Event Suggestion and Discussion
- Grimcad
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Re: Event Suggestion and Discussion
I kind of really like that last one involving the journalists.
- Snypehunter007
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Re: Event Suggestion and Discussion
I think the combined Corpse Guard + Nuke event was . . . interesting if nothing else.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017
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Death of the Suggestion Killer - 11/30/2017
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- Sargash
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Re: Event Suggestion and Discussion
Still need a better way for marines to see a good example of proper paperwork. A lot of them get mad because they 'aren't accepted' and salt about it. When the issue is obvious, but, I guess it wasn't? I don't know. It's silly.
We need a way to make recruits stand out. Maybe we could try doing a non-paperwork event too. And, the big guy in charge needs a way to stand out as well. (I'm not saying that because it's me. And I wanna be speshul snohfwake.)
PS: Ol' Painless is fun.
We need a way to make recruits stand out. Maybe we could try doing a non-paperwork event too. And, the big guy in charge needs a way to stand out as well. (I'm not saying that because it's me. And I wanna be speshul snohfwake.)
PS: Ol' Painless is fun.
- ComradeCorbyn
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Re: Event Suggestion and Discussion
I really enjoyed the event, however,
Most of the Corpse Guard "paper checkers" were, no offense, pretty bad. I had a XO signature for my paperwork to confirm I was indeed an employee of the USCM, and I still got denied even though I fulfilled all the other bits of paperwork.
Other then that, I really liked it. Maybe make it so more Marines had an actual reason to go and get their papers checked, other then trying to join the guard itself. It would be really interesting to see goals for the Corpse Guard, possibly retrieving and protecting civilians of the colony before the USCM could. Or just have a different version with prison guards at the prison station, with the prisoners still attempting to revolt and being divided into gangs.
Thanks for the event!
Most of the Corpse Guard "paper checkers" were, no offense, pretty bad. I had a XO signature for my paperwork to confirm I was indeed an employee of the USCM, and I still got denied even though I fulfilled all the other bits of paperwork.
Other then that, I really liked it. Maybe make it so more Marines had an actual reason to go and get their papers checked, other then trying to join the guard itself. It would be really interesting to see goals for the Corpse Guard, possibly retrieving and protecting civilians of the colony before the USCM could. Or just have a different version with prison guards at the prison station, with the prisoners still attempting to revolt and being divided into gangs.
Thanks for the event!
Peter Bates, a savant in dieing horribly.
I enjoy playing these roles, (not exclusively)
Corporate Liaison
Commander
Medical Researcher
Corporate Liaison
Commander
Medical Researcher
- Lumdor
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Re: Event Suggestion and Discussion
Enjoyed the event as the Admiral.
Did not get to visit the Corpse Guard checkpoint, but I got a good first-hand account with them....
Did not get to visit the Corpse Guard checkpoint, but I got a good first-hand account with them....
Commander Councilman. Along with Takethehot56, Bancrose, Dr.Lance, and Frans_Feiffer. PM me or any of them for inquiries about Commander.
Commander Bob Shoe | Yautja Kar-Teer
Commander Bob Shoe | Yautja Kar-Teer
- Sargash
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Re: Event Suggestion and Discussion
Having a superior sign just their name means nothing to us. If we file that, and send it out. Someone else will just look at it and be like 'Who the fuck is this.' Colonized space is big. USCM has a lot of COs and XOs. All they needed was. [sign] XO Of the USCM Almayer.ComradeCorbyn wrote: ↑09 May 2018, 23:24I really enjoyed the event, however,
Most of the Corpse Guard "paper checkers" were, no offense, pretty bad. I had a XO signature for my paperwork to confirm I was indeed an employee of the USCM, and I still got denied even though I fulfilled all the other bits of paperwork.
Other then that, I really liked it. Maybe make it so more Marines had an actual reason to go and get their papers checked, other then trying to join the guard itself. It would be really interesting to see goals for the Corpse Guard, possibly retrieving and protecting civilians of the colony before the USCM could. Or just have a different version with prison guards at the prison station, with the prisoners still attempting to revolt and being divided into gangs.
Thanks for the event!
