Whats so appealing about the MT role?
- Recounted
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Whats so appealing about the MT role?
For all my years i've been on CM, I never bothered getting into the backend of the ship role much. To me, they don't seem to do anything special passing the time at all. Until the most recent add changes with mt's getting to replace the OB's and being a grease monkey for the tank crewmen.
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- DefinitelyAlone0309
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Re: Whats so appealing about the MT role?
For me, it's the fact that they can virtually get in anywhere they want (unless we're talking shutters ofc). It's pretty fun to think up some weird mission impossible shit for yourself, when you eventually get bored, if you're not following the tank.Recounted wrote: ↑17 Jul 2018, 10:16For all my years i've been on CM, I never bothered getting into the backend of the ship role much. To me, they don't seem to do anything special passing the time at all. Until the most recent add changes with mt's getting to replace the OB's and being a grease monkey for the tank crewmen.
Also, since nobody gives a fuck about engineering as a location unless Alamo crashes, you can build a lot of things in there.
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- ThesoldierLLJK
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Re: Whats so appealing about the MT role?
Actually you can run a underground black market with certain items and certain weapons if you're stealthy enough, clever enough, and willing to take the risks.
I look at it as playing a stealth minigame.
I look at it as playing a stealth minigame.
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Re: Whats so appealing about the MT role?
Recounted wrote: ↑17 Jul 2018, 10:16For all my years i've been on CM, I never bothered getting into the backend of the ship role much. To me, they don't seem to do anything special passing the time at all. Until the most recent add changes with mt's getting to replace the OB's and being a grease monkey for the tank crewmen.
Its all about the potential roleplay, Interaction as an M.T can be brilliant fun and hilarious
Especially with that Grabba fellow
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- ThesoldierLLJK
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Re: Whats so appealing about the MT role?
Tactical shotguns sell to muhreens for top dollar, just saying.
The only risk is getting caught by the MPs
The only risk is getting caught by the MPs
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- DefinitelyAlone0309
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Re: Whats so appealing about the MT role?
Most MPs are so tied down trying to brig command that they probably won't even notice, especially if you do it early enough.Thesoldier wrote: ↑17 Jul 2018, 11:16Tactical shotguns sell to muhreens for top dollar, just saying.
The only risk is getting caught by the MPs
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- Mrsteelshanks
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Re: Whats so appealing about the MT role?
I got a warning about selling things black market OOC from an admin once. I couldnt understand why, seems quite fair to meThesoldier wrote: ↑17 Jul 2018, 11:16Tactical shotguns sell to muhreens for top dollar, just saying.
The only risk is getting caught by the MPs
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- RobBrown4PM
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Re: Whats so appealing about the MT role?
It's a great RP Role, and if you wanna engage in some shady underground shenanigans you're not gonna find a better role to do so.
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- ThesoldierLLJK
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Re: Whats so appealing about the MT role?
Pretty sure that was under the old rule set, unless it's about how you were going about doing it.Mrsteelshanks wrote: ↑17 Jul 2018, 11:36I got a warning about selling things black market OOC from an admin once. I couldnt understand why, seems quite fair to me
The official wiki even tells you step by step how to modify a requisitions vendor to make it spit out contraband.
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- Maxim Inc
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Re: Whats so appealing about the MT role?
That cargobay fight club was fun to run as the CE a week ago.
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- ThePiachu
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Re: Whats so appealing about the MT role?
If you play an MT as intended, it can be a pretty zen game. You go around, fix stuff, clean the place, reload OBs. You don't have any real pressure on yourself since everything takes a long time to break. So you can watch some podcast while you watch the generators and know you are contributing to the team.
You can also help other departments since you have some time to spare - help POs reload their dropships, CTs sort through shit from dead or SSD people, move crates around, etc. Again, no real pressure, just do whatever you're allowed to and help at your pace. CTs get stressed early round, doctors get stressed late round, you only get stressed when the xenos come knocking.
You can also help other departments since you have some time to spare - help POs reload their dropships, CTs sort through shit from dead or SSD people, move crates around, etc. Again, no real pressure, just do whatever you're allowed to and help at your pace. CTs get stressed early round, doctors get stressed late round, you only get stressed when the xenos come knocking.
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- BillyBoBBizWorth
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Re: Whats so appealing about the MT role?
Not sure.
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"It was a fantastic round. If the CO hadn't cryo'ed before the end I'd have bothered him to give at least two more medals. To PFC Max Dallas, who kept doing the path between the frontlines to FOB (the only place with medical aid) with a roller bed, and saved a lot of marines who'd have husked otherwise. And to Dr. Haley Altman, who after all medics were gone was fixing us time and again for hours straight. At the end there were over 10 patients around her either dead or in crit, and she just kept going."
I will murder you Brittany Breeze
"It was a fantastic round. If the CO hadn't cryo'ed before the end I'd have bothered him to give at least two more medals. To PFC Max Dallas, who kept doing the path between the frontlines to FOB (the only place with medical aid) with a roller bed, and saved a lot of marines who'd have husked otherwise. And to Dr. Haley Altman, who after all medics were gone was fixing us time and again for hours straight. At the end there were over 10 patients around her either dead or in crit, and she just kept going."
- Mitii
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Re: Whats so appealing about the MT role?
Since I play exclusively MT, I'll go ahead and give my own opinion here. As an MT you can do several 'major' tasks and several 'menial' tasks.Recounted wrote: ↑17 Jul 2018, 10:16For all my years i've been on CM, I never bothered getting into the backend of the ship role much. To me, they don't seem to do anything special passing the time at all. Until the most recent add changes with mt's getting to replace the OB's and being a grease monkey for the tank crewmen.
