Generic, on-topic discussion about Colonial Marines.
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BluntForce420
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by BluntForce420 » 04 Jun 2018, 22:58
ghost120 wrote: ↑03 Jun 2018, 12:33
Also, there is something sneaky. Injectors in first-aid pouches now have 15 units, so don't OD yourself.
This is fine, then, since for the most part people only vended like 5 pouches to get enough 5u injectors to match
the difference is like 15u (one injector) vs. 20u (four injectors) so it evens out
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Casany
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by Casany » 04 Jun 2018, 23:07
spookydonut wrote: ↑04 Jun 2018, 22:51
To copy them we would have to have played there and know what they do. I haven't and doubt Phil has, how can we when their server is up a few hours a month?
Wow, diss. Nah they're a cool place, and they're up about 16-24 rounds a month
"He killed me with a SADAR and it was bullshit. We should ban him for ERP because of how VIOLENTLY HE FUCKED ME" - Biolock, Saturday 15 October 2016
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immaspaceninja
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by immaspaceninja » 05 Jun 2018, 00:21
BadApple wrote: ↑04 Jun 2018, 19:57
There is a free stack of metal and plasteel for each team of engineers, I feel like this aliviates, not like they can carry heaps more without sacrificing other stuff anyway.
25 metal and 10 plasteel, not stacks.
Before the update, if I started, I could fit everything valuable from the prep along with 3 rifle mags in my webbing, armor, satchel and pouches. Right now my bag is almost empty most of the time and I always have a free slot in my armor, so no, engies dont have to sacrifice anything.
Mind that in talking about lowpop.
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zoboomafoo
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by zoboomafoo » 05 Jun 2018, 01:50
So huggers thrown from carriers actually do what they are supposed to now. Learned that one the hard way.
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phil235
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by phil235 » 05 Jun 2018, 06:57
Casany wrote: ↑04 Jun 2018, 22:32
Legit they just copied from Mercdonalds
Just wanted to concur with spookydonut: no, we haven't copied anything, I've never played on this server.
Also, if engi supplies are too low on lowpop, we might increase the static amount of metal in the tools vendor.
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MattAtlas
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by MattAtlas » 05 Jun 2018, 06:59
Gnorse wrote: ↑03 Jun 2018, 08:10
That's a bit harsh, isn't it ?
So basically we have to rely on medics even more now, since first-aid injectors did most of the work.
You can take 2 first aid pouches though, the option isn't greyed out for me as a spec.
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immaspaceninja
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by immaspaceninja » 05 Jun 2018, 08:55
phil235 wrote: ↑05 Jun 2018, 06:57
Also, if engi supplies are too low on lowpop, we might increase the static amount of metal in the tools vendor.
Might be a solution as well.
Claymores need love tho. I think putting a box of claymores in that vendor is a good idea too, because you wont see engies pick claymores on lowpop otherwise 99% of the time.
Pyotr Nachocheese
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BillyBoBBizWorth
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by BillyBoBBizWorth » 05 Jun 2018, 09:44
Looks like the spare powerpack as a SG has become available in their vendor for a high price, so thats still a option now which is nice.Looks like you must go to your nearest REQ outlet to get it refilled though.
As a medic, it has the feel and approach now that your a "one use" medic(could be the intention), as you cant refill any of your injectors (that arent painstop and firstaid ones VIA the nanomeds) and as of now you would have to ask medical staff(which are usually quite busy) for some from the medbay vendors, so its another line of waiting like at the REQ line.Does REQ even have medical injectors and/or able to order them?
Thats just for your injectors, for all the other supplies will have to be sourced elsewhere as well.
I tried to see if i could use my expended injectors to refill the vendors in your squad prep room and get the points back to get some more out, but it didnt work.
Max Dallas has been hit in the chest by the M40 HEDP grenade.
