Prae Spray and warrior lunge/grab has zero counterplay and makes playing marines frustrating.

Generic, on-topic discussion about Colonial Marines.
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Re: Prae Spray and warrior lunge/grab has zero counterplay and makes playing marines frustrating.

Post by Cry of Wolves » 22 Jun 2018, 03:38

TheMaskedMan2 wrote:
22 Jun 2018, 02:52
Here is a thought about Warriors I just thought of. What about just don't let Warriors slash while they have someone grabbed? It's a rather simple but effective nerf. Warriors can no longer rack up easy guaranteed damage on people they grabbed, they will have to rip limbs off. Sure they will still be a pain in the ass, but I think this will impact quite a lot, actually.
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Re: Prae Spray and warrior lunge/grab has zero counterplay and makes playing marines frustrating.

Post by caleeb101 » 22 Jun 2018, 05:42

Alright, 1 thing people are missing here is the Lunge cooldown. The cooldown on the Warriors lunge is so short they can do a thing called "chain lunging". So even if we are able to break out after what, 3 seconds of being grabbed (after already taking enough slashes to fuck us up to the point where we might as well be dead), it'd just lunge again and that'd be game over.

Another thing people are missing is the insane damage warriors do with their slashes. It's almost comparable to a Queen's slash on a T2, even at Young.
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Re: Prae Spray and warrior lunge/grab has zero counterplay and makes playing marines frustrating.

Post by Symbiosis » 22 Jun 2018, 10:05

TheMaskedMan2 wrote:
22 Jun 2018, 02:52
Here is a thought about Warriors I just thought of. What about just don't let Warriors slash while they have someone grabbed? It's a rather simple but effective nerf. Warriors can no longer rack up easy guaranteed damage on people they grabbed, they will have to rip limbs off. Sure they will still be a pain in the ass, but I think this will impact quite a lot, actually.

Also yes Prae just needs the normal spit range increase, change my mind.
Conceptually no other Xeno beside the Queen comes close to the warrior in terms of chaos potential. The ability to grab and have a body block gunfire is extremely powerful. The Perma grab knocking down a Marine but ALSO giving them a slight Speed Boost would be preferable than the slash portion.
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Re: Prae Spray and warrior lunge/grab has zero counterplay and makes playing marines frustrating.

Post by Casany » 22 Jun 2018, 11:56

Even if we removed the ability for Warriors to slash grabbed marines, the marine would probably still end up dead. Either from other aliens slashing or FF. And it wouldn't make it easier to escape, since chain-grabbing is STILL a thing even after everyone has said they wanted it removed.
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Re: Prae Spray and warrior lunge/grab has zero counterplay and makes playing marines frustrating.

Post by Szunti » 22 Jun 2018, 12:44

Why is it called a warrior? I think it started as a fighter class, then it got this ability added. Marine shields could work but not while being this tough and with this damage. I could imagine a low health class that has to care about being hit and plan her attacks carefully. Lurker can be shot off with shotgun and do no damage, warrior can comfortably drag a marine and slash him a couple of times even while the smartgunner is shooting it.

The other thing is that why new classes have so many abilities? You could remove abilities from both warrior and defender and create a new class.

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Re: Prae Spray and warrior lunge/grab has zero counterplay and makes playing marines frustrating.

Post by Davidchan » 22 Jun 2018, 13:40

Prone combat a thing when?

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Re: Prae Spray and warrior lunge/grab has zero counterplay and makes playing marines frustrating.

Post by TheMaskedMan2 » 23 Jun 2018, 11:18

Crawling was a thing temporarily and was the biggest meme I have ever seen.

Hilarious, but doesn’t work well in practice.
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Re: Prae Spray and warrior lunge/grab has zero counterplay and makes playing marines frustrating.

Post by Davidchan » 23 Jun 2018, 11:27

Xenos obviously just fear 2 deep firing lines (3 with smart gunnas.)

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Re: Prae Spray and warrior lunge/grab has zero counterplay and makes playing marines frustrating.

