I need advice for Ice.

Generic, on-topic discussion about Colonial Marines.
User avatar
caleeb101
Registered user
Posts: 539
Joined: 26 Nov 2016, 06:04
Byond: Caleboz45

I need advice for Ice.

Post by caleeb101 » 26 Jun 2018, 16:40

Ice colony. The dreaded map of frozen L's. The map that people scream and REEEEEEEE at you for voting (rightfully so). The map that xenos vote after a xeno loss.

Recently, there was a round on Ice colony where marines had totally wiped out xenos over-ground. Completely the xenos fault, marines out-tacticooled them and xenos got flanked. This left them with 5 xenos remaining . Of course the xenos didn't wanna give up though. Among the remaining were the Elite Empress, a hivelord, a warrior, a lurker and a drone. Now, obviously the drone and hivelord got to work, STICKY resining every corner, corridor and tile, especially in the maintenance tunnels which is where the xenos camped as a choke point for marines.

The marines desperately try to finish the round, but eventually everyone gets tired of the xenos cowardice and splits up to find the queen fast and end the round, the general consensus being that if you see her, call it out. Of course, people are in different squads so you can't notify everyone. So as you can guess, the plan FAILED MISERABLY. And 59 marines ended up losing to 5 xenos due to incompetence and xenos being pretty scummy but doing what they needed to do to win.

TLDR: We were winning one ice round, wiped xenos to 5 left, xenos camped maint tunnels till marines got bored enough to split up and find them, xenos picked people off till they won.

What the hell do you suggest marines do in this situation? If every marine sticks together for a big sweep by going into maint tunnels, there's mass FF and queen charge ruins half the force. If they stick together and don't go in maint tunnels, xenos will just hide in them and pick some people off. If marines stay in groups of 3-4 they can easily be overwhelmed by remaining xenos until their numbers have dwindled. SO WHAT DO WE DO? HOW DO WE WIN ICE WITHOUT THE QUEEN BEING BALD? It seems like even when we win, WE DON'T WIN.
Frank Jensen/Al 'Varez' Suarez

User avatar
ThePiachu
Registered user
Posts: 537
Joined: 21 Mar 2018, 06:40
Byond: ThePiachu

Re: I need advice for Ice.

Post by ThePiachu » 26 Jun 2018, 16:59

In your situation, probably Xenos would start hunkering down underground. That's where they have the most advantageous position. So you'd have to go to them.

First off, you'd probably want to regroup and establish an LZ2 FOB. Your beachhead straight into the underground. From there, you'd probably want to push out in groups, search the area, and weld anything you've already checked, along with the vents.

After that, beats me :P.

Winning on Ice in general? Probably get down into the underground fast. If you let xenos have the underground, you are pretty much screwed, sticky resin everywhere, traps by every entrance, etc.
Gaius Caelus

Often playing Researcher, Doctor, or many other ship-side roles
Amadeus the synth
Zig’Reth (The Player of Games)
Mostly droning as Xeno, OFTEN TALKING IN CAPS.

Also, I'm recording!

User avatar
Dauntasa
Registered user
Posts: 125
Joined: 25 Jun 2018, 14:49
Byond: dauntasa

Re: I need advice for Ice.

Post by Dauntasa » 26 Jun 2018, 17:02

It's worth noting that this is the round where this: https://i.imgur.com/yO8yxFo.png happened. The marine incompetence in clearing the underground was STAGGERING.

User avatar
Nantei
Registered user
Posts: 192
Joined: 09 Jun 2018, 02:40
Byond: Nantei

Re: I need advice for Ice.

Post by Nantei » 26 Jun 2018, 19:57

The only strategy that really works on Ice is 3.5 squad LZ2. Not even joking. You send all but HALF a squad to LZ2, the other half gets comms up. Then you ahve to aggressively push forward into the right chokepoints and just kind of pray.

Slow push would be the best way to counter xenos hunkering down, but you constantly have the issue of burrowed larva, and since scans have such a large amount of time between you have no idea if you actually have the time to go slow or not. This is why a lot of the time marines in the endgame start playing really recklessly. Xeno comebacks are so easy that it's very hard to tell when you actually have breathing room.
For the sake of clarity, whenever I say slow push here, or in-game, I am saying you clear weeds and all the shit on the ground, THEN go in. You don't move onto weeds unless it secures you a kill. That's slow pushing.

