

Now ive been up against warriors before, and have seen some nasty stuff.Ive seen people talking about the warriors neckgrab and how bogus it is, i hadnt had a bad experience until now.I dont know if this player is using some creative macros or what, but it would explain how this was achieved so quickly.
This warrior neck grabbed(stunlocked) me, three times, and threw me three times after each one.Under 10 seconds.

I saw this in the changelog, and was abit relieved after all the chatter i was seeing about how unfair the warriors ability/s are.However, if this had helped me in this one example at all, then it would of been too late anyhow, because the warrior neck grabbed three different times under 10 seconds, basically RNG didnt even have time to calculate whether i had a chance of escaping or not because of lack of any kind of measurable cooldown.
It was kind of bad enough, yet tolerable in a play ability sense, that the pre sprite update boiler had the crit inducing acid spray.
Now we have, a T1 defender that just soaks up absurd amounts of bullets, boiler still has its good ol acid spray but now compounded by prea's even better cone type acid spray than the boiler and a warrior that can petrify you nearly as good as SPC-096 can.
All this while marines cant even catch a break with any type of explosive doing anything greater than stunning a T1 and watching it get up and ran off almost instantly.