Admirals: Is High Command Retarded?

Generic, on-topic discussion about Colonial Marines.
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Hastati
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Re: Admirals: Is High Command Retarded?

Post by Hastati » 16 Jun 2018, 13:20

Honestly admirals should be reserved either for larger events where they have a defined story role to play in them, or as a panic button for the admins to hit in regard to really, really bad command staff. In the latter case their role should be quite straight forward. Figure out what commands problem is and work to replace it with a more competent solution.

I am specifically referring to situations where command had gone full retard, not merely bald command that gets Marines killed by having sub optimal orders and organization. The latter is just how the round should be allowed to progress and oh well everyone dies.
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Re: Admirals: Is High Command Retarded?

Post by Light » 16 Jun 2018, 20:43

Ehhh, Admirals are pretty much worthless to add in RP, its just a different rank but a commander with an Admin Spawned gun. I honestly dont see the point of adding one when you could spawn a team of Professionals on the same task.
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Re: Admirals: Is High Command Retarded?

Post by Sulaboy » 17 Jun 2018, 04:16

The Commander of the Almayer as well as any Admirals dispatched from command hold the authority to perform a Battlefield Execution (Important: Only whitelisted Commanders have this authority, not anyone acting as a Commander). They may kill any crew member under their command or any personnel on the ship without any warning or procedure if they feel they are a threat to the mission. However, this authority does NOT extend to battlefield executing any members of the Military Police force or the Chief MP. The Commander or Admiral MUST make an announcement explaining why the individual was executed and if the Chief MP or MPs have concerns, they may contact USCM High Command using the fax machine located in the brig to inquire if the execution was reasonable. The announcement should happen at the earliest convenience. (This is similar to the "Rule 0" rule which applies to admins, you are able to execute people as needed, however executing Military Police, CMPs, or not having a valid reason other than murderboning may result in removal from the whitelist).
This power can not be used on any prisoners who have been detained or are under the protection of the Military Police.
The Commander is forbidden from participating in the execution of prisoners other than being an observer.


Would you look at this, the admirals have the same BE rules as commanders. If they didn't announce a BE that would be breaking marine law.
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Re: Admirals: Is High Command Retarded?

Post by Royal Griffon » 17 Jun 2018, 22:45

not sure if it's related but I've had the Marshals come and check me out for terrorist collaboration due to the CO being insane
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Re: Admirals: Is High Command Retarded?

Post by Bancrose » 17 Jun 2018, 23:12

Do not let the experience of a few players just ruin the entire thing for you.

Its the same as commanders. Some are bad and some are good. You don't really know how they will 100% act.

Its the same as the preds that players deem are murderboners and vice versa. Just hope the next one you get is a good player.

And it was General Day when this happened so I don't think you guys should have high expectations really. Cuz I know I dont.
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Re: Admirals: Is High Command Retarded?

Post by BillyBoBBizWorth » 18 Jun 2018, 08:24

Adralimas wrote:
16 Jun 2018, 04:30
Current admirals aside, I'm curious what players would actually like to see their admirals attempt to do or act like?

Currently the only real established role of an admiral is literally to be a commander that outranks the commander and acts like they outrank the commander inorder to bring additional roleplay to the round.
I get that the ADM is meant to add to roleplay like preds, but arent they also meant to be a functional role like the preds are? Right now the ADM is comparable with the pizza boy wielding a mateba.Whats the point of the rank if its not being used, obviously even including BE's.Most times i see a ADM, they seem to be loitering around as a observer with a itchy finger for the head removing gun they have on their side.

I'd like to see some, not all, Admirals actually running the show like they should be.Acting exactly how the commander does to the ranks below him, but to even the Commander as you know.Admirals are hardly on comms, when they should be more active and curious than a SO as to what the hell is going on, and probably barking orders to make shit happen.Whether thats doing a inspection on the ship, or on the field with the marines.