Of course, the best way to beat ice is to never play it. Ice is misery, Ice is pain.

User avatar
ThePiachu
Registered user
Posts: 537
Joined: 21 Mar 2018, 06:40
Byond: ThePiachu

Re: I need advice for Ice.

Post by ThePiachu » 26 Jun 2018, 20:14

I saw a round where a Queen pre-emptively countered the LZ2 push. We set up close to LZ2, and then when 4 squads came rolling into LZ2, they couldn't get past the blastdoors. Eventually they all left, and we made LZ1 into basically Normandy. Hivelord walls in checkered patterns, a tunnel for the Boiler to gas them directly, etc. It was a slaughter...
Gaius Caelus

Often playing Researcher, Doctor, or many other ship-side roles
Amadeus the synth
Zig’Reth (The Player of Games)
Mostly droning as Xeno, OFTEN TALKING IN CAPS.

Also, I'm recording!

User avatar
DefinitelyAlone0309
Registered user
Posts: 530
Joined: 21 Jan 2018, 10:42
Location: Almayer
Byond: DefinitelyAlone0309

Re: I need advice for Ice.

Post by DefinitelyAlone0309 » 27 Jun 2018, 00:26

ThePiachu wrote:
26 Jun 2018, 20:14
I saw a round where a Queen pre-emptively countered the LZ2 push. We set up close to LZ2, and then when 4 squads came rolling into LZ2, they couldn't get past the blastdoors. Eventually they all left, and we made LZ1 into basically Normandy. Hivelord walls in checkered patterns, a tunnel for the Boiler to gas them directly, etc. It was a slaughter...
Wouldn't that be metagaming ? Since benos aren't supposed to know that the marines are coming ?
The one and only Bex Jackson

User avatar
ThePiachu
Registered user
Posts: 537
Joined: 21 Mar 2018, 06:40
Byond: ThePiachu

Re: I need advice for Ice.

Post by ThePiachu » 27 Jun 2018, 03:10

To an extent, yes. Then again, the spot next to LZ2 isn't that bad for a hive, so you could justify it as "I picked a random spot". But yeah, it's threading on thin ice, same as people preparing for a xeno attack as soon as Alamo gets called down by itself...
Gaius Caelus

Often playing Researcher, Doctor, or many other ship-side roles
Amadeus the synth
Zig’Reth (The Player of Games)
Mostly droning as Xeno, OFTEN TALKING IN CAPS.

Also, I'm recording!

User avatar
Nantei
Registered user
Posts: 192
Joined: 09 Jun 2018, 02:40
Byond: Nantei

Re: I need advice for Ice.

Post by Nantei » 27 Jun 2018, 03:15

Don't be silly, Xeno's can't meta.

User avatar
Kesserline
Registered user
Posts: 449
Joined: 17 Aug 2017, 20:47
Location: France
Byond: JeanManche

Re: I need advice for Ice.

Post by Kesserline » 27 Jun 2018, 04:05

Abandon AO, or at least the underground.

The Queen wants to screen+charge it ways through every corridor ? And when you put her nearly into crit, she just charge+screech away.

You can't try to send fireteams to pincer her and corner her down.

Turtle up until the Xeno player playing queen abandons. The xeno player enjoys killing 50 marines by being nearly solo. Ruin his enjoyment (of ruining others enjoyment) by turtling and RPing on your side.

I would have definetely done that, but I was too busy dying with other Deltas robustos to lower the Xenos numbers to 5.

User avatar
Gnorse
Registered user
Posts: 582
Joined: 25 Dec 2016, 13:06
Location: Who knows ?
Byond: Gnorse
Steam: Gnorse2

Re: I need advice for Ice.

Post by Gnorse » 27 Jun 2018, 08:07

Exactly as kesserline said.
If you go underground, you're doing EXACTLY what the xenos want you to do.
They want you to get bored and come down to them. Marines should do the exact opposite. Hunker down at the FoB and wait for the xenos themselves to get bored.
-local suicidal delta PFC. No, not murry, the other one- : Oussama 'DOA' Neghiz
Please don't follow me if you don't want to die
Occasional commander, Part-time smartgunner and Full-time PFC.

