25
Chen "DiscoKing" Westinton Proud recipient of the "Realest Nigga on the Bloc" Award. My Dossier, it's good. Trust me. Read it.
Secondary Objective: Stay Safe, Stick Together, Kick the ass of anything that might need an ass kicking. If you find any booze bring it up to CIC for me please.
Not everyone who lost their life on Space Nam' died there. Not everyone who came home from Space Nam' ever left there.
Image

User avatar
kooarbiter
Registered user
Posts: 175
Joined: 23 Jan 2017, 16:14
Byond: kooarbiter

Re: Update Discussion thread (14FEB18)

Post by kooarbiter » 04 Apr 2018, 02:36

oh boy more starting ayys dis gon b gud
The Acolyte of Salt, Jack "pent" Sugar, if I kill you with a pulse rifle it's an accident, if I kill you with quick clot It's on purpose
Image

User avatar
spookydonut
Registered user
Posts: 457
Joined: 13 Oct 2017, 02:08
Byond: spookydonut

Re: Update Discussion thread (14FEB18)

Post by spookydonut » 04 Apr 2018, 03:14

We actually reduced xeno numbers a while ago because of too many xeno steamrolls and to account for the late join larva because if rounds went on too long the late join marines just either won it for the marines or stalemated the game. We're seeing more people wanting to play xeno at round start now so we're upping the numbers to allow people to play from the start. We might increase it more if there's still a lot of people missing out.

User avatar
Gnorse
Registered user
Posts: 582
Joined: 25 Dec 2016, 13:06
Location: Who knows ?
Byond: Gnorse
Steam: Gnorse2

Re: Update Discussion thread (14FEB18)

Post by Gnorse » 04 Apr 2018, 12:01

I don't know ... Adding both late-join larva as well as increasing starting xeno population is too much, especially since marines are supposed to have an overwhelming number advantage with xenos having more power.
-local suicidal delta PFC. No, not murry, the other one- : Oussama 'DOA' Neghiz
Please don't follow me if you don't want to die
Occasional commander, Part-time smartgunner and Full-time PFC.

Image
Image (Huge thanks to Okand37 for making this cute boi !)

User avatar
HKO20006
Registered user
Posts: 385
Joined: 29 Jul 2017, 21:25
Location: Hong Kong
Byond: HKO20006

Re: Update Discussion thread (14FEB18)

Post by HKO20006 » 04 Apr 2018, 13:25

Gnorse wrote:
04 Apr 2018, 12:01
I don't know ... Adding both late-join larva as well as increasing starting xeno population is too much, especially since marines are supposed to have an overwhelming number advantage with xenos having more power.
On the other hand, it's because we have more marine players than Xeno players so dev made Xeno more powerful to compensate. Good to see more players are interested in playing Xeno now.
Oskar Weber as PFC, SG, Engie, PO, SO
I upload CM videos: youtube.com/user/HKO2006Gaming/videos
Revamped wiki pages: Marine Quickstart Guide, Xeno Quickstart Guide, Squad Marine, Squad Engineer, Macros

User avatar
Blade2000Br
Registered user
Posts: 730
Joined: 12 Jun 2017, 14:09
Byond: blade2000br

Re: Update Discussion thread (14FEB18)

Post by Blade2000Br » 04 Apr 2018, 15:40

Gnorse wrote:
04 Apr 2018, 12:01
I don't know ... Adding both late-join larva as well as increasing starting xeno population is too much, especially since marines are supposed to have an overwhelming number advantage with xenos having more power.
I am sure it's supposed to be other way around.
Jason 'Punk' Crowmel - The guy that don't give a shit about what he does.

Former Rapey Ravager Hater.

User avatar
Gnorse
Registered user
Posts: 582
Joined: 25 Dec 2016, 13:06
Location: Who knows ?
Byond: Gnorse
Steam: Gnorse2

Re: Update Discussion thread (14FEB18)

Post by Gnorse » 04 Apr 2018, 15:43

BladeBr wrote:
04 Apr 2018, 15:40
I am sure it's supposed to be other way around.
I'm pretty sure that's in the actual, official lore. Here in CM, We've got our 'own' lore.
Devs said something about having to make it this way because most players prefer playing marines, so they needed to buff up the xenos' power to compensate.
With the xeno starting number increased, I'm pretty sure they need to adjust other things accordingly.
-local suicidal delta PFC. No, not murry, the other one- : Oussama 'DOA' Neghiz
Please don't follow me if you don't want to die
Occasional commander, Part-time smartgunner and Full-time PFC.

Image
Image (Huge thanks to Okand37 for making this cute boi !)

