Share your little tricks nobody knows about

Generic, on-topic discussion about Colonial Marines.
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Renomaki
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Re: Share your little tricks nobody knows about

Post by Renomaki » 31 May 2018, 12:20

Meatshield wrote:
31 May 2018, 12:09
I think its possible to create mobile telecommunications servers?

For CO, what's stopping an order to people to build a lot of stuff for the FOB prior to first landing on the ship? I dont think marines would land without being able to build a solid beachhead rapidly.

If you can build telecomms and local power, you could actually have a large FOB within minutes of landing, have no need to scout engineering or tcomms, saving a huge amount of manpower.
I don't think it is possible to build a comms system planetside, due to the amount of parts needed to accomplish such a task to begin with.

But building your own floodlights? A possibility which requires testing... And a lot of high-cap batteries and APC boards.
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Re: Share your little tricks nobody knows about

Post by Meatshield » 31 May 2018, 12:27

Renomaki wrote:
31 May 2018, 12:20
I don't think it is possible to build a comms system planetside, due to the amount of parts needed to accomplish such a task to begin with.

But building your own floodlights? A possibility which requires testing... And a lot of high-cap batteries and APC boards.
I'm talking shipside. You could still build about 40 cades, and 20 plasteel cades (and replenish your metal) before landing, and quite possibly take stuff from medical. Could you build a telecomms server (or lighting) on the ship? All of this would basically free up as many as two squads (the FOB squad, which will only need a handful to garrison and the power squad) to search and destroy, claim slavage or secure a building elsewhere on the map.

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Re: Share your little tricks nobody knows about

Post by Cry of Wolves » 31 May 2018, 12:53

There is nothing powergaming about building walls. afterall, they are incredibly costly on metal.

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Re: Share your little tricks nobody knows about

Post by BillyBoBBizWorth » 31 May 2018, 13:08

Cry of Wolves wrote:
31 May 2018, 12:53
There is nothing powergaming about building walls. afterall, they are incredibly costly on metal.
Rogey, good to know!
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Re: Share your little tricks nobody knows about

Post by Rohesie » 31 May 2018, 16:28

Hughgent wrote:
31 May 2018, 11:09
as a correction to that, the Eat bar has 8 nutriment. this is the same as almost every MRE/Meal except the chicken meal which has 10, and the tofu which has 2. (source: I've ground every meal up in the grinder.)

the packaged foods, (burritos, hamburgers) have less nutriment but contain some salt.
I've ground them as well to check. It either has a variable amount of nutriment or I really screwed up the math there.
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Re: Share your little tricks nobody knows about

Post by Ttly » 31 May 2018, 16:50

As pyro spec, taking a satchel (filled with all spare tanks and an extinguisher) is a very viable option.
Also the pyrospec backpack carries 500u of WELDER FUEL, it's kind of shit for flamethrowering but it's there when you just want to scare benos away from hugging the cades.

You can fit all SL stuff in your satchel, freeing up the rest of your space for magazines and stuff.
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Tactical reload is a thing, drag a magazine (from storage or ground) into your gun's sprite on hand.

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Re: Share your little tricks nobody knows about

Post by Light » 31 May 2018, 16:55

Ask the RO ammo before deploying, no one expects that.
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Re: Share your little tricks nobody knows about

Post by Renomaki » 31 May 2018, 20:13

Light wrote:
31 May 2018, 16:55
Ask the RO ammo before deploying, no one expects that.
To be honest, if you are thinking what I think you are thinking...

No.

The thing about specs is that you never really know WHEN they'll be out of ammo. For all you know, that ammo you ordered in advance is probably just going to gather dust in the cargo bay because you just happened to die during a push.

Back then I would understand this, but now that ordering supplies is pretty much INSTANT, there isn't a need to order in advance anymore. Order when you need it, otherwise you risk wasting good points (moreso than ever now, considering all the other stuff we have to order now!)
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Re: Share your little tricks nobody knows about

Post by Royal Griffon » 31 May 2018, 22:42

researchers/doctors, and regular civilians can't shoot for shit, so don't fear when they pull a gun, they'll miss about 5 mags before they'll finally land a bullet
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Re: Share your little tricks nobody knows about

Post by spookydonut » 31 May 2018, 23:33

Hughgent wrote:
31 May 2018, 11:09
as a correction to that, the Eat bar has 8 nutriment. this is the same as almost every MRE/Meal except the chicken meal which has 10, and the tofu which has 2. (source: I've ground every meal up in the grinder.)

the packaged foods, (burritos, hamburgers) have less nutriment but contain some salt.
Your numbers are wrong, protein bars have the most, most of the meals are 5 or less

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Re: Share your little tricks nobody knows about

Post by Hughgent » 31 May 2018, 23:37

spookydonut wrote:
31 May 2018, 23:33
Your numbers are wrong, protein bars have the most, most of the meals are 5 or less
Enlighten us oh man of knowledge. A glimpse behind the screen is always welcome.

also, change the souto cans to be actually different flavors reeeeee.