Post by Royal Griffon » 28 Jun 2018, 15:29

As a warrior main (as cringey as it is to say that) and a marine main, prae's timer for acid spray hurts a lot now, and only idiots or stunlocked by queen screech marines will stay to get sprayed by it.
However I've noticed the warrior BUFF of marines will lay down now if grabbed by a warrior....that is only asking for one thing, a better shield. Now you're telling xenos to have a warrior grab a marine to where they will never escape (which they couldn't escape before anyways due to free hand tackles) and have them forced to lay down, which a crusher will now, act as an unkillable shield and stomp spam the grabbed marine.
As someone who mains warrior that's what I've seen, and you know what? It's beyond stupid as fucking hell. I've NEVER used lunge before as a warrior, NEVER. I've still gotten captures and kills. Just not as much as the lunge grab which is OP as fuck. That means ONE thing, warriors don't need a lunge grab or a grab that does that, just give them a normal xeno grab. Keep their regular abilities besides lunge, which I don't know how a pounce on steroids ability got by and still got by and even got BUFFED but hey that's how we can fix this broken caste. Delete the stupid ability, it's not needed, just give them their other abilities and they'll be fine, they don't need to have a OP inescapable grab at all for any reason gameplay or story wise.
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Re: Prae Spray and warrior lunge/grab has zero counterplay and makes playing marines frustrating.

Post by Maxim Inc » 28 Jun 2018, 17:07

Well, according to the July 25th changelog update you cant counter grab anymore so...start hoping you have time to resist a grab now and not get FFed. :\ :thumbdown:
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Re: Prae Spray and warrior lunge/grab has zero counterplay and makes playing marines frustrating.

Post by Royal Griffon » 28 Jun 2018, 21:20

Maxim Inc wrote:
28 Jun 2018, 17:07
Well, according to the July 25th changelog update you cant counter grab anymore so...start hoping you have time to resist a grab now and not get FFed. :\ :thumbdown:
surprisingly a LOT of people were asking for this, wasn't me though, I was saying to remove lunge the entire time, but I know on discord at least, a LOT of marine mains were just saying have the marine lay down so that they couldn't be used as a shield by the warrior. Which doesn't help at all cause now they had to "even" it out gameplay wise by making it unable to be escapable. But you can't be FF'ed anymore! But you're fucked cause now EVERY crusher on the map is running to be between the bullets now and spam stomp you.
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Re: Prae Spray and warrior lunge/grab has zero counterplay and makes playing marines frustrating.

Post by Casany » 28 Jun 2018, 21:49

It’s funny how this works.

People asked for marines to lie down when grabbed. I did too, many did. The devs put that in, yaaaay, but I assume they felt like they needed to balance it and so they made it to where you just can’t escape now.

It was shit before but at least then a robust or brave marine could get you outa there or you can resist after like 5 seconds and PRAY the warrior was bald. Now, I’d wager to say that it’s even worse than before.

Literally marines just want a way to escape. According to the interview the devs are listening so listen when I say this. Players don’t like to just die with no chance of fighting back. Everything else in the xenos arsenal has RNG involved, and a skilled marine player can do more and sometimes even win. Against a warrior, this isn’t possible. I’m surprised they didn’t realize that people wouldn’t like when you give a new caste the ability to click once and take someone out of the game. While in a scenario where the Warrior is alone and the marines are grouped yeah it’s possible to escape, but most of the time this happens on the front line, so if you’re grabbed it’s just GG, exit out now.
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Re: Prae Spray and warrior lunge/grab has zero counterplay and makes playing marines frustrating.

Post by CABAL » 29 Jun 2018, 04:44

Yep, as probably stated before: Lunge is what makes it horrible.
I'm totally fine with their grab if it happens for me to be on the title next to them, but that fast leap that require just clicking on Marine. No jumping means fair fight. Praetorians also known as the "Royal Guard" (which is somehow funny lorewise that Queens' personal guard is marked as "front line combatant") do too much. Pheromones, sticky resin, corrosive acid, acid spray, neurotoxin... Why they are not lying eggs? Since Praetorian is T3 there is not that big chance to ecounter more than single during one fight so they are not annoying enough and I'm mostly fine with that Xeno swiss knife.

Castes from Drone can build, it's their thing.
Castes from Sentinel can spit acid and are effective at capturing, it's their thing.
Castes from Runner are not that healthy from the start, but they are mobile and deadly, it's their thing.
What about castes from Defender? Decently mobile, high HP, deadly and are effective at capturing, it's filling two roles... Original (Besides crusher that is a siege type). They can spit acid, they can emit pheromones, they can leap, they can build sticky resin, they can everything others can.
Imagine that bug caused that you can't choose anything besides Drone and Defender for your evolution. You might think: "How can we win, without Revagers, or Sentinels?" Then you remember that Castes from Defender are nearly Jacks of all trades. Capturing hosts? Warrior and Praetorian Check! Stunning large amounts of marines? Praetorian Check! Fast scouts? Warrior Check! Efficient killers? Warrior Check! There could be only a one, single tear for boiler absence. But then you remember Praetorian can do something simillar, but not that effective. It's not making sense for me. In simplified "Rock, Paper, Scissors CM edition" and First Line Combatants caste are like rocky scissors with paper handle.
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Re: Prae Spray and warrior lunge/grab has zero counterplay and makes playing marines frustrating.