Image
Image (Huge thanks to Okand37 for making this cute boi !)

User avatar
Arbs
Registered user
Posts: 349
Joined: 06 Nov 2017, 03:14
Byond: Arbs

Re: I need advice for Ice.

Post by Arbs » 27 Jun 2018, 08:11

I was the XO that round. My general idea for ice is to destroy and thin xenos on the surface via CAS, Tank, OBs (and mortar if you can even afford one). Avoid losses by not over extending and working on hit and run tactics. Really anything that cuts down xeno numbers without risking marine lives. Manpower is important and captured marines are the worst thing that can happen to you.

It worked very well as you saw and it reduced their numbers to 5.

Then I’ll always deploy marines underground via LZ2. Never through ladders/elevators cause thats a disaster waiting to happen. Priorities are getting power and lights up.

Marines lost cohesion in the underground. Got scattered and started throwing themselves at the charging queen. Which resulted in deaths and EVEN WORSE captured marines, which in turn restocked xeno numbers.

I even located the queen through a helmet cam and found out that if the CO had not died that early like that and regrouped all remaining men in engineering and went down south through maintenance they could kill the Empress in her ovi with little resistance and torch the nest.

Buut yeah. Thats where the marines went wrong. The underground part. Where we started throwing ourselves at the queen instead of baiting the thing.

It was a good round nonetheless.
Image
___________________
Commander Alan Jones

Pseudomaniac
Registered user
Posts: 10
Joined: 22 Sep 2015, 16:55

Re: I need advice for Ice.

Post by Pseudomaniac » 27 Jun 2018, 08:17

The issue with waiting above ground for the xenoes is that if you wait for too long, you're going to be greeted with several ancient T2, elite T3, and a elite empress, which can be enough to overwhelm any FOB. And you're risking death by boredom on the marine side too, not all your ungas are going to stay on the upper ladder, which might let xenoes get a couple of captures.

User avatar
Arbs
Registered user
Posts: 349
Joined: 06 Nov 2017, 03:14
Byond: Arbs

Re: I need advice for Ice.

Post by Arbs » 27 Jun 2018, 08:23

It depends on the xenos too and where they attack from.

Another strategy for ice is the one Axel Strife thought out for LZ2.

Basically send one squad to secure T-Comms first. Send another squad to make an outpost at research dome.

Once the two are ready, deploy two squads via LZ2. Once Xenos attack LZ2 deploy one squad via research elevator. The other squad has to cover for T-Comms (at least with a skeleton crew) or else you're done without it. It's very risky and hard to pull off though.

Another problem you'll actually face is that marines don't actually know the underground ice map that well which is why they often get lost there too.
Image
___________________
Commander Alan Jones

User avatar
Gnorse
Registered user
Posts: 582
Joined: 25 Dec 2016, 13:06
Location: Who knows ?
Byond: Gnorse
Steam: Gnorse2

Re: I need advice for Ice.

Post by Gnorse » 27 Jun 2018, 08:51

Pseudomaniac wrote:
27 Jun 2018, 08:17
The issue with waiting above ground for the xenoes is that if you wait for too long, you're going to be greeted with several ancient T2, elite T3, and a elite empress, which can be enough to overwhelm any FOB. And you're risking death by boredom on the marine side too, not all your ungas are going to stay on the upper ladder, which might let xenoes get a couple of captures.
In regular rounds, yes, that's a problem.
But on THAT round, there were five xenos. no matter their maturity level, they would have gotten at most one T3.
-local suicidal delta PFC. No, not murry, the other one- : Oussama 'DOA' Neghiz
Please don't follow me if you don't want to die
Occasional commander, Part-time smartgunner and Full-time PFC.

Image
Image (Huge thanks to Okand37 for making this cute boi !)

User avatar
solidfury7
Registered user
Posts: 737
Joined: 28 Jul 2016, 20:54

Re: I need advice for Ice.

Post by solidfury7 » 27 Jun 2018, 08:58

Send 3.5 squads underground.

Push and quickly secure killzones with quickly assembled barricades and M56Ds and make lightly manned checkpoints at these points to prevent flanking.

Claymores work wonders and sealing maintenance is also neat too.

Work smart, not hard.

