You can still get armor in the surplus uniform vendors. What you can't get if you lose are pouches and belts.
Update Discussion thread (14FEB18)
- Rohesie
- Registered user
- Posts: 312
- Joined: 22 Dec 2017, 02:38
- Byond: Rohesie
Re: Update Discussion thread (14FEB18)
Chibi Lyds by Okand37
- BillyBoBBizWorth
- Registered user
- Posts: 327
- Joined: 13 Mar 2018, 18:07
Re: Update Discussion thread (14FEB18)
Hang on, so does having items in your armor/webbing slots add to weight/armor?
Glad the warriors have been dealt with, must of been one of the most anticipated updates for a while.
Got to jump on and check out the new vendor changes.
Max Dallas has been hit in the chest by the M40 HEDP grenade.
I will murder you Brittany Breeze
"It was a fantastic round. If the CO hadn't cryo'ed before the end I'd have bothered him to give at least two more medals. To PFC Max Dallas, who kept doing the path between the frontlines to FOB (the only place with medical aid) with a roller bed, and saved a lot of marines who'd have husked otherwise. And to Dr. Haley Altman, who after all medics were gone was fixing us time and again for hours straight. At the end there were over 10 patients around her either dead or in crit, and she just kept going."
I will murder you Brittany Breeze
"It was a fantastic round. If the CO hadn't cryo'ed before the end I'd have bothered him to give at least two more medals. To PFC Max Dallas, who kept doing the path between the frontlines to FOB (the only place with medical aid) with a roller bed, and saved a lot of marines who'd have husked otherwise. And to Dr. Haley Altman, who after all medics were gone was fixing us time and again for hours straight. At the end there were over 10 patients around her either dead or in crit, and she just kept going."
- Cry of Wolves
- Registered user
- Posts: 502
- Joined: 10 Aug 2015, 22:15
- Location: California
- Byond: Cry of Wolves
- Steam: Cry of Wolves
Re: Update Discussion thread (14FEB18)
This update was pretty much to remove marines that vend all the first aid pouches just to take the injectors. And I will admit, it is incredibly annoying seeing first aid pouches on the floor with just bandages and ointment.
- ghost120
- Registered user
- Posts: 183
- Joined: 28 Mar 2018, 11:23
- Byond: Ghost120
Re: Update Discussion thread (14FEB18)
Welp, i take additional injectors from nanomeds, i believe there's no other way to get more of them.Gnorse wrote: ↑03 Jun 2018, 04:14One problem I have with vendors is first aid pouches.
Can we no longer take two pouches, one with injectors and other with the regular loadout ?
Hell, what if you use up all your injectors ? Are we going to have to beg Req for a refill ?
Edit : I know you can restock nanomeds with expanded injectors, but my point still stands
but other than that, It's neat. Unneeded, but neat.
Leon "Ghost" Daemon Chibi Leon by Okand37. Huge thanks to her!
- Imperator_Titan
- Registered user
- Posts: 884
- Joined: 05 Oct 2016, 13:14
- Location: Dublin, Ireland
- Byond: Imperator_Titan
Re: Update Discussion thread (14FEB18)
Tank artillery provides a large zoom, much like the boiler's own zoom. You can fire your weapons too while zoomed in, allowing you to kill xenos without them ever seeing you. It's basically the only module you need tbh.
Just some funny moments.
Ed Trevor
► Show Spoiler
- Gnorse
- Registered user
- Posts: 582
- Joined: 25 Dec 2016, 13:06
- Location: Who knows ?
- Byond: Gnorse
- Steam: Gnorse2
Re: Update Discussion thread (14FEB18)
That's a bit harsh, isn't it ?
So basically we have to rely on medics even more now, since first-aid injectors did most of the work.
So basically we have to rely on medics even more now, since first-aid injectors did most of the work.
-local suicidal delta PFC. No, not murry, the other one- : Oussama 'DOA' Neghiz
Please don't follow me if you don't want to die
Occasional commander, Part-time smartgunner and Full-time PFC.
(Huge thanks to Okand37 for making this cute boi !)