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Re: Share your little tricks nobody knows about

Post by Stripetail » 01 Jun 2018, 04:29

I can't share all of my secrets, because some of them will break the game. But I'll share a select few of the less game ending ones for you all.

If you're wanting to hide more effectively from xenos, take 'two' body bags and alt click the tile below you. (Or get a friend to assist) set both down and close the body bag on the bottom. You're now hidden beneath what looks like an open body bag.

I know many players know of this, but I only ever see myself doing it often. If you see a queen or crusher charging at a plasteel cade. Position yourself adjacent to it and open it just before they reach it, then close it behind them. It only works on newer or foolish xenos but it can change rounds.

As a medic, when splinting multiple limbs you can change target areas (from chest to head for example) while splinting without it affecting the action. This speeds up splinting multiple body parts.

Something only the older players seem to know about. Winning at the arcade game gives you a reward, some of them are useful.

Placing claymores under welding tanks leads to fun results.

Electrifying a door as an engineer can be used for more things than trolling and harming marines. You can figure out what to do with this one on your own.

Phoron bombs are useless, don't waste your time.

As an RO if you turn in all the crates on the Almayer you can net 40 additional points for requisitions. 30 points if you want to keep two crates for dropping supplies.

The only way to legitimately get additional Mateba rounds is to have an engineer hack the requisitions computer to get to black market items.

It is possible to build a functional bar on the Requisitions Elevator, where you can drop it into the floor when you don't want it seen.

Yirens are fucking deadly, do not trust the little bastards.

Just because a patient shows the 'perma death' skull doesn't mean they're actually permanently dead. A skilled doctor can bring people back from many things. If a patient OD's on coffee for example, they will show a perma death icon. But if you're quick you can perform heart surgery on them and defib them on the table after replacing their heart. They will survive.

Shoving a crate is faster than pulling for long distances.

If you're deaf you won't be stunned by the queen's screech.

Throwing an incendiary and then a smoke grenade makes the fire very difficult to see.

If you see explosives that aren't C4 laying on the ground and their prospective user isn't alive. IE: Rockets, mortar rounds. Collect them and use them as IED's with a flamethrower.

Placing Claymores in the river of LV makes them very hard to see.

OD'ing yourself just a tad with certain medications can make your character scream repeatedly. Great for parties.

You can roll your uniform sleeves. So many people don't know this.

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Re: Share your little tricks nobody knows about

Post by Bancrose » 01 Jun 2018, 05:13

A little tip for CO's.

Put 2 hands on the Mateba, and FIRMLY grasp it.

Make sure your aiming for the mouth.

That way if you ever have to BE someone, its got a chance to take heads clean off.

And never..NEVER forget your protein bars in your helmets.
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Re: Share your little tricks nobody knows about

Post by RaidenFTW » 01 Jun 2018, 05:48

Some people already know this, but here is how you escape from the nest more often;

Once you are captured and nested, hit the resist button once. Wait for yourself to break free from the nest. Once you break free, quickly drop your satchel, pouches, armor and even uniform. Only let your boots stay. Now you are faster than most of the xenos, and if they nest you again, it's gonna be super quick to break free again.
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Re: Share your little tricks nobody knows about

Post by Crab_Spider » 01 Jun 2018, 06:25

Tea heals toxin damage. Minor amounts though
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

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Re: Share your little tricks nobody knows about

Post by Cry of Wolves » 01 Jun 2018, 13:50

If you are getting incredibly salty, Press alt-f4 to solve the main source of your worries.

Warning: It may increase salt levels.

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Re: Share your little tricks nobody knows about

Post by Heckenshutze » 01 Jun 2018, 14:02

IMVader wrote:
31 May 2018, 10:40
All EAT bars have is nutriment, and in rather low quantities compared to other food, such as protein bars. Nutriment heals and replenishes blood slowly. Unless you know about something else here?
Deep lore science and magic, but EAT bars can increase a chunk of your health randomly.
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Re: Share your little tricks nobody knows about

Post by Park » 01 Jun 2018, 14:07

If you want to snipe a lone Boiler with CAS laze two tiles behind it, it literally can't see the dot.
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Re: Share your little tricks nobody knows about

Post by zoboomafoo » 01 Jun 2018, 15:52

I'm sure a lot of people know all this stuff already, but some may not.

Your helmet can hold any tiny item, including sniper mags and anything else you can possibly imagine not listed above.

Having a macro for activate-held-object is very useful, probably my most used macro as a marine (wielding/unwielding guns, activating grenades, etc. or any other object activated by clicking while in hand)

Want to get dressed like a pro at roundstart? Use hotkeys and the equip macro E.

aSL's have squad leader prep access.

Squad leaders have medical training, enough to know what pills are iirc.

Buckshot has a chance to miss with enough accuracy hampering attachments, even very close to you (small, though its there).

If you have a broken bone that's not a hand/arm, evacing is a good idea, as broken feet and legs slow you down an annoying amount even when splinted, and if your head/chest/groin splint comes undone you are toast unless you can get it fixed without moving asap.

