Do crushers really need Anti-body block?

Generic, on-topic discussion about Colonial Marines.
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caleeb101
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Do crushers really need Anti-body block?

Post by caleeb101 » 06 Jul 2018, 14:09

Anti-body block has been in for a while now and from what I've seen, it's not the solution for body blocking. Crushers still get body blocked frequently and it's done the same way it used to be done. Anti-body block is just used as a stun tool. You catch up with a marine and get side by side with them, they slow down/get stunned and have awkward movement, you tackle them and then it's over. I'm assuming that's not what anti-body block was intended to do.
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Re: Do crushers really need Anti-body block?

Post by Nantei » 06 Jul 2018, 15:32

Can you explain how anti body block works? I don't play crusher so I never even knew this was a thing.

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Re: Do crushers really need Anti-body block?

Post by caleeb101 » 06 Jul 2018, 15:55

Nantei wrote:
06 Jul 2018, 15:32
Can you explain how anti body block works? I don't play crusher so I never even knew this was a thing.
Have you never noticed that when you're within a 1 tile range of a Crusher you suddenly slow down/it gets harder to move? That's how they always get their tackles in.
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Re: Do crushers really need Anti-body block?

Post by JJG » 06 Jul 2018, 17:19

I absolutely hate the anti-body block feature. Granted, I think when I joined the feature was already there and someone said it helped with the bodyblocking that was happening before but I am skeptical.
There is no logical reason for it happening and its absolutely infuriating as a marine to suddenly stop walking all together and get robusted by something that moves about as fast as a tank. If a crusher or any other xeno gets bodyblocked it's their own fault and they should absolutely get punished for it. Xeno's dont get the slowdown when marines bodyblock them, so why do marines?

Also I don't even think it helps as a crusher. Usually when I get bodyblocked as a crusher its because I charged into a tiny hallway with a lot of marines and they didn't all get knocked over.
I feel bad when playing a crusher and fighting a marine in 1v1. I just don't like random debuffs without any tells.
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Re: Do crushers really need Anti-body block?

Post by Blade2000Br » 06 Jul 2018, 18:15

JJG wrote:
06 Jul 2018, 17:19
I absolutely hate the anti-body block feature. Granted, I think when I joined the feature was already there and someone said it helped with the bodyblocking that was happening before but I am skeptical.
There is no logical reason for it happening and its absolutely infuriating as a marine to suddenly stop walking all together and get robusted by something that moves about as fast as a tank. If a crusher or any other xeno gets bodyblocked it's their own fault and they should absolutely get punished for it. Xeno's dont get the slowdown when marines bodyblock them, so why do marines?

Also I don't even think it helps as a crusher. Usually when I get bodyblocked as a crusher its because I charged into a tiny hallway with a lot of marines and they didn't all get knocked over.
I feel bad when playing a crusher and fighting a marine in 1v1. I just don't like random debuffs without any tells.
Anti-body block was added so marines won't cheese Crushers, a literal tank, with their flimsy body. All T3s have this, if I am not mistaken.

And it was on the changelog, it just got scrolled down because...well...new updates comes in.
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Re: Do crushers really need Anti-body block?

Post by JJG » 06 Jul 2018, 18:37

I don't understand how it is cheesing if a T3 decides to run into the middle of a group of marines and gets blocked. It's their own fault and they should be punished for it. Besides, regardless of reason, slowing down an already injured marine even more might as well just be a perma stun. It's simply not fun gameplay whatsoever.
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Re: Do crushers really need Anti-body block?

Post by Lorem123 » 06 Jul 2018, 19:03

Yeah xenos have a million ways to permastun a marine, the slowdown is not needed. Especially with crushers who have such long stuns and that ridiculous stomp.
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Re: Do crushers really need Anti-body block?

Post by Casany » 06 Jul 2018, 19:19

If a marine is directly in front of a charging xeno or advancing xeno, the marine shouldn’t be slowed down. That’s not bodyblocking. Hell the majority of body blocks are accidental! Usually when marines are retreating or runnin and a crusher charges, they’ve already started moving so they just end up in front of it/behind it.

And honestly, why? Marines actually finally found a counter for the whole strategy of a crusher just charging straight through marine lines and going back with no threat. Like come on guys, why are marines always discouraged from finding counters to xenos besides just focus 20 guns on it and hope it’s incompetent
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Re: Do crushers really need Anti-body block?

Post by Nantei » 06 Jul 2018, 20:27

caleeb101 wrote:
06 Jul 2018, 15:55
Have you never noticed that when you're within a 1 tile range of a Crusher you suddenly slow down/it gets harder to move? That's how they always get their tackles in.
Yeah, I had noticed that but never really connected the dots. Wow, that's pretty awful. Why is that even a feature?

