Update Discussion thread (14FEB18)

Generic, on-topic discussion about Colonial Marines.
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Re: Update Discussion thread (14FEB18)

Post by Nickvr628 » 31 Jul 2018, 13:02

holy shit devs

I cannot believe you are this out of touch. The click delay was already cancerous, now you have made it even worse. I am pretty sure even the slowest xenos can walk from the edge of your screen and get to you before you can take out and fire your weapon now. And you nerfed the LAST GOOD WEAPON, the shotgun. You even nerfed marines on the ship defense hard because forced open doors STAY open, so they might as well not even be there.

I wish we know your plan (if there even is one) so we could at least know the general direction you are taking the game. It seems that the xenos are getting even more ways to curbstomp the marines every day.

EDIT: WHY THE HELL DON'T AMMO MAGAZINE AND SHOTGUN SHELL BOXES FIT IN BACKPACKS ANYMORE? ARE YOU TRYING TO MAKE ENGIS AND MEDICS NOT HAVE ANY AMMO?!?

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Re: Update Discussion thread (14FEB18)

Post by CABAL » 31 Jul 2018, 13:06

Davidchan wrote:
31 Jul 2018, 12:52
>1 Second delay to firing or wielding any time you draw or pick up a weapon.

>Most xeno castes have 50%+ chance of disarming marines and numerous instastun abilities forcing marines to drop weapons.

>Literally who thought marines need THREE WHOLE SECONDS of their thumbs up their ass before they can retaliate at close quarters fighting or resume a fight.
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Re: Update Discussion thread (14FEB18)

Post by Nickvr628 » 31 Jul 2018, 13:07

Is this some sort of sick revenge against whoever leaked the code?

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Re: Update Discussion thread (14FEB18)

Post by Casany » 31 Jul 2018, 13:12

If anything this is gonna make people go to the bootleg servers because of this shit.
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Re: Update Discussion thread (14FEB18)

Post by Sleepy Retard » 31 Jul 2018, 13:32

Ammo stuff is meh. Not sure how I feel about it until I play a couple RO rounds.

More click delays and extra click delays for shotgun is little brain.
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Re: Update Discussion thread (14FEB18)

Post by Casany » 31 Jul 2018, 13:34

El Defaultio wrote:
31 Jul 2018, 13:32
Ammo stuff is meh. Not sure how I feel about it until I play a couple RO rounds.

More click delays and extra click delays for shotgun is little brain.
More like muy big braino
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Re: Update Discussion thread (14FEB18)

Post by KeyWii » 31 Jul 2018, 13:35

what in the goddamn
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Re: Update Discussion thread (14FEB18)

Post by Lorem123 » 31 Jul 2018, 13:54

Ok yeah I was just gonna stay on the sidelines and watch this whole 'leaked code' fiasco, but now I definitely support the code being leaked. Devs are completely out of touch with the game and have no idea what it's like to actually play it.
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Re: Update Discussion thread (14FEB18)

Post by GenericUsername » 31 Jul 2018, 14:20

Let me tell you, I'm having a blast being basically defenseless against lurkers and runners!
But really, give xenos some delay on tackle spamming at least. This hasn't improved the gameplay in a good way.
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Re: Update Discussion thread (14FEB18)

Post by Herac » 31 Jul 2018, 14:31

I like the ammo boxes, having a few of those at the FOB makes a lot more sense than someone bringing a backpack full of mags or shotgun boxes. I feel like this will neaten things up.

I think webbings are about to become a lot more popular now that mags/boxes can't fit in satchels. When I take a shotgun I normally have 2 handfuls of shell in my armour slots, and I can't think of many rounds where I've actually had to get the spare box in my satchel out.

Giving the shotgun a longer aim delay is pretty mild considering the percentage of kills that buckshot must be getting each round, and as said is easily countered by taking an angled grip anyway (now that attachment actually has a point on the shotgun). I'm also assuming that aim delay = wield delay for 2 handing.

