Generic, on-topic discussion about Colonial Marines.
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HKO20006
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by HKO20006 » 22 Aug 2018, 10:46
Edit: post the screenshots here
A thread for posting dropship crashing locations that are too good/too bad for marines/xeno and you think they need some adjusting.
For example (this is an old one and has been fixed)
► Show Spoiler
RO (outdated due to new windows at RO south exit)
Defense wise: there is no space at west and south exit for marines fire plus restriction of movement by window frame at west and 1/2 tile choke point at south. East side is open but there is a wall blocking direct fire plus no marine go through maintenance anyway.
Meta wise: instant deny marines of equipments, easy access to cryo to deny reinforcement (or gain hosts)
A recent example
The south entrance is isolated and surrounded by one tile choke points. The west is a one tile choke point (IIRC the holes in charlie prep near west entrance is opened up with C4s so the firing angle beforehand was even more restricted). The east are two tiles but marines need to rotate via req to reach it, however, xeno can spot this movement inside the dropship and meet the flanking force at the one tile req maint. So all three entrances are practically protected by one tile choke points.
Previous threads and suggestions
Best and worst dropship boarding locations,
[Suggestion] Make the dropships get breaches after crashing into Almayer,
[Suggestion] Allow C4 to blow open dropship after crashing into Almayer
Last edited by
HKO20006 on 11 Sep 2018, 21:12, edited 1 time in total.
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MattAtlas
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by MattAtlas » 22 Aug 2018, 11:23
The dropship just shouldn't crash into the hangar. I've no idea why that's a thing as it just makes dropship rushing more viable than it already is.
Though I can't get a picture, I also faintly recall that the dropship can rarely just not crash and land in the pad even if sent by the Queen.
I'm part of the Synthetic Council with ThesoldierLLJK and Jakkkk. Feel free to DM me on the forums or Discord (Matt#5881) if you have any questions about synths.
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HKO20006
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by HKO20006 » 09 Sep 2018, 06:50
Completely boxed in, needed to delete south walls IIRC.
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spookydonut
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by spookydonut » 09 Sep 2018, 15:43
Don't post them here, only post them in the gitlab ticket linked above.