Update Discussion thread (14FEB18)
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- RobBrown4PM
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Re: Update Discussion thread (14FEB18)
Loving the love given to faster clicks to equipping items and loading shotty shells.
I'm also happy about the OB warning being removed (at least I believe it's been removed), it allowed way to much time for the Xenos to move out of the way
I'm also happy about the OB warning being removed (at least I believe it's been removed), it allowed way to much time for the Xenos to move out of the way
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- xXen0zS1ay3rXx
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Re: Update Discussion thread (14FEB18)
I think it went a bit too far in the other directions, now it is magical easy death from the sky marked only by your game freezing for a few seconds.RobBrown4PM wrote: ↑18 Jun 2018, 14:29Loving the love given to faster clicks to equipping items and loading shotty shells.
I'm also happy about the OB warning being removed (at least I believe it's been removed), it allowed way to much time for the Xenos to move out of the way
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Re: Update Discussion thread (14FEB18)
Ah also the tank updates are neat!
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- solidfury7
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Re: Update Discussion thread (14FEB18)
The OBs are pretty weak from what ive heard.xXen0zS1ay3rXx wrote: ↑18 Jun 2018, 20:41I think it went a bit too far in the other directions, now it is magical easy death from the sky marked only by your game freezing for a few seconds.
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- Dolth
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Re: Update Discussion thread (14FEB18)
Saw one yesterday, its pretty much a gib for any direct hit unless rav/crush/queen and a solid crit for anything at 6 tiles away plus burns
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- SolarMacharius
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Re: Update Discussion thread (14FEB18)
The faster click speed for loading shotty shells is amazing. On the subject of the OB's, if the removal of any sort of warning for the xenomorphs is intended, it is balanced out by the fact that OBs take much longer to fire do to having to physically load the shell and propellant, as well as the fact that only the HE shell is really useful since fire is still very weak.
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- Kesserline
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Re: Update Discussion thread (14FEB18)
Due to complaints surfacing over the USS Almayer's "lack of personality" USCM High Command has decided to hire an interior decorator to add "new life" to the ship. Funding for this project has been deducted from the battalion currently stationed aboard the Almayer.
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- Vampmare
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Re: Update Discussion thread (14FEB18)
It's a bit more than interior design. They remodelled most of the ship. It's more cluttered and filled with things now, so it really reminds you that you're on a spaceship. I suggest doing a quick observe round to really see it.
SD is now also impossible to hold, so there's that.
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- Dolth
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Re: Update Discussion thread (14FEB18)
Log on and observe buddy.
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- spookydonut
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Re: Update Discussion thread (14FEB18)
Hold engineering and the corridors outside SD and its basically just as holdableVampmare wrote: ↑22 Jun 2018, 06:54It's a bit more than interior design. They remodelled most of the ship. It's more cluttered and filled with things now, so it really reminds you that you're on a spaceship. I suggest doing a quick observe round to really see it.
SD is now also impossible to hold, so there's that.
- caleeb101
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Re: Update Discussion thread (14FEB18)
These corridors always fallspookydonut wrote: ↑22 Jun 2018, 12:11Hold engineering and the corridors outside SD and its basically just as holdable
it's just a way to get rid of enough people to actually activate SD/Send distress beacon/Activate evacuation
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- Dolth
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Re: Update Discussion thread (14FEB18)
You're totally right a 2x tile corridor is harder to hold than a 5x tile wide entrance. Oui oui. Sarcasm. Honhon.
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- TheMaskedMan2
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Re: Update Discussion thread (14FEB18)
SD was literally a death trap tin can that always was the death of all Marines cause they’d just pile in even though that many Marines in one place wasn’t even as effective.
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- Renomaki
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Re: Update Discussion thread (14FEB18)
It was gonna happen sooner or later.
People kept abusing the "lets bring 3 MGs into the SD so the xenos can't stop the self destruct" meta to the point that of COURSE staff were going to nerf it. At least your MGs didn't get nerfed as well, though.
People kept abusing the "lets bring 3 MGs into the SD so the xenos can't stop the self destruct" meta to the point that of COURSE staff were going to nerf it. At least your MGs didn't get nerfed as well, though.
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- Gnorse
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Re: Update Discussion thread (14FEB18)
maybe if benos weren't so broken, we wouldn't have had to abuse machineguns.
