Update Discussion Thread (August 2018)

Generic, on-topic discussion about Colonial Marines.
Locked
User avatar
Nickvr628
Registered user
Posts: 176
Joined: 15 Apr 2017, 17:40
Byond: Nickvr628

Re: Update Discussion Thread (August 2018)

Post by Nickvr628 » 01 Aug 2018, 10:12

Maybe xenos should get a pounce and spit delay mechanic so they get a taste of what it is like to play marine...

User avatar
Herac
Registered user
Posts: 78
Joined: 28 Jul 2018, 15:53
Byond: Heraclitus

Re: Update Discussion Thread (August 2018)

Post by Herac » 01 Aug 2018, 11:31

Nickvr628 wrote:
01 Aug 2018, 10:12
Maybe xenos should get a pounce and spit delay mechanic so they get a taste of what it is like to play marine...
I mean pounce and spit both have cooldowns and plasma cost...
Warren Ellis

User avatar
Dauntasa
Registered user
Posts: 125
Joined: 25 Jun 2018, 14:49
Byond: dauntasa

Re: Update Discussion Thread (August 2018)

Post by Dauntasa » 01 Aug 2018, 11:33

Herac wrote:
01 Aug 2018, 11:31
I mean pounce and spit both have cooldowns and plasma cost...
Yes, and guns have ammunition and time between shots. What pounce and spit don't have are windups where you can't use them. If you haven't used it and have the plasma, you can use pounce instantly. Guns already had a windup which was determined by player skill. You had to pull the gun off your belt, wield it, and then aim and fire. This already took much longer than just running up and middle clicking a guy. There didn't need to be an additional, even longer arbitrary windup with no means of mitigation.

User avatar
WinterClould
Registered user
Posts: 990
Joined: 11 Jun 2017, 02:30
Location: Boogie Wonderland
Byond: WinterClould
Steam: 『WinterClould』

Re: Update Discussion Thread (August 2018)

Post by WinterClould » 01 Aug 2018, 11:46

I want to blow up and point out every problem I have with every bad update like the wield delay one, but God.. I've done that so many times, pointed out so many flaws and so many times I've watched as everything stayed till it became the accepted shitty normal that no one likes but puts up with. This'll be the same I bet, but God does it disappoint me.

So all I'll say is this.
I agree with most of what others said and I don't understand the logic of these updates. It pains my heart and soul. Literally fuck my shit up fam.
Chen "DiscoKing" Westinton Proud recipient of the "Realest Nigga on the Bloc" Award. My Dossier, it's good. Trust me. Read it.
Secondary Objective: Stay Safe, Stick Together, Kick the ass of anything that might need an ass kicking. If you find any booze bring it up to CIC for me please.
Not everyone who lost their life on Space Nam' died there. Not everyone who came home from Space Nam' ever left there.
Image

User avatar
Simo94
Registered user
Posts: 715
Joined: 19 Mar 2016, 19:14

Re: Update Discussion Thread (August 2018)

Post by Simo94 » 01 Aug 2018, 11:50

WinterClould wrote:
01 Aug 2018, 11:46
I want to blow up and point out every problem I have with every bad update like the wield delay one, but God.. I've done that so many times, pointed out so many flaws and so many times I've watched as everything stayed till it became the accepted shitty normal that no one likes but puts up with. This'll be the same I bet, but God does it disappoint me.

So all I'll say is this.
I agree with most of what others said and I don't understand the logic of these updates. It pains my heart and soul. Literally fuck my shit up fam.
This man became one with the pain, ever since they removed Bedhead 3.
Image

User avatar
Dauntasa
Registered user
Posts: 125
Joined: 25 Jun 2018, 14:49
Byond: dauntasa

Re: Update Discussion Thread (August 2018)

Post by Dauntasa » 01 Aug 2018, 11:53

observing the last round and watching people try to deal with the wield delay is physically hurting me

the smartgun delay is EIGHT SECONDS

why would you do this

User avatar
Davidchan
Registered user
Posts: 350
Joined: 20 Feb 2015, 22:08

Re: Update Discussion Thread (August 2018)

Post by Davidchan » 01 Aug 2018, 12:06

Dauntasa wrote:
01 Aug 2018, 11:53
observing the last round and watching people try to deal with the wield delay is physically hurting me

the smartgun delay is EIGHT SECONDS

why would you do this
Because fuck marines.
-Devs, probably.

