Update Discussion Thread (August 2018)

Generic, on-topic discussion about Colonial Marines.
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Dolth
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Re: Update Discussion Thread (August 2018)

Post by Dolth » 29 Aug 2018, 22:52

Alright then it changed since last rime I tried.

Mea culpa.
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Re: Update Discussion Thread (August 2018)

Post by Jeser » 30 Aug 2018, 03:58

I didn't even know you can access pills in pill bottles in your belt. I just opened bottles to check, how many pills I have left.
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Re: Update Discussion Thread (August 2018)

Post by DefinitelyAlone0309 » 30 Aug 2018, 05:29

Jeser wrote:
30 Aug 2018, 03:58
I didn't even know you can access pills in pill bottles in your belt. I just opened bottles to check, how many pills I have left.
You used to be able to by dragging the pill bottle's sprite into yours. It helped with the inventory tetris and was a major help back when we couldn't see the label without examining, and when the colors were still randomized.
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Re: Update Discussion Thread (August 2018)

Post by Survivor » 30 Aug 2018, 21:50

Sora9567 wrote:
23 Aug 2018, 16:27
If the round you're talking about was Big Red, I have an explanation for that. One of the survivors (Pierce Jackson I think) managed to kill a few xenos, got the power up, and I think was in the middle of getting TComms up right as the marines landed. That's probably the explanation.
Spot on. That was a pretty damn good survivor round if you ask me
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Re: Update Discussion Thread (August 2018)

Post by Sora9567 » 31 Aug 2018, 11:16

Survivor wrote:
30 Aug 2018, 21:50
Spot on. That was a pretty damn good survivor round if you ask me
That was a real doozy of us (Bravo) encountering you. When you were saying that you killed a bunch of xenos, I was thinking "Ok, he might've killed one and is over-exaggerating because of IC stress or wanting to make himself look like a badass", but after we saw like, the 4th xeno corpse before actual first contact I was thinking "Ok, no, he isn't messing with us, he knows what he's doing."
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Re: Update Discussion Thread (August 2018)

Post by Steelpoint » 31 Aug 2018, 12:07

New game changing update.
  • Tank Crew disabled as an experiment for a few days.
This is war, survival is your responsibility.

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Re: Update Discussion Thread (August 2018)

Post by Hughgent » 31 Aug 2018, 12:13

Steelpoint wrote:
31 Aug 2018, 12:07
New game changing update.
  • Tank Crew disabled as an experiment for a few days.
I can see this as a singular change to see it's impact on win rates. The Tank is powerful in the right hands.

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Re: Update Discussion Thread (August 2018)

Post by Dolth » 31 Aug 2018, 15:14

Hughgent wrote:
31 Aug 2018, 12:13
I can see this as a singular change to see it's impact on win rates. The Tank is powerful in the right hands.
So is a crusher, or a ravager.
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Re: Update Discussion Thread (August 2018)

Post by ThePiachu » 31 Aug 2018, 15:24

Crusher or Ravager can't one-shot you from off screen ;). They have to get close and personal...
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Re: Update Discussion Thread (August 2018)

Post by Dolth » 31 Aug 2018, 15:59

Yeah, and you only have 1 tank in the game driveable by 2 dude that will be garbage if badly organized, that won't respawn, that need ammo.

Though if you manage to get 2 coordinated crusher in prison, run both in the hallways, wew, killed 2 squad, not powerful!
Ravager can just make you useless by cutting your limbs with a single charge.

None of them need ammo, none is unique, they both get stronger with time, tank doesn't, they both can heal by sitting still for 2 minutes.

Ain't complaining, aliens are meant to be stronger, but believe me tank isn't that much OP.
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Re: Update Discussion Thread (August 2018)

Post by spookydonut » 01 Sep 2018, 04:17

nested container access hasn't changed as far as i know.

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Re: Update Discussion Thread (August 2018)

Post by MattAtlas » 01 Sep 2018, 04:40

Hughgent wrote:
31 Aug 2018, 12:13
I can see this as a singular change to see it's impact on win rates. The Tank is powerful in the right hands.
This is most likely the reasoning for this update, yes. While the tank isn't overpowered by any means, it's very possible the devs want to see how much marines depend on the tank.

Worst case scenario, xeno buffs if xenos continue losing.
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