- ComradeCorbyn
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Re: Event Suggestion and Discussion
Should've included that somewhere on the bulletin board or on the paper itself or have them tell that to me when they stamp a big denied on my paperwork.Sargash wrote: ↑09 May 2018, 23:34Having a superior sign just their name means nothing to us. If we file that, and send it out. Someone else will just look at it and be like 'Who the fuck is this.' Colonized space is big. USCM has a lot of COs and XOs. All they needed was. [sign] XO Of the USCM Almayer.
Peter Bates, a savant in dieing horribly.
I enjoy playing these roles, (not exclusively)
Corporate Liaison
Commander
Medical Researcher
Corporate Liaison
Commander
Medical Researcher
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Re: Event Suggestion and Discussion
since youve made a tank you can consider maps and events centering around it. i say maps especially because i feel its great size may necessitate either new maps or significantly rebuilding of current maps. this may also demand new weapons for opposing forces to properly resist it.
as it stands, there is not a lot that a tank accomplishes that the close air support and orbital bombardments do not already accomplish, so it may be worthwhile having the almayer and DS being just not present in the context of the map/event. i'd also say that the operation should not be purely defensive like whiskey outpost or else the tank may as well just be a pillbox. some kind of in-and-out extraction operation demanding movement.
as a simpler alternative, having the tank, crew, and a few escort soldiers start out on the planet from minute one could be an idea. they could start off far from the LZs and have to drive to the LZ to be reinforced at 25 minutes in when the DSs can land. they will of course need to be opposed by an appropriately strong opposing force also present at minute one. this unfortunately is predicated on the tank and the special roundstart opposition it has mostly cancelling each other out, if one side stomps the other then that will obviously leave a big leg up for the surviving side.
do you think predators would enjoy "hunting" a tank?
as it stands, there is not a lot that a tank accomplishes that the close air support and orbital bombardments do not already accomplish, so it may be worthwhile having the almayer and DS being just not present in the context of the map/event. i'd also say that the operation should not be purely defensive like whiskey outpost or else the tank may as well just be a pillbox. some kind of in-and-out extraction operation demanding movement.
as a simpler alternative, having the tank, crew, and a few escort soldiers start out on the planet from minute one could be an idea. they could start off far from the LZs and have to drive to the LZ to be reinforced at 25 minutes in when the DSs can land. they will of course need to be opposed by an appropriately strong opposing force also present at minute one. this unfortunately is predicated on the tank and the special roundstart opposition it has mostly cancelling each other out, if one side stomps the other then that will obviously leave a big leg up for the surviving side.
do you think predators would enjoy "hunting" a tank?
- x31stOverlord
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Re: Event Suggestion and Discussion
I'll hunt a tank. Just let me keep the barrel as a trophy.
Yautja - Zathar-Veraz
Wolfgang Schneider - CO, CL, SO, XO,
Synthetic Unit Joshua
Roscoe Barrett - Spec, SGCMP, MP
Ancient Empress, Ancient Runner (69)
https://i.imgur.com/8NP5Mbl.png
https://i.imgur.com/8NP5Mbl.png
- nekcy
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Re: Event Suggestion and Discussion
A round where nothing is changed except marines and xenos can fully understand each other when they talk. Time limit is capped at 2 hours. If they all get along too early hostile response teams are called.
- Vispain
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Re: Event Suggestion and Discussion
*Joke Post*
Interesting. Currently the only times I've ever grabbed/caught a already thrown nade has been during HvH or because of a baldy...
I fully advocate others learning the epic move of picking up a active nade from the ground and throwing it away from them so...
+1
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Commander Jacque Devereaux AKA SSGT Cassius 'Santa' Klaus Predator: Pau'Tar
Commander Jacque Devereaux AKA SSGT Cassius 'Santa' Klaus Predator: Pau'Tar
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Re: Event Suggestion and Discussion
a round where xeno health is halved but evo/upgrade rate is doubled/tripled and 2/3 larvae pop out of each infected person/monkey
- Hughgent
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Re: Event Suggestion and Discussion
an Escort the Payload style Map event.
Basically, whiskey outpost but mobile.
Tank gets spawned planet side by LZ1. It's the marines job to move the tank from one end to the other, where a "Heavy Lift" platform is available.