Sentries are pretty good on Ice too, due to the memescreech being countered by sentries
Character
William 'Jester' Crimson
Roles
CMP
Captain
Staff Officer

User avatar
ThesoldierLLJK
Registered user
Posts: 1082
Joined: 29 May 2018, 15:08
Location: Florida
Byond: ThesoldierLLJK
Steam: thesoldier20

Re: I need advice for Ice.

Post by ThesoldierLLJK » 27 Jun 2018, 09:43

The best strategy for ice is to not vote for ice

User avatar
Heckenshutze
Registered user
Posts: 1499
Joined: 17 Apr 2016, 03:52
Location: Caracas
Byond: Heckenshutze
Steam: fancypants2455

Re: I need advice for Ice.

Post by Heckenshutze » 27 Jun 2018, 16:02

Thesoldier wrote:
27 Jun 2018, 09:43
The best strategy for ice is to not vote for ice
this.


But if you masochists still went for it, the best strategy is to go full offensive as soon you encounter hostiles. FOB camping will eventually end in evac and sending 1-2 squads underground is giving them a death sentence. All your force, attack into one single location. better yet if you manage to communicate with others SL's and flank from all the sides.
Marine: Ruben Dario
Yautja: Makauu’rel
Synthetic: Saturn / Shepherd (old model)

User avatar
Chaznoodles
Registered user
Posts: 223
Joined: 15 Dec 2014, 08:53

Re: I need advice for Ice.

Post by Chaznoodles » 27 Jun 2018, 16:06

Thesoldier wrote:
27 Jun 2018, 09:43
The best strategy for ice is to not vote for ice

User avatar
BillyBoBBizWorth
Registered user
Posts: 327
Joined: 13 Mar 2018, 18:07

Re: I need advice for Ice.

Post by BillyBoBBizWorth » 28 Jun 2018, 02:34

ThePiachu wrote:
26 Jun 2018, 16:59
Winning on Ice in general? Probably get down into the underground fast. If you let xenos have the underground, you are pretty much screwed, sticky resin everywhere, traps by every entrance, etc.
Wrong atleast in the majority of ice maps ive been in or witnessed.Most ice map wins for the marines are either on the aboveground of ice or back at the alamayer.Underground is best pushed with a known low amount of xenoes left, otherwise its a deathtrap like the SD and CIC hallways.If not, let them have below ground, it doesnt have comms located there anyhow.Even with low xenoes numbers, underground can still be dangerous as fuck with the right players as pointed out in the OP.The scenario described in the OP happens more often than you would think.

Also, most of the rounds ive been in or witnessed, whether the LZ2 push is doing well or not(usually not), aboveground gets wiped, comms is lost(sometimes by just one xeno) and/or the xenoes have relocated to aboveground because they have knowledge of most marines being underground, and comms is never restored again.Often leading to a total loss planetside or EVAC because the operation isnt sustainable anymore.

Dont kid youself, comms on ice is the most important of all, as its a two Z-level map which makes comms even more important as troops are more likely to be further apart.If you under-man it by sending 3 quarters or more of your marines elsewhere and it goes down, your in deep shit for alot of reasons and the time its going to take to get marines at comms to even attempt to restore it is just one of them.

Anyone else notice lately how often the xenoes are fighting for southwest of comms, excavation and that icey ally just behind it? Yeah, they are there for a reason.

Aboveground also has open areas and snow, which is a blessing and curse, if you only clear certain snow channels/routes for movement, your partially fucking the xenoes over as they get a reduction in movement speed in the snow too.

Or, you can go below ground, where theres not really snow, but your guaranteed plenty of sticky resin and weeds.Which is a speed bonus to xenoes, and a reduction to you, the marines.Which do you prefer?

The advice for if and when you do go underground, is that marines need to use chokepoints to their advantage more, and stop allowing the xenoes turning them into disadvantages.Although thats universal to all maps.
Last edited by BillyBoBBizWorth on 28 Jun 2018, 08:13, edited 5 times in total.
Max Dallas has been hit in the chest by the M40 HEDP grenade.

I will murder you Brittany Breeze

"It was a fantastic round. If the CO hadn't cryo'ed before the end I'd have bothered him to give at least two more medals. To PFC Max Dallas, who kept doing the path between the frontlines to FOB (the only place with medical aid) with a roller bed, and saved a lot of marines who'd have husked otherwise. And to Dr. Haley Altman, who after all medics were gone was fixing us time and again for hours straight. At the end there were over 10 patients around her either dead or in crit, and she just kept going."

