how op are predators?

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Re: how op are predators?

Post by GoliathTheDespoiler » 02 Oct 2018, 18:14

ThePiachu wrote:
02 Oct 2018, 17:21
Take heavy predator armour, and also traps, so you're still faster than your prey! :D
You will be faster than:

Spitters, Crushers, Ravagers, and standard marines.

But you will be slower than:

Everything else.

But you also get durability equivalent to (or slightly greater than) B18 armor, so enjoy staring at a PFC as they try desperately to shoot you :cool:
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Re: how op are predators?

Post by BobatNight » 02 Oct 2018, 18:16

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Nah but really they pretty OP.
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Re: how op are predators?

Post by Sora9567 » 02 Oct 2018, 19:48

Drackarus wrote:
26 Sep 2018, 23:19
Damn, now that is cool, do you have a screenshot our sprite of it?
There was a thing yesterday that involved a Predalien at the end of it. Here are a few screencaps of it.
From the front (pardon the fire)
Image

Aaaaand from the side:
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Re: how op are predators?

Post by YourGuts » 02 Oct 2018, 20:27

As stated by many, it all depends upon the eye of the beholder. I for one, think some Predator players bait either side into a situation in which they can go all out, and just do, generally odd things which don't reflect the honour-bound hunting culture. Not to say they're breaking the code, but obviously, if they stroll into the hive and drag out a xeno which ran away, then the hive will attack. They know this. And then, the Predator has means to start kabooming with the caster and slaying everyone in sight!
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Re: how op are predators?

Post by Drackarus » 03 Oct 2018, 11:52

Sora9567 wrote:
02 Oct 2018, 19:48
There was a thing yesterday that involved a Predalien at the end of it. Here are a few screencaps of it.
From the front (pardon the fire)
Image

Aaaaand from the side:
Image
I was there, pretty cool model.

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Re: how op are predators?

Post by Awesomesauce935 » 14 Oct 2018, 03:05

Short of the Predalien, they're the strongest thing in the game, Check the Predator movies for reference. With enough munitions however you can bring them down, even alone.

I'll keep telling this story till the req line closes, but i once killed one Solo:

Wake up late round on ICE, deploy on alamo, find the B-18 bandoleer, equip it. Have a M41A with an EX mag, Harness, and a (now filled) nade launcher.
Go down the Aerodrome elevator alone (wanted some action before round end, ARES said there were only about four signatures) At the bottom of the elevator is a pred, just got finished butchering a marine, we start the usual "worthy prey" dialogue, but midway through a delta walks into the room, and tells the pred to get on the ground. The pred calls the marine weak, the marine fires, and is chased into an ajoining room before being decapped by the pred.

As the pred is standing still at the body, i open up with a nade, followed by a fusillade of fire. The pred then has to dodge a whole shitload of HEDP's from my launcher and fire from my rifle, but manages to sweep in and take my left arm partway through. With no way to reload one-armed, i discard my rifle and go to manual one-armed throwing, and i manage to catapult a HEDP using another's explosion into the pred, sending him flying across the room.

As soon as he lands i lace him with every HIDP in the bandoleer, and once they burn out, i stabbed him with the boot knife 'till i was sure he was dead. Marines then won the round, and a pred decloaked next to me, sighed and shook his head, and started to recover the gear.

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Re: how op are predators?

Post by Aestel » 21 Oct 2018, 02:25

TBH preds should be more skill based. I don't remember the movie/comic where predators were able to solo an entire alien hive, infact I remember them getting cocky and dying to drones. Anyone who tries to justify that they should be this OP is either a) unrobust, b) is on the whitelist, c) both. CO is also a whitelisted role and not OP, same with synthetic. There is ZERO excuse for predators.

I do not, and will never RP with them because 50% of them will bait you to their lodge so they can use their full arsenal, other 50% will use ranged weaponry on you just because the fight is one they decided they might lose. Not a SINGLE predator on the whitelist follows any sort of code of honor. The only RP reaction is to fire on them when they waltz into your squad/hive to kidnap one of your people, which results in getting plasma castered and ruining the round for that side. This is why I go out of my way to OB each and every one of the pred shitshacks hopefully with all 3 in it. Thankfully they are in the same spots every time :)
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Re: how op are predators?