User avatar
Chaznoodles
Registered user
Posts: 223
Joined: 15 Dec 2014, 08:53

Re: Update Discussion Thread (August 2018)

Post by Chaznoodles » 01 Aug 2018, 12:08

Devs have zero care for gameplay, and when confronted with criticism, call "muh salt" and don't do anything to change it. Just because you made something, doesn't make it good.

User avatar
Nickvr628
Registered user
Posts: 176
Joined: 15 Apr 2017, 17:40
Byond: Nickvr628

Re: Update Discussion Thread (August 2018)

Post by Nickvr628 » 01 Aug 2018, 12:13

>pushes a few updates with the goal of making marines more aggressive by nerfing them.
>pushes another update a week later that nerfs marines again to make them less agressive.

We just got hit with a double nerf that canceled out the original purpose of the first nerf, do the devs have any idea what direction they are going?

User avatar
Casany
Registered user
Posts: 1555
Joined: 06 Jun 2016, 09:18
Location: US of A
Byond: Casany
Steam: Casany

Re: Update Discussion Thread (August 2018)

Post by Casany » 01 Aug 2018, 12:29

WinterClould wrote:
01 Aug 2018, 11:46
I want to blow up and point out every problem I have with every bad update like the wield delay one, but God.. I've done that so many times, pointed out so many flaws and so many times I've watched as everything stayed till it became the accepted shitty normal that no one likes but puts up with. This'll be the same I bet, but God does it disappoint me.

So all I'll say is this.
I agree with most of what others said and I don't understand the logic of these updates. It pains my heart and soul. Literally fuck my shit up fam.
This. The reason nothing gets done is when people stop complaining about it devs just assume the meta changed and that players are fine with it. They aren’t though. The meta changes always but people don’t like every meta change.

This whole thread is pointless because the devs just don’t fucking care and think we’re salty. I haven’t played CM in about a week because I’m just so tired of it. I’ll try one round with this update but at this point I don’t see a point in spending 30 minutes gearing up just to die in 10 seconds. Even if I get captured and nested I’m still fucked. Might as well Force a marine to ghost when they’re nested
"He killed me with a SADAR and it was bullshit. We should ban him for ERP because of how VIOLENTLY HE FUCKED ME" - Biolock, Saturday 15 October 2016

"Sometimes you need to stop and enjoy the little things in life, for one day you'll look back and realize they were big things"

"To quote Suits A cop follows a car long enough, he's gonna find a busted tail light. And even if he doesn't, he's gonna bust it himself." - Awan on being an MP

User avatar
Steelpoint
Donor
Donor
Posts: 1432
Joined: 29 Jul 2015, 06:04
Byond: Steelpoint

Re: Update Discussion Thread (August 2018)

Post by Steelpoint » 01 Aug 2018, 13:03

Question.

These recent changes, wield delay and the ammo rework. Were they envisioned under the assumption that any other changes, known (Xeno rework, cargo rework, etc) or unknown to the player base, would also be in the game at some point to compliment them?

Wield delay and, to a lesser extend, the ammo change, in my opinion, seems like negative changes in a vacuum. But they 'might' make sense or even be fine if coupled with other in work changes.
This is war, survival is your responsibility.

Alan Bentway: Marine
Kwei Ikthya-de: Predator

User avatar
Herac
Registered user
Posts: 78
Joined: 28 Jul 2018, 15:53
Byond: Heraclitus

Re: Update Discussion Thread (August 2018)

Post by Herac » 01 Aug 2018, 13:13

Dauntasa wrote:
01 Aug 2018, 11:33
Yes, and guns have ammunition and time between shots. What pounce and spit don't have are windups where you can't use them. If you haven't used it and have the plasma, you can use pounce instantly. Guns already had a windup which was determined by player skill. You had to pull the gun off your belt, wield it, and then aim and fire. This already took much longer than just running up and middle clicking a guy. There didn't need to be an additional, even longer arbitrary windup with no means of mitigation.
Good point, but what I'm trying to say is that there are limitations on every ability in the game.

