I have two charaters:
The main one doesn't exist, that's so I can fit him into any scenario and job.
The other one is Mr. Cannon fodder, always dies in every battle no matter what happens.
What happens to your character lorewise?
- Sargeantmuffinman
- Registered user
- Posts: 1372
- Joined: 01 Apr 2015, 14:31
- Location: Mean while in Europe somewhere.
Re: What happens to your character lorewise?
George S.Patton once said:No bastard ever won a war by dying for his country. He won it by making some other poor dumb bastard die for his country.
I don't like cute things.
Good hunting.
I don't like cute things.
Good hunting.
- RandomWriter
- Registered user
- Posts: 44
- Joined: 03 Mar 2017, 21:17
- Byond: RandomWriter
Re: What happens to your character lorewise?
If it’s a marine win, Dickens laughs the whole thing off, and keeps in touch with as many of his friends as he can. He’ll continue running, fighting, and do his best to avoid the nightmares of those things screaming at his face as he continues to fight CLF grunts and ‘unoffically’, the UPP.
Eventually he settles down or drinks himself to death at old age, barely cognizant that something else is going on.
If it’s a Marine Win at a grave cost, Dickens stays. Maybe even gets a promotion, ends up training a bunch of new grunts who don’t get the stories, the way he and the old guys and gals do. The ones still left. He looks at the memorial, he looks at the stories of how they died in valor, and does his best to repeat the official way they died if anyone asks em. They died heroically in battle, and not being dragged into the dark by things none of them understood.
Dickens stays quiet, no matter how many of his buddies about and wail and demand someone learn the truth. He jumps into a cryopod at the end of every op, with only token praise or a grunt. Back into hopefully cold, dreamless sleep.
If the UPP take over the ship, he squeals and tells em everything. If the CLF take over the ship, he dies in a corner alone, laughing, around the bodies of as many CLF as he can, empty rifle at his side.
If he and friends escape in a pod, he never leaves them. He’s always, always around, no matter what time, no matter where, like a shadow. At the grocery store or the debriefings, in the alleyway, wherever he can be, because they’re all he has.
If he escapes alone, then he’s both hunted, and a hunter. Everyone wants to know what happened to that ship, or they want the final mouth shut. And Dickens?
He turns out just like his father, muttering about a lost ship, searching up all the evidence he can about whatever it was that he lost everything to, and he will not stop until every bug is dead, or until he’s dead. No matter who he has to ruin, no matter who he has to help, no matter what circumstances.
Even if it means going to the CLF, squealing about the xenomorphs. Even if it means helping the UPP bomb a WY colony, or telling them whatever he knows.
It’s a one man suicide mission, and no one near him is going to come out of it unscathed.
Most certainly not Bobby.
Eventually he settles down or drinks himself to death at old age, barely cognizant that something else is going on.
If it’s a Marine Win at a grave cost, Dickens stays. Maybe even gets a promotion, ends up training a bunch of new grunts who don’t get the stories, the way he and the old guys and gals do. The ones still left. He looks at the memorial, he looks at the stories of how they died in valor, and does his best to repeat the official way they died if anyone asks em. They died heroically in battle, and not being dragged into the dark by things none of them understood.
Dickens stays quiet, no matter how many of his buddies about and wail and demand someone learn the truth. He jumps into a cryopod at the end of every op, with only token praise or a grunt. Back into hopefully cold, dreamless sleep.
If the UPP take over the ship, he squeals and tells em everything. If the CLF take over the ship, he dies in a corner alone, laughing, around the bodies of as many CLF as he can, empty rifle at his side.
If he and friends escape in a pod, he never leaves them. He’s always, always around, no matter what time, no matter where, like a shadow. At the grocery store or the debriefings, in the alleyway, wherever he can be, because they’re all he has.
If he escapes alone, then he’s both hunted, and a hunter. Everyone wants to know what happened to that ship, or they want the final mouth shut. And Dickens?
He turns out just like his father, muttering about a lost ship, searching up all the evidence he can about whatever it was that he lost everything to, and he will not stop until every bug is dead, or until he’s dead. No matter who he has to ruin, no matter who he has to help, no matter what circumstances.
Even if it means going to the CLF, squealing about the xenomorphs. Even if it means helping the UPP bomb a WY colony, or telling them whatever he knows.
It’s a one man suicide mission, and no one near him is going to come out of it unscathed.
Most certainly not Bobby.
I’ve had the pleasure of working under Carson for plenty of time. Just remember, do not question his methods, do not poke holes in his plans, do not defy his orders publicly, and keep your throat out of range of his grip at all times. Is that clear, Staff Officer? -Executive Officer Bobby ‘Sharp’ Dickens, educating a new Staff Officer on how to survive in the glorious grouping of officers.
Greetings, comrades! I’m sure we can talk this out and agree to kill the dinosaurs. What do you say? -PFC Bobby ‘Sharp’ Dickens, moments before receiving a hostile reply from UPP boarders.
Greetings, comrades! I’m sure we can talk this out and agree to kill the dinosaurs. What do you say? -PFC Bobby ‘Sharp’ Dickens, moments before receiving a hostile reply from UPP boarders.
- Alky
- Registered user
- Posts: 110
- Joined: 29 Dec 2017, 01:30
- Byond: Alky
- Steam: Alky
Re: What happens to your character lorewise?
If it’s a marine win, Ritona would go off telling many others of what happened. Her Dad is a supposed high-ranking officer and her goal is surpass him because he was a dick to her.
If it was a Xeno win, Ritona would go off to the Navigation room and crash land the Almayer in attempts to survive due to her prior experiences on ship crash sites. Her decision is to live off on the ground and headhunt xenos that survive the crash and continue to live off the land until another military vessel has came to investigate the cause of the USS Almayers disappearance.
If it was a Xeno win, Ritona would go off to the Navigation room and crash land the Almayer in attempts to survive due to her prior experiences on ship crash sites. Her decision is to live off on the ground and headhunt xenos that survive the crash and continue to live off the land until another military vessel has came to investigate the cause of the USS Almayers disappearance.
Ritona Sterling
Cynthia the Synthetic