Post by adrenalinetooth » 29 Jun 2018, 09:54

Have you people never heard of smartguns before? All of you complaining about there being no counter...

Keep your smartgunner in sight, and he will blast that damned warrior.

If you have a flamer, toast the warrior and the marine too. Burn damage is easy to heal. Doesn't require an evac, only kelotane and you are good as new.

If you see a warrior using a marine as a meatshield, smoke them both. The marine can be revived, the alien cannot. One warrior is worth many marine lives so a one for one deal is not bad if you can't end up saving the guy.

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Re: Prae Spray and warrior lunge/grab has zero counterplay and makes playing marines frustrating.

Post by Casany » 29 Jun 2018, 12:43

adrenalinetooth wrote:
29 Jun 2018, 09:54
Have you people never heard of smartguns before? All of you complaining about there being no counter...

Keep your smartgunner in sight, and he will blast that damned warrior.

If you have a flamer, toast the warrior and the marine too. Burn damage is easy to heal. Doesn't require an evac, only kelotane and you are good as new.

If you see a warrior using a marine as a meatshield, smoke them both. The marine can be revived, the alien cannot. One warrior is worth many marine lives so a one for one deal is not bad if you can't end up saving the guy.
Burn damage can husk a marine, so be carful with that. If the smartgunner has a BC on their gun their firerate will not be fast enough to deter the warrior. If they don’t the damage won’t deter the warrior. Plus, most of the time when a marine is grabbed there are at least two other xenos there protecting the warrior. Basically making escape impossible unless your some kinda RNG god or something
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Re: Prae Spray and warrior lunge/grab has zero counterplay and makes playing marines frustrating.

Post by Davidchan » 29 Jun 2018, 13:46

CABAL wrote:
29 Jun 2018, 04:44
Yep, as probably stated before: Lunge is what makes it horrible.
I'm totally fine with their grab if it happens for me to be on the title next to them, but that fast leap that require just clicking on Marine. No jumping means fair fight. Praetorians also known as the "Royal Guard" (which is somehow funny lorewise that Queens' personal guard is marked as "front line combatant") do too much. Pheromones, sticky resin, corrosive acid, acid spray, neurotoxin... Why they are not lying eggs? Since Praetorian is T3 there is not that big chance to ecounter more than single during one fight so they are not annoying enough and I'm mostly fine with that Xeno swiss knife.

Castes from Drone can build, it's their thing.
Castes from Sentinel can spit acid and are effective at capturing, it's their thing.
Castes from Runner are not that healthy from the start, but they are mobile and deadly, it's their thing.
What about castes from Defender? Decently mobile, high HP, deadly and are effective at capturing, it's filling two roles... Original (Besides crusher that is a siege type). They can spit acid, they can emit pheromones, they can leap, they can build sticky resin, they can everything others can.
Imagine that bug caused that you can't choose anything besides Drone and Defender for your evolution. You might think: "How can we win, without Revagers, or Sentinels?" Then you remember that Castes from Defender are nearly Jacks of all trades. Capturing hosts? Warrior and Praetorian Check! Stunning large amounts of marines? Praetorian Check! Fast scouts? Warrior Check! Efficient killers? Warrior Check! There could be only a one, single tear for boiler absence. But then you remember Praetorian can do something simillar, but not that effective. It's not making sense for me. In simplified "Rock, Paper, Scissors CM edition" and First Line Combatants caste are like rocky scissors with paper handle.
Under the established Alien EU, Praetorians are basically virgin/immature Queens. They are supposed to be an offshoot of the Warrior caste (which are offshoots of the Drones) so in lore at least it makes sense that they have the lesser powers of the Queen without usurping her power. Of course, in all that established lore, Ravagers, Carriers, Hivelords and Crushers don't exist or are the result of human experimentation on the Xenos and not a natural evolution.

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