apophis775 wrote: ↑17 Feb 2018, 20:36
IRL, Marines wouldn't be handed out chemicals that can near-instantly heal burn damage.
IRL, xenos wouldn't be able to lay down and take a nap to heal multiple explosive-tipped bullet wounds in a matter of seconds.
Fortunately for xeno players, though, xenos don't exist in real life.
Because this is a game, set in a fanciful depiction of the far future. Not real life, and certainly not the USMC as it is today. Spending 30 minutes in paincrit because a praetorian tagged you once with their spit is even less fun than not having a general comms channel.
Are any of the staff going to actually give a reason why they made these changes? Because otherwise this is turning out to be a pretty unproductive discussion thread. Last time, when we made a thread about the construction and squad engineer changes, Rahl replied within a few hours thanking us for the feedback and passing on some information about how the changes were just to add in the new barricades and other engineering goodies. Lo and behold, things were okay again. But this time we've just gotten some idle chatter about a DIFFERENT update to med items in the past and a handful of references to how things work "IRL." Very disappointing, if I'm to be totally honest.
I play as
this guy, proudly being dismembered by extraterrestrials since 2015.
Sometimes I might play other guys, you never know.
“It is good to have an end to journey toward, but it is the journey that matters in the end.” —Ursula K. Le Guin