I'm not saying we didn't deserve the SD nerf, because we totally did.
I'm not saying we didn't deserve the SD nerf, because we totally did.
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- solidfury7
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Re: Update Discussion thread (14FEB18)
Nobody is surprised about the SD nerf.
Smart cookies always held corridors and the dunces would always go on the SD.
Why the majority of marines would go in a kill box where you either cant fire or risk FF beats me.
You may die holding engineering and the corridoors but you're 10x more useful.
Smart cookies always held corridors and the dunces would always go on the SD.
Why the majority of marines would go in a kill box where you either cant fire or risk FF beats me.
You may die holding engineering and the corridoors but you're 10x more useful.
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- Sleepy Retard
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Re: Update Discussion thread (14FEB18)
The argument around SD defense, where to defend is absolutely mind boggling, complaining about nerfs - all of it, mind boggling.
No matter what side, xeno or marine, SD defense is a lot of shit and almayer fighting is dogshit for both sides too. It should've been removed forever ago, and I long for the day where a more fun end game solution presents itself.
No matter what side, xeno or marine, SD defense is a lot of shit and almayer fighting is dogshit for both sides too. It should've been removed forever ago, and I long for the day where a more fun end game solution presents itself.
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- Szunti
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Re: Update Discussion thread (14FEB18)
Holding a narrow corridor is much harder, only two marines can shoot at the same time, without MGs you are only tickling crushers. Not even mentioning the constant blocking.
EDIT: I like the nerf though. Marine wins should happen on the planet.
EDIT: I like the nerf though. Marine wins should happen on the planet.
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Re: Update Discussion thread (14FEB18)
I personally don't count marine wins that happen on the almayer. True marine majors happen on the planet.
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- Bronimin
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Re: Update Discussion thread (14FEB18)
Only nerds defend the self destruct room anyways, real chad marines group up in the hangar then unga rush to wherever the Alamo crashes
- caleeb101
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Re: Update Discussion thread (14FEB18)
It'd be a lot easier to charge the dropship and get the shit over with if comms didn't go out when ayys crash but that's how it be. The alamo just had to do it to em.
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- Steelpoint
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Re: Update Discussion thread (14FEB18)
Game would be better if it ended when the marines are pushed off the planet
- WinterClould
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Re: Update Discussion thread (14FEB18)
I feel like as it is right now that would end things to soon with how bad marine defences are. There would be no drama and very little fun for the shipside crew (as if they get much fun as is)Steelpoint wrote: ↑24 Jun 2018, 00:47Game would be better if it ended when the marines are pushed off the planet
To end things on the ground would require a massive overhaul, but I wouldn't mind it really. Shipside battles can be really lame, the ground is where the most fun is for the most people.
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- davidofmk771
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Re: Update Discussion thread (14FEB18)
I would like a lot more if the crash-stage had a whole lot more oomhp overall. I like it a lot, but right now there's basically 3 possible ends:
1. All humans on the ship are dead or captured.
2. All xenos on the ship are dead.
3. SD is activated.
This leaves a stage of the round filled with meta and confusion as to exactly what to do. Number 2 is a longshot with primetime populations, and 3 is only slightly more feasible. Number 1, the most common, is often the most drawn out and boring altogether, often lengthened by people either hiding or lying in pain-crit under dead bodies.
It doesn't seem like theres much motivation at that point, for the xenos its just a murder frenzy til everyone's dead, and for the marines it basically becomes a suicidal death cult worshiping the blood god "Ess-Dee" and his 6 totems of power as they rise from the ground, waiting for their chance to obliterate themselves and everything else.
1. All humans on the ship are dead or captured.
2. All xenos on the ship are dead.
3. SD is activated.
This leaves a stage of the round filled with meta and confusion as to exactly what to do. Number 2 is a longshot with primetime populations, and 3 is only slightly more feasible. Number 1, the most common, is often the most drawn out and boring altogether, often lengthened by people either hiding or lying in pain-crit under dead bodies.
It doesn't seem like theres much motivation at that point, for the xenos its just a murder frenzy til everyone's dead, and for the marines it basically becomes a suicidal death cult worshiping the blood god "Ess-Dee" and his 6 totems of power as they rise from the ground, waiting for their chance to obliterate themselves and everything else.