Last Nights PMC event in a shellnut.

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AccointNaim
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Last Nights PMC event in a shellnut.

Post by AccointNaim » 06 May 2018, 23:25

12:30, PMCs get briefed about a supa-secret evil thing, and NO ONE ELSE HAS TO KNOW.

12:45, Marines encounter PMCs, nothing violent.

12:55, Marines return to the Almayer once command says the PMCs have this under control. Keep in mind there was no bloodshed.

13:00, PMC Squad Leader lets monsters out.

13:05, Terminate the witnesses! Which is EVERY GOD DAMN MARINE!

13:58, Commando gets briefed by the admins on how to dispel the creatures.

14:00, Commando dies instantly by a pyro-spec.

We almost had no bloodshed on the colony until wuh-oh monsters! And since no one else had to know about it, we all needed to kill the marines.
I communicated with the commander, and JUST when they were going to leave, one of the marines spot them, and tell the rest.

We had to kill them all. I am sorry, but I don't wanna disobey the admemes. (And sorry for my poor robustness on the matebe)

Sincerely, the PMC Commando
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Re: Last Nights PMC event in a shellnut.

Post by KingPhilipIII » 07 May 2018, 00:32

My problem with last round was how the PMCs were set up. We had no medical equipment or personnel to use. I took a single shot from the scout spec and it broke my skull and gave me internal bleeding. Spent the rest of my life in a stasis bag until someone lobbed a grenade at it trying to kill some muhrines and I died instantly.
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Re: Last Nights PMC event in a shellnut.

Post by Westhybrid » 07 May 2018, 00:45

To put it into perspective, we were already half way back to the Almayer before they started shooting us. No one "witnessed" any of the creatures until well after the PMC's opened fire on us. As far as I know, no one ever went into Research. The furthest squads out were at the bar and didn't move from there until we were ordered to head back to the ship.
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Re: Last Nights PMC event in a shellnut.

Post by Rohesie » 07 May 2018, 02:48

The snipers were hell. You are walking nice and dandy, one shot, perma gone you nerd. Several marines got decaped that way, including the B18.

Snipers are the feature of HvH that I enjoy the least. Now, anti-tank snipers? Yea, that's just terrible.
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Re: Last Nights PMC event in a shellnut.

Post by I_Solve_Practical_Problems » 07 May 2018, 11:59

HvH is fun, but it just shows how geared medical is towards fighting xenos than bullet wounds. It takes just one stray shot to pop a lung or cause internal bleeding, which inundates medbay with 10 or 15 patients in the triage queue at all times. It seems real stressful to play as a doctor on HvH rounds, so I have immense respect for their fortitude and patience.
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Re: Last Nights PMC event in a shellnut.

Post by Lyiat » 08 May 2018, 10:09

I_Solve_Practical_Problems wrote:
07 May 2018, 11:59
HvH is fun, but it just shows how geared medical is towards fighting xenos than bullet wounds. It takes just one stray shot to pop a lung or cause internal bleeding, which inundates medbay with 10 or 15 patients in the triage queue at all times. It seems real stressful to play as a doctor on HvH rounds, so I have immense respect for their fortitude and patience.
I disagree, I think it more points out how strongly geared human weaponry is to killing humans. Up until this point, humanity has had zero contact with any life outside of our own (secret Predator hunts aside). All of our weapons are designed and tested with humans in mind. We're really... *really* good at killing each other. I'd even argue that we're the best at killing each other, because we're more experienced than anything else in the practice. Every weapon and technique the human factions have ever developed is designed for killing other humans. And it makes perfect sense when you think of it that way.

The xenomorph claw and tail didn't develop as a specialized tool for killing a person. The pulse rifle did. A xenomorph claw doesn't explode inside you and leave shrapnel that needs to be picked out. A hollowpoint round does. Now I'm not saying xenomorphs aren't the thing of nightmares; they're perfectly scary creatures and are absolutely beastly killing machines. But imagine, just for a moment, a ravager with a pulse rifle. That would be a hell of a lot more deadly than it is now.
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Re: Last Nights PMC event in a shellnut.