Sulaboy wrote:
17 Jun 2018, 04:16
The Commander of the Almayer as well as any Admirals dispatched from command hold the authority to perform a Battlefield Execution (Important: Only whitelisted Commanders have this authority, not anyone acting as a Commander). They may kill any crew member under their command or any personnel on the ship without any warning or procedure if they feel they are a threat to the mission. However, this authority does NOT extend to battlefield executing any members of the Military Police force or the Chief MP. The Commander or Admiral MUST make an announcement explaining why the individual was executed and if the Chief MP or MPs have concerns, they may contact USCM High Command using the fax machine located in the brig to inquire if the execution was reasonable. The announcement should happen at the earliest convenience. (This is similar to the "Rule 0" rule which applies to admins, you are able to execute people as needed, however executing Military Police, CMPs, or not having a valid reason other than murderboning may result in removal from the whitelist).
This power can not be used on any prisoners who have been detained or are under the protection of the Military Police.
The Commander is forbidden from participating in the execution of prisoners other than being an observer.


Would you look at this, the admirals have the same BE rules as commanders. If they didn't announce a BE that would be breaking marine law.
Is that the updated BE laws? It must be, ive been trying to find the write up for that for a while now.Looks good to me, aside from one word :

"They may kill any crew member under their command or any personnel on the ship without any warning or procedure if they FEEL they are a threat to the mission."

The word "feel" used like that, is some post 911 lgbtqxyz creeping hippie shit right there

Should look like this i reckon :

"They may kill any crew member under their command or any personnel on the ship without any warning or procedure if THEY ARE A THREAT TO THE MISSION."
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Re: Admirals: Is High Command Retarded?

Post by Bulaven » 18 Jun 2018, 22:42

General William F. Dean was in charge of the defense of the 24th Infantry Division HQ during the Korean War.

The situation deteriorated to the point where he had no real cohesion to sow in the ranks. He had no combat-effective units under his Command.

He decided to take a bazooka and go tank hunting, successfully destroying one T-34.

He then evaded capture in the Korean countryside for three days.

Admirals? Be like General Dean.
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Re: Admirals: Is High Command Retarded?

Post by WinterClould » 18 Jun 2018, 23:33

Bulaven wrote:
18 Jun 2018, 22:42
General William F. Dean was in charge of the defense of the 24th Infantry Division HQ during the Korean War.

The situation deteriorated to the point where he had no real cohesion to sow in the ranks. He had no combat-effective units under his Command.

He decided to take a bazooka and go tank hunting, successfully destroying one T-34.

He then evaded capture in the Korean countryside for three days.

Admirals? Be like General Dean.
As impressive as it is that he did all that, I don't think it's a good idea to encourage Admirals to just go off and Rambo instead of leading. But that's just me.
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Re: Admirals: Is High Command Retarded?

Post by Bulaven » 19 Jun 2018, 08:12

WinterClould wrote:
18 Jun 2018, 23:33
As impressive as it is that he did all that, I don't think it's a good idea to encourage Admirals to just go off and Rambo instead of leading. But that's just me.
Ah.. It was more that.. His entire force was either dead, captured, or retreating in such a pell-mell fashion that he could no longer effectively lead them.

Envision it as being akin to the saying 'Every man for himself'. But, that's not really the point I am trying to make, here. The point is.. For the Admiral to lead, to inspire confidence. And, when the Marines are fleeing for the pods? Stand tall and fight, rather than run away.
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Re: Admirals: Is High Command Retarded?

Post by Snypehunter007 » 26 Jun 2018, 11:41

Just as a comment, I imagine most Admirals we send in basically end up becoming Star Trek Admirals, though I'd attribute that to the fact that Admirals were basically introduced as a way to get a "higher authority" in-game. Initially, they were usually only used to as a disciplinary thing for especially incompetent commanders or command staffs that were inefficient or there was some discord going around the ship.

Many of the most memorable (memey) moments come from those early days and even now that is still how they are used sometimes.

Also, though this isn't a official reply by any means in regards to the Admirals not following or being subject to IC law, it is more memorable if they don't and it is sometimes more efficient.
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Re: Admirals: Is High Command Retarded?

Post by Azfrief » 27 Jun 2018, 02:39

They're a fucking annoyance. That's all, really.

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