As far as the retrieving weapons from storage fire delay I don't see that having much impact on me, since I almost always have a weapon in one hand at least and any time a xeno finds me with no gun out I'm probably dead anyway. Does it also apply to macro'ing guns up off the ground though? If so then this is going to cause some salt, but if you play with your team and have people cover you when you get knocked down how long it takes to pick your gun up won't matter anyway.

Too early to tell how this will work out in practice, it seems pretty mild to me though.
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Re: Update Discussion thread (14FEB18)

Post by Nickvr628 » 31 Jul 2018, 15:01

The longer delay on firing weapons means there is no way in hell you are going to be able to shoot anything after freeing yourself from a nest. It was hard enough to shoot something before being neuro’d or tackled before the his change, now it is impossible.

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Re: Update Discussion thread (14FEB18)

Post by RobBrown4PM » 31 Jul 2018, 16:12

The delay only effects you if you pull your firearm out from being holstered, I don't find anything unreasonable about this.

I do not like seeing shotgun shell boxes no longer being able to be placed in backpacks.

Everything else is fine.
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Re: Update Discussion thread (14FEB18)

Post by CABAL » 31 Jul 2018, 16:14

Did you forgot about dropping weapons when you are tackled? Even Magharness means nothing. Captured hosts with buckshot are now harmless for even single young drone to prevent escapes and relocate them.

I found it funny: "Shotgun aim delay has been increased to account for the existence of the angled grip."

So by this logic: "Shotgun damage has been decreased to account for the existence of the Barrel Charger.", "Pulse Rifle spread has been increased to account for the existance of v-grip" and "Shotgun accuracy has been decreased to account for the existence of the Wooden Stock".

My opinion about it is clear. Ignore it.
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Re: Update Discussion thread (14FEB18)

Post by Simo94 » 31 Jul 2018, 17:43

Ammo update is bad but tolerable, I can adapt to that.

but the clicking delay update is awful, just awful, the delay is long even when you get an angled grip.......
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Re: Update Discussion thread (14FEB18)

Post by dasWurmtMich » 31 Jul 2018, 17:59

Legit 5 second delay after getting out of a nest...
Like 1- 1,5 second delay on m41 and such
No delay for pistols for whatever that is worth (hint: nothing scince all pistols are shit, the mod 88 is just okay)

Pretty dumb change overall, makes the gameplay alot less fun and buffs aliens even more...

Stop nerfing so much.
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Re: Update Discussion thread (14FEB18)

Post by Casany » 31 Jul 2018, 18:36

RobBrown4PM wrote:
31 Jul 2018, 16:12
The delay only effects you if you pull your firearm out from being holstered, I don't find anything unreasonable about this.
Everything else is fine.
Except now marines literally have no chance of escaping nests. At all. And say goodbye to putting your weapon away whilst walking because of a runner pounces you you’re fucked kiddo.

Also prepare for the new meta of drawing a weapon, dropping it and picking it back up to negate the nerf because (I haven’t tested going off of what you said) it only affects people when drawing their weapon not picking one up.

Basically yet another attempt to try and make sure if you get captured your fucked. Why don’t they just make nesting instaghost you? Instead of these stupid fucking nerfs that make no sense
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Re: Update Discussion thread (14FEB18)

Post by immaspaceninja » 31 Jul 2018, 19:07

I didn't knew that stunning people on the frontline as a spitter is now cosidered as an ambush
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Re: Update Discussion thread (14FEB18)

Post by Grubstank » 31 Jul 2018, 19:33

CABAL wrote:
31 Jul 2018, 16:14
Did you forgot about dropping weapons when you are tackled? Even Magharness means nothing. Captured hosts with buckshot are now harmless for even single young drone to prevent escapes and relocate them.

I found it funny: "Shotgun aim delay has been increased to account for the existence of the angled grip."

