Update Discussion Thread (September 2018)

Generic, on-topic discussion about Colonial Marines.
Locked
User avatar
Build_R_
Registered user
Posts: 370
Joined: 18 Nov 2017, 05:47
Location: Yes
Byond: Build_R_

Re: Update Discussion Thread (September 2018)

Post by Build_R_ » 14 Sep 2018, 14:56

Justicer3792 wrote:
14 Sep 2018, 12:58
-snip-
I agree with the railroading part, giving players an alternative to self-destruct at the first sign of danger may be a better option. Simply forcing them to accept defeat, kill themselves in a draw or try to rambo and get a major doesn't seem like a great selection of choices.
Pogo92 wrote:
13 Sep 2018, 16:31
-Also a snip-
This seems a little bit entitled to be honest, the xeno team is generally regarded as combat focused but RP is possible, you just have to find the right xeno to RP with, maybe between a boiler and a defender since they tend to stay near eachother. A name will not encourage roleplay in my opinion, if you can't roleplay with 'Lurker 239' then you're not going to roleplay with 'Slasher'.
When the OB misfires and xenos are on your doorstep. 
Image                                                         Image  Howya, Jim Antonic- LCPL, PO, MP, SO, Husked Corpse. 

User avatar
FrankieB
Registered user
Posts: 11
Joined: 23 Jul 2018, 13:23
Byond: s2129656

Re: Update Discussion Thread (September 2018)

Post by FrankieB » 14 Sep 2018, 15:14

One problem I do see is that now there aren't any ladders at the very front of the ship connecting the very front of the ship, were the OB is to the brig. Now I could be wrong as I just glanced at it while Ghosting.
Franklin Buzzard also know as that guy with a byond name that makes him look like a hacker.

User avatar
Pogo92
Registered user
Posts: 68
Joined: 10 Apr 2018, 12:29
Byond: Pogo92

Re: Update Discussion Thread (September 2018)

Post by Pogo92 » 14 Sep 2018, 17:31

Build_R_ wrote:
14 Sep 2018, 14:56
I agree with the railroading part, giving players an alternative to self-destruct at the first sign of danger may be a better option. Simply forcing them to accept defeat, kill themselves in a draw or try to rambo and get a major doesn't seem like a great selection of choices.


This seems a little bit entitled to be honest, the xeno team is generally regarded as combat focused but RP is possible, you just have to find the right xeno to RP with, maybe between a boiler and a defender since they tend to stay near eachother. A name will not encourage roleplay in my opinion, if you can't roleplay with 'Lurker 239' then you're not going to roleplay with 'Slasher'.
Giving the playerbase the ability to recognize and build bonds with each other is no small thing. Most other multiplayer games jump through hoops to facillitate the building of player relations because, as is always the case, if you know you're playing with someone who you know and enjoy you're going to enjoy the game even further.

Also, "entitled" is a pretty ridiculous claim to make about adding such an inconsequential thing that literally already exists for a huge portion of the playerbase. If THAT'S entitled then we have to apply that same standard to everything else people ask for or complain about on here.
PFC Pogo "Stinky" Marimo
An unlikely hero; Unlikely to save the day.

User avatar
Sulaboy
Registered user
Posts: 782
Joined: 14 Jan 2018, 04:10
Location: Florida
Byond: Sulaboy
Steam: Danger

Re: Update Discussion Thread (September 2018)

Post by Sulaboy » 14 Sep 2018, 17:36

I think it's a quick fix for finishing rounds faster to hold over until the endgame is reworked.
Clancy 'Danger' Long
Ethan
A̸̧̭̰̮̰̜̥͈̱̲̫̲̭͋̄̈̍̉̓̿̊̃H̸͈̬̗̓̄̒̇̿̀̏̎͑͊̇̃̇͝Ĥ̴̨̧̨̩̞̗̤͝ͅH̴͔͕͊̄̓̐̀͝

User avatar
Coat McMutton
Registered user
Posts: 36
Joined: 08 Jul 2018, 21:19
Byond: Coat McMutton

Re: Update Discussion Thread (September 2018)

Post by Coat McMutton » 14 Sep 2018, 17:38

Apart from SD not even working at all, the timer is pure ass. Legit the worst decision to date, and I include Day 1 warriors in that. I prefer 7 hour rounds over this anticlimactic POS.
Ingame activity ranked by frequency:
Being vocal in dchat.
Gordie Runtsfield: Mostly standard marine and smartgunner, sometimes engineer, seldomly squad leader.
Marcus Edicer: Medbay.
Walter Ingman: Pilot.
Bob Osman: SO.