There are two things people are complaining about here, the aim delay and wield delay on shotguns. The wield delay on shtoguns was added because angle grips had no purpose on them and since the PB fix shotguns were too powerful. From my own experiance playing if you take an angled grip on the shotgun it has an unoticable wield delay.
The aim delay on the other hand primarily effects people macro'ing guns up off the ground, which previously meant all you had to do was hit a key and click. The gun would appear in your hand, being dual wielded and then youd be able to fire it as if it was never dropped.

To bring this back to what I said at the start of my post, there were no limitations on either of these two things. Dropping your weapon or pulling it out of your storage slot meant nothing, and neither did wielding the shotgun.

I may have to play more rounds to get a real feel for how this has affected the game but from the three rounds I've played my style hasn't been affected much at all. This is just opinion from my own limited sample of experiances.

8 seconds to use the SG after getting back up sounds like way too long though, if that is the case it probably needs to have it's aim delay shortened (I think all weapons have different aim delays, too).
Warren Ellis

User avatar
CABAL
Registered user
Posts: 556
Joined: 02 Apr 2018, 06:11
Byond: Zciwomad

Re: Update Discussion Thread (August 2018)

Post by CABAL » 01 Aug 2018, 13:18

What devs think when they write/say "Ambush"? I'm curious. For me it's when xeno is hiding behind wall, under table, in vents or in darkness and then strike when unexpected and close, like a lion. Running from the edge of screen is not ambush, it's charge. This update nerfed Marine ability against charging benos, not ambushing ones. Benos have no delay on exiting vents, running from under the table, or from "charging" from darkness etc.

And one other thing since this might be conveniently forgotten by staff: Marines complain on Dchat, OOC and on forum = "Nah", "no", "this is not an issue", "sucks to be you" and the funniest of them all: "Man up and deal with it".
Xenos complain by I guess private messages, private discord messages and ahelps: "You were killed becouse you didn't know by OOC means that this marines carries shotgun? Poor young runner (666), here, take this marines nerf, so they will never make you cry again."

Can you belive in it? THEY NERFED MARINES BECOUSE FEW XENOS LACK SKILL! Imagine something like that for marines: "Becouse of several complains from marines that they were not able to hit moving xenos, we buffed aiming so you only need to click on xeno sprite, not in front of him". Sounds ridiculous, right?
Smell of the BBQ in caves... Brought to you by Cabal Shephard!
I REDEEMED MYSELF! IN THE NAME OF KANE!

IIII IIII IIII IIII II

User avatar
Dauntasa
Registered user
Posts: 125
Joined: 25 Jun 2018, 14:49
Byond: dauntasa

Re: Update Discussion Thread (August 2018)

Post by Dauntasa » 01 Aug 2018, 13:20

Herac wrote:
01 Aug 2018, 13:13
The aim delay on the other hand primarily effects people macro'ing guns up off the ground, which previously meant all you had to do was hit a key and click. The gun would appear in your hand, being dual wielded and then youd be able to fire it as if it was never dropped.
This does not work for guns in the suit storage slot, and the standard xeno tactic is to drag people away from their guns if they drop them, meaning that you have to actually run back to your gun without being pounced. Also, if this had been a delay purely for picking guns up off the ground, not taking them from your suit slot or holster, I would be totally fine with it. But it isn't.

User avatar
Herac
Registered user
Posts: 78
Joined: 28 Jul 2018, 15:53
Byond: Heraclitus

Re: Update Discussion Thread (August 2018)

Post by Herac » 01 Aug 2018, 14:12

Dauntasa wrote:
01 Aug 2018, 13:20
Also, if this had been a delay purely for picking guns up off the ground, not taking them from your suit slot or holster, I would be totally fine with it.
Interesting, I honestly thought people took more issue with not being able ot macro guns up straight away than click them out of their storage.