Splints pop off and are unrecoverable if hit by something on the body part they are on, but can be recovered if removed in a similar manner to stripping people.

For damage to body parts, in increasing severity:
Burn: Numb<Blistered<Peeling away
Brute: Bruised<Battered<Mangled
Can't recall the exact damage values associated with these, but generally, the last tier is really really bad and will put you in paincrit pronto.

Normal webbings can hold 3 small items in addition to some select normal items (mags, splints, etc.). They can be acquired from req or the colonies' engineering lockers.
Black/brown webbing vests can hold 5 small items, no exceptions. They can be acquired from the colony (security and engineering, respectively) or from engineering on the Almayer.

Throwing knives will stick in wounds 100% of the time, they are really good against anything that is not a xeno, especially in multiples.

Knife rigs fit in backpacks/satchels, and are more space efficient than loading it up with knives.

Knives, bayonets, and machetes damage is unaffected by xeno armor, if you are man enough to deal with the acid blood.

Machetes without the scabbard fit on your belt slot, useful if you are using the equip macro (E). They cannot be macro'd into the scabbard (unless there is a voodoo magic way to do this). Same goes for the shotgun, except it fits on your armor, not your belt.

Lurkers go transparent enough to hide on some tiles/piles of stuff on stalk mode (walking). You go back into hunt mode (running) when you pounce. Piles of garbage are your friend!

Turning your night vision of when around marines as a xeno is a good idea, the marines are always lit up, so you can see them, but they can't see you hiding in the darkness. Just make sure you know the area you are fighting in. Same goes for hostile humans in HvH, the marines will (almost, some people are smart about this) be lit up, shoot them from the dark where they will have more difficulty shooting back.

If you click on a tile you can't see to pounce or throw something, you will throw it or pounce towards the lower left corner of the screen. Only throw or pounce at stuff you can see!

Queen screech needs direct line of sight, it is blocked by boiler gas and smoke nades.

Xenos running around in boiler gas trying to get you? Take a few steps back with your squad and shoot the fuck out of the gas, area denial. Flames also can't be seen under smoke/gas, so if you have a robust person with a flamer you can hide the flames under it.

You can deconstruct cades with acid on them to get materials back (though I'd consider this powergaming).

Putting acid on stuff starts a timer to when it will disappear, whether it is in the original acid puddle or not. Stronger acid = shorter timer until it poofs.

You can fit a lighter into a cigarette box to free up a helmet slot. Lighters don't fit in the cigar box, however. Cigar box also won't fit in your helmet.

Cigars last for an hour lit, can't recall how long cigs last.

You can look and throw stuff through the holes xenos melt in walls, works the same way looking and throwing through ladders does.

Don't activate grenades prior to throwing it down the ladder. It will go poorly for you. Just click the damn ladder sprite, it's activated once it goes down.

You can perform a tactical reload by dragging the sprite of a magazine onto your gun, so you don't have to use your other hand. Takes a brief time, so you have to be standing still. Useful when dual wielding.

You can take apart sandbag barricades with an entrenching tool. Also, any dumbass can do this, as well as set them up, including PFC's.

I'll edit this if I can think of more.
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Re: Share your little tricks nobody knows about

Post by Stripetail » 01 Jun 2018, 16:41

zoboomafoo wrote:
01 Jun 2018, 15:52
You can deconstruct cades with acid on them to get materials back (though I'd consider this powergaming).
This is actually considered bug abuse, you will get a boink if we catch you doing this.
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Re: Share your little tricks nobody knows about

Post by Jerkface00 » 01 Jun 2018, 18:41

Ghetto cryo-tube

In the event power goes out, one can still use cryostasis without use of the actual cryo tubes.
This can be done with a wrench, a syringe with either/or/both Cryoxadone or Clonexadone.

Bring patient to the long-term bunks where there are showers. Use the wrench to set the shower to cold. Inject patient with syringe and shove them into the shower.

Blam. Ghetto cryo.

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Re: Share your little tricks nobody knows about

Post by zoboomafoo » 01 Jun 2018, 22:51

Stripetail wrote:
01 Jun 2018, 16:41
Thanks for letting me know.
Does this also apply to stripping attachments off a gun being melted?
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Re: Share your little tricks nobody knows about

Post by Stripetail » 01 Jun 2018, 23:15

zoboomafoo wrote:
01 Jun 2018, 22:51
Thanks for letting me know.
Does this also apply to stripping attachments off a gun being melted?
Mmm... there hasn't been a ruling on that. I personally think that one's alright, but I can ask a dev if it's intended or no.
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Re: Share your little tricks nobody knows about

Post by FearTheBlackout » 01 Jun 2018, 23:16

If you're clearing out weeds with a gun, set the safety on so that you don't FF your fellow Marines if someone clears a tile just before you click it!
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Re: Share your little tricks nobody knows about

Post by Stripetail » 02 Jun 2018, 13:16

zoboomafoo wrote:
01 Jun 2018, 22:51
Thanks for letting me know.
Does this also apply to stripping attachments off a gun being melted?
Nah, you're good there.
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