User avatar
Dauntasa
Registered user
Posts: 125
Joined: 25 Jun 2018, 14:49
Byond: dauntasa

Re: Update Discussion Thread (September 2018)

Post by Dauntasa » 14 Sep 2018, 17:44

almayer defence was bad before but this just made it worse

User avatar
Sulaboy
Registered user
Posts: 782
Joined: 14 Jan 2018, 04:10
Location: Florida
Byond: Sulaboy
Steam: Danger

Re: Update Discussion Thread (September 2018)

Post by Sulaboy » 14 Sep 2018, 18:12

Also TopHatPenguin got a map together of the updated layout.
Image
Changelog wrote:September 14 2018

Spookydonut updated:
  • Fixed #4465, #4509, #4536, #4553, #4586, #4615, and #4616.
  • Remodeled front of the Almayer to move brig to upper deck and removed tank deck.
  • Shuttle crashing into the Almayer now starts the 20 minute self destruct, if you don't trigger it 22 after the crash the round ends in a xeno minor.
  • Removed C4 from ice colony and LV due to survivors abusing it to remove xeno tunnels.
RavingManiac updated:
  • Human hosts now have a chance of producing twins. Or triplets. Or worse.
#4465= Coastal African in char setup is no longer Costal African
#4509= Deleted from gitlab
#4536= Larva can no longer nest humans
#4553= Typo in digging snow log
#4586= Zombies can no longer buckle humans
#4615= Deleted from gitlab
#4616= Slashing downed marines on open plasteel cades fixed
Last edited by Sulaboy on 14 Sep 2018, 19:08, edited 2 times in total.
Clancy 'Danger' Long
Ethan
A̸̧̭̰̮̰̜̥͈̱̲̫̲̭͋̄̈̍̉̓̿̊̃H̸͈̬̗̓̄̒̇̿̀̏̎͑͊̇̃̇͝Ĥ̴̨̧̨̩̞̗̤͝ͅH̴͔͕͊̄̓̐̀͝

User avatar
Gnorse
Registered user
Posts: 582
Joined: 25 Dec 2016, 13:06
Location: Who knows ?
Byond: Gnorse
Steam: Gnorse2

Re: Update Discussion Thread (September 2018)

Post by Gnorse » 14 Sep 2018, 18:16

map and SD changes are cool and all, but are we just gonna ignore the whole twins/triplets thing ? seems like a pretty solid xeno buff to me.
-local suicidal delta PFC. No, not murry, the other one- : Oussama 'DOA' Neghiz
Please don't follow me if you don't want to die
Occasional commander, Part-time smartgunner and Full-time PFC.

Image
Image (Huge thanks to Okand37 for making this cute boi !)

User avatar
BillyBoBBizWorth
Registered user
Posts: 327
Joined: 13 Mar 2018, 18:07

Re: Update Discussion Thread (September 2018)

Post by BillyBoBBizWorth » 14 Sep 2018, 18:23

Sulaboy wrote:
14 Sep 2018, 18:12
Also TopHatPenguin got a map together of the updated layout.
Hey good on ya for posting that, ill save a copy.

Yet to play a round of CMP to check out the new brig layout properly, but i actually like the look of it and it appears to look like a more functional/logical brig, especially in the event of mutines.Also Spooky said in-game that the layout change was a prelude to some sort of mutiny changes, which could also tie into the SD/Alamayer last stand changes side of things if there is infact any coming.

I feel a few big changes coming.
Gnorse wrote:
14 Sep 2018, 18:16
map and SD changes are cool and all, but are we just gonna ignore the whole twins/triplets thing ? seems like a pretty solid xeno buff to me.
What twins and triplets are you referring to?
Max Dallas has been hit in the chest by the M40 HEDP grenade.

I will murder you Brittany Breeze

"It was a fantastic round. If the CO hadn't cryo'ed before the end I'd have bothered him to give at least two more medals. To PFC Max Dallas, who kept doing the path between the frontlines to FOB (the only place with medical aid) with a roller bed, and saved a lot of marines who'd have husked otherwise. And to Dr. Haley Altman, who after all medics were gone was fixing us time and again for hours straight. At the end there were over 10 patients around her either dead or in crit, and she just kept going."