I will murder you Brittany Breeze
"It was a fantastic round. If the CO hadn't cryo'ed before the end I'd have bothered him to give at least two more medals. To PFC Max Dallas, who kept doing the path between the frontlines to FOB (the only place with medical aid) with a roller bed, and saved a lot of marines who'd have husked otherwise. And to Dr. Haley Altman, who after all medics were gone was fixing us time and again for hours straight. At the end there were over 10 patients around her either dead or in crit, and she just kept going."
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Steelpoint
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by Steelpoint » 05 Jun 2018, 10:36
Likely a coincidence the new vendor mechanics are similar in execution to the CorpMerc server.
My main issue with the vendor update, is i feel the Medics got the short end of the stick. I constantly feel I'm lacking enough equipment to get the job done. The lack of splints, and the expense to buy more, is a major impairment, and I feel that Adv First Aid kits are too expensive. Also I feel the SMG Mags are a honeypot for new players to waste their points into, the Shotgun is the premium Medic weapon, but that's another separate balance issue.
A small buff I feel of lowering the cost of splints, and granting an extra Adv First Aid Kit right off the bat, would go a long way I feel. Lowering the cost of other meds like splints and pill bottles would help. Also I think buying autoinjectors should give you a bundle of them instead of a single injector, otherwise its a waste in comparison to a pill bottle.
This is war, survival is your responsibility.
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spookydonut
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by spookydonut » 06 Jun 2018, 07:37
Medics should take mostly pills, you'll be able to stay useful for 2+ hours using pills. Also since this change I've had no problems getting resupplied by asking doctors on med radio to put together a care package.
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Pogo92
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by Pogo92 » 06 Jun 2018, 09:46
spookydonut wrote: ↑06 Jun 2018, 07:37
Medics should take mostly pills, you'll be able to stay useful for 2+ hours using pills. Also since this change I've had no problems getting resupplied by asking doctors on med radio to put together a care package.
Not to mention many maps you can get a Med Vendor planetside with a little bit of grunt and engineer work, making resupplying a non-issue.
Overall I like the new vendor changes, though maybe the engineer point value can be tweaked a bit. I played a bit during low-pop yesterday and felt fairly gimped.
I will also say this vendor stuff can definitely be expanded upon to add more flexibility to all marine prep and also alleviate some of the pre-briefing Req issues during high-pop. Things like Webbing, Grenades, and AP mags could be made available to all marines for a very high-point cost or a "pick one" option.
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BillyBoBBizWorth
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by BillyBoBBizWorth » 06 Jun 2018, 10:32
spookydonut wrote: ↑06 Jun 2018, 07:37
Medics should take mostly pills, you'll be able to stay useful for 2+ hours using pills. Also since this change I've had no problems getting resupplied by asking doctors on med radio to put together a care package.
Fair points, noted.
Max Dallas has been hit in the chest by the M40 HEDP grenade.
I will murder you Brittany Breeze
"It was a fantastic round. If the CO hadn't cryo'ed before the end I'd have bothered him to give at least two more medals. To PFC Max Dallas, who kept doing the path between the frontlines to FOB (the only place with medical aid) with a roller bed, and saved a lot of marines who'd have husked otherwise. And to Dr. Haley Altman, who after all medics were gone was fixing us time and again for hours straight. At the end there were over 10 patients around her either dead or in crit, and she just kept going."
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Heckenshutze
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by Heckenshutze » 14 Jun 2018, 08:09
I think its pretty cool you can take the dog tags (without taking the ID itself) of dead marines and add them to the memorial in the garden so their names appear in the slab.
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Nickvr628
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by Nickvr628 » 14 Jun 2018, 17:37
The memorial should log the list of every marine that dies across rounds, it would be a proper memorial walk then.
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Cry of Wolves
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by Cry of Wolves » 14 Jun 2018, 17:42
Nickvr628 wrote: ↑14 Jun 2018, 17:37
The memorial should log the list of every marine that dies across rounds, it would be a proper memorial walk then.
then start collecting dog tags and putting them on it.