'Major Tasks'
- Repair the reactors
- Repair the tank
- Reload and chamber the orbital cannon
- Answer any call in regards to power (APCs not charging, lights going out...)
- Build hasty defenses when needed once the Almayer has been boarded
- Keep the ship clean
- Replace broken lights
- Break into CIC
- Break into the CL's office
- Break into the Commander's room
- Break into the Brig
- Steal whatever you want
- Cause drama because you can
- Get brigged
- Get perma brigged
- Get broken out
- Get brigged again
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- Sleepy Retard
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Re: Whats so appealing about the MT role?
literally thisMitii wrote: ↑17 Jul 2018, 20:52
'Major Tasks'
- Repair the reactors
- Repair the tank
- Reload and chamber the orbital cannon
- Answer any call in regards to power (APCs not charging, lights going out...)
'Minor Tasks'
- Build hasty defenses when needed once the Almayer has been boarded
- Keep the ship clean
- Replace broken lights
- Break into CIC
- Break into the CL's office
- Break into the Commander's room
- Break into the Brig
- Steal whatever you want
- Cause drama because you can
- Get brigged
- Get perma brigged
- Get broken out
But besides these experiences of which I am sure I missed many of, one of the most crucial things about being an MT, is honestly that you have a lot of freedom to RP and well, with great power comes great responsibility meaning you can AFK whenever you pretty much feel like to take a quick little break.
- Get brigged again
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- Torrentia
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Re: Whats so appealing about the MT role?
As an MT main I must say the MT is like squad engie but better. You can:
My favorite groundside role is accompanying the tank. There was a recent round on ice where I was the only personnel escorting the tank, and I would finish off the aliens that the tank would run over with my shotgun. A lot of fun if you have a communicative tank crew.
- Go wherever you like on the ship.
- Frequently deploy to help out, and can kinda do what you want groundside and not have to follow a specific squad/stupid squad orders.
- Access to the best gear (tact shotties!!!)
- High engineering skill, can build everything. Fastest with the powerloader.
My favorite groundside role is accompanying the tank. There was a recent round on ice where I was the only personnel escorting the tank, and I would finish off the aliens that the tank would run over with my shotgun. A lot of fun if you have a communicative tank crew.
- Lorem123
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Re: Whats so appealing about the MT role?
MTs that break into Req get punched, though. Don't do that.
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- CaptainYankee
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Re: Whats so appealing about the MT role?
When I play CT i usually end up wishing MTs had access to req. Except when they steal my metal!
Reinhard Shriver
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Re: Whats so appealing about the MT role?
MTs can get into req from the maintenance airlock between req and cryo.CaptainYankee wrote: ↑20 Jul 2018, 18:07When I play CT i usually end up wishing MTs had access to req. Except when they steal my metal!
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- CaptainYankee
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Re: Whats so appealing about the MT role?
True, but they are more like to bring crates to me if they have an open door closer to the hangar
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- Davidchan
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Re: Whats so appealing about the MT role?
Something MTs can do that I rarely see happen or mentioned, is that MTs can actually arm and load up the Dropships faster than POs. MTs and CTs move at double rate in Powerloaders, so you can quickly move equipment around and get the goods to the ships faster.
On a side note, always put the Rocket Launchers on the LEFT side of the Normandy, as the open space allows for you to put all the missiles near the ship without blocking any paths around the hangar. Keeping 8+ 1x2 missiles around the hangar control room just creates headaches.
On a side note, always put the Rocket Launchers on the LEFT side of the Normandy, as the open space allows for you to put all the missiles near the ship without blocking any paths around the hangar. Keeping 8+ 1x2 missiles around the hangar control room just creates headaches.
- Survivor
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Re: Whats so appealing about the MT role?
Personally, when I play MT I always do different shit. I'll build illegal bars then taunt the MPs when they find it. I'll commit one man jailbreaks with only a stun baton. I'll break into brig and leave letters on the CMP's desk. You just have to make shit to do.
MT is all about creativity. Once you lose that, then that's where your issue lies in it being boring.
MT is all about creativity. Once you lose that, then that's where your issue lies in it being boring.
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PM me if you have any questions about CO
- themanthemyththelegend
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Re: Whats so appealing about the MT role?
Similar to why I play maintenance support roles. I usually go for CE and run the maintenance department as a shop. I view the squad engies, MTs and myself as a brotherhood who needs to keep an eye out for one another. Rank matters only if there is a problem but as CE, I have the same responsibilities as the MTs and shit, if needed, I'd head to the planet to get creative but I've had CE's before who refuse to repair broken glass or replace a light cause they're above that. Unfortunately, as CE, you have to get your hands dirty. And subordinates respect dirty hands and a dirty mouth over a clean cut CE who does nothing to better their subordinates lives.ThePiachu wrote: ↑17 Jul 2018, 19:41If you play an MT as intended, it can be a pretty zen game. You go around, fix stuff, clean the place, reload OBs. You don't have any real pressure on yourself since everything takes a long time to break. So you can watch some podcast while you watch the generators and know you are contributing to the team
You started as an MT, so you know how this shit works. Maintenance support can be very relaxing and fulfilling and you can do your job and still mess around a bit if need be.
Yuri Nabokov
CE, MT or disconnect The autistic MT who watches power for 3 hours
CE, MT or disconnect The autistic MT who watches power for 3 hours