User avatar
Lolibandit
Registered user
Posts: 13
Joined: 16 Jun 2018, 00:27

Re: Update Discussion Thread (September 2018)

Post by Lolibandit » 14 Sep 2018, 18:24

Gnorse wrote:
14 Sep 2018, 18:16
map and SD changes are cool and all, but are we just gonna ignore the whole twins/triplets thing ? seems like a pretty solid xeno buff to me.
From what I can see, the chances are so slim it may as well not even be a change

User avatar
Gnorse
Registered user
Posts: 582
Joined: 25 Dec 2016, 13:06
Location: Who knows ?
Byond: Gnorse
Steam: Gnorse2

Re: Update Discussion Thread (September 2018)

Post by Gnorse » 14 Sep 2018, 18:45

BillyBoBBizWorth wrote:
14 Sep 2018, 18:23
-snip-
>Human hosts now have a chance of producing twins. Or triplets. Or worse.
-local suicidal delta PFC. No, not murry, the other one- : Oussama 'DOA' Neghiz
Please don't follow me if you don't want to die
Occasional commander, Part-time smartgunner and Full-time PFC.

Image
Image (Huge thanks to Okand37 for making this cute boi !)

User avatar
BillyBoBBizWorth
Registered user
Posts: 327
Joined: 13 Mar 2018, 18:07

Re: Update Discussion Thread (September 2018)

Post by BillyBoBBizWorth » 14 Sep 2018, 18:47

Gnorse wrote:
14 Sep 2018, 18:45
>Human hosts now have a chance of producing twins. Or triplets. Or worse.
Ohh yeah i thought i heard something about that, so theres a chance for more than one larva to burst from a single host!?

Pretty cool.
Max Dallas has been hit in the chest by the M40 HEDP grenade.

I will murder you Brittany Breeze

"It was a fantastic round. If the CO hadn't cryo'ed before the end I'd have bothered him to give at least two more medals. To PFC Max Dallas, who kept doing the path between the frontlines to FOB (the only place with medical aid) with a roller bed, and saved a lot of marines who'd have husked otherwise. And to Dr. Haley Altman, who after all medics were gone was fixing us time and again for hours straight. At the end there were over 10 patients around her either dead or in crit, and she just kept going."

User avatar
xXen0zS1ay3rXx
Registered user
Posts: 133
Joined: 18 Apr 2018, 01:05

Re: Update Discussion Thread (September 2018)

Post by xXen0zS1ay3rXx » 14 Sep 2018, 19:16

Not sure how I feel about the SD change,will need to play a few more rounds. BUt was there really an issue with round length? A 22min auto-win for marines seems a bit much as much as I love my ship defenses.

User avatar
ThePiachu
Registered user
Posts: 537
Joined: 21 Mar 2018, 06:40
Byond: ThePiachu

Re: Update Discussion Thread (September 2018)

Post by ThePiachu » 14 Sep 2018, 20:10

Strict 22 minute timer is interesting.

I like the change that escape pods and SD arm instantly. If we could also maybe get an instant ERT with composition somewhat based on the xeno / marine ratio, that might be ideal. That means you waste no time bunkering up in CIC waiting for enough people to die so you can call an evac and so on.

On the flip side, 22 minute timer means both sides will probably be rushing SD - Marines to secure it and be able to blow it up, xenos to turn it off. While "xenos can't meta", if they don't go for the SD early on, they might just run out of time. And since SD is activated straight away rather than after enough Marines die plus manual activation, that means you will want to make SD your priority.

Also, if you're one of the last xenos out there, you can troll marines by hiding somewhere deep and force the xeno minor. I know a spot or two nobody would find you in 20 minutes, so I'd expect a few rounds to end like that...

I'll have to see how the end games play out now, but I'm a bit iffy on the change.
Gaius Caelus

Often playing Researcher, Doctor, or many other ship-side roles
Amadeus the synth
Zig’Reth (The Player of Games)
Mostly droning as Xeno, OFTEN TALKING IN CAPS.

Also, I'm recording!

User avatar
DefinitelyAlone0309
Registered user
Posts: 530
Joined: 21 Jan 2018, 10:42
Location: Almayer
Byond: DefinitelyAlone0309

Re: Update Discussion Thread (September 2018)

Post by DefinitelyAlone0309 » 14 Sep 2018, 20:17

The whole "SD and evac triggered immediately upon Alamo crash" has been buggy since it was introduced now. It was supposed to do just this, forcing an end game, but because it's bugged and the console in CIC for ERT still has the shitty "threat level not enough" thing, the whole thing was just the same, not a change was to be had.

Now, if we really want to change the end game, just make it so that once Alamo crashes, everyone on the Almayer just fucking dies.

1, this helps with the "meta retreat" with 70 marines

2, this just prevents the boring ladder camp between both sides.
The one and only Bex Jackson

User avatar
BobatNight
Registered user
Posts: 238
Joined: 15 Oct 2017, 19:28
Byond: BobatNight

Re: Update Discussion Thread (September 2018)

Post by BobatNight » 14 Sep 2018, 20:32

Think it cuts down on CO playstyles as well as hindering chances for interesting RP. Staff could just take a more hands on approach to perceived delaying instead of forcing the rounds to end via a broken mechanic.