Please don't follow me if you don't want to die
Occasional commander, Part-time smartgunner and Full-time PFC.
(Huge thanks to Okand37 for making this cute boi !)
- Bronimin
- Registered user
- Posts: 389
- Joined: 15 Jun 2017, 21:58
- BillyBoBBizWorth
- Registered user
- Posts: 327
- Joined: 13 Mar 2018, 18:07
Re: Update Discussion thread (14FEB18)
Smartgunners dont appear to get a spare powerpack anymore with these new vendor changes, so say goodbye to leaving a spare one at the LZ/FOB.Another thing we will have to ask REQ for.
Max Dallas has been hit in the chest by the M40 HEDP grenade.
I will murder you Brittany Breeze
"It was a fantastic round. If the CO hadn't cryo'ed before the end I'd have bothered him to give at least two more medals. To PFC Max Dallas, who kept doing the path between the frontlines to FOB (the only place with medical aid) with a roller bed, and saved a lot of marines who'd have husked otherwise. And to Dr. Haley Altman, who after all medics were gone was fixing us time and again for hours straight. At the end there were over 10 patients around her either dead or in crit, and she just kept going."
I will murder you Brittany Breeze
"It was a fantastic round. If the CO hadn't cryo'ed before the end I'd have bothered him to give at least two more medals. To PFC Max Dallas, who kept doing the path between the frontlines to FOB (the only place with medical aid) with a roller bed, and saved a lot of marines who'd have husked otherwise. And to Dr. Haley Altman, who after all medics were gone was fixing us time and again for hours straight. At the end there were over 10 patients around her either dead or in crit, and she just kept going."
- spookydonut
- Registered user
- Posts: 457
- Joined: 13 Oct 2017, 02:08
- Byond: spookydonut
Re: Update Discussion thread (14FEB18)
Engineers rejoice, now you can take as much metal as you can
- Brotemis
- Registered user
- Posts: 97
- Joined: 09 Mar 2018, 12:55
- Byond: Brotemis
Re: Update Discussion thread (14FEB18)
I do like the new vendors vs lockers. In a way, it's more streamlined and easier for new people to understand, but at the same time can possibly limit you.
I swear, smart gunner vendors used to have another power pack in them so you could take a backup with you.
Has this changed or am I imagining things?
I swear, smart gunner vendors used to have another power pack in them so you could take a backup with you.
Has this changed or am I imagining things?
Commander Giovanni "Gianni" Romano
Pilot of the Flaming Flamingo
Just a Delta trying to find that pineapple pizza MRE
Pilot of the Flaming Flamingo
Just a Delta trying to find that pineapple pizza MRE
- Park
- Registered user
- Posts: 30
- Joined: 24 Jan 2018, 13:24
- Byond: LeBaguette
Re: Update Discussion thread (14FEB18)
Smartgunners definitely had a spare powerpack in their vendor so it's definitely wasn't your imagination.
박소희
한번 해병은 영원한 해병
한번 해병은 영원한 해병
- solidfury7
- Registered user
- Posts: 737
- Joined: 28 Jul 2016, 20:54
Re: Update Discussion thread (14FEB18)
This change looks excellent on paper. I'm looking forward to trying them out.
Character
William 'Jester' Crimson
Roles
CMP
Captain
Staff Officer
William 'Jester' Crimson
Roles
CMP
Captain
Staff Officer
- ghost120
- Registered user
- Posts: 183
- Joined: 28 Mar 2018, 11:23
- Byond: Ghost120
Re: Update Discussion thread (14FEB18)
Also, there is something sneaky. Injectors in first-aid pouches now have 15 units, so don't OD yourself.
Leon "Ghost" Daemon Chibi Leon by Okand37. Huge thanks to her!
- James_ii
- Registered user
- Posts: 41
- Joined: 10 Jul 2017, 07:30
- Location: Somewhere in Poland.
- Byond: James II
Re: Update Discussion thread (14FEB18)
Nice. Injector buff.
Also has I tried the update, I think it's pretty ok.
