Small buff for marinos?

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Artemis111
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Small buff for marinos?

Post by Artemis111 » 26 May 2018, 15:57

Obviously, marines aren't doing so hot right now with the beno rework. I was thinking of ways to improve the marines without destroying what xenos were meant to be in the last update.

One of these Ideas is nerfing marine FF. While sometimes it can lead to hilarious moments for the Xenos, it can ruin a whole round because some baldie forgot he's holding a shotgun or doesn't know how bullets travel and the only compensation you get is 'sorry', if you're lucky. One wrong click and boom, broken chest and your lung collapses, causing you to have to spend the next thirty minutes in medbay instead of having fun shooting ancient defenders.

FF is an integral part of CM, so it shouldn't be nerfed into the ground, and there should be consequences for shooting a fellow marine. So I propose that bullets still do the normal amount of damage, but they cannot cause broken bones/ organ damage in the head/chest/groin area. This would mean that marines could still be crippled by FF if they get hit in the limbs. but not as extremly as before. Shrapnel/ Internal bleeding still applies.

What are your thoughts?
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Vispain
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Re: Small buff for marinos?

Post by Vispain » 26 May 2018, 16:03

Possibly would effect HvH rounds.
FF can critical and put you out without fracturing bones. The real pain is it giving IB.

Personally, I think marines just straight up need a buff. That and/or xenos need a nerf to compensate (although how big is up for debate).
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Re: Small buff for marinos?

Post by Heckenshutze » 26 May 2018, 16:19

Xenos've been tweaked in the last days constantly, pretty sure more updates are coming, a new caste and new stuff for marines. Remember marines get buffed with more tools, never physically like xenos.

Eventually devs will achieve the balance we desire, but for that they need input; so we got to keep playing and playing so they can work with the numbers.
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Re: Small buff for marinos?

Post by Avalanchee » 26 May 2018, 16:20

Do not decrease the "damage"
Increase the "narrow miss" chance
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They are actually very balanced. The difference is ya get marines who think they can rambo a xeno and when they die, they get all salty about it.Mizari 10/12/2018, Xeno mutators
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Re: Small buff for marinos?

Post by Vispain » 26 May 2018, 16:24

Heckenshutze wrote:
26 May 2018, 16:19
Xenos've been tweaked in the last days constantly, pretty sure more updates are coming, a new caste and new stuff for marines. Remember marines get buffed with more tools, never physically like xenos.

Eventually devs will achieve the balance we desire, but for that they need input; so we got to keep playing and playing so they can work with the numbers.
Firstly,
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Secondly,
Yup. As we play we give the statistics and such to make the game better. We are the testers of new updates in the grand scale more or less.

As an example,
Sure, the tank was tested probably in private and during April Fools but the update itself is the way to see how it works out in reality over a longer period of time.
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Re: Small buff for marinos?

Post by taketheshot56 » 26 May 2018, 16:33

Honestly, I hate the new one handed firing mechanism, it pisses me off when I try to put my rifle on my back and I fire a burst into my fellow marine.
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Re: Small buff for marinos?

Post by DrPng » 26 May 2018, 16:39

I believe marines have never been buffed stat wise like that, they just get more roles, tools, guns n shit to blow stuff up. I think what really needs to happen is some slight nerfing to defender and warrior, and a small buff to lurkers. (like lurkers cloak become more and more transparent as they mature )
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Re: Small buff for marinos?

Post by superjo98 » 26 May 2018, 16:46

Honestly I think a buff for demolition spec kit would be good, had to play with it earlier and a HE couldn't crit a defender which is a T1, I think that a rocket should always crit a T1 that isn't ancient
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Re: Small buff for marinos?

Post by Sulaboy » 26 May 2018, 17:33

taketheshot56 wrote:
26 May 2018, 16:33
Honestly, I hate the new one handed firing mechanism, it pisses me off when I try to put my rifle on my back and I fire a burst into my fellow marine.
This is real true I wish there was a toggle to disallow firing only in one handed mode. Misclicking the weeds Sprite while trying to clear them causes you to shoot, and misclicking some of the buttons on the ui causes some annoying accidental discharges. Also tabbing back into the game.
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Re: Small buff for marinos?

Post by TheDonkified » 26 May 2018, 17:36

You can macro toggle safety. If you get used to macroing, it should be okay, but I would enjoy the ability to toggle one-handed firing.
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Re: Small buff for marinos?

Post by misto » 26 May 2018, 17:36

consider some nerfs that could be undone instead of new buffs. the req price increase tax thing, for example.

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Re: Small buff for marinos?