I mean, I've gone many rounds where I've never had to remove my secondary from storage once. Just macro my gun up the moment I get out of stun. The stun and drag routine is very common but you'd be surprised by how many xenos don't always do it, from my experiance (your miledge, as always, may very). Actually your post got me thinking, it would be kind of cool if the aim delay for taking guns out of back storage was removed or lowered, but the aim delay for doing pick-up stayed the same. People might actually have a good reason to get their secondary out instead of relying on macros.

I will add one other thing to this, because there are draw backs to it: the aim delay for picking up a gun (if I have understood this correctly) seems like it will have a bigger impact on people who aren't savy enough to use macros like most players, since they'll have the aim delay on top of click delay for getting their gun back.
Warren Ellis

User avatar
Casany
Registered user
Posts: 1555
Joined: 06 Jun 2016, 09:18
Location: US of A
Byond: Casany
Steam: Casany

Re: Update Discussion Thread (August 2018)

Post by Casany » 01 Aug 2018, 14:17

Herac wrote:
01 Aug 2018, 14:12
Interesting, I honestly thought people took more issue with not being able ot macro guns up straight away than click them out of their storage.

I mean, I've gone many rounds where I've never had to remove my secondary from storage once. Just macro my gun up the moment I get out of stun. The stun and drag routine is very common but you'd be surprised by how many xenos don't always do it, from my experiance (your miledge, as always, may very). Actually your post got me thinking, it would be kind of cool if the aim delay for taking guns out of back storage was removed or lowered, but the aim delay for doing pick-up stayed the same. People might actually have a good reason to get their secondary out instead of relying on macros.

I will add one other thing to this, because there are draw backs to it: the aim delay for picking up a gun (if I have understood this correctly) seems like it will have a bigger impact on people who aren't savy enough to use macros like most players, since they'll have the aim delay on top of click delay for getting their gun back.
Yeah it’s way more debilitating for people taking weapons out of storage. It makes the Mag harness useless, and now marines can’t ever escape the hive or even get a shot off. They either always have to have one hand taken up to quickly wield (and then they can get pounced and drop the gun anyway) or just never go anywhere ever.
"He killed me with a SADAR and it was bullshit. We should ban him for ERP because of how VIOLENTLY HE FUCKED ME" - Biolock, Saturday 15 October 2016

"Sometimes you need to stop and enjoy the little things in life, for one day you'll look back and realize they were big things"

"To quote Suits A cop follows a car long enough, he's gonna find a busted tail light. And even if he doesn't, he's gonna bust it himself." - Awan on being an MP

User avatar
Dauntasa
Registered user
Posts: 125
Joined: 25 Jun 2018, 14:49
Byond: dauntasa

Re: Update Discussion Thread (August 2018)

Post by Dauntasa » 01 Aug 2018, 14:26

Herac wrote:
01 Aug 2018, 14:12
Interesting, I honestly thought people took more issue with not being able ot macro guns up straight away than click them out of their storage.
I genuinely don't even have a pickup macro

User avatar
Nickvr628
Registered user
Posts: 176
Joined: 15 Apr 2017, 17:40
Byond: Nickvr628

Re: Update Discussion Thread (August 2018)

Post by Nickvr628 » 01 Aug 2018, 14:55

With all these delays, timers, and restrictions on marines, it feels like we are playing a turn based game while the xenos are playing quake.

Hopefully we get a battery of xeno nerfs next.

User avatar
Herac
Registered user
Posts: 78
Joined: 28 Jul 2018, 15:53
Byond: Heraclitus

Re: Update Discussion Thread (August 2018)

