Tank Discussion Thread
- NethIafins
- Registered user
- Posts: 772
- Joined: 20 Nov 2016, 20:32
- Location: Ukraine
- Byond: NethIafins
- Steam: nethiafin
- Contact:
Tank Discussion Thread
Since you can't read rules of the megathread, I decided to make this thread.
While you can write anything you think about tank and/or feedback, your suggestions will most likely be ignored
Don't post bugs here. Post them in tank megathread
While you can write anything you think about tank and/or feedback, your suggestions will most likely be ignored
Don't post bugs here. Post them in tank megathread
Brother!
Do you remember our home and mother?
I'll die, don't bother.
It's just like walking on water.
- Cold Rain, Swirekster 2017, Twisted Insurrection OST
- Sleepy Retard
- Registered user
- Posts: 1273
- Joined: 11 Mar 2017, 09:15
- Location: Yaga
- Byond: ElDefaultio
- Steam: Fat Rigatoni
Re: Tank Discussion Thread
nice.
I was a Synth Councilmen, alongside Jakkk, MattAtlas, SovietKitty and Omicega.
Have any questions or concerns about Synthetic? PM me on the forums, or contact me on the CM discord under the name sleepy#1984 with the nickname Sleepy Retard.
Have any questions or concerns about Synthetic? PM me on the forums, or contact me on the CM discord under the name sleepy#1984 with the nickname Sleepy Retard.
- Lumdor
- Registered user
- Posts: 561
- Joined: 03 Jan 2017, 00:15
- Byond: Lumdor
Re: Tank Discussion Thread
Adding a megaphone into the tank so they can yell at marines easier would be nice.
So far if you have a tank crew with macros they can be quite good.
So far if you have a tank crew with macros they can be quite good.
Commander Councilman. Along with Takethehot56, Bancrose, Dr.Lance, and Frans_Feiffer. PM me or any of them for inquiries about Commander.
Commander Bob Shoe | Yautja Kar-Teer
Commander Bob Shoe | Yautja Kar-Teer
- taketheshot56
- Registered user
- Posts: 583
- Joined: 04 Apr 2017, 01:33
- Location: Safe in the CIC
- Byond: taketheshot56
Re: Tank Discussion Thread
Camera for the tank so CO can watch it go rolling in.
"I like to live in the present sir. The past is for pussies...and Airmen."
Part of the Commanders council. Pm me with your concerns loyal consituents.
Part of the Commanders council. Pm me with your concerns loyal consituents.
- Nyeshivuu
- Registered user
- Posts: 251
- Joined: 06 Feb 2017, 22:32
- Location: Triage hell
Re: Tank Discussion Thread
It ran over 9 people in one round, including me.
Probably dead in some remote corner of the map
Mikhail 'Mik' Dmitri
Something serious about current times - Gorge Goblin
http://www.colonial-marines.com/viewtop ... 91&t=15058 My sexy dossier
Mikhail 'Mik' Dmitri
Something serious about current times - Gorge Goblin
http://www.colonial-marines.com/viewtop ... 91&t=15058 My sexy dossier
- Sargeantmuffinman
- Registered user
- Posts: 1372
- Joined: 01 Apr 2015, 14:31
- Location: Mean while in Europe somewhere.
Re: Tank Discussion Thread
It doesn't feel like this yet.
But it's pretty good, although the secondary weapons should have a buff in projectile speed.
https://www.youtube.com/watch?v=VKtG9fkdmSw
But it's pretty good, although the secondary weapons should have a buff in projectile speed.
https://www.youtube.com/watch?v=VKtG9fkdmSw
George S.Patton once said:No bastard ever won a war by dying for his country. He won it by making some other poor dumb bastard die for his country.
I don't like cute things.
Good hunting.
I don't like cute things.
Good hunting.
-
- Registered user
- Posts: 97
- Joined: 11 Jul 2016, 13:36
Re: Tank Discussion Thread
They should have the speed of an ancient runner with queen frenzy yes
Kirra Morales - Medic
- stobarico
- Donor
- Posts: 76
- Joined: 21 Mar 2015, 14:35
- Location: Brazil
Re: Tank Discussion Thread
To be honest, i think the tank turret should be able to rotate with the gunner's movement keys and have a bit of a loading process while doing so (Preferably less than the tank's movement so it is actually usefull)
- Dolth
- Registered user
- Posts: 1470
- Joined: 30 Apr 2015, 14:48
- Location: Brig probably
- Byond: Pette
Re: Tank Discussion Thread
Wait a minute there's a tank now?
