UltraHype aka Shockwave

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JJG
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UltraHype aka Shockwave

Post by JJG » 25 Jun 2018, 18:48

So I spend some time as researcher experimenting with Ultrazine and I stumbled upon some very interesting things.
For anyone who doesn't know what Ultrazine is. It's a drug that only the CL has access to. It makes Marines run at roughly the speed of an Elite Runner.
While that sounds amazing at first glance there are quite bad side effects. The drug will make you addicted even after only 1u and you will need to take more in order to not get withdrawal symptoms. Since there is a very limited supply of the drug needing to take more makes it rather unusable. Withdrawal from the drug will make your character super slow, basically turning the Ultra part into shit. It will also damage your health while not actually damaging anything. So you will go to 70% health without toxin, oxy, brute, burn or organ damage. This damage will disappear once the addiction has worn off. Here is where my research picks up.

I have figured out how to not get withdrawal symptoms from the drug while still getting the positive effects. Here is the research paper I wrote about it.
Image

I made one last test at the end of the round using 10u Ultrazine and 5u Hyperzine but I did end up getting withdrawal symptoms from that lasting around 2 minutes.
I believe the ideal mixture might be something like 7.5/7.5

I need to test this further. But I think this is on a really good track.

Edit: I also ended up getting 2 heart damage but that was after smoking two packs of the stuff at varying strength so I don't consider it even remotely a problem.
Last edited by JJG on 25 Jun 2018, 19:25, edited 2 times in total.
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Nantei
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Re: UltraHype aka Shockwave

Post by Nantei » 25 Jun 2018, 19:07

Nice. I can feed my addiction to fast while not having horrible side effects.

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Re: UltraHype aka Shockwave

Post by ThePiachu » 25 Jun 2018, 21:04

Niiiiiiiice, I should keep this in mind for my Researcher rounds.
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Renomaki
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Re: UltraHype aka Shockwave

Post by Renomaki » 25 Jun 2018, 21:10

Aaaaaaannnnd it is gonna get nerfed now.

The moment people start trying to powergame the Ultradrug is when we lose the fun of the ultradrug.

Just accept the tradeoff rather than trying to make a superdrug that'll just get nerfed into the ground, like Hyperzine.
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Amitt0
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Re: UltraHype aka Shockwave

Post by Amitt0 » 25 Jun 2018, 22:28

Did someone say drug distribution?
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Surrealistik
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Re: UltraHype aka Shockwave

Post by Surrealistik » 25 Jun 2018, 22:43

Renomaki wrote:
25 Jun 2018, 21:10
Aaaaaaannnnd it is gonna get nerfed now.

The moment people start trying to powergame the Ultradrug is when we lose the fun of the ultradrug.

Just accept the tradeoff rather than trying to make a superdrug that'll just get nerfed into the ground, like Hyperzine.
Nah, the wombo combo is just gonna get nerfed.

If it's anything like past precedent, Hyperzine and Ultrazine will probably be made to combine into toxins.
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Re: UltraHype aka Shockwave

Post by Nantei » 25 Jun 2018, 22:58

Ultrazine is already probably going to get nerfed. Even with the drawbacks it's pretty broken TBH.

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Re: UltraHype aka Shockwave

Post by ThePiachu » 26 Jun 2018, 04:11

Okay, I tested this today, and it didn't seem to work that great. 5 Ultra 10 Hyper didn't seem to do much, 7.5 7.5 seem to work better, but still got the jitters and all. Plus I think you need to soak the cigarette after lighting it?
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Bronimin
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Re: UltraHype aka Shockwave

Post by Bronimin » 26 Jun 2018, 04:42

Ultrazine not giving you any side effects when smoked at 50% conc. is probably because of the conc. and not because of the hyperzine at all. You could probably replace the hyperzine with water if you wanted to, or paracetamol or something.

Spoken by the guy that used to make 70% hyper conc. cigarettes because they didn't build up in the bloodstream and let you get bursts of speed every so often.