This Larva update is also just...it's the last buff any xeno player wanted.
Image Cooking with marine salt since 2017.

misto
Registered user
Posts: 706
Joined: 28 May 2017, 05:53
Byond: Megamisto

Re: Update Discussion Thread (September 2018)

Post by misto » 14 Sep 2018, 21:55

is this thing about humans having chance to burst extra larva a possible replacement strategy for the current burrowed larva system?

User avatar
kastion
Registered user
Posts: 485
Joined: 02 Sep 2016, 16:56
Byond: MasterShakeEz

Re: Update Discussion Thread (September 2018)

Post by kastion » 14 Sep 2018, 22:01

As far as the larva buff, I wont really speculate on high pop since I only play on low pop, but basically it does nothing for low pop at all. If anything it makes low pop worse because now they wont give xenos more power because there are theoretically more xenos. Low pop xenos never fill the larva they currently have so they sure wont fill any extra larva.

misto
Registered user
Posts: 706
Joined: 28 May 2017, 05:53
Byond: Megamisto

Re: Update Discussion Thread (September 2018)

Post by misto » 14 Sep 2018, 22:37

well said kastion, and if this is meant to encourage more kamikaze wave tactics by providing more extra lives, that doesnt work out well either because young xenos are so inferior to aged and evolved ones

User avatar
DefinitelyAlone0309
Registered user
Posts: 530
Joined: 21 Jan 2018, 10:42
Location: Almayer
Byond: DefinitelyAlone0309

Re: Update Discussion Thread (September 2018)

Post by DefinitelyAlone0309 » 14 Sep 2018, 23:30

YES, UPGRADE AND EVO SPEED DOUBLED IN THE FIRST 30 MINUTES. WOOOOOOOOOOOOOOOOOOOOOOOOOOO
The one and only Bex Jackson

User avatar
RobBrown4PM
Registered user
Posts: 395
Joined: 16 May 2016, 11:22

Re: Update Discussion Thread (September 2018)

Post by RobBrown4PM » 15 Sep 2018, 00:04

I really don't like the automatic self destruct railroading. It takes away the sandbox nature of the game, and boxes you in to using a very finite amount of strategy and tactics.

Everything else is cool, but the SD stuff is not.
Mains: Roberto 'Taco' Moreno
Usual Jobs: SL/Spec/SG/Engie/XO

User avatar
kastion
Registered user
Posts: 485
Joined: 02 Sep 2016, 16:56
Byond: MasterShakeEz

Re: Update Discussion Thread (September 2018)

Post by kastion » 15 Sep 2018, 01:26

so far double evo is a massive boost to xenos. may be time to re enable the tank to even up the odds imo.

User avatar
GenericUsername
Registered user
Posts: 185
Joined: 27 Aug 2017, 20:55
Byond: Foolosopher

Re: Update Discussion Thread (September 2018)

Post by GenericUsername » 15 Sep 2018, 01:57

yes, maybe it's time for the tank to come back. Or for damage to be amped, to counter having to fight mature ravagers when you touch the ground
The hero that we need, but not the one we deserveImage
ImageImage

User avatar
kamenkuro
Registered user
Posts: 64
Joined: 17 Feb 2016, 19:19

Re: Update Discussion Thread (September 2018)

Post by kamenkuro » 15 Sep 2018, 02:19

So, who is paying to buff xenos? I might have a counter offer

User avatar
BillyBoBBizWorth
Registered user
Posts: 327
Joined: 13 Mar 2018, 18:07

Re: Update Discussion Thread (September 2018)

Post by BillyBoBBizWorth » 15 Sep 2018, 02:30

Gathering from the last few posts, im going to be camping, about to jump on now.
Has the pendulum swung too far the other way, are the marines getting stomped?

I was playing not that long ago, hours ago, and now your saying bring the tank back, surely your exaggerating!
Max Dallas has been hit in the chest by the M40 HEDP grenade.

I will murder you Brittany Breeze

"It was a fantastic round. If the CO hadn't cryo'ed before the end I'd have bothered him to give at least two more medals. To PFC Max Dallas, who kept doing the path between the frontlines to FOB (the only place with medical aid) with a roller bed, and saved a lot of marines who'd have husked otherwise. And to Dr. Haley Altman, who after all medics were gone was fixing us time and again for hours straight. At the end there were over 10 patients around her either dead or in crit, and she just kept going."

Locked