Colonial Marines Server Concept

Generic, on-topic discussion about Colonial Marines.
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BlueBerry
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Colonial Marines Server Concept

Post by BlueBerry » 08 Apr 2018, 11:39

Colonial Marines Server Concept

This is an idea I had for a couple days, and I wanted to share it with people here.
It's a server idea, for a whole new server within the Aliens universe, that I thought people might be interested in. The server would be set in a Weyland Yutani facility, that could be on a station, a planet or wherever. The general idea is that the facility is run by the players, to test the xenomorphs in cells. The xenomorphs are also players, that are contained in individual cells with one or two xenomorphs. The round would inevitably end with the xenomorphs escaping, and killing everyone in the facility. Through out the round, the W-Y staff of the facility will face challenges like any SS13 server. Whether that would be a xenomorph escaping, comms going down, power, a traitor, or anything that would be an obstacle the staff would have to overcome.

This is the general idea, but now for some specifics on how everything will work. There is a queen player, located in the center of the map and she is muzzled and caged to one place to lay eggs for further testing. There should always be staff members observing her, in case she may try to escape. Her role early on is to use her hivemind to organize an escape for all of her children. Xenomorphs will be tested by the staff of the facility, for example, testing their hostility, their intelligence, their physical capabilities or even using a human test subject (should have read that contract). Their can be xenomorphs of all types like seen in colonial marines.

On the human side of things, anything can be done here. There would be a facility administrator, or director that manages the general facility like the CO. There would be an XO that follows the orders of the CO, and may take his place if he leaves/dies. Under this level there are researchers, who are assigned to a cell with one or two xenomophs. Bigger xenomorphs may have their own individual cell but it all depends. There is also a head researcher, that makes sure everything is going accordingly and the research continues. There could be civilian roles, like human test subjects janitors, bartenders, chefs etc. And of course, we have a medical department, so we don't get sued. The roles for medicine are very much the same here, a CMO, doctor etc. And then we get to security. Because this isn't the Almayer filled with a hundred ego marines, some things will have to be different. There would be the normal security, equipped with some light armor, a taser, a baton, mostly for dealing with the facility staff. And then we get to the combat androids, they are around seven feet tall, lack much skin and speak in robotic voices. They're very strong, and could even tackle a xenomorph. They are designed for this. They're also equipped with some special weaponry designed by Weyland-Yutani. But there wouldn't be a lot of them and normally deal with disobedient xenomorphs, or attempt to contain them when they escape.

Like Colonial Marines has a corporate liaison, there would instead be a United States Government Liaison. They do the same thing as the corporate liaison, but would work for the government and their goals this time.
What is particularly good about this concept it that, there are multiple ways of escaping for the aliens. Maybe some xenomorphs can escape, grab some queen eggs from the queen's chamber and start a mini hive in some maintenance shaft. Maybe the aliens can be stealthy about everything, and slip through the vents, or maybe they just want to kill everyone. So it's always fun to be creative with how you escape with the hive and puts some classes of alien evolution above others depending on the Queen's plan. The research is also very important, and is W-Y's main goal here. This also encourages some forms of role play, but there can also be controls in place to, for example; gas the aliens, bring in another alien, kill an alien, stun an alien etc.

So, what do you all think? Is there anything you could add or take from this? Post your opinions.
Last edited by BlueBerry on 08 Apr 2018, 12:53, edited 1 time in total.

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Re: Colonial Marines Server Concept

Post by Sargeantmuffinman » 08 Apr 2018, 11:52

So, just regular SS13 with xenos in cages?
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Re: Colonial Marines Server Concept

Post by BlueBerry » 08 Apr 2018, 11:55

Sargeantmuffinman wrote:
08 Apr 2018, 11:52
So, just regular SS13 with xenos in cages?
Well no, everything would be in the aliens universe with alien specific jobs. That's like saying "so ss13 with marines" for colonial marines.

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Re: Colonial Marines Server Concept

Post by Blade2000Br » 08 Apr 2018, 11:57

I don't think this can work, in all honesty.
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Re: Colonial Marines Server Concept

Post by begad » 08 Apr 2018, 12:42

I quite like the idea.
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Re: Colonial Marines Server Concept

Post by BlueBerry » 08 Apr 2018, 12:49

https://www.youtube.com/watch?v=LDF4FMOFv4Q

Here's a scene from Alien Resurrection, which would kinda be like the research.

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Re: Colonial Marines Server Concept

Post by Sambalu » 08 Apr 2018, 13:05

I don't think this could work for a number of reasons. It'd require completely new systems, a new map and even if it has all those things, it'd still require a playerbase. Lowpop servers are rarely fun, and they stay lowpop because nobody wants to play on a server that only has five other people connected. Even if you somehow managed to make this happen, I'd imagine after the novelty wears off, most players would return to their servers.

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Re: Colonial Marines Server Concept

Post by solidfury7 » 08 Apr 2018, 14:09

I like the concept.

Personally, I wouldn't mind an addiional CM server being up which was high roleplay.

Each week change the map and have "shore leave" on a different colony.

I just feel like sometimes the roleplay on the regular servers is cut short due to gameplay.

Maybe it'd get dull after a while but it'd certainly be nice to see how it played out.

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Re: Colonial Marines Server Concept

Post by MadMax » 08 Apr 2018, 14:32

I'd enjoy it, but so far, it seems to be a WY research until Aliens win, which I personally wouldn't enjoy too much since you know you're going to lose for sure if you're stuck as a human, there should be a way for the WY to win the game, like maybe they have to develop a way to successfully control the Xenos, different options for each map, like maybe the plants on a planet has an effect on the xenos that makes human invisible to the xenos, or the planet has a metal that acts as a repel to the xenos, of course there's actual research involved, like you'd have to synthesis the plants into a potion with just the right amount of water and chemicals to keep it from killing humans while also keeping them invisible from the xenos, combining the metal into armor that will keep the humans safe from damage while also keeping Xenos away.
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Re: Colonial Marines Server Concept

Post by Vampmare » 08 Apr 2018, 16:15

It sounds like a Aliens themed Prison Break. I don't think it's a bad idea and it does sound fun, but why not just go play a normal SS13 round of xenos. It doesn't sound like there's a major difference between what you describe and a normal SS13 xenomorphs round other than the RP level being slightly higher.

I could see some form of this being implemented as an event mode on this CM server, alike those colonist rounds we had a few of, but the normal playerbase of CM is not very much into that.
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Re: Colonial Marines Server Concept

Post by adrenalinetooth » 15 Apr 2018, 18:02

This is a pretty cool idea to think about, I kind of have day dreams like this. This made me think how cool it would be to have 20-30 people play as the Weyland Yutani Task Force Oberon onboard the USCSS Royce while the marines also played. I don't know what exactly they would do, but I am sure I could day dream some more and come up with some cool ideas haha.

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Re: Colonial Marines Server Concept

Post by Printer16 » 15 Apr 2018, 18:17

Sounds like a cool concept and idea on paper but in practice I don't think it'd work out once the new setting effect wears off.

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Re: Colonial Marines Server Concept

Post by Casany » 15 Apr 2018, 19:03

Well, security would likely be actual PMCs equipped with VPs and SMGs, as well as batons and tasers. There’d also need to be like a prisoner class that were the guinea pigs.

Otherwise solid idea but it’ll never happen
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