What changed, marines?
- caleeb101
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What changed, marines?
How come the xenos have started stomping marines again?
It seems like ever since the Crusher buff, the marines have slowly started to fall into that unrobust stall/"DIG IN UNTIL WE WIN!" strategy (which never works) they had before the marine win rate increase.
I doubt it's solely due to the Crusher buff so.. what's up with it?
It seems like ever since the Crusher buff, the marines have slowly started to fall into that unrobust stall/"DIG IN UNTIL WE WIN!" strategy (which never works) they had before the marine win rate increase.
I doubt it's solely due to the Crusher buff so.. what's up with it?
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- MattAtlas
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Re: What changed, marines?
Don't think it's due to the crusher buff. It's likely due to xeno mains coming back because of the roundstart larva buff.
We would need a bigger sample size of rounds, though. It's been like 5 days.
We would need a bigger sample size of rounds, though. It's been like 5 days.
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- Cry of Wolves
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Re: What changed, marines?
let it sit for a month before jumping to conclusions. Most that you will get from players is reactionary response with little to no ground.
- awan
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Re: What changed, marines?
The amount of xeno's at roundstart might help because it also removes marines. Perhaps marines just need new tactics now.
- Rikman
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Re: What changed, marines?
Its just time for xenos to win now. We marines will get em’ back soon, but now, lets give xenos their winrate back.
Last edited by Rikman on 05 Apr 2018, 17:14, edited 1 time in total.
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- DrPng
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Re: What changed, marines?
It needs to stay this way, marines should be losing most of the time because it encourages people to forget about winning and just RP it out.
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- Little_Wild
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Re: What changed, marines?
I think it might just be player rotation. Maybe Xenos have just not had many good players or the marines have had their better players, people change roles, they get bored and move on till they return to what they're good at or never again.
I've seen rounds where Medbay and Req work well and, are at worst, slow and competent. Then there are rounds where, my god, we do not have the time and crayons to get through how horrifically bald those departments are and fix them.
Nothing like being a Doc in medbay when no one knows how to cure overdoses and the medical researcher was giving out 15u hyperzine pills with the CMO backseat-ing every surgery.
Luck of the draw I guess.
I've seen rounds where Medbay and Req work well and, are at worst, slow and competent. Then there are rounds where, my god, we do not have the time and crayons to get through how horrifically bald those departments are and fix them.
Nothing like being a Doc in medbay when no one knows how to cure overdoses and the medical researcher was giving out 15u hyperzine pills with the CMO backseat-ing every surgery.
Luck of the draw I guess.
- WinterClould
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Re: What changed, marines?
Marines should be on the short end of the win rate stick. So this is good. I'm not really a 75/25 man, I'm more a 60/40 type, so I'm hoping for that.
It's 100% the larva update. More xenos has always been the strongest buff to xenos.
Marines will adapt and learn. Or devs will give us the tank and we'll murder the xeno fuckers.
Everything will work out great. I promise.
It's 100% the larva update. More xenos has always been the strongest buff to xenos.
Marines will adapt and learn. Or devs will give us the tank and we'll murder the xeno fuckers.
Everything will work out great. I promise.
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- AbleUrning
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Re: What changed, marines?
I think that marines are getting too bold after getting used to their win-rate.
- WinterClould
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Re: What changed, marines?
Lore accurate!AbleUrning wrote: ↑05 Apr 2018, 17:22I think that marines are getting too bold after getting used to their win-rate.
Chen "DiscoKing" Westinton Proud recipient of the "Realest Nigga on the Bloc" Award. My Dossier, it's good. Trust me. Read it.
Secondary Objective: Stay Safe, Stick Together, Kick the ass of anything that might need an ass kicking. If you find any booze bring it up to CIC for me please.
Not everyone who lost their life on Space Nam' died there. Not everyone who came home from Space Nam' ever left there.
Secondary Objective: Stay Safe, Stick Together, Kick the ass of anything that might need an ass kicking. If you find any booze bring it up to CIC for me please.
Not everyone who lost their life on Space Nam' died there. Not everyone who came home from Space Nam' ever left there.
- Sulaboy
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Re: What changed, marines?
Marines just gotta stop shooting each other. It also helps to coordinate, between CIC and the SLs squads should be manageable. I think command just has to get marines into a proper mood, where the marines want to stick together and talk.
Clancy 'Danger' Long
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- Artemis111
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Re: What changed, marines?
Pretty sure its due to larva buff.
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- Jonesome
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Re: What changed, marines?
we need more buffs to lead us to victory
Last edited by Jonesome on 07 Apr 2018, 20:35, edited 1 time in total.
- Simo94
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Re: What changed, marines?
its simple really, devs lowered round start and late join larva and marines started winning a lot, they increased round start larva again and a lil crusher buff and now xenos win more.
- Vampmare
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Re: What changed, marines?
The roundstart larva increase is now making sure that all the xeno mains get to be xeno.
Crushers haven't been played for the last few months cause they were shit, but now there's at least two every round. Marines simply do not know what this huge beast is capable of and don't know how to kill it.
I haven't seen the usual command staff around either. Quite a few new ones instead, but maybe that's because I'm playing at off times.
Crushers haven't been played for the last few months cause they were shit, but now there's at least two every round. Marines simply do not know what this huge beast is capable of and don't know how to kill it.
I haven't seen the usual command staff around either. Quite a few new ones instead, but maybe that's because I'm playing at off times.
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- zoboomafoo
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Re: What changed, marines?
More xenos per round = more of the robust xeno players can get a roundstart slot = more xeno wins.
Bad xeno syndrome is still very prevalent, however.
Bad xeno syndrome is still very prevalent, however.
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- Renomaki
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Re: What changed, marines?
While it is probably gonna suck to start losing round after round again, it'll honestly make those marine wins feel special again.
I was growing tired of the constant victories, now I have reason to push myself to the limit again, instead of half assing things knowing it won't matter.
I was growing tired of the constant victories, now I have reason to push myself to the limit again, instead of half assing things knowing it won't matter.
Sometimes, bravery comes from the most unlikely sources.
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- DukeOz
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Re: What changed, marines?
I'm waiting for more nerfs so we can hit 75/25. Think marines need a few more nerfs maybe towards attachments so we see less min maxing absurd loadouts.
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- Gnorse
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Re: What changed, marines?
I'm not sure if that's sarcasm or not, But i've never seen marines win a round where xenos weren't completely idiotic.
If it was sarcasm, I'm sorry. I'm a huge idiot.
If not, B O I
If it was sarcasm, I'm sorry. I'm a huge idiot.
If not, B O I
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- HKO20006
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Re: What changed, marines?
OB got nerfed. Fire tiles bugged (no damage but still get you on fire).
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- Vampmare
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Re: What changed, marines?
It didn't get nerfed as it waesn't on purpose, but as you say OB and fire in general are bugged currently. Much to xenos advantage as fire is one of their bigger weaknesses.
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- MattAtlas
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Re: What changed, marines?
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- Vampmare
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Re: What changed, marines?
I stand corrected, my bad. Well this change is some shit for the OBs, as they often critted T2's> when they ran through the fire left by them.MattAtlas wrote: ↑10 Apr 2018, 01:53It was on purpose, it's not a bug.
https://gitlab.com/cmdevs/ColonialMarines/issues/2671
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