Atmos is getting out of hand

Generic, on-topic discussion about Colonial Marines.
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Felkvir
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Atmos is getting out of hand

Post by Felkvir » 30 Mar 2015, 12:44

We all know how absolutely terrible ZAS is. And if someone so much as fiddles with it, it can cause unimaginable havoc.

A good example was a round just now

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This happens a lot, especially lately when there are no admins on. No one to track who did what, or to prevent this stuff. (Again, i offered to cover the times when no other staff is on. But that is another discussion between me and heads of staff..) Making invincible, invisible windows doesn't help either. (ruins a bit of immersion for me tbh)

Apop talked about redoing the system long ago but i have no idea how close to that they are. What we currently have certainly does not work, much less with what is supposed to be an action server. I don't want to be flinged around for the rest of the entire round, nor anyone else.
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Cairo283
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RE: Atmos is getting out of hand

Post by Cairo283 » 30 Mar 2015, 12:57

It also doesn't help when people build mechs, as they don't start with a full air tank, and thus suck in all the air around them like a damn black hole.

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crazyh206
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RE: Atmos is getting out of hand

Post by crazyh206 » 30 Mar 2015, 13:25

Cairo283 wrote: It also doesn't help when people build mechs, as they don't start with a full air tank, and thus suck in all the air around them like a damn black hole.
I may have caused that problem twice without knowing it would happen as i had no idea that they even did that and i didn't expect to have enough resources to build 2 ripleys
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Mycroft Macarthur
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RE: Atmos is getting out of hand

Post by Mycroft Macarthur » 30 Mar 2015, 14:04

you cant hook up an oxygen tank to them or anything? any time i get in a mech i tell it to run off an internal tank and i breathe fine all round (not that i survive in them long given how garbage they are at combat)
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apophis775
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RE: Atmos is getting out of hand

Post by apophis775 » 31 Mar 2015, 01:29

We've been working on it.

Atmos, is pretty complicated.
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MrGabol100
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RE: Atmos is getting out of hand

Post by MrGabol100 » 31 Mar 2015, 06:02

Yeah, and the removal of the breaching rule doesn't help, seriously.

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Davidchan
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RE: Atmos is getting out of hand

Post by Davidchan » 31 Mar 2015, 14:28

Overpressure is far more dangerous than no pressure. Atmos needs... well a change. I'd like to see Marines given spacesuits more often (Kane was hugged through the faceshield of his suit after all)

Facehugger protection in general needs a change, how a marine helmet blocks facehugger but a gas mask doesn't is beyond me. Removing the helmet makes sense to a point, but if we shift from head to face protection, we could stock the marines with Spacesuits (not specifically hardsuits, but just pressure suits)

Either that, or just code marine armor to give extra protection against pressure.

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Mycroft Macarthur
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RE: Atmos is getting out of hand

Post by Mycroft Macarthur » 31 Mar 2015, 14:51

space suits and hard suits actually dont offer any protection against overpressure (for some, weird reason), tried it a few times, activated mag boots will likewise not prevent you from getting knocked on your ass by overpressure (again, for some weird reason)
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RE: Atmos is getting out of hand

Post by crazyh206 » 31 Mar 2015, 14:55

Had to stop a guy who was going to build a 2nd ripley today when i had already built 1 as they would've fucked with the atmo so i hid the plasteel and he never got it finished
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RE: Atmos is getting out of hand

Post by SASoperative » 31 Mar 2015, 15:35

Agreed. Atmos is FUCKING SHIT UP... How do you lot think I feel when it happens?
Why am I still here again?
Just your Former Head Staff stalking around from time to time I suppose.

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RE: Atmos is getting out of hand

Post by UnknownMurder » 31 Mar 2015, 19:24

For once, I must agree with Felkvir.

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andre1999
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RE: Atmos is getting out of hand

Post by andre1999 » 09 Apr 2015, 16:02

I agree, atmos really has to be fixed, i saw a round that hade so fucked pressure, when the aliens hade the marines surrounded in the bridge, they couldn't even touch the doors because the just flew 5-8 tiles back when they got close, and once they got in, the two marines trapped flew backwards like a nuke just hit where the door was, one of them almost died of hitting a locker, a wall, a table and some other stuff, and if that wasn't enough, the thing that triggerd it, was a marine throwing ONE grenade, his corpse flew across breifing in around half a second.

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RE: Atmos is getting out of hand

Post by mosshadow » 12 Apr 2015, 20:36

andre1999 wrote: I agree, atmos really has to be fixed, i saw a round that hade so fucked pressure, when the aliens hade the marines surrounded in the bridge, they couldn't even touch the doors because the just flew 5-8 tiles back when they got close, and once they got in, the two marines trapped flew backwards like a nuke just hit where the door was, one of them almost died of hitting a locker, a wall, a table and some other stuff, and if that wasn't enough, the thing that triggerd it, was a marine throwing ONE grenade, his corpse flew across breifing in around half a second.
I remember that round. It was hilariously frustrating for me and probably the aliens trying to tackle spam me.

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