Post by Sleepy Retard » 21 Oct 2018, 03:42

Aestel wrote:
21 Oct 2018, 02:25
snip
whole lotta salt from this one

anyways, right now they've got more stat buffs than they deserved. should be nerfed overall, tbh
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Re: how op are predators?

Post by Karmac » 21 Oct 2018, 04:22

imagine complaining about predators
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Re: how op are predators?

Post by kastion » 21 Oct 2018, 04:43

my main problem with predators now is not that they are completely op, which they are, but the fact that they unlocked the limit on how many can be in the game. Its so annoying when you fight 1 predator as aliens then 4 more show up and gang bang the entire hive.

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Re: how op are predators?

Post by MattAtlas » 21 Oct 2018, 04:57

kastion wrote:
21 Oct 2018, 04:43
my main problem with predators now is not that they are completely op, which they are, but the fact that they unlocked the limit on how many can be in the game. Its so annoying when you fight 1 predator as aliens then 4 more show up and gang bang the entire hive.
there is a limit, 4 predators max discounting the elders which literally do not exist

preds may be overpowered statwise and i agree on this but the weaknesses they do have are 100% fatal to them, any PFC with an m41 can kill a pred if he can get the 50% RNG required to knock the pred out
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Re: how op are predators?

Post by CABAL » 21 Oct 2018, 05:23

Yesterday predator died from one SADAR rocket, so I don't see "OPness" here.

Predators won't just attack entire hive becouse they are bond to their "rules". I bet that when you fight pred, you are doing it with your fellow xenos so he is allowed to ask for assistance, just like xenos are screeming "HEADHUNTER IS ATTACKING ME! MOM HELP!".

Regarding preds "RP": By the past month they gained more respect in my eyes. Few of them tried to RP with me, one even tried to free me from nest, but failed. Only once I was attacked becouse I shoot near him, becouse I thought that he is a lurker (tip for preds to not always use invisibility when approaching marine).
Preds need some kind of Motion Detector, not for combat reasons, but RP. All those attempts ended with dick xenos attacking from darkness, or vents when we were both typing just to kill one marine who wasn't even fighting.
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Re: how op are predators?

Post by NescauComToddy » 21 Oct 2018, 05:25

To say that predators are OP is something currently unwise. 3 PB shots already leave us in critical condition, and a robust runner easily demonstrates capable of injuring a predator.

Such are strong because they are a faction composed entirely of only 4 members to hunt down, observe and survive against more than 100 players generally. Predators in no way are able to solo a whole hive, even the most robusts on the whitelist are not capable of the feat of killing more than five on the same time lol.

When they lose their speed, they are easily defeated, for the xenos some swarming is enough, and for the Marines a SADAR, a grenade, or a KO.

Unlike commanders, predators don’t have in their arsenal an entire marine force, they are forced to use their fists, melee weapons and their plasma casters when they are faced by multiple marines or xenos. Currently, in the last 20 pred rounds I’d say, no lodge was built simply because we want to avoid bloodshed and are lazy.

We use our plasma casters when a horde on one of the sides attempts to attack us. Predators are not there to give you free loot or a predalien, nor they should be common to be killed. They’re a challenge, a mini-boss that will do everything they can to survive have unworthy prey put them on the verge of death itself.

We have a huge and justified cooldown for HPC, so after using it once we are unable to use them again until the next minute, as long as there is power remaining in our bracers.

If you do see an whitelisted player breaking the honor code, report the infraction. There has been preds in the past punished for breaking it, before anyone excuses that reports are biased.
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Re: how op are predators?

Post by GoliathTheDespoiler » 21 Oct 2018, 05:40

3 easy steps to remove those pesky predators:

Step 1: Group up and shoot it

Step 2: Use shotguns and AP and explosives

Step 3: Aim for limbs and break 'em.

one on one a pred is extremely dangerous and almost certain doom, but a group can be a pretty even fight if the pred isn't a cunt.
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Re: how op are predators?

Post by Aestel » 21 Oct 2018, 06:21

Look at all these predators rushing to defend their god-mode. Plasma caster will 100% wipe the entire squad/hive if you are even moderately robust and use even a hint of macros.
GoliathTheDespoiler wrote:
21 Oct 2018, 05:40
but a group can be a pretty even fight if the pred isn't a cunt.
But 90% of you are. And 100% of you will use a caster against a group.