Allthough my perspective for it is kinda limited, I think that the update might be a buff for the marines.
With all of the points and such.
Also has I tried the update, I think it's pretty ok.
Allthough my perspective for it is kinda limited, I think that the update might be a buff for the marines.
With all of the points and such.
I'm the guy who plays James 'Gunslinger' Baker. That guy who is your Boss/Overwatch guy/your doctor/field doctor/brother in arms.
- Pogo92
- Registered user
- Posts: 68
- Joined: 10 Apr 2018, 12:29
- Byond: Pogo92
Re: Update Discussion thread (14FEB18)
Apparently you never use bandages. Unless you're in a high damage state (Mangled/Sloughing) a bandage and burn ointment can usually get you back to a good spot with natural healing rates. For anything a bandage/ointment can't heal, you probably will need to see a medic anyways (Pain Crit, Broken bones, ect.). Only time I use my first aid injector is if I don't have time to bandage myself or if it's a high amount of danage and I can't get to a medic, which is rare (And thus one per bag is fine for it).
PFC Pogo "Stinky" Marimo
An unlikely hero; Unlikely to save the day.
An unlikely hero; Unlikely to save the day.
- Rohesie
- Registered user
- Posts: 312
- Joined: 22 Dec 2017, 02:38
- Byond: Rohesie
Re: Update Discussion thread (14FEB18)
Bandage is useful for stopping bleeding, but you can throw away ointment without regrets.Pogo92 wrote: ↑03 Jun 2018, 13:47Apparently you never use bandages. Unless you're in a high damage state (Mangled/Sloughing) a bandage and burn ointment can usually get you back to a good spot with natural healing rates. For anything a bandage/ointment can't heal, you probably will need to see a medic anyways (Pain Crit, Broken bones, ect.). Only time I use my first aid injector is if I don't have time to bandage myself or if it's a high amount of danage and I can't get to a medic, which is rare (And thus one per bag is fine for it).
Injectors are great, though. If a ravager lops of one of your hands you can use the other to inject yourself both injectors and run away back to safety, pain-crit delayed and a bit of healing. Remember to examine yourself for bleeding wounds and apply bandages.
Chibi Lyds by Okand37
- Sulaboy
- Registered user
- Posts: 782
- Joined: 14 Jan 2018, 04:10
- Location: Florida
- Byond: Sulaboy
- Steam: Danger
Re: Update Discussion thread (14FEB18)
It's for the tank, it has to deal with adding modules. Marine armor is unchanged.BillyBoBBizWorth wrote: ↑03 Jun 2018, 04:27Hang on, so does having items in your armor/webbing slots add to weight/armor?
Glad the warriors have been dealt with, must of been one of the most anticipated updates for a while.
Got to jump on and check out the new vendor changes.
Clancy 'Danger' Long
Ethan
A̸̧̭̰̮̰̜̥͈̱̲̫̲̭͋̄̈̍̉̓̿̊̃H̸͈̬̗̓̄̒̇̿̀̏̎͑͊̇̃̇͝Ĥ̴̨̧̨̩̞̗̤͝ͅH̴͔͕͊̄̓̐̀͝
Ethan
A̸̧̭̰̮̰̜̥͈̱̲̫̲̭͋̄̈̍̉̓̿̊̃H̸͈̬̗̓̄̒̇̿̀̏̎͑͊̇̃̇͝Ĥ̴̨̧̨̩̞̗̤͝ͅH̴͔͕͊̄̓̐̀͝
-
- Registered user
- Posts: 49
- Joined: 12 Aug 2015, 06:21
Re: Update Discussion thread (14FEB18)
I played engineer and the update makes more sense
However now I want briefing to happen before I gear up, so I can choose loadout based on orders - any plans for a change like that?
I don't wanna miss the drop when its straight after briefing.
However now I want briefing to happen before I gear up, so I can choose loadout based on orders - any plans for a change like that?
I don't wanna miss the drop when its straight after briefing.
- BillyBoBBizWorth
- Registered user
- Posts: 327
- Joined: 13 Mar 2018, 18:07
Re: Update Discussion thread (14FEB18)
Ahh ok, rogey that.