User avatar
Blade2000Br
Registered user
Posts: 730
Joined: 12 Jun 2017, 14:09
Byond: blade2000br

Re: Update Discussion thread (14FEB18)

Post by Blade2000Br » 04 Apr 2018, 15:50

Gnorse wrote:
04 Apr 2018, 15:43
I'm pretty sure that's in the actual, official lore. Here in CM, We've got our 'own' lore.
Devs said something about having to make it this way because most players prefer playing marines, so they needed to buff up the xenos' power to compensate.
With the xeno starting number increased, I'm pretty sure they need to adjust other things accordingly.
No, like, I know this. But in the principle of everything, Xenos were supposed to be the majority and Marines minority, but in 2015, marines just refused to play xenos for X reasons and it made devs buff xenos since then to compensate.

Now for some weird reason, xenos are getting higher freaking numbers, so something is REALLY wrong here.
To resume for all xeno players out there:

https://www.youtube.com/watch?v=CpFdP5yATw0&t=0s&index=71&list=PLZalimzuTI9waDABaawiUo_ho7qGybwvP
Jason 'Punk' Crowmel - The guy that don't give a shit about what he does.

Former Rapey Ravager Hater.

User avatar
Gnorse
Registered user
Posts: 582
Joined: 25 Dec 2016, 13:06
Location: Who knows ?
Byond: Gnorse
Steam: Gnorse2

Re: Update Discussion thread (14FEB18)

Post by Gnorse » 04 Apr 2018, 16:00

BladeBr wrote:
04 Apr 2018, 15:50
-snip-
Exactly my point.
Hope they do something about this, because fighting 40 Xenos with 100 marines when the round didn't even pass the 1 hour mark is wrong. Very wrong.
Last edited by Gnorse on 04 Apr 2018, 16:05, edited 1 time in total.
-local suicidal delta PFC. No, not murry, the other one- : Oussama 'DOA' Neghiz
Please don't follow me if you don't want to die
Occasional commander, Part-time smartgunner and Full-time PFC.

Image
Image (Huge thanks to Okand37 for making this cute boi !)

User avatar
Heckenshutze
Registered user
Posts: 1499
Joined: 17 Apr 2016, 03:52
Location: Caracas
Byond: Heckenshutze
Steam: fancypants2455

Re: Update Discussion thread (14FEB18)

Post by Heckenshutze » 04 Apr 2018, 16:02

Remember that any change made in the gameplay usually takes a few tweaks before it works properly.
Marine: Ruben Dario
Yautja: Makauu’rel
Synthetic: Saturn / Shepherd (old model)

User avatar
Butlerblock
Registered user
Posts: 211
Joined: 02 Jul 2017, 21:45
Byond: Butlerblock

Re: Update Discussion thread (14FEB18)

Post by Butlerblock » 04 Apr 2018, 16:08

Gnorse wrote:
04 Apr 2018, 16:00
Exactly my point.
Hope they do something about this, because fighting 40 Xenos with 100 marines when the round didn't even pass the 1 hour mark is wrong. Very wrong.
This happened prebuff. There’s like 30 monkeys per map.
Image

User avatar
Lumdor
Registered user
Posts: 561
Joined: 03 Jan 2017, 00:15
Byond: Lumdor

Re: Update Discussion thread (14FEB18)

Post by Lumdor » 04 Apr 2018, 16:12

Been enjoying these updates; the dev team has gone above and beyond from the big controversial medical update that happened months ago.

Keep up the work, and hopefully we can have that 75% xeno win rate to the 25% marine win rate.
Commander Councilman. Along with Takethehot56, Bancrose, Dr.Lance, and Frans_Feiffer. PM me or any of them for inquiries about Commander.

Commander Bob Shoe | Yautja Kar-Teer

Image

User avatar
spookydonut
Registered user
Posts: 457
Joined: 13 Oct 2017, 02:08
Byond: spookydonut

Re: Update Discussion thread (14FEB18)

Post by spookydonut » 04 Apr 2018, 23:09

Gnorse wrote:
04 Apr 2018, 12:01
I don't know ... Adding both late-join larva as well as increasing starting xeno population is too much, especially since marines are supposed to have an overwhelming number advantage with xenos having more power.
We decreased starting numbers when we added latejoin larva and now we've slightly increased starting numbers but its still not back to pre-latejoin larva levels

User avatar
Gnorse
Registered user
Posts: 582
Joined: 25 Dec 2016, 13:06
Location: Who knows ?
Byond: Gnorse
Steam: Gnorse2

Re: Update Discussion thread (14FEB18)

Post by Gnorse » 06 Apr 2018, 03:31

>Disabled medhud for anyone not trained to at least medic level.

Please stop ...
-local suicidal delta PFC. No, not murry, the other one- : Oussama 'DOA' Neghiz
Please don't follow me if you don't want to die
Occasional commander, Part-time smartgunner and Full-time PFC.

Image
Image (Huge thanks to Okand37 for making this cute boi !)

User avatar
Sulaboy
Registered user
Posts: 782
Joined: 14 Jan 2018, 04:10
Location: Florida
Byond: Sulaboy
Steam: Danger

Re: Update Discussion thread (14FEB18)

Post by Sulaboy » 06 Apr 2018, 04:12

Gnorse wrote:
06 Apr 2018, 03:31
>Disabled medhud for anyone not trained to at least medic level.

