Let's talk about money

Generic, on-topic discussion about Colonial Marines.
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Loco52
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Let's talk about money

Post by Loco52 » 12 Aug 2018, 10:26

Hello lads, you know I was sitting here, idling a bit and I started to remember old times, oof when goonstation was a thing, tg, baystation and now cm.. and they're all so diferent except for something in common: all of them have money coded in them, however money in all of SS13 has been and currently is practically useless. Yet this is a feature that could potentially be exploited to offer the playerbase a whole new experience.

If money mattered we would see an increase in crimes, which in turn would mean more MP action.
We would see players probably creating money making schemes, banks, funds, and everything you can think of to grab some bucks. I'm certain the ideas around making money will be endless. Now the problem here is, if money is to be reworked to be turned into something useful, what'll it be able to buy that atually interests marines?

Throw some ideas over here so perhaps devs will see this and give it a thought.
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Re: Let's talk about money

Post by WinterClould » 12 Aug 2018, 12:55

I want the CL to have an actual life insurance program.

I want him to be able to strategically bet on marines lives by selling them life insurance so he can try and evac before those marines die and make off with their money, but if they die before he can leave he loses money.
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Re: Let's talk about money

Post by ThePiachu » 12 Aug 2018, 16:21

It would be nice to at least have one vendor that takes only cash and sells something that people might want. Add to that one or two things that cost a lot of money. Then doing some favours for the CL might be useful...
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Re: Let's talk about money

Post by Vispain » 12 Aug 2018, 18:37

It would be interesting if the CL could actually sell wy life insurance and money had some in game value/ more usability

It's been a small gimmick of my XO games to promote brands of cigarette. My best cash in was 5000 for a WY ad.
I managed to mix the ad in at the end of an announcement about 'parasites'.
Now I'll entering bragging here but, I also evaced with my money, a civilian doctor, the Almayer code book, and a dead spitter for HC.
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Re: Let's talk about money

Post by Casany » 12 Aug 2018, 18:51

Have you even played goon money is FAR from useless there

But everywhere else it has no reason to exist.
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Re: Let's talk about money

Post by Loco52 » 12 Aug 2018, 19:38

Casany wrote:
12 Aug 2018, 18:51
Have you even played goon money is FAR from useless there

But everywhere else it has no reason to exist.
When I used to play goon like 1000 years ago, money was used for zippo lighters and thats about it
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Re: Let's talk about money

Post by Casany » 12 Aug 2018, 20:22

Loco52 wrote:
12 Aug 2018, 19:38
When I used to play goon like 1000 years ago, money was used for zippo lighters and thats about it
Now you can buy like pod parts, drugs, important items, medical stuff, all that sorta things from traders.
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Re: Let's talk about money

Post by Hughgent » 12 Aug 2018, 21:35

the current use of money?

To know how long the Almayer has been in transit by checking your last pay period.

We should be earning something like ten cents per hour, every hour, for the entire XX year long round trip. Cause that's how The Company would be adjusting our accounts back on earth. You get the same speech when you sign up, "the pay sucks, but you're earning it for the ENTIRE trip. just THINK of all that money piling up while you sleep!"

7.5 cents per hour for the marines more as you go up in rank.

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Re: Let's talk about money

Post by Loco52 » 12 Aug 2018, 23:43

Casany wrote:
12 Aug 2018, 20:22
Now you can buy like pod parts, drugs, important items, medical stuff, all that sorta things from traders.
Wtf that is neat I gotta test this
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Re: Let's talk about money

Post by Mizari » 13 Aug 2018, 08:06

Interesting topic, brings back the nostalgia of traders visiting outposts and ships on CM

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Re: Let's talk about money

Post by Skysoldier » 13 Aug 2018, 08:09

Makes it so that the marines have ridiculously low amount of money, as their available money is basically occasionally buying shit and is given from the corp, and they don't have access to their actual bank account.

Now people have to work to get a zippo and cigarette.
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Re: Let's talk about money

Post by ThesoldierLLJK » 13 Aug 2018, 08:09

Would be kinda cool if you earned a passive income depending on your rank.
You could use your money to buy premium attachments or ammo in lieu of using requistion points.

Have the traders come back, and muhreens can purchase different weapons from them as well.

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Re: Let's talk about money

Post by Loco52 » 13 Aug 2018, 12:05

ThesoldierLLJK wrote:
13 Aug 2018, 08:09
Would be kinda cool if you earned a passive income depending on your rank.
You could use your money to buy premium attachments or ammo in lieu of using requistion points.