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Re: UltraHype aka Shockwave

Post by ThePiachu » 26 Jun 2018, 14:53

Tried reproducing the Shockwave #2 combo, but it didn't work out. Didn't get enough of a hit, did get the withdrawals, etc. - https://www.youtube.com/watch?v=BQHSi4Pqru8
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Re: UltraHype aka Shockwave

Post by JJG » 26 Jun 2018, 17:45

I tested it in another round today. I started off with 6u Ultrazine to 7u Hyperzine and I did not develop addiction from that funnily enough so I find it strange that you did. I waited 15 minutes after finishing the cigarette to see if it was just delayed but addiction never came.

Anyways, 8u Ultrazine to 7u Hyperzine will give you the full effect. You will run like the wind, but like Icarus, you will reach a bit too close to the sun and develop an addiction.
So then a perfect half mixture gives very interesting results. You do get the full effect of the drug but not at every tick. And since the effect keeps toggling on and off you will get addiction nearly instantly, which will lead to very funny results. As one tick you are super fast, the next tick you are super slow. The addiction lasts longer than the Ultrazine speed so I consider that a fail.

That leads me to wonder, whether or not you can actually achieve 100% effect without addiction. The 7.5u mixture has proven that even 3 seconds of full effect will lead to addiction.
I have kind of lost hope now. Unless you can somehow combine it with a different drug than Hyperzine that metabolizes at a different rate that would somehow offset the effect. I think I should test how uneven cigarette mixtures are even absorbed since neither Hyperzine nor Ultrazine will tell you the exact amount in the bloodstream when scanned.
Last edited by JJG on 26 Jun 2018, 17:55, edited 1 time in total.
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ThePiachu
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Re: UltraHype aka Shockwave

Post by ThePiachu » 26 Jun 2018, 17:53

Hmm, you could combine it to get fractional mixtures and try to get something between 7 and 7.5 of Ultrazine.

I guess you could splice in a bit of Oxy or other painkiller to offset a bit of the drawback effects...
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Re: UltraHype aka Shockwave

Post by JJG » 26 Jun 2018, 17:57

Well, the addiction is what we don't want since it slows you down a lot. We just want to go as fast as possible without the addiction. Ultrazine addiction does not actually cause any real damage. So I am not sure if painkillers will work to offset the effect but I don't think so. Also Oxycodone cigarettes do not work because even at 15u oxycodone metabolizes too fast, so in the small dosage the cigarette gives you per tick it never takes effect.
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Re: UltraHype aka Shockwave

Post by ThePiachu » 26 Jun 2018, 18:15

I think Ultrazine addiction gives you a bit of pain, at least judging by the right-hand character status indicator. I think popping some Tramadol helped alleviate that at least...
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Re: UltraHype aka Shockwave

Post by JJG » 26 Jun 2018, 18:20

While addicted your health will randomly jump from 90% to 70% to 80% to 60% to 70% and so on while you do not take any actual damage. I tried taking tramadol but it didn't help, yeah the pain was gone, but I was still slow and my health continued to jump all over the place.
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Re: UltraHype aka Shockwave

Post by Nantei » 26 Jun 2018, 19:54

Technically speaking, initial addiction does not have these issues, withdrawal does. You have to be on Ultrazine a very long time before you start getting the side effects whilst on a dose. From my extremely unscientific math, it's about an hour of continuous usage before you get severe side effects that outweigh the benefits.

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Re: UltraHype aka Shockwave

Post by ThePiachu » 27 Jun 2018, 14:51

I did some experiments, and with 7.2-ish you do get some symptoms instantly, but you don't get the terrible slowdown later on. It probably doesn't last as long, nor does it give you that much speed, so spending 1.5 pills of Ultrazine to get the benefits of like, half a pill might not be ideal...

https://www.youtube.com/watch?v=iIuEPfupiCE
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Re: UltraHype aka Shockwave

Post by Blade2000Br » 01 Jul 2018, 07:35

Perharps you all should stop this bullshit before the devs nerf it.

Just enjoy the deug, don't try to powergame it my god.
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