Max Dallas has been hit in the chest by the M40 HEDP grenade.
I will murder you Brittany Breeze
"It was a fantastic round. If the CO hadn't cryo'ed before the end I'd have bothered him to give at least two more medals. To PFC Max Dallas, who kept doing the path between the frontlines to FOB (the only place with medical aid) with a roller bed, and saved a lot of marines who'd have husked otherwise. And to Dr. Haley Altman, who after all medics were gone was fixing us time and again for hours straight. At the end there were over 10 patients around her either dead or in crit, and she just kept going."
I will murder you Brittany Breeze
"It was a fantastic round. If the CO hadn't cryo'ed before the end I'd have bothered him to give at least two more medals. To PFC Max Dallas, who kept doing the path between the frontlines to FOB (the only place with medical aid) with a roller bed, and saved a lot of marines who'd have husked otherwise. And to Dr. Haley Altman, who after all medics were gone was fixing us time and again for hours straight. At the end there were over 10 patients around her either dead or in crit, and she just kept going."
- zoboomafoo
- Registered user
- Posts: 240
- Joined: 29 Jan 2018, 18:57
- Location: Montana
- Byond: zoboomafoo97
Re: Update Discussion thread (14FEB18)
Movement feels pretty great now, no more slow af lurkers/runners/ravagers etc.
Much much smoother than before, props to the devs that worked on it.
Much much smoother than before, props to the devs that worked on it.
Lyla Pycroft
I play aliens a lot too
x 20
I play aliens a lot too
x 20
- immaspaceninja
- Registered user
- Posts: 216
- Joined: 16 May 2016, 06:18
Re: Update Discussion thread (14FEB18)
Please, consider making vendor prices change with the population.
Lowpop has pretty big problem, especially with combat engies. Since right now its 'less engies = less b-mats', lowpop engie start really low on supplies, while req also has less points due to population scaling.
Claymores need attention as well. 18 points is WAAAY too much for them. It really looks like made them cost that high to prevent people from taking alot of claymore boxes, but come on, they are nothing special right now due to explosion resistance of benos and our inability to hide them with common junk (Still can do that but its harder). Even req doesnt order claymores that often. They might actually become another mortar at this rate.
I also think that some engineering supplies such as circuitry and batteries should be moved to the tools vendor, because they are a must have for fixing comms and sometimes APCs in the generator room or the FOB. I know that you get power control board for free along with some batteries and an airlock control board if you pick an electronics pouch, but that makes this pouch almost a must-pick, which isnt okay. We already have alot of rounds where newbie engies are sent to fix comms or power and fail at it, but this update can sometimes prevent them from even trying.
Lowpop has pretty big problem, especially with combat engies. Since right now its 'less engies = less b-mats', lowpop engie start really low on supplies, while req also has less points due to population scaling.
Claymores need attention as well. 18 points is WAAAY too much for them. It really looks like made them cost that high to prevent people from taking alot of claymore boxes, but come on, they are nothing special right now due to explosion resistance of benos and our inability to hide them with common junk (Still can do that but its harder). Even req doesnt order claymores that often. They might actually become another mortar at this rate.
I also think that some engineering supplies such as circuitry and batteries should be moved to the tools vendor, because they are a must have for fixing comms and sometimes APCs in the generator room or the FOB. I know that you get power control board for free along with some batteries and an airlock control board if you pick an electronics pouch, but that makes this pouch almost a must-pick, which isnt okay. We already have alot of rounds where newbie engies are sent to fix comms or power and fail at it, but this update can sometimes prevent them from even trying.
Pyotr Nachocheese
- solidfury7
- Registered user
- Posts: 737
- Joined: 28 Jul 2016, 20:54
Re: Update Discussion thread (14FEB18)
I think it'd be neat if vendors gave you some additional items to purchase to customise your loadout and play style.