Have the traders come back, and muhreens can purchase different weapons from them as well.
I personally believe there are a bunch of things req never or almost never ask for. I mean it's really hard to convince the RO to spend points on extra HIDP or smoke nades, or extra attachments. They consume a lot of points and are totally not worth it, so these could be assigned to specific vendors that require you to swipe your dog tag to buy the desired items.

If this change is made admins would also have to add new server or marine law rules to avoid potential exploits, like for example a law to forbid req crew from charging for atts and props.
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Re: Let's talk about money

Post by ThePiachu » 13 Aug 2018, 16:06

ThesoldierLLJK wrote:
13 Aug 2018, 08:09
Would be kinda cool if you earned a passive income depending on your rank.
You could use your money to buy premium attachments or ammo in lieu of using requistion points.

Have the traders come back, and muhreens can purchase different weapons from them as well.
Hmm, this would be neat - say, you'd earn good money for playing support roles (CT, MT, doctor, medic, etc), while "fun" and highly desirable roles you could splurge on (say, playing Spec and wanting that sweet sweet HPR or something...). Might be neat.
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Re: Let's talk about money

Post by TastyCrabLegs » 13 Aug 2018, 18:37

i repeatedly pelt marines with cash as a CL

Nobody on any serve save fllot13 care about in game cah when bullets are an option

Use cash instead of points to by after market ammo or amour from a vender. anything else will have to be rp based
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Re: Let's talk about money

Post by Kineem » 13 Aug 2018, 18:52

Being able to spend money to get things instead of having to use requisition points would be a nice way to get crates or other items. Command could start off with a limited amount of funds set aside that they could use for emergency cargo purchases, and the CL can make himself a little more relevant by being able to bribe Command with funding for the operation as a result.

Req vendors could start with fewer "free" supplies but have a functionally unlimited amount of premium attachments, special weapons and other goodies that marines can purchase, offering more freedom to a marine's loadout while also giving late join marines the ability to be able to actually have something from req before everything decent is looted.

If marines passively gain money as the round goes on they could spend cash later on to replenish ammunition and restore lost gear or it might encourage marines to save money in order to get better items Req might be stocking.

Marines could buy boonies hats from clothing vendors.

Has the idea been put on gitlab or is the site still down?
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Re: Let's talk about money

Post by TastyCrabLegs » 13 Aug 2018, 19:18

Kineem wrote:
13 Aug 2018, 18:52
Being able to spend money to get things instead of having to use requisition points would be a nice way to get crates or other items. Command could start off with a limited amount of funds set aside that they could use for emergency cargo purchases, and the CL can make himself a little more relevant by being able to bribe Command with funding for the operation as a result.

Req vendors could start with fewer "free" supplies but have a functionally unlimited amount of premium attachments, special weapons and other goodies that marines can purchase, offering more freedom to a marine's loadout while also giving late join marines the ability to be able to actually have something from req before everything decent is looted.

If marines passively gain money as the round goes on they could spend cash later on to replenish ammunition and restore lost gear or it might encourage marines to save money in order to get better items Req might be stocking.

Marines could buy boonies hats from clothing vendors.

Has the idea been put on gitlab or is the site still down?
GitLab is up I suggest you put up a suggestion
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Re: Let's talk about money

Post by Karmac » 13 Aug 2018, 22:14

fucking capitalists
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Re: Let's talk about money

Post by CABAL » 14 Aug 2018, 00:06

Traders sounds like good idea. I want to buy Double Barrel and have it before first drop. Since Req never takes Black Market crate.

Resprite item for items would be kinda cool. Imagine Fire Spec with nice flame decal, or random PFC with scorpion sting... Neat.
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Re: Let's talk about money

Post by TastyCrabLegs » 14 Aug 2018, 14:13

it would only make sense that the Company is running an after market attachment store
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Re: Let's talk about money

Post by Combine » 15 Aug 2018, 04:22

I am heavily in favor and supporting the general idea of having certain equipment (from ammo to gadgets, maybe some meds, weapons and maybe certain clothing or armor, masks and most notably some attachments available via some different vendor that takes cash or so.

Since cash would be used, REQ would not be obsolete and whatnot. The idea is to allow for things that are often not ordered due to supply points to become me more obtainable. Or to get things that are often sold out or not available anymore later on. At a literal price.

In turn it would create or encourage different approaches for the CL or anyone else with spare money for that matter. I sense a bit of "meta" with the money briefcase thing but some things you can hardly avoid completely and you could creatively play around it as CL for example.
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Re: Let's talk about money

Post by Loco52 » 15 Aug 2018, 09:09

I think there's enough support here to raise the issue to gitlab.
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