Adding auto-fire?
- KaiserBlackwood
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Adding auto-fire?
Have there ever been ideas of adding auto-fire (Means no bursts, just spraying ammo) to the game?
Andrey Rogovyk — XO, Scout Specialist, Engineer, Unga, Mongoloid.
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"Wait no dont explain or I'll have to ban you" — TheMusician321
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"Wait no dont explain or I'll have to ban you" — TheMusician321
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- DrPng
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- KaiserBlackwood
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Re: Adding auto-fire?
Meh, I never saw thing you can click and watch ammo run out very fast
It would be great for marines to make a barrage that would turn xenos in shreds... If they won't FF each other before...
It would be great for marines to make a barrage that would turn xenos in shreds... If they won't FF each other before...
Andrey Rogovyk — XO, Scout Specialist, Engineer, Unga, Mongoloid.
Dossier
"Wait no dont explain or I'll have to ban you" — TheMusician321
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"Wait no dont explain or I'll have to ban you" — TheMusician321
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- DrPng
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Re: Adding auto-fire?
Oh you mean an automated system, nah dont think thats a thing
I play Daniel Sullivan.
- KaiserBlackwood
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Re: Adding auto-fire?
Well FF is always here to kill us, so why no?
I think it would be fun to see marines making barrage of bullets into caves
I think it would be fun to see marines making barrage of bullets into caves
Andrey Rogovyk — XO, Scout Specialist, Engineer, Unga, Mongoloid.
Dossier
"Wait no dont explain or I'll have to ban you" — TheMusician321
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"Wait no dont explain or I'll have to ban you" — TheMusician321
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- Dolth
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Re: Adding auto-fire?
This was a feature on the Russian CM server. Basiclly shooting on the tile you clicked until you stop clicking, you could still move to adjust the angle. But other than that, I disadvise adding it to the game.
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- Loco52
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Re: Adding auto-fire?
One question.
R u srs?
R u srs?
- Avalanchee
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Re: Adding auto-fire?
Full - Auto would be basically game breaking. Even if you toast the accuracy (bwoop, reddot and EB and you are an absolute killing machine) marines would rush into caves with M41s and AP mags and Xenos would not be able to do shit. Just imagine sending 3 squads with fully automatic weapons, AP ammo, Smartguns, Specialist weapons and flamers into Big Red cave system. Even the best Ayy mains would get wiped out.
Also
Massive amount of friendly fire
Bill Carson would get an evac pod block because xenos would always loose and imagine a Carson round without escape pods. Unreal.
Also a marine dual wielding M41s with reddots and BCs.
Also
Massive amount of friendly fire
Bill Carson would get an evac pod block because xenos would always loose and imagine a Carson round without escape pods. Unreal.
Also a marine dual wielding M41s with reddots and BCs.
Phillip 'Avalanche' Murray
Deltard from inside n' outside
Expert at friendly fire, girls and weapons.They are actually very balanced. The difference is ya get marines who think they can rambo a xeno and when they die, they get all salty about it.Mizari 10/12/2018, Xeno mutators
Deltard from inside n' outside
- Crab_Spider
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Re: Adding auto-fire?
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
- DrPng
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- spookydonut
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Re: Adding auto-fire?
automatic fire won't happen.
- Anoonki
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Re: Adding auto-fire?
This would toast the weapon balance of firing delay, so either you'd get guns that're beyond overpowered, or you'd get full-auto peashooters.
But above, Spooky gave you the Development team's stance on the matter.
But above, Spooky gave you the Development team's stance on the matter.
(((Designated))) Tank Ramster, Tara Greene.
- Slywater
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Re: Adding auto-fire?
It could also mean misclicks would be a nightmare (sometimes the mouse gets stuck on LClick).
I play as Robert 'Scotch' MacMillan.
And Anton. Don't forget about Anton.
And Anton. Don't forget about Anton.