Such as binoculars, rollerbeds, basic medical kits, general special equipment which could allow you to diversify as a grunt on the ground..... and other fluff stuff you could implement (think of stuff like cigars and the headsets)
Hell you could even give people the option of things like armour
Lighter Armour - faster speed, less protection, quicker to get up from stuns
Heavier armour - more protection, less speed, slower to get up from stuns but more stability when shooting
I think this update is low-key setting the scene for some damned good future work.
Such as binoculars, rollerbeds, basic medical kits, general special equipment which could allow you to diversify as a grunt on the ground..... and other fluff stuff you could implement (think of stuff like cigars and the headsets)
Hell you could even give people the option of things like armour
Lighter Armour - faster speed, less protection, quicker to get up from stuns
Heavier armour - more protection, less speed, slower to get up from stuns but more stability when shooting
I think this update is low-key setting the scene for some damned good future work.
Character
William 'Jester' Crimson
Roles
CMP
Captain
Staff Officer
William 'Jester' Crimson
Roles
CMP
Captain
Staff Officer
-
- Registered user
- Posts: 49
- Joined: 12 Aug 2015, 06:21
Re: Update Discussion thread (14FEB18)
There is a free stack of metal and plasteel for each team of engineers, I feel like this aliviates, not like they can carry heaps more without sacrificing other stuff anyway.immaspaceninja wrote: ↑04 Jun 2018, 09:23Please, consider making vendor prices change with the population.
Lowpop has pretty big problem, especially with combat engies. Since right now its 'less engies = less b-mats', lowpop engie start really low on supplies, while req also has less points due to population scaling.
I too would like more options with armour, ammo and weapons. Replace the RO line completely, leave it for people who want specialty orders.
Maybe the RO could even trade points to individual marines so they can dispense things themselves.
CL could too - so they can bribe marines with equipment. ('Weyland Points',. "Premium currency" vibe)
- Casany
- Registered user
- Posts: 1555
- Joined: 06 Jun 2016, 09:18
- Location: US of A
- Byond: Casany
- Steam: Casany
Re: Update Discussion thread (14FEB18)
Legit they just copied from Mercdonaldssolidfury7 wrote: ↑04 Jun 2018, 10:54I think it'd be neat if vendors gave you some additional items to purchase to customise your loadout and play style.
Such as binoculars, rollerbeds, basic medical kits, general special equipment which could allow you to diversify as a grunt on the ground..... and other fluff stuff you could implement (think of stuff like cigars and the headsets)
Hell you could even give people the option of things like armour
Lighter Armour - faster speed, less protection, quicker to get up from stuns
Heavier armour - more protection, less speed, slower to get up from stuns but more stability when shooting
I think this update is low-key setting the scene for some damned good future work.
But for real, updates are good and it's going in a good direction. If they add more player choice for the loadout of marines that'd be a lotta fun and add replayability. Like even if I could just pick between three different armors that'd be cool. All would of course have to be equally balanced.
"He killed me with a SADAR and it was bullshit. We should ban him for ERP because of how VIOLENTLY HE FUCKED ME" - Biolock, Saturday 15 October 2016
"Sometimes you need to stop and enjoy the little things in life, for one day you'll look back and realize they were big things"
"To quote Suits A cop follows a car long enough, he's gonna find a busted tail light. And even if he doesn't, he's gonna bust it himself." - Awan on being an MP
"Sometimes you need to stop and enjoy the little things in life, for one day you'll look back and realize they were big things"
"To quote Suits A cop follows a car long enough, he's gonna find a busted tail light. And even if he doesn't, he's gonna bust it himself." - Awan on being an MP
- spookydonut
- Registered user
- Posts: 457
- Joined: 13 Oct 2017, 02:08
- Byond: spookydonut
Re: Update Discussion thread (14FEB18)
To copy them we would have to have played there and know what they do. I haven't and doubt Phil has, how can we when their server is up a few hours a month?Casany wrote: ↑04 Jun 2018, 22:32Legit they just copied from Mercdonalds
But for real, updates are good and it's going in a good direction. If they add more player choice for the loadout of marines that'd be a lotta fun and add replayability. Like even if I could just pick between three different armors that'd be cool. All would of course have to be equally balanced.