User avatar
kroack
Registered user
Posts: 95
Joined: 10 Dec 2015, 16:12

Re: I need advice for Ice.

Post by kroack » 28 Jun 2018, 05:08

Regarding OP, if it's ~50+ marines vs 5 xenos and the xenos still win, that's on command and the SLs for not pulling their shit together. Ie, you deserve it.

User avatar
Kesserline
Registered user
Posts: 449
Joined: 17 Aug 2017, 20:47
Location: France
Byond: JeanManche

Re: I need advice for Ice.

Post by Kesserline » 28 Jun 2018, 05:11

kroack wrote:
28 Jun 2018, 05:08
Regarding OP, if it's ~50+ marines vs 5 xenos and the xenos still win, that's on command and the SLs for not pulling their shit together. Ie, you deserve it.
Good joke.

Queen got nearly put into crit several times that round.

She just charged away at the other side of Ice underground.

Then, when the marines split up to chase/search the queen, she would kill the small party.

Marines would regroup again ? Nearly put her to crit again ? Charge away and it continues. Over and over.

User avatar
adrenalinetooth
Registered user
Posts: 198
Joined: 17 Oct 2017, 23:00
Location: Canada
Byond: Adrenalinetooth

Re: I need advice for Ice.

Post by adrenalinetooth » 28 Jun 2018, 17:25

I discussed this issue with BMC (the head developer) a few months ago. He told me what he had in mind is that a squad is sent down on LZ2 to be aggressive and draw xeno attention. Whilst this is happening, other squads are to deploy above ground and get into positions near ladders and elevators. The above ground marines deploy underground to pincer and surround the xenos that were attacking the initial underground marine force.

Another critical thing is to get the tank underground when the aliens hunker down. It can force any heavily fortified force to retreat given the tank crew is competent, engineers are competent enough to clear the way, and there is sufficient space.

User avatar
Dauntasa
Registered user
Posts: 125
Joined: 25 Jun 2018, 14:49
Byond: dauntasa

Re: I need advice for Ice.

Post by Dauntasa » 01 Jul 2018, 14:39

It turns out the pro strat for Ice is to fail to set up TCOMMs for 30 minutes, break the LZ2 APC so that you can't open the blast doors, rout fully and flee the surface by 13:15 and then have Alpha, Bravo and Delta all launch a gigantic mutiny against Command. Xenos didn't even know what hit em. The most effective tactic for marines against xenos is to just fire wildly around you because you've been blinded by pepperspray and flashbangs and accidentally shoot xenos while aiming for MPs.

User avatar
Royal Griffon
Registered user
Posts: 542
Joined: 30 Mar 2018, 16:57

Re: I need advice for Ice.

Post by Royal Griffon » 01 Jul 2018, 15:47

Ice is Nice so pick it Twice
UwU
Ssgt Mikey 'Snatch' Anders: HEINZ WE MADE THE WAFFEN SS
Elite Hunter (488): QUEEN HELP I'M SCARED" Scurries about the escape pod locked inside
PFC Mikey 'Snatch' Anders: GLORY TO THE REVOLUTION COMRADES, DA? moments before defecting to the UPP as a traitor to the USCM
Ssgt Mikey 'Snatch' Anders: I LOST THE COMMUNIST MANIFESTO!
Karmac wrote: Griffon I love that your forum signature consists of absolutely retarded low RP comments you've made, it just helps me know that you are in fact the big gay
DISCOVERER OF THE ADMEME INQUISITION
NOBODY SUSPECTS THE ADMEME INQUISITION


superjo98 wrote: Hey griffon you should put this in your signature since you're so robust and communism is great that way I feel special.
;)

User avatar
Lorem123
Registered user
Posts: 157
Joined: 29 Jun 2018, 14:54
Byond: Just L

Re: I need advice for Ice.

Post by Lorem123 » 01 Jul 2018, 16:07

Best option for ice is what Daunt said, yeah. Just cause a mutiny and get a deathsquad called in to restore order, while also wiping out the xenos.
Orlando Blackburn

Post Reply