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Re: Do crushers really need Anti-body block?

Post by Lorem123 » 06 Jul 2018, 20:57

Crushers really have no counter due to this body block thing. Point blank buckshot or slugs don't work since it has such a massive health pool as well as stun immunity. AP rockets aren't enough either.
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Re: Do crushers really need Anti-body block?

Post by Mister Jeether » 06 Jul 2018, 21:32

I will be honest.. this feature is kind of ridiculous.

Xenos get infinite ways to perma stun and slash you to death, Bodyblocking should be a valid strategy.
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Re: Do crushers really need Anti-body block?

Post by JJG » 06 Jul 2018, 21:49

Mister Jeether wrote:
06 Jul 2018, 21:32
I will be honest.. this feature is kind of ridiculous.

Xenos get infinite ways to perma stun and slash you to death, Bodyblocking should be a valid strategy.
Thats the thing though. I dont see how this decreases the occurence of bodyblocking.
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Re: Do crushers really need Anti-body block?

Post by BillyBoBBizWorth » 06 Jul 2018, 22:16

Casany wrote:
06 Jul 2018, 19:19
just focus 20 guns on it and hope it’s incompetent
Thats a little bit hard to achieve in any kind of hallway, which there are many of in most maps.

Y'know, i didnt actually realize this was a thing, but it finally makes sense now as to why i keep getting rammed by crushers so easily, or even just trying to get away from them.

Instead of making all these little changes to make this "stuggle" for the marines against the xenoes, why dont they just increase their max health which will give them the "strength of xenoes", and make the guns decent to counter it, and reduce the amount of these stun/slowdown mods...

Yea sure, all these stun/slowdown factors like the one brought up by the OP allow for more variables, but is it actually fun? Questionable.

We just had the warrior introduced which is a prime example, alot werent having too much fun with that and still arent to some degree.The player controlling the warrior was maybe having fun, but we all saw that most of the marines werent.
Which just to mention has caused this issue of some marines just being left and dragged away without intervention.

Without even fully knowing what the OP has brought up, being around crushers has changed my tactics.If im in a hallway and its almost fulled with marines and i hear just 1 "stompy" noise, im getting the fuck out of that hallway ASAP.

In saying this, is there any proof anyone can show me of this slowdown actually happening in action? A small clip of it or something, because im wondering how noticeable it actually is considering i didnt even pick up on the thought that maybe the game was slowing me down when around a charging crusher, hence getting me knocked over alot of the time.I got to jump on and check this out and possibly record a clip of it myself.

I will say good on the admins for removing the queens charge though, as i think that was a good move.The double charging with crushers and a queen topped with a screech was too much.
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Re: Do crushers really need Anti-body block?

Post by Jeser » 07 Jul 2018, 06:55

Anti-body block system is cancer. I understand the idea why it was made, but current implementation = free additional ability to slowdown any marine they want for easy kill. Complete bullshit, basically.
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Re: Do crushers really need Anti-body block?

Post by Telegnats » 07 Jul 2018, 20:18

As an up and coming Xeno main I find that the anti-body block system is a godsend. Gone are the days where I must weigh the risk of charging a bunch of marines from the front, and gone are the days where I must possess the barest minimum of tactical awareness to get out of a mildly sticky situation. Now, when I must return from the situation I threw myself into, I just hold down whatever button I want and i'm free before I know it. All I need now is to replace my keyboard with a steering wheel.

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Re: Do crushers really need Anti-body block?

Post by Vispain » 08 Jul 2018, 12:15

In short, it hurts xenos because they don't or won't want to use common sense. For example, I led to missions as a SL the other day and both times the xenos figured they'd be fine if they just rammed into us. Nope. Hive wiped.

Furthermore, I don't like it as it doesn't seem plausible that a doctor or lightly armored person is going to suddenly get slower around a large, slow as fuck lizard trying to push them over and stomp their bones to dust. Kind of breaks Suspension of Disbelief and makes Crushers a little too strong.


And to the guy who asked about if it was noticeable...

Try being a Scout/Sniper Spec or even just a normal marine... Its like you are walking on sticky resin.
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Re: Do crushers really need Anti-body block?

Post by spookydonut » 08 Jul 2018, 13:00

The way it works is that if a xeno bumps a marine it stops the marine moving and pushing back into the same tile.
As far as I'm aware there's no slowdown.

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Re: Do crushers really need Anti-body block?