Post by Herac » 01 Aug 2018, 15:00

Dauntasa wrote:
01 Aug 2018, 14:26
I genuinely don't even have a pickup macro
It has become such a crutch for me that I can't picture losing it.
Casany wrote:
01 Aug 2018, 14:17
Yeah it’s way more debilitating for people taking weapons out of storage. It makes the Mag harness useless, and now marines can’t ever escape the hive or even get a shot off.
I see what you mean, since taking a gun out of storage is always going to take a bit longer than just hitting the pick up macro. Tbh IMO the mag harness was never good, only really useful for stopping people from stealing your gun or trolling xenos if you get captured. As for the hive escape yes, this does have a very negative impact on that. I believe spooky said in light of the new aim and wield delay they might remove the stun from unnesting yourself. But with things like lights getting turned off when infected I think that's what they're going for, getting captured by xenos is meant to suck and escaping is meant to be hard as fuck.
Nickvr628 wrote:
01 Aug 2018, 14:55
Hopefully we get a battery of xeno nerfs next.
I'm actually expecting that's what we'll see, with the intended major xeno rebalanced and a change to round pace and gamep length (there were 2 events where the first contact rule was suspended). I can easily see why you might want to test individual features of a major rebalance before you roll out the whole package though, and this fits in with that.
Warren Ellis

User avatar
Grubstank
Registered user
Posts: 231
Joined: 21 May 2018, 15:40
Byond: Grubstank

Re: Update Discussion Thread (August 2018)

Post by Grubstank » 01 Aug 2018, 15:19

I feel that xenos receive a disproportionate amount of voice in gameplay changes. I'd be fine with 50/50 as they're one of two sides... but it seems like nothing ever gets changed in the marines' favor; or if it does, it's as an afterthough to justify heavy-handed and wider-sweeping nerfs.

And that is in spite of the fact that every channel of feedback has been flooded with suggestions and begging to give the marines a buff for once.
Andres Addison

User avatar
Gnorse
Registered user
Posts: 582
Joined: 25 Dec 2016, 13:06
Location: Who knows ?
Byond: Gnorse
Steam: Gnorse2

Re: Update Discussion Thread (August 2018)

Post by Gnorse » 01 Aug 2018, 15:32

xenos need to learn how to play the game at this point tbh.
But I digress, I'll sit this one out and see if the upcoming changes (TM) actually justify this.
-local suicidal delta PFC. No, not murry, the other one- : Oussama 'DOA' Neghiz
Please don't follow me if you don't want to die
Occasional commander, Part-time smartgunner and Full-time PFC.

Image
Image (Huge thanks to Okand37 for making this cute boi !)

User avatar
Nickvr628
Registered user
Posts: 176
Joined: 15 Apr 2017, 17:40
Byond: Nickvr628

Re: Update Discussion Thread (August 2018)

Post by Nickvr628 » 01 Aug 2018, 15:41

Today’s updates are good. The reverting of the backpack nerf and the m39 buffs are decent, and I like the tank changes to how it runs things over.

(Partial) faith has been restored.

User avatar
CABAL
Registered user
Posts: 556
Joined: 02 Apr 2018, 06:11
Byond: Zciwomad

Re: Update Discussion Thread (August 2018)

Post by CABAL » 01 Aug 2018, 16:05

What I learned is that faith is stupid: What exactly are those "buffs"? Decreased recoil?

Update with nerf for marines = Nothing else
Update with "buff" for marines = Buff for xenos to counter.

Check the changelog for yourself. This is a golden rule of updates.
Smell of the BBQ in caves... Brought to you by Cabal Shephard!
I REDEEMED MYSELF! IN THE NAME OF KANE!

IIII IIII IIII IIII II

User avatar
Blade2000Br
Registered user
Posts: 730
Joined: 12 Jun 2017, 14:09
Byond: blade2000br

Re: Update Discussion Thread (August 2018)

Post by Blade2000Br » 01 Aug 2018, 16:21

Remember, the game has a balance in favour of xenos, so justify 50/50 won't work here.

Now, just wait as devs will be experimenting with the changes and tweak it as time go. I guess after 3-4 years of then working on this game, you guys should have known by now how things roll. Relax, wait a week if you want, the game will be better as time goes. Always has been.
Jason 'Punk' Crowmel - The guy that don't give a shit about what he does.

Former Rapey Ravager Hater.

User avatar
Lorem123
Registered user
Posts: 157
Joined: 29 Jun 2018, 14:54
Byond: Just L

Re: Update Discussion Thread (August 2018)

Post by Lorem123 » 01 Aug 2018, 16:23

Nobody likes that style of development. The game hasn't been getting better for the past couple of months, only worse.
Orlando Blackburn

Locked