Agreed. I'm just not really sure what it would be. I think the prisoners idea mentioned earlier has some merit, but it has a bunch of issues on its own: do they count as survivors or are they a different role, what if nobody signs up as one, what if you get prisoners but no MPs to watch them, how would you make it actually fun to be one, etc.NoahKirchner wrote: ↑30 Jun 2018, 17:54You can't C4 tcomms A fair point. That said, even if this idea may fall flat in practice, there absolutely needs to be something that justifies the existence of the MPs aside from being diet moderators who enforce OOC rules from an IC perspective with zero accountability ICly. They need something, anything to do that justifies their existence aside from just yaga yeetin' on marines who litter.
1. True! Which is deliberate on the part of the new server administration and antagonists - much like events that only affect the marines - are going to kick it back the other way.davidofmk771 wrote: ↑30 Jun 2018, 17:561. The marine winrate has actually jumped significantly recently.
2. You seem to think many players simply aren't very smart given these expectations about never fixing tcomms or power.
2. What makes you think that removing somebody from the round without permission wouldn't be covered by rule 2 by default?
2. Oh, it's not that at all. There's a difference between fixing the tcomms APC after the dropship crash and fixing the entirety of comms after an antagonist deliberately screwed it up or destroyed it, especially since you're basically not allowed to touch comms normally. I don't even think comms or the SMES can be rebuilt or repaired from more extensive damage with parts currently available on the Almayer, unless staff spawns them in.
3. Because rule 2, much like rule 0, means whatever the staff member enforcing it at the time says it means. You'd have to have an entirely separate set of rules for antagonists much like whitelisted roles used to have, and the amount of attention staff would have to pay to them goes against the whole "less staff enforcement of rules" thing.
That's a staff issue for sure, then, not anything to do with MPs themselves. That's not even an ambiguity in the new marine law; it's very clearly not a violation at all. I honestly think staff needs time to catch up on the new laws just like the rest of us do, since it's as new for them as it is for us. And I don't understand the concept of not making a player report because it probably won't do anything anyway, because it's certain not to do anything if you don't write it. People who act like dicks for fun (primarily MPs and COs in my experience) only get away with that kind of behavior because people (staff and players both) let them. I've seen incidents that have made me shocked nobody involved wrote-up a player report, since they were very clearly the wronged party.Nantei wrote: ↑30 Jun 2018, 18:13I did, mod said it was valid, then another mod later after the round said it wasn't. Either way I am pretty sure they would have gotten away with arresting me if they had gone through with it. They later valid'd me with a small remark against them, which made me miss the drop as SL. I am fairly certain that the only way I would have gotten anything done is with a player report, and let's be honest, reporting Jack Knight is historically a complete waste of fucking time. This is why I am really upset with how staff have been handling it. Granted, I know it wasn't the mod's fault for not doing anything, I am not mad at them. I am just mad at how so many staff members try and excuse stuff like this when the person is blatantly trying to ruin someone elses' rounds. The mod was even plainly aware he was trying to grief me, but knew they couldn't do anything about it.