New signature 03/10/2018
► Show Spoiler
- Sargeantmuffinman
- Registered user
- Posts: 1372
- Joined: 01 Apr 2015, 14:31
- Location: Mean while in Europe somewhere.
Re: Tank Discussion Thread
George S.Patton once said:No bastard ever won a war by dying for his country. He won it by making some other poor dumb bastard die for his country.
I don't like cute things.
Good hunting.
I don't like cute things.
Good hunting.
- Wehraboo
- Registered user
- Posts: 3
- Joined: 24 Dec 2017, 02:31
- Byond: Bismarck Drei
Re: Tank Discussion Thread
I still think the tank needs a tank commander, who can give orders to the crew as well as being in touch with command. They could also possibly fire the cupola mounted weaponry as well.
- ghost120
- Registered user
- Posts: 183
- Joined: 28 Mar 2018, 11:23
- Byond: Ghost120
Re: Tank Discussion Thread
I believe tank could use a see-more, but lose-speed mode as, from what i know, it is hard to see something from it, if there's no such thing already, but i doubt it is.
Leon "Ghost" Daemon Chibi Leon by Okand37. Huge thanks to her!
- Renomaki
- Registered user
- Posts: 1777
- Joined: 22 Jul 2016, 18:26
Re: Tank Discussion Thread
I too believe a tank commander would be needed.
A crew of 2 is just begging for a screwup, as one player may not be thinking what the other is, and if NO ONE steps up to be the "tank commander" of said tank, they'll just keep conflicting with each other.
We already have a pilot and co-pilot system with the POs, I think we could accomplish something similar with the tank crews and make them more effective... At least slightly, anyways.
Sometimes, bravery comes from the most unlikely sources.
An inspirational song for when ye be feeling blue:
https://www.youtube.com/watch?v=R5_zvuPw8xU
An inspirational song for when ye be feeling blue:
https://www.youtube.com/watch?v=R5_zvuPw8xU
- Sulaboy
- Registered user
- Posts: 782
- Joined: 14 Jan 2018, 04:10
- Location: Florida
- Byond: Sulaboy
- Steam: Danger
Re: Tank Discussion Thread
While I haven't gotten to see the tanks in action yet, it seems like leadership would be an issue, and having a third person who doesn't have to fire the main arms or move seems like an important part of maneuvering something that requires cohesion. It seems like a great idea to make the tank squad three people not only for the leadership role but to keep the tank operational incase one of the crew is kia.
I think the commander would be in a third seat and would control support equipment like smoke screens, they would also have binoculars, and a map. They also wouldn't be another role, but instead the crewmen would decide who is in charge at the beginning. Tank leader would call out targets he could see with his binos, and instruct in navigation because with a slow move speed finding a good route is important, they'd also coordinate repairs and reloading. At best it adds more depth to the dynamic between crew, and at worst it's a useless squad marine.
Clancy 'Danger' Long
Ethan
A̸̧̭̰̮̰̜̥͈̱̲̫̲̭͋̄̈̍̉̓̿̊̃H̸͈̬̗̓̄̒̇̿̀̏̎͑͊̇̃̇͝Ĥ̴̨̧̨̩̞̗̤͝ͅH̴͔͕͊̄̓̐̀͝
Ethan
A̸̧̭̰̮̰̜̥͈̱̲̫̲̭͋̄̈̍̉̓̿̊̃H̸͈̬̗̓̄̒̇̿̀̏̎͑͊̇̃̇͝Ĥ̴̨̧̨̩̞̗̤͝ͅH̴͔͕͊̄̓̐̀͝
-
- Registered user
- Posts: 706
- Joined: 28 May 2017, 05:53
- Byond: Megamisto
Re: Tank Discussion Thread
well, obvious thing is, the maps are not really made for tank to fit well. i guess by observing it in action, you will be able to see what places will need to be widened.
2 crew is adequate for a science fiction light tank. the situational awareness problems that 2 crew tanks suffered irl could be counteracted using cameras, sensors, and displays.
consider some kind of front attach point slot - bulldozer blade that breaks down resin structures by driving into them or a mine plough that breaks all weeds it drives over and kills all eggs, purplesacs, huggerholes and huggers.
2 crew is adequate for a science fiction light tank. the situational awareness problems that 2 crew tanks suffered irl could be counteracted using cameras, sensors, and displays.
consider some kind of front attach point slot - bulldozer blade that breaks down resin structures by driving into them or a mine plough that breaks all weeds it drives over and kills all eggs, purplesacs, huggerholes and huggers.