Post by JJG » 08 Jul 2018, 16:16

spookydonut wrote:
08 Jul 2018, 13:00
The way it works is that if a xeno bumps a marine it stops the marine moving and pushing back into the same tile.
As far as I'm aware there's no slowdown.
I am pretty sure the slowdown happens when you are adjacent to them regardless of if they push you or not. At least I have observed the slowdown happening 100% of the time when watching people fight crushers or me fighting people. Now I am not sure if thats because people walk into the alien or the alien walking into them while trying to get into melee range. But the slowdown is pretty much constant.
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Re: Do crushers really need Anti-body block?

Post by Rohesie » 08 Jul 2018, 16:41

I love the fact that marines can no longer stop the charge of a crusher by bodyblocking. It was stupid as a tactic, using your human body to block the way of a huge rhino.

As spooky said, if you are not being bumped you have nothing to worry. You can still melee a crusher nicely as long as it's not moving in your exact direction.

A lot of crushers get killed still by bodyblocking because they don't realize this is a feature. Instead of keep bumping into the target until they get enough speed to charge they bump a little, think they are blocked, and try to move elsewhere. But they are slower than marines when not charging, so they take a lot of damage in the meantime.

Crushers can be countered by everything that negates armor, that is: fire, AP, melee and pointblank. If you focus regular bullets on them you'll be simply attacking their strongest point and wondering why it doesn't work.

They are not made to be solo'ed easily. Despite slow, their tackle is fearsome. Still, they very much can be killed on 1v1 with the proper tools.

And still, if you catch them right as they start to move you can still block them somewhat, slowing their retreat as the melee'ers fill it with bayonet holes. It simply requires team effort. It's a T3 after all.
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Re: Do crushers really need Anti-body block?

Post by TheMaskedMan2 » 08 Jul 2018, 16:58

Before this was a feature Marines could move back into the tile faster than the T3 could advance into it, therefore keeping them stuck forever by any marine that just walks into the Xeno.

Any robust Marine could completely trap a T3 just by walking into them.
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Re: Do crushers really need Anti-body block?

Post by Casany » 08 Jul 2018, 17:12

TheMaskedMan2 wrote:
08 Jul 2018, 16:58
Before this was a feature Marines could move back into the tile faster than the T3 could advance into it, therefore keeping them stuck forever by any marine that just walks into the Xeno.

Any robust Marine could completely trap a T3 just by walking into them.
And any robust xeno would weigh the risks and benefits from charging straight into marine lines. The only time a marine could RELIABLY bodyblock a xeno was if the xeno either
A. Charged straight into marine lines and overextended
OR
B. It was surrounded

If a xeno has even two other xenos behind or around it it could always have that safety and then they'd almost never be blocked. Now xenos don't need to have any sort of risk when charging DEEP within marine lines. Shit like a crusher literally charging from Lambda to Admin happens all the fucking time and you can't even stop it because the second you try and block it it tackles you and crushes you. Explain to me how shit like a xeno charging from Lambda to Admin is OK, and why that xeno shouldn't have any risk associated? If a marine charged from Admin to Lambda with xenos owning the area, even if they had like three other marines they'd be fucked. But crushers? T3s? Nah, just let them do whatever the fuck they wanted without having any risk associated.
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Re: Do crushers really need Anti-body block?

Post by spheretech » 08 Jul 2018, 17:25

if you are mad enough to stand behind the crusher and the crusher fucks up by overextending, the crusher should die. It was one of 2 reliable ways of killing them. We have lost both, as fire is shit now. My problem is that I have died directly because a t3 WALKED into me, keeping me stunned
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Re: Do crushers really need Anti-body block?

Post by Blade2000Br » 08 Jul 2018, 17:57

Maybe you shouldn't 1v1 a literal rhino? just do some team work. I know you guys can do that.

The game is not only about winning and killing benos in 1v1. Christ.
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Re: Do crushers really need Anti-body block?

Post by Casany » 08 Jul 2018, 19:02

BladeBr wrote:
08 Jul 2018, 17:57
Maybe you shouldn't 1v1 a literal rhino? just do some team work. I know you guys can do that.

The game is not only about winning and killing benos in 1v1. Christ.
But it's not 1v1. Literally I've had times where I would cut off a crusher in a gap and four other marines would be firing at it. But because of its crest and armor it would just tackle me because I'm too slow to stop it, stomp me, and charge out with almost no damage. I've seen this happen to MANY people. You have to have a DEDICATED team of five marines to take out a crusher, and thats only if the crusher cannot retreat. As in, it goes into a dead end. Because if there's any way for a crusher to get out it can just charge out with no risk.
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Re: Do crushers really need Anti-body block?

Post by Gray » 08 Jul 2018, 19:34

I'd also like to add that AP doesn't penetrate crusher/queen crest.

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