Questions do arise. What's the maximum length of a Byond map? would a zigzag pattern be better? maybe a inward spiral, centered around a research area where "the Experiment" was being conducted (aliens).
The Tank is obviously a S U P E R advanced prototype that is impossible to move via dropship. it's E X T R A special ammunition was being stored elsewhere.
I'm thinking ruined cityscape on the edge of a desert. Gray asphalt with occasional dust and sand piles. Broken street signs and flickering neon.
A slightly Malevolent Weyland Yutani A.I. that is in charge of the city Infrastructure such as road Bollards, doors, Holopads, and lights (with a limited amount of power available to manipulate the things). They open and close certain routes and doors to assist the marines while attempting to keep secret the alien experimentation going on.
Starting along an eight lane highway, the marines push towards a city. Firing lines are clear, visibility is good. as they hit the city proper, aliens awake from their slumber (are released from their holding area gameplay wise). The roads shrink down to four lanes. there are storefronts, some boarded up, most smashed in, they contain roleplaying goodies for the most part. A sporting goods store could contain some hunting rifles. (note, code and implement civilian hunting rifles, more accurate, longer range, shotgun slug effect with scope and a bolt action. 5 round mags.)
A halfway point with LZ2 in a park. This would necessitate the two dropships to switch roles halfway through. CASEVAC becoming Transport, Transport becoming CASEVAC. Do the PO's specialize early and spend time switching out weapons and engine upgrades? should they spread out the weapons?
The latter half is a push through the main city with toppled buildings, and heavy destruction. the ending climax is a standoff as the heavy lift platform charges. crates and containers providing cover. a 10 minute countdown blaring over speakers as capacitors charge. The A.I. releases a blast door that contains a loader and the special ammunition for the tank. this finally allows the damn thing to pull it's own weight for once.
There won't be a FOB, there won't be power or comms duty. there will be Point, Left Flank, Right Flank, and Rear guard. maybe a special Tank Commander role, or just leave that to one of the PO's.
It's all about the PUSH. plenty of alleyways and broken walls with holes that lead into darkness. They hold treasure but also danger of being snatched. The tank breaks down and engineers have to spend precious minutes and metal repairing the thing. Fuel runs low so the marines have to scavenge some Phoron or get some ordered. (make tank fuel a thing to be ordered from Req).
All in all I can see this being a REAL BITCH to set up. Good luck guys.
Basically, whiskey outpost but mobile.
Tank gets spawned planet side by LZ1. It's the marines job to move the tank from one end to the other, where a "Heavy Lift" platform is available.
Questions do arise. What's the maximum length of a Byond map? would a zigzag pattern be better? maybe a inward spiral, centered around a research area where "the Experiment" was being conducted (aliens).
The Tank is obviously a S U P E R advanced prototype that is impossible to move via dropship. it's E X T R A special ammunition was being stored elsewhere.
I'm thinking ruined cityscape on the edge of a desert. Gray asphalt with occasional dust and sand piles. Broken street signs and flickering neon.
A slightly Malevolent Weyland Yutani A.I. that is in charge of the city Infrastructure such as road Bollards, doors, Holopads, and lights (with a limited amount of power available to manipulate the things). They open and close certain routes and doors to assist the marines while attempting to keep secret the alien experimentation going on.
Starting along an eight lane highway, the marines push towards a city. Firing lines are clear, visibility is good. as they hit the city proper, aliens awake from their slumber (are released from their holding area gameplay wise). The roads shrink down to four lanes. there are storefronts, some boarded up, most smashed in, they contain roleplaying goodies for the most part. A sporting goods store could contain some hunting rifles. (note, code and implement civilian hunting rifles, more accurate, longer range, shotgun slug effect with scope and a bolt action. 5 round mags.)
A halfway point with LZ2 in a park. This would necessitate the two dropships to switch roles halfway through. CASEVAC becoming Transport, Transport becoming CASEVAC. Do the PO's specialize early and spend time switching out weapons and engine upgrades? should they spread out the weapons?
The latter half is a push through the main city with toppled buildings, and heavy destruction. the ending climax is a standoff as the heavy lift platform charges. crates and containers providing cover. a 10 minute countdown blaring over speakers as capacitors charge. The A.I. releases a blast door that contains a loader and the special ammunition for the tank. this finally allows the damn thing to pull it's own weight for once.
