Discussion on the OB changes

Generic, on-topic discussion about Colonial Marines.
Locked
User avatar
ThePiachu
Registered user
Posts: 537
Joined: 21 Mar 2018, 06:40
Byond: ThePiachu

Discussion on the OB changes

Post by ThePiachu » 05 Aug 2018, 19:28

So, recently the Orbital Beacons and Supply Beacons got removed and instead we got aimed supplies and aimed Orbital Cannon shots. With clever enough Command, these can be devastating:

https://youtu.be/XGfLJSRhowY?t=8192

So how do you feel about the changes?

----

Personally, I like the idea - you don't have to worry about having enough beacons and so on. I heard the coordinates are changed every round, so you won't have blind OB fire straight into common hive locations. It can also add more versatility to the Scout now - they can actually go and scout a location along with its coordinates to help the team. Cool stuff.

The only thing I don't like about it is bombing the Alamo. You can save coordinates at the start of the round and drop a shell right as xenos are supposed to leave. Heck, maybe you could even time it so they'd get hit right before the doors close and they'd be trapped in a fire inferno. The only counter to this would be taking Alamo soon after another OB went off, or going in, slashing the cameras, Queen locking the ship, then everyone leaving for a smoke until an OB is dropped on an empty ship before boarding it. After all, xenos can't meta /s.

I also wonder whether the coordinates would just be a matter of finding offset at the start of the round and then you could triangulate everything based off of them. Will have to check that out soon...
Gaius Caelus

Often playing Researcher, Doctor, or many other ship-side roles
Amadeus the synth
Zig’Reth (The Player of Games)
Mostly droning as Xeno, OFTEN TALKING IN CAPS.

Also, I'm recording!

User avatar
Sneakyr
Registered user
Posts: 261
Joined: 02 Jan 2017, 19:37
Byond: Sneakyranger

Re: Discussion on the OB changes

Post by Sneakyr » 05 Aug 2018, 19:43

I don't understand how it works, still, but admittedly I've only played one round of SL with it. Somehow they OB'd a position I was using a CAS laser on. I don't know if offsets still work and my rangefinders wouldn't work aiming inside a medbay building. Maybe I'm just retarded.
Image
I'm Frankie Day, resident SL along with various other roles.

User avatar
carlarc
Registered user
Posts: 204
Joined: 18 Jun 2016, 01:50
Byond: carlarc
Steam: carlarc
Contact:

Re: Discussion on the OB changes

Post by carlarc » 05 Aug 2018, 20:13

Sneakyr wrote:
05 Aug 2018, 19:43
I don't understand how it works, still, but admittedly I've only played one round of SL with it. Somehow they OB'd a position I was using a CAS laser on. I don't know if offsets still work and my rangefinders wouldn't work aiming inside a medbay building. Maybe I'm just retarded.
cant lase on metal ceilings
I like hand labelers.

User avatar
Grubstank
Registered user
Posts: 231
Joined: 21 May 2018, 15:40
Byond: Grubstank

Re: Discussion on the OB changes

Post by Grubstank » 05 Aug 2018, 22:14

if you're going to link an entire video, please at least link relevant timestamps
Andres Addison

User avatar
conthegodoffire
Registered user
Posts: 104
Joined: 09 Nov 2017, 10:24
Byond: conthegodoffire

Re: Discussion on the OB changes

Post by conthegodoffire » 05 Aug 2018, 22:26

Give people a chance to get used to it. But I will say I got hit by a OB today when we thought we were getting a supply drop.
Alan"Arcade"Murphy the best damn marine there ever was
Alpha squad lead sometimes
Medic most of the time
Always a scrub
Also known as "Doctor" Landon Wilson
I may cut off an arm to give you a robo leg but you will love me for it

User avatar
kamenkuro
Registered user
Posts: 64
Joined: 17 Feb 2016, 19:19

Re: Discussion on the OB changes

Post by kamenkuro » 05 Aug 2018, 23:11

If it lets command drop a bomb on the alamo when it gets hijacked that'd be awesome. Not having any sort of anti-boarding or anti-hijacking measures outside of "cut auto-pilot and turn our drop ship into a big ass missile" is kind of bad.

User avatar
Renomaki
Registered user
Posts: 1777
Joined: 22 Jul 2016, 18:26

Re: Discussion on the OB changes

Post by Renomaki » 05 Aug 2018, 23:41

Goodness, I got on break, and they bring out all these fascinating things... I'm gonna have to do a lot of relearning when I come back it seems.

While I haven't got to use it, I think it is a great step up in a sense, at least when it comes to roundstart packing. No longer will you have to manage 4 or more beacons taking up inventory space, meaning you can get a bit more flexible with your loadouts. On the other hand, though...

If this means OBs are as complicated as using a mortar, then I can imagine the usage of OBs is going to be a tad more stressful now, since if someone so much as gets a single digit wrong, it can get a lot of good people killed. On the other hand, being able to aim an OB from a safe distance is also a nice tradeoff I suppose.