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TheMaskedMan2
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by TheMaskedMan2 » 14 Jun 2018, 17:45
I haven't seen any dog tags on the Memorial for days.
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Steelpoint
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by Steelpoint » 15 Jun 2018, 00:16
Its a bit of a hassall, perhaps allow dog tags to stack so you can have five or ten dog tags occupying the same inventory slot.
This is war, survival is your responsibility.
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Hoodedhero
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by Hoodedhero » 15 Jun 2018, 00:48
Steelpoint wrote: ↑15 Jun 2018, 00:16
Its a bit of a hassall, perhaps allow dog tags to stack so you can have five or ten dog tags occupying the same inventory slot.
You can do that, click on a tag with another tag.
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Steelpoint
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by Steelpoint » 15 Jun 2018, 00:53
Well, good to know.
It's still a hassle to take em back to the Almayer, it kinda comes down to you doing it if you are forced back to the Almayer and you survive to do it.
This is war, survival is your responsibility.
Alan Bentway: Marine
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Sulaboy
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by Sulaboy » 15 Jun 2018, 04:47
Steelpoint wrote: ↑15 Jun 2018, 00:53
Well, good to know.
It's still a hassle to take em back to the Almayer, it kinda comes down to you doing it if you are forced back to the Almayer and you survive to do it.
The easier it is to do, the less the gesture is worth.
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kooarbiter
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by kooarbiter » 17 Jun 2018, 14:58
got hit by the new explosive OB and it insta cucked 4 beanos, most of us were mature T2 and I was a mature defender, not even the crushers survived, and we had no warning, just our games freezing a couple seconds then ded
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Gnorse
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by Gnorse » 17 Jun 2018, 15:03
kooarbiter wrote: ↑17 Jun 2018, 14:58
got hit by the new explosive OB and it insta cucked 4 beanos, most of us were mature T2 and I was a mature defender, not even the crushers survived, and we had no warning, just our games freezing a couple seconds then ded
Is the big ol' "BEEP BEEP BEEP" OB sound gone or ... ?
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Cry of Wolves
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by Cry of Wolves » 17 Jun 2018, 15:03
kooarbiter wrote: ↑17 Jun 2018, 14:58
got hit by the new explosive OB and it insta cucked 4 beanos, most of us were mature T2 and I was a mature defender, not even the crushers survived, and we had no warning, just our games freezing a couple seconds then ded
Sounds like a great OB. Also, I believe the lack of an audio warning is a bug.
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Dolth
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by Dolth » 18 Jun 2018, 13:32
Okay. Get ready I am about to say something nice about devs, which is rare from me.
The vendor update -IS- great in my opinion as it allows you to customize even more your loadout. Got 10 mines as engi while others build FOB. Gor 2 OB as QRF SL to provide hard support, etc etc. It's great, really.
(I still whine about the QF EB removal and dual wielding.)
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Believe it or not, writing this is taking me a lot of willpower and self-esteem but here it goes. I've been playing on this server and alongside this community for over 3 years. I have over 35 notes, few short temp bans, no donor tag or whatsoever nor anything, 2 board warning and most of my said notes for toxicity and two denied apps litterally just because of it, yet it's mostly my fault, and I am sick of it. So from now on, I'll keep the toxicity at bay and actually involve myself furthermore in this community that I love. Appologies to the staff for the acid remarks, and especially the devs team. This is an honest message, really, and you're invited to shrug it off if you're not concerned. No one nor any specific event pushed me to write it.
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Gnorse
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by Gnorse » 18 Jun 2018, 13:37
Dolth wrote: ↑18 Jun 2018, 13:32
-snip-
Imho, the vendor update is a great buff for medics/engineers/specialists/SLs, even smartgunners.
Slight nerf to PFCs though.
But yeah, devs did great on that one. OB system is pretty sick as well.
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Oussama 'DOA' Neghiz
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