- immaspaceninja
- Registered user
- Posts: 216
- Joined: 16 May 2016, 06:18
Re: Tank Discussion Thread
It just doesnt feel at home. Its slow, clunky, it cant even rotate its turret, there is not enough space for it to move, which means engies will have to constanlty please the driver by wasting c-4 and plasteel in order to make a tunnel that the tank can move thru.
It needs it's own map for sure. Maybe add some bigger maps that are available in the vote-list only with a certain ammount of people playing and make tank only appear on those maps.
It needs it's own map for sure. Maybe add some bigger maps that are available in the vote-list only with a certain ammount of people playing and make tank only appear on those maps.
Pyotr Nachocheese
- Renomaki
- Registered user
- Posts: 1777
- Joined: 22 Jul 2016, 18:26
Re: Tank Discussion Thread
What if the two crewmembers disagree with each other? No doubt there will be moments where the driver might decide to go against the gunner's wishes, or the gunner just randomly fires off a shell because they saw a runner when they were supposed to hold their fire for the bigger targets. I already seen this happen, and good marines got hurt by the thing that was supposed to help them.
It would be like having a squad with no NCO or ASL, just having a bunch of randos and expecting them to stick together. As proven in the past, it just results in chaos. Having an extra crewman and seat within the tank to focus on ordering the tank around might reduce the stupidity of expecting the gun and the treads bickering between themselves on what to do.
Either that, or those 2 crewmembers are going to have to make sure to have a talk before deployment and discuss who will be taking orders from who.
Sometimes, bravery comes from the most unlikely sources.
An inspirational song for when ye be feeling blue:
https://www.youtube.com/watch?v=R5_zvuPw8xU
An inspirational song for when ye be feeling blue:
https://www.youtube.com/watch?v=R5_zvuPw8xU
-
- Registered user
- Posts: 373
- Joined: 19 May 2017, 00:53
- Byond: Skimmy2
Re: Tank Discussion Thread
Historically in a 2 man vehicle, the Gunner doubles as the Commander, so the driver should already be subordinate and focus only on driving.
Though there is an extremely strong reason why single man turrets/making the Commander do literally anything else besides command the vehicle or operate a Radio is a bad idea and rarely done.
Though there is an extremely strong reason why single man turrets/making the Commander do literally anything else besides command the vehicle or operate a Radio is a bad idea and rarely done.
Steve Humason : Squad Leader, Military Police, Squad Marine
Chroma Tuflos : Pilot Officer, Corporate Liaison
Chroma Tuflos : Pilot Officer, Corporate Liaison
- Casany
- Registered user
- Posts: 1555
- Joined: 06 Jun 2016, 09:18
- Location: US of A
- Byond: Casany
- Steam: Casany
Re: Tank Discussion Thread
Having actually been part of a tank crew as the gunner (UPP tank but still) the commanding issue wasn’t really an issue at all. The majority of the time we both agreed on where to go. Now of course I did the normal thing of reporting when loading, yelling for soldiers to clear when firing my main gun, and reporting running out of ammo. But honestly I think it’s fine as is. The only reason there’d need to be a tank commander is in a situation when the tank is in combat and neither the driver or gunner can speak. But usually they won’t need to in combat.
Also, Big Red works really well for tanks at the moment, and Ice is also really good for tanks. Prison and LV are the only two maps where Tanks are kinda hard to use, since narrow corridors and not much open space.
Also, Big Red works really well for tanks at the moment, and Ice is also really good for tanks. Prison and LV are the only two maps where Tanks are kinda hard to use, since narrow corridors and not much open space.
"He killed me with a SADAR and it was bullshit. We should ban him for ERP because of how VIOLENTLY HE FUCKED ME" - Biolock, Saturday 15 October 2016
"Sometimes you need to stop and enjoy the little things in life, for one day you'll look back and realize they were big things"
"To quote Suits A cop follows a car long enough, he's gonna find a busted tail light. And even if he doesn't, he's gonna bust it himself." - Awan on being an MP
"Sometimes you need to stop and enjoy the little things in life, for one day you'll look back and realize they were big things"
"To quote Suits A cop follows a car long enough, he's gonna find a busted tail light. And even if he doesn't, he's gonna bust it himself." - Awan on being an MP
-
- Registered user
- Posts: 706
- Joined: 28 May 2017, 05:53
- Byond: Megamisto
Re: Tank Discussion Thread
now that the vehicle's been shrunk a little, it is even more appropriate for it to remain a 2 crew vehicle, they're running out of space in there.
is driving really all the driver can do? if so, consider some kind of front hull lmg type of deal for them to shoot. give it smg class bullets if you dont want it being strong.
is driving really all the driver can do? if so, consider some kind of front hull lmg type of deal for them to shoot. give it smg class bullets if you dont want it being strong.