I remember back in the ol hugger combat days, the most you could do with an OB was prime it, toss it where you want, then run away and keep an eye on it with binocs, waiting for the right moment to pop it. Up until now, with all the OB changes here and there, for the longest time the safest way to use an OB was to plant one where you need it and then sit on your ass with binoculars in hand until you got the xenos where you want them. This often proved to be frustrating, but also rewarding if it goes well.

... Bet being a xeno sucks more, though.
Sometimes, bravery comes from the most unlikely sources.

An inspirational song for when ye be feeling blue:
https://www.youtube.com/watch?v=R5_zvuPw8xU

User avatar
Frans_Feiffer
Registered user
Posts: 415
Joined: 11 Jun 2018, 22:52
Location: Travelling across Sol aboard the Bebop.
Byond: Frans_Feiffer
Steam: Xmangames3

Re: Discussion on the OB changes

Post by Frans_Feiffer » 06 Aug 2018, 01:10

This is just an idea of mine, but if the problem of someone grabbing the coords of the Alamo beginning of the round then using them when the aliens are boarding becomes and issue, then my suggestion would be pretty straightforward;

Similar to how the Mortar can’t fire within a 10-meter distance of itself, I think then OBs shouldn’t be able to fire within a certain distance of the Lz. This could happen when you have the Alamo down on the Lz, and when you go to fire or something it stops you from doing so for whatever reason. “Dropship on the lz? You wouldn’t want to blow up a multi million dollar vehicle, right?” Just something to justify not blowing up the Alamo, then when the Alamo is not there you can go to town on blowing uo the Lz. That, or just stop OBs from destroying the inside of the Ds cause to me the OB having any effect on the inside would mean the ship doesn’t have a ceiling which if that were the case the compamy would have some Engineers to fire. That’s just an idea though. Personally I don’t mind OBing the ds before it launches so long as it doesn’t become an issue where the hive continually gets wiped with no way to counter it. I could see how it may be a problem, but at current I believe it’s fine.
“Your Friendly Neighborhood Commodore, Frans ‘Friendly’ Feiffer. Survivor of Space Vietnam, Austrian Kommodore vith ze vorst accent, and Loving Caretaker of the Ungas Aboard the USS Almayer.” Frans Feiffer's Promotion to Commander - viewtopic.php?f=142&t=18008
The Day I sold my Soul to Titan - viewtopic.php?f=69&t=18263
Yeyin R'ka Joins the Ranks of Blooded - viewtopic.php?f=125&t=18549
Darwin is Booted up and Assigned to the USS Almayer - viewtopic.php?f=149&t=18897
Commander Council term 1, Alongside the Men, the Myths, the Legends, Bancrose, Lumdor, Dr. Lance, and Taketheshot56. - viewtopic.php?f=137&t=18907
Have any Questions for me? Feel Free to PM me and i'll get back to you as soon as I can ^_^

User avatar
ThePiachu
Registered user
Posts: 537
Joined: 21 Mar 2018, 06:40
Byond: ThePiachu

Re: Discussion on the OB changes

Post by ThePiachu » 06 Aug 2018, 04:22

Grubstank wrote:
05 Aug 2018, 22:14
if you're going to link an entire video, please at least link relevant timestamps
I did, although the embedded player doesn't jump straight into it - https://youtu.be/XGfLJSRhowY?t=8192 .
Gaius Caelus

Often playing Researcher, Doctor, or many other ship-side roles
Amadeus the synth
Zig’Reth (The Player of Games)
Mostly droning as Xeno, OFTEN TALKING IN CAPS.

Also, I'm recording!

User avatar
Park
Registered user
Posts: 30
Joined: 24 Jan 2018, 13:24
Byond: LeBaguette

Re: Discussion on the OB changes

Post by Park » 06 Aug 2018, 08:37

I haven't played since they added this new update but do OB's still work in buildings? Metal ceilings were only a limitation for CAS and I personally would use the OB's to flush deeply entrenched enemies in buildings. So if OB's are reliant on glass ceilings or open air spaces it will really limit its usefulness on a map like prison and make pushing chokepoints like Lambda Labs entrance a lot harder.
박소희
한번 해병은 영원한 해병

User avatar
carlarc
Registered user
Posts: 204
Joined: 18 Jun 2016, 01:50
Byond: carlarc
Steam: carlarc
Contact:

Re: Discussion on the OB changes

Post by carlarc » 06 Aug 2018, 08:40

Park wrote:
06 Aug 2018, 08:37
I haven't played since they added this new update but do OB's still work in buildings? Metal ceilings were only a limitation for CAS and I personally would use the OB's to flush deeply entrenched enemies in buildings. So if OB's are reliant on glass ceilings or open air spaces it will really limit its usefulness on a map like prison and make pushing chokepoints like Lambda Labs entrance a lot harder.
cant check for coords on metal ceilings, dont know if you can just calculate the coords and tell them to your SO though.
I like hand labelers.