Post by Retrokinesis » 26 May 2018, 17:58

superjo98 wrote:
26 May 2018, 16:46
Honestly I think a buff for demolition spec kit would be good, had to play with it earlier and a HE couldn't crit a defender which is a T1, I think that a rocket should always crit a T1 that isn't ancient
I think they mentioned on the forums demolitionist was being targeted for buffs, after sniper. At least it can fire on the Almayer now.

I think demolitionist isn't awful, but definitely needs general improvements in damage and AP all around. Possibly a nerf to certain castes' explosive resistance as well. Sniper I feel is actually pretty close to being good and could get there with some minor buffs; I'd give them tactical binoculars for sure (zero reason for theirs to be normal if scouts have tactical) and make the scoped rifle IFF like the M56, which would actually let them sit in the back and snipe instead of charging in like the scout.

There might be something to the idea of adding a second SPC and SG to each squad, especially with population as high as it is right now. The tank also needs buffs across the board to be worth deploying as anything other than a very expensive sentry gun for the FOB. A buff to req in the form of slightly more points or slightly cheaper costs might be warranted as well, especially with the tank eating points to be repaired and rearmed and needing more plasteel for tank-friendly FOBs.
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Re: Small buff for marinos?

Post by Blade2000Br » 26 May 2018, 17:59

misto wrote:
26 May 2018, 17:36
consider some nerfs that could be undone instead of new buffs. the req price increase tax thing, for example.
You truly don't know the CM way of life. We never buff muhrines, never nerf benos and never undo changes!

Being seriously, ya guys just gotta wait. Devs have plans for everything, I say.
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Re: Small buff for marinos?

Post by taketheshot56 » 26 May 2018, 18:39

I fired 4 HE rounds in sucession into a defender with the tank, the defender got up and danced away.
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Re: Small buff for marinos?

Post by Meatshield » 26 May 2018, 21:24

Friendly fire is a great source of amusement, but can be a pain in the ass so nerfing it could be a quick way to make the game more enjoyable in certain respects. Personally, I'd like to see things that make the game feel fresh. Really, for me, the main issue is the fact when marines lose an early battle (badly), it is very difficult to turn the tide unless xenos make a similar error. The losing I dont mind, its the variety of defeats could be much wider. Some ideas that might work that could address players concerns about xeno-CM balance and freshness:

1. Improve Flavour? Accentuate the differences between xeno/marine playstyles: Make it much easier for civilised marines to organise themselves than wild xenos. Perhaps by limiting the range the queen can speak to her children, or
2. Game Balance? Maybe give the marines some better capabilities in the midgame (Orbital bombardment/air power could work better? Stuff that can cause nice explosion? Maybe using robotics/mechs a bit more?).
3. Game ending? Rethink late game/ghosting. Right now going back to the ship is necessary, but could we not think of something a bit more interesting/varied than the DS going back to the ship all the time (particularly in cases where xenos failed to hijack the ship)? More alternate endings would be interesting.
4. Different game modes. The ship is a good battleground, but we could use it as a level/game mode where everyone might vote for a level, but xenos are told in secret beforehand that they will actually start onboard. Likewise, some of the game maps (Ice Colony) would be fun to start as a human colony.
5. Game Balance part deux, Of course, you could tweak the xeno reproduction rate or the ranking system slightly, which would likely have the biggest effect on xenos.

Anything from 2-4 would make the game a bit more varied and interesting for me, Id like to see more stuff done about the endings and mid to late game. Make them even more varied and interesting!

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Re: Small buff for marinos?

Post by spookydonut » 27 May 2018, 02:14

taketheshot56 wrote:
26 May 2018, 16:33
Honestly, I hate the new one handed firing mechanism, it pisses me off when I try to put my rifle on my back and I fire a burst into my fellow marine.
Press e in hotkey mode and your rifle will be put in your back slot without risk of firing

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Re: Small buff for marinos?

Post by Royal Griffon » 27 May 2018, 23:49

Artemis111 wrote:
26 May 2018, 15:57
instead of having fun shooting ancient defenders.
You sir have a funny definition of fun
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Re: Small buff for marinos?

Post by Royal Griffon » 27 May 2018, 23:56

taketheshot56 wrote:
26 May 2018, 18:39
I fired 4 HE rounds in sucession into a defender with the tank, the defender got up and danced away.
I was Grenadier (you can surprisingly last a while when hit by an OB with pyro or grenadier armour) and watched 3 defenders dance around an OB beacon (like on top of it) and get hit and I myself got hit by the outside effects of it, they went down, so I thought they were pain crit so when I got up I was sorely surprised when they got up too, especially when I also did what you did as well with the grenade launcher and still got headbutted back into a friendly fire grenade by some idiot behind me
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Elite Hunter (488): QUEEN HELP I'M SCARED" Scurries about the escape pod locked inside
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Ssgt Mikey 'Snatch' Anders: I LOST THE COMMUNIST MANIFESTO!
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