Post by KingPhilipIII » 08 May 2018, 10:20

The thought of a ravager trying to manipulate a pulse rifle with it's giant scythe hands left me chuckling for a few minutes.
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Re: Last Nights PMC event in a shellnut.

Post by I_Solve_Practical_Problems » 08 May 2018, 15:11

Lyiat wrote:
08 May 2018, 10:09
I disagree, I think it more points out how strongly geared human weaponry is to killing humans. Up until this point, humanity has had zero contact with any life outside of our own (secret Predator hunts aside). All of our weapons are designed and tested with humans in mind. We're really... *really* good at killing each other. I'd even argue that we're the best at killing each other, because we're more experienced than anything else in the practice. Every weapon and technique the human factions have ever developed is designed for killing other humans. And it makes perfect sense when you think of it that way.

The xenomorph claw and tail didn't develop as a specialized tool for killing a person. The pulse rifle did. A xenomorph claw doesn't explode inside you and leave shrapnel that needs to be picked out. A hollowpoint round does. Now I'm not saying xenomorphs aren't the thing of nightmares; they're perfectly scary creatures and are absolutely beastly killing machines. But imagine, just for a moment, a ravager with a pulse rifle. That would be a hell of a lot more deadly than it is now.
Right, a pulse rifle will screw a person up, but I mean the marines aren't mechanically balanced to fight humans. For example, the marine armor isn't as good as you would expect, when you would think 200 years of technological improvement would lead to improvements. On the other hand, the UPP armor and guns are much more effective in HvH warfare because they're balanced around fighting humans. I would also expect to see different equipment outfitted to the marines, such as smoke grenades or flashbangs for room clearing. The marines are supposed to be experts in rooting out CLF insurgents, or skirmishing against UPP, but most HvH battles turn into absolute bloodbaths with most of the marines lying dead or dying from organ damage.
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Re: Last Nights PMC event in a shellnut.

Post by Lyiat » 08 May 2018, 20:02

I_Solve_Practical_Problems wrote:
08 May 2018, 15:11
Right, a pulse rifle will screw a person up, but I mean the marines aren't mechanically balanced to fight humans. For example, the marine armor isn't as good as you would expect, when you would think 200 years of technological improvement would lead to improvements. On the other hand, the UPP armor and guns are much more effective in HvH warfare because they're balanced around fighting humans. I would also expect to see different equipment outfitted to the marines, such as smoke grenades or flashbangs for room clearing. The marines are supposed to be experts in rooting out CLF insurgents, or skirmishing against UPP, but most HvH battles turn into absolute bloodbaths with most of the marines lying dead or dying from organ damage.
This is a 'gameplay' vs 'realism' issue. Flashbangs and smoke grenades are absolutely goddamn useless against xenos, so the only thing giving them as an option for marines to take is a more nerfed force than marines already are. Because some idiots would take them and actively damage their squad more than they currently do.
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Re: Last Nights PMC event in a shellnut.

Post by JacksonDee » 08 May 2018, 23:46

I was the first guy to see the Aspects, and my god it scared the shit out of me OOC and IC.

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Re: Last Nights PMC event in a shellnut.

Post by Avalanchee » 09 May 2018, 01:50

I was the only witness that was executed by PMCs,
I mean he wasted 6 mateba shots on me
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They are actually very balanced. The difference is ya get marines who think they can rambo a xeno and when they die, they get all salty about it.Mizari 10/12/2018, Xeno mutators
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Re: Last Nights PMC event in a shellnut.

Post by NethIafins » 09 May 2018, 07:36

It's no longer "last night's" event =)
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Re: Last Nights PMC event in a shellnut.

Post by Lukey111 » 09 May 2018, 09:28

NethIafins wrote:
09 May 2018, 07:36
It's no longer "last night's" event =)
I'm gonna have to agree, we are taking this thread down for lying
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