User avatar
Sneakyr
Registered user
Posts: 261
Joined: 02 Jan 2017, 19:37
Byond: Sneakyranger

Re: Discussion on the OB changes

Post by Sneakyr » 06 Aug 2018, 10:07

Park wrote:
06 Aug 2018, 08:37
I haven't played since they added this new update but do OB's still work in buildings? Metal ceilings were only a limitation for CAS and I personally would use the OB's to flush deeply entrenched enemies in buildings. So if OB's are reliant on glass ceilings or open air spaces it will really limit its usefulness on a map like prison and make pushing chokepoints like Lambda Labs entrance a lot harder.
If 1 tile = 1 coord point, probably. I still have had a hell of a time getting one inside a building, and I think the SL will have to mentallly calculate offsets rather than having an SO subtract from what you give them.
Image
I'm Frankie Day, resident SL along with various other roles.

User avatar
Anoonki
Registered user
Posts: 105
Joined: 08 Jul 2017, 19:02
Byond: Anoonki

Re: Discussion on the OB changes

Post by Anoonki » 06 Aug 2018, 17:53

Sneakyr wrote:
06 Aug 2018, 10:07
If 1 tile = 1 coord point, probably. I still have had a hell of a time getting one inside a building, and I think the SL will have to mentallly calculate offsets rather than having an SO subtract from what you give them.
1 tile is 1 coord.
The spotter generally always has to give offsets as the coordinates, so for example, so you lase the side of the building, you add or subtract from the long, then give the SO your new lat/long as the coordinates.

Don't ever give them the original coordinates and the offset, they'll always do it wrong.
(((Designated))) Tank Ramster, Tara Greene.

User avatar
ThePiachu
Registered user
Posts: 537
Joined: 21 Mar 2018, 06:40
Byond: ThePiachu

Re: Discussion on the OB changes

Post by ThePiachu » 06 Aug 2018, 19:11

Okay, so if 1 tile is 1 coord and you can apply offset, then that means you can probably pick any landmark on a map as your starting point and map all important locations based off that. Then, each round you just need to re-calibrate your offsets and you can bomb anywhere on the map?
Gaius Caelus

Often playing Researcher, Doctor, or many other ship-side roles
Amadeus the synth
Zig’Reth (The Player of Games)
Mostly droning as Xeno, OFTEN TALKING IN CAPS.

Also, I'm recording!

User avatar
Casany
Registered user
Posts: 1555
Joined: 06 Jun 2016, 09:18
Location: US of A
Byond: Casany
Steam: Casany

Re: Discussion on the OB changes

Post by Casany » 06 Aug 2018, 21:39

ThePiachu wrote:
06 Aug 2018, 19:11
Okay, so if 1 tile is 1 coord and you can apply offset, then that means you can probably pick any landmark on a map as your starting point and map all important locations based off that. Then, each round you just need to re-calibrate your offsets and you can bomb anywhere on the map?
Sounds easy but it’s probably quite hard in practice considering you have to find 0,0 on the map and then each round find 0,0 again. So while it’s true it probably isn’t very feasible
"He killed me with a SADAR and it was bullshit. We should ban him for ERP because of how VIOLENTLY HE FUCKED ME" - Biolock, Saturday 15 October 2016

"Sometimes you need to stop and enjoy the little things in life, for one day you'll look back and realize they were big things"

"To quote Suits A cop follows a car long enough, he's gonna find a busted tail light. And even if he doesn't, he's gonna bust it himself." - Awan on being an MP

User avatar
Anoonki
Registered user
Posts: 105
Joined: 08 Jul 2017, 19:02
Byond: Anoonki

Re: Discussion on the OB changes

Post by Anoonki » 06 Aug 2018, 21:45

ThePiachu wrote:
06 Aug 2018, 19:11
Okay, so if 1 tile is 1 coord and you can apply offset, then that means you can probably pick any landmark on a map as your starting point and map all important locations based off that. Then, each round you just need to re-calibrate your offsets and you can bomb anywhere on the map?
Conceivably, if you rangefind for one position on the map each round, and count exactly how far in what direction whatever you want to bomb is from said position, yes, you can bomb anywhere in the map.

But probably don't do that. Just lase near what you want, and apply shorter offsets.
(((Designated))) Tank Ramster, Tara Greene.

User avatar
Brotemis
Registered user
Posts: 97
Joined: 09 Mar 2018, 12:55
Byond: Brotemis

Re: Discussion on the OB changes

Post by Brotemis » 06 Aug 2018, 22:03

Anoonki wrote:
06 Aug 2018, 21:45
Conceivably, if you rangefind for one position on the map each round, and count exactly how far in what direction whatever you want to bomb is from said position, yes, you can bomb anywhere in the map.

But probably don't do that. Just lase near what you want, and apply shorter offsets.

Speaking as a former administrator of another ss13 server, offsets need to be randomly done each round as well.

Telescience was a mistake
Commander Giovanni "Gianni" Romano
Pilot of the Flaming Flamingo
Just a Delta trying to find that pineapple pizza MRE

User avatar
spookydonut
Registered user
Posts: 457
Joined: 13 Oct 2017, 02:08
Byond: spookydonut

Re: Discussion on the OB changes

Post by spookydonut » 06 Aug 2018, 23:45

Please confine these discussions to the monthly update threads.

Locked