So by this logic: "Shotgun damage has been decreased to account for the existence of the Barrel Charger.", "Pulse Rifle spread has been increased to account for the existance of v-grip" and "Shotgun accuracy has been decreased to account for the existence of the Wooden Stock".

My opinion about it is clear. Ignore it.
I'd agree with you here -- the whole appeal of the mag harness is that the dropped weapon goes to holster. With the wield delay from holster, there's now almost no point in having that detachment. This has really pushed the meta in favor of a pick-up-gun macro, which is detrimental to the game imo.

And instead of balancing the shotgun, increasing wield delay just makes an angled grip an auto take. It's made the gun meta even more bland, as we're now limited to a specific build rather than a specific gun.
Gun balancing should be done by giving other weapons/attachments redeeming features, not by taking away until marines have one option left.
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Re: Update Discussion thread (14FEB18)

Post by Royal Griffon » 31 Jul 2018, 20:58

immaspaceninja wrote:
31 Jul 2018, 19:07
I didn't knew that stunning people on the frontline as a spitter is now cosidered as an ambush
Oh god I just thought of that
Spitters and invisible lurkers are gonna be almost impossible to kill now especially when they hit ancient
Oh god an ancient spitter neuro mini gun vs. 20 marines now...it can be done omfg especially with the cade nerf like one spitter can kill an entire FOB
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Re: Update Discussion thread (14FEB18)

Post by Davidchan » 31 Jul 2018, 22:22

Spooky or Dylan needs to explain this shit because what the ever loving fuck are you doing?

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Re: Update Discussion thread (14FEB18)

Post by Sulaboy » 31 Jul 2018, 22:24

Davidchan wrote:
31 Jul 2018, 22:22
Spooky or Dylan needs to explain this shit because what the ever loving fuck are you doing?
M41Amk2, M39 magazines and shotgun shell boxes no longer fit in backpacks or satchels to encourage resupply instead of complete self sufficiency

Weapons now have a delay before firing when freshly pulled out. This should make it much harder to respond to an ambush if you're caught totally unaware
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Re: Update Discussion thread (14FEB18)

Post by Nickvr628 » 31 Jul 2018, 22:39

Yes we know what the fuck they are doing.

But what the fuck are they doing?

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Re: Update Discussion thread (14FEB18)

Post by Casany » 31 Jul 2018, 22:47

Sulaboy wrote:
31 Jul 2018, 22:24
Weapons now have a delay before firing when freshly pulled out. This should make it much harder to respond to an ambush if you're caught totally unaware
But it's gonna be much worse on the front line more than any ambush. Before most people still died to ambushes if they were caught completely off guard but you also gotta think just as well the majority of the people who are in the position to be ambushed already have their weapons out. So literally it only affects baldies in that respect.

On the frontline you're gonna see a lot more people just getting dragged off because even if they manage to get up not like they can pull out their weapon.

It's a nerf for new players and old players, I don't know how anyone see's it any other way.
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Re: Update Discussion thread (14FEB18)

Post by Sulaboy » 31 Jul 2018, 22:51

Casany wrote:
31 Jul 2018, 22:47
But it's gonna be much worse on the front line more than any ambush. Before most people still died to ambushes if they were caught completely off guard but you also gotta think just as well the majority of the people who are in the position to be ambushed already have their weapons out. So literally it only affects baldies in that respect.

On the frontline you're gonna see a lot more people just getting dragged off because even if they manage to get up not like they can pull out their weapon.

It's a nerf for new players and old players, I don't know how anyone see's it any other way.
¯\_(ツ)_/¯

Think of the holster delay in HvH terms.
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Re: Update Discussion thread (14FEB18)

Post by Casany » 31 Jul 2018, 22:54

Sulaboy wrote:
31 Jul 2018, 22:51
¯\_(ツ)_/¯

Think of the holster delay in HvH terms.
Except this isn't an HvH server so why should I do that? It's a bad update through and through.
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