There won't be a FOB, there won't be power or comms duty. there will be Point, Left Flank, Right Flank, and Rear guard. maybe a special Tank Commander role, or just leave that to one of the PO's.
It's all about the PUSH. plenty of alleyways and broken walls with holes that lead into darkness. They hold treasure but also danger of being snatched. The tank breaks down and engineers have to spend precious minutes and metal repairing the thing. Fuel runs low so the marines have to scavenge some Phoron or get some ordered. (make tank fuel a thing to be ordered from Req).
All in all I can see this being a REAL BITCH to set up. Good luck guys.
- I_Solve_Practical_Problems
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Re: Event Suggestion and Discussion
I really enjoyed the infamous "hand holding" BE round, and I think a fun event would be an "organic mutiny." I'm not sure how to set this up that wouldn't cause enough rage to fill the Khewra salt mines several times over, or without admins getting migraines, but I loved the gradual loss of control in the situation. The round goes from the unga dungas attempting to storm the briefing booth, to a squad burning down brig or what have you, to the loyalists holding out the CIC from mobs of rioters and Charlie forming a sovereign breakfast club. You really feel the loss of social control and cohesion and the plunge into anarchy, and there's more strategy involved than the typical HvH boarding round where a mob of over-equipped UPP storm the vessel and put you into deep crit with a burst from their commie guns. It really reminded me of the purge last year before it turned into xenos cryo camping pajamarines, with a strong degree of anarchy and squad nationalism. I'm not sure how this could be replicated both organically and without the server from turning into the Dead Sea, but it would be exciting if it could.
Billy 'Tex' Williams, the God-Fearing Cowboy from Tejas
John 'Devil' Faust, your friendly Southerner with German heritage
John 'Devil' Faust, your friendly Southerner with German heritage
- Retrokinesis
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Re: Event Suggestion and Discussion
One thing I've noticed is that events generally seem to only really involve the marines? Xenos, if they notice there's an event happening at all, only really get slightly different-looking people to fight. This also tends to have the side effect of making the round even more skewed against the marines, as they have to deal with zombies/Corpse Guard/insane admirals/whatever on top of the aliens. For both those reasons I'd like to see an event that either involves the xenos more or negatively impacts both sides; something like erratic weather patterns that blanket different parts of the map in lightning and essentially block-off that area to everyone or the like.
- ThatKazakhDude
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Re: Event Suggestion and Discussion
I know that the lore would not allow this to happen, but still, it would be cool to have an event where marines would meet some characters from the Aliens movie, such as Ripley, Hicks, Vasquez and Burke.
I guess it would take too much time to create custom sprites for the characters and their gear
I guess it would take too much time to create custom sprites for the characters and their gear
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Re: Event Suggestion and Discussion
I remember one marine that got his hands on USCM/W-Y fax machine on ground. He sent bunch of insults towards institution, signing off with his name on a message. For next five minutes he was hunted with bluespace artillery barrage. It was awesome to watch. Untill shelling stopped, medics did not even came close to help him.
So - Basically something akin to this -
There is special, hidden dropship for use for admins. They kit it out however they want.
The trigger to use it?
CL faxes in to W-Y that marines outright destroyed most of the colony and looted all the valuable techs, so colony now is worthless.
Someone messes bit too much with Fax Machines and annoys superiors.
Bill Carlson has an insanity fit, and orders all groundside marines executed on some charges, and faxes for help to the USMC.
Your question - HOW though.
It would have to be special DS that works with special tacbinos, that propably should be wielded by adminbussed pred. That would give time for marines to move out the blast zone.
It would need to have a buildup though. Like, admiral message, W-Y supervision team working with CL,
Your question - WHY though
While most events either are neutral or negative in the indirect sense to the marine corps, getting shelled by USCM/WY is quite direct negative, even if started because admiral/commander got pissed about marines disrespecting him, WY getting very upset that the colony is worthless now, or even fifth round in a row that seems to end up in under hour.
So - Basically something akin to this -
There is special, hidden dropship for use for admins. They kit it out however they want.
The trigger to use it?