Please stop ...
Guess they got angry about medics handing out their huds. We should get some way to know if marines can still be defibbed.
Clancy 'Danger' Long
Ethan
A̸̧̭̰̮̰̜̥͈̱̲̫̲̭͋̄̈̍̉̓̿̊̃H̸͈̬̗̓̄̒̇̿̀̏̎͑͊̇̃̇͝Ĥ̴̨̧̨̩̞̗̤͝ͅH̴͔͕͊̄̓̐̀͝

User avatar
solidfury7
Registered user
Posts: 737
Joined: 28 Jul 2016, 20:54

Re: Update Discussion thread (14FEB18)

Post by solidfury7 » 06 Apr 2018, 09:14

Medical HuD change makes me sad, it really had very little affect on marines beyond finding who's defibabLe or not.
Character
William 'Jester' Crimson
Roles
CMP
Captain
Staff Officer

User avatar
DefinitelyAlone0309
Registered user
Posts: 530
Joined: 21 Jan 2018, 10:42
Location: Almayer
Byond: DefinitelyAlone0309

Re: Update Discussion thread (14FEB18)

Post by DefinitelyAlone0309 » 06 Apr 2018, 09:53

Why ? Why nerf a play style ? This affects POs as well, making them not able to cooperate with medbay in telling who's in crit, who's wounded, who's DAF. Nerf the number of med HUD available, or make the untrained people unable to see some elements, like sickness, or just make them unable to see the scan report made by scanners. Why just out right disable the Medical HUD for the few marines and POs that just want to help medics/doctors out ?
The one and only Bex Jackson

User avatar
Rikman
Registered user
Posts: 383
Joined: 21 Jan 2018, 10:06
Location: Electric Avenue
Byond: DrDoctor1

Re: Update Discussion thread (14FEB18)

Post by Rikman » 06 Apr 2018, 10:45

Medhud helped so many people why completely remove it?
“Here is the wild Homo Sapien hunting its prey. The humanoids are pack hunters, using their shoddy armor as a pitiful defense against the towering Insecta. The human is quickly downed by the Insecta’s powerful slash. But, sheer numbers of humanoids rampage the abuser and Insecta is eventually burned to death, beaten, and dismembered.”
Manley ‘The-Man’ Dawkins
Image

User avatar
Bronimin
Registered user
Posts: 389
Joined: 15 Jun 2017, 21:58

Re: Update Discussion thread (14FEB18)

Post by Bronimin » 06 Apr 2018, 11:00

Pilots can still see patient conditions, just not at a glance anymore -- they need a medical scanner.

User avatar
DefinitelyAlone0309
Registered user
Posts: 530
Joined: 21 Jan 2018, 10:42
Location: Almayer
Byond: DefinitelyAlone0309

Re: Update Discussion thread (14FEB18)

Post by DefinitelyAlone0309 » 06 Apr 2018, 11:14

Bronimin wrote:
06 Apr 2018, 11:00
Pilots can still see patient conditions, just not at a glance anymore -- they need a medical scanner.
And with a scanning delay with the HF2 health analyzer, or the hassle of getting a patient all the way to medbay, pilots might as well say "fuck it" and just leave medbay to their job. And this is just one person. Let's say there're 5 people that look wounded on your DS. Are pilots going to scan each and everyone of them with the analyzer, or bring each 5 people to medbay for doctors or themselves to scan ?

Again, why are we killing the ability to teamwork, to help others for PFCs (heck, make it SL, Spec, SG, Engi) and POs ? It just makes trying to help others feel like shit, and just promote the "pew pew" type of marines even more.
The one and only Bex Jackson

User avatar
CaptainYankee
Registered user
Posts: 174
Joined: 26 Nov 2017, 01:58
Byond: CaptainYankee

Re: Update Discussion thread (14FEB18)

Post by CaptainYankee » 06 Apr 2018, 12:11

The medhud change removes a significant portion of game-play for me. It reduces marine teamwork, and encourages marines to NOT help each other. We're going to see a lot of people dragging their meta-buddies to medics and no one else simply because there's no time to check every dead body. I could stomach many of the other changes to medic equipment, hell the peri and qc changes made me into a medic main, but at this point I think it's clear my playstyle and goals are drastically different from where the dev team is trying to take things. That's fine, a team deathmatch server is not a bad thing, but I play for the friendship and camaraderie shared by marines which is obviously not the main focus of the server. Now, just as with every other update that seemed a poor idea at the start, I'll advocate seeing how it affects gameplay. But at this point, I'm going to have to find a new way to play the game, because running rollers as PFC was the best.

I'm going to assume there was some crazy abuse of medhud going on somewhere, or that the devs have some cool stuff in the works and they are trolling us by making this change before introducing them.
Reinhard Shriver
Image
Image

Locked