We’ve had Mods and Admins attempt to defend one of their own whom used pajamas as the crux to lead a round into chaos.

^ Is this the CM we want as a community? Some of the best fun is CM is when it’s played as a game. This is just... sad.
What was initially supposed to be an arm of the Mods/Admins has slowly devolved into a mess that has required more rule adjustments and law rewriting than anything else I can personally remember as a player. Moderators and Admins have publically stated they don’t want to be involved with the MP AHelps due to the shit storm they become.
Last night Rahl asked the playerbase to come up with some solutions. It’s a more difficult question that it appears. MP’s don’t really serve a large purpose any longer due to mutiny changes - and the fact there really hasn’t been a “mutiny” problem in some time. Developers have weeded out powergamey things that gave MP’s a legitimate target with the Medics. Most charges are a result of hooliganism, uniform issues, or unsecured weaponry.
MP’s that “main” MP will often work to stack charges and get their Lawboners from ending a players round for the slightest disrespect or action... and recently Marine Law has seen many protections added preventing an MP from being subjected to “unenjoyable” Orders that are a part of military life regardless of rank.
So, we’ve outlined a few problems with MP’s (Borderline grief, Admin protections that whitelisted roles don’t have, the fact they’re untouchable and can twist Marine Law into a pretzel to explain their way out of any responsibility) let’s get into solutions.
1. Max timers go. Don’t allow MP’s the chance to choose when to be assholes. Most round times are 1.5-2.0 hours, 30 mins is briefing. If you’re taking someone out of the round for half of it there should be some good reasoning.
2. MP’s are part of the crew and of SOUND mind. We’re in an active MILITARY COMBAT OPERATION. Crimes below assault with a deadly weapon should resort to helping the operation and ensuring fellow Marines are USEFUL. Not finding ways to keep someone in a cell for hurting your feelings.
3. Remove the part in Marine Law where MP’s and CMP’s aren’t beholden to orders outside of the scope of Marine Law. The protections they have already are lengthy, everyone gets shit duties and I shouldn’t need to make a player report to get someone CMP banned for back talking (which is a crime - and job ban worthy) .
4. Consider adding crewside antag positions. CLF/UPP agents, etc. Goals would be tied to theft of military secrets, stealing samples of Xenos, etc. Nothing that would antag the crew and result in gunfire, but would give the MP’s something to DO.
1, 2, and 3 will cut down on the soft griefing, ahelps, and headaches the staff AND player base deal with. 4 is just a way to give the MP’s something to do.