CL faxes in to W-Y that marines outright destroyed most of the colony and looted all the valuable techs, so colony now is worthless.
Someone messes bit too much with Fax Machines and annoys superiors.
Bill Carlson has an insanity fit, and orders all groundside marines executed on some charges, and faxes for help to the USMC.
Your question - HOW though.
It would have to be special DS that works with special tacbinos, that propably should be wielded by adminbussed pred. That would give time for marines to move out the blast zone.
It would need to have a buildup though. Like, admiral message, W-Y supervision team working with CL,
Your question - WHY though
While most events either are neutral or negative in the indirect sense to the marine corps, getting shelled by USCM/WY is quite direct negative, even if started because admiral/commander got pissed about marines disrespecting him, WY getting very upset that the colony is worthless now, or even fifth round in a row that seems to end up in under hour.
- Snypehunter007
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Re: Event Suggestion and Discussion
How would yall feel about a boxing tournament?
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017
Staff History:
Death of the Suggestion Killer - 11/30/2017
Staff History:
► Show Spoiler
- DefinitelyAlone0309
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Re: Event Suggestion and Discussion
Make it Space Olympic, and make some players UPP/Merc/PMC and I'm in
The one and only Bex Jackson
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Re: Event Suggestion and Discussion
When the prime marine unga emerges, roll in the Abomination as The Champion.
...then have it promptly escorted off ring after pheromone tests come in and it is accused of using frenzy pheromones
...then have it promptly escorted off ring after pheromone tests come in and it is accused of using frenzy pheromones
22nd century schizoid man
- solidfury7
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Re: Event Suggestion and Discussion
The boxing shit would turn in to a low rp circlejerk imo.
Make an actual training camp for the players who wish to partake in it and you'll have me sold.
New people need love.
Character
William 'Jester' Crimson
Roles
CMP
Captain
Staff Officer
William 'Jester' Crimson
Roles
CMP
Captain
Staff Officer
- Hughgent
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Re: Event Suggestion and Discussion
Two Almayers (the Almayer and the Balmayer), one gets LZ1, the other LZ2 with their respective drop ships. Almayer gets Alpha and Bravo. Balmayer gets Charlie and Delta.
Ship V Ship V Alien combat!
Ship V Ship V Alien combat!
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Re: Event Suggestion and Discussion
In Aliens the officer mentions he's been in simulated drops before, why not make something like that? Simple Marine vs Marine with xenos by the end. The premise is that the WY has developed a VR for troop training, and it needs testing. In goes the playtester B-Team, "Falling Falcons". Round goes as normal, but command staff and squads are divided into two teams, with each using their dropship to deploy to their respective FOBs, with Almayer considered neutral ground for resupply and surgery. Whoever takes the opposing team's LZ wins. OBs disabled, each dropship can be outfitted for both transport and CAS, just have to work it out with radio so that no CAS friendly fire happens. Xenos could be uploaded by WY to test the marines' adaptability to a changing combat scenario, and to test out the "AI" of WYs newly-acquired bioweapon. Or if the round goes stale admins could just make the VR "glitch out" and start spawning random stuff like hostile protosynths, russians, preds, clowns with chimp guns etc.
22nd century schizoid man
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Re: Event Suggestion and Discussion
YESS. Full on training round. Pre-round query to use random name, and - if you go for head, your job is to train people. If you queue for sub-role, you at least should not "main" it. Would need MASSIVE mentor support though, as basically, this would be incentive to mess around with roles you never touched, have little to no expirience with etc.solidfury7 wrote: ↑14 May 2018, 15:07
Make an actual training camp for the players who wish to partake in it and you'll have me sold.
New people need love.
Because peer pressure. Nobody likes to be called baldie just because they decided to try something new, and are slow at it. How many people dropped Doctor/Medic because they tried it, and found themselves in a spot where literally every marine gave them [REDACTED] for beeing slow.
Of course, this means if xenos are even available, they would rotflstomp whole marine corps. Because nobody aside from SLs, XO/CO, and Chiefs would have any idea how stuff works.
Would give me a reason to try out MP. While marine law is quite understandable, the amount of gray area and the proper conduct... well, lets say that new MP players get a hard time to do stuff properly. They either powertrip, or are way too lenient.