Predators add nothing, aside from stroking the ego of the players who want a quick stomp that they call hunts. Remove em.
NescauComToddy wrote:
21 Oct 2018, 05:25
If you do see an whitelisted player breaking the honor code, report the infraction. There has been preds in the past punished for breaking it, before anyone excuses that reports are biased.
We both know the report system against whitelisted roles is an absolute joke. Not once have I seen anyone EVER be removed from the WL for any role.
Last edited by Aestel on 21 Oct 2018, 06:28, edited 1 time in total.
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Re: how op are predators?

Post by MattAtlas » 21 Oct 2018, 06:25

Aestel wrote:
21 Oct 2018, 06:21
Look at all these predators rushing to defend their god-mode. Plasma caster will 100% wipe the entire squad/hive if you are even moderately robust and use even a hint of macros.



But 90% of you are. And 100% of you will use a caster against a group.

Predators add nothing, aside from stroking the ego of the players who want a quick stomp that they call hunts. Remove em.
yeah what a dumb concept defending something that you dont think is wrong

also >We both know the report system against whitelisted roles is an absolute joke. Not once have I seen anyone EVER be removed from the WL for any role.

Abby was removed from the pred whitelist, that one CO who bragged he was rich was removed from the whitelist, Redikal was removed, reapplied and then was suspended for a month from the pred WL recently, Alky was suspended from synth for 7 days, notice how most players aren't complete retards so they make one mistake and thats it-- no reason to boot people off of the whitelist because they looked at you wrong
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Re: how op are predators?

Post by Aestel » 21 Oct 2018, 06:31

MattAtlas wrote:
21 Oct 2018, 06:25
yeah what a dumb concept defending something that you dont think is wrong
Yeah, and some people think the earth is flat, still makes defending it dumb as fuck. A predator should not be more tanky than an ancient empress. 2 point blank shots from buckshot will pretty much kill any xeno at the moment. 3 is fucking ridiculous.
CABAL wrote:
21 Oct 2018, 05:23
Predators won't just attack entire hive becouse they are bond to their "rules". I bet that when you fight pred, you are doing it with your fellow xenos so he is allowed to ask for assistance, just like xenos are screeming "HEADHUNTER IS ATTACKING ME! MOM HELP!".
See, the predators have a tendency to engage in the middle of a pack of xenos/marines, and then use their weapons on all of their newly found dishonorable prey OR they lure said prey back to the lodge where ALL of the predators can join in the fun.
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Re: how op are predators?

Post by Karmac » 21 Oct 2018, 06:33

please do provide images of the time you killed an ancient empress with nothing but two point blank buckshot blasts
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Re: how op are predators?

Post by MattAtlas » 21 Oct 2018, 06:34

Aestel wrote:
21 Oct 2018, 06:31
Yeah, and some people think the earth is flat, still makes defending it dumb as fuck. A predator should not be more tanky than an ancient empress. 2 point blank shots from buckshot will pretty much kill any xeno at the moment. 3 is fucking ridiculous.
you realise that if preds died to 2 pointblank buckshots they'd be an absolute joke of a role correct?

you know who shouldn't survive 3 tail stabs to the face? a marine, yet they often do. there are gameplay concessions that we have to make despite how """"unrealistic"""" (realism is a shit argument in any game) they seem

its also fucking dumb an elder queen dies to 2 pointblank buckshots but i dont see anyone complaining about the realism there, or even complaining about it really
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Re: how op are predators?

Post by Aestel » 21 Oct 2018, 06:42

MattAtlas wrote:
21 Oct 2018, 06:34
you realise that if preds died to 2 pointblank buckshots they'd be an absolute joke of a role correct?

you know who shouldn't survive 3 tail stabs to the face? a marine, yet they often do. there are gameplay concessions that we have to make despite how """"unrealistic"""" (realism is a shit argument in any game) they seem

its also fucking dumb an elder queen dies to 2 pointblank buckshots but i dont see anyone complaining about the realism there, or even complaining about it really
Do you have any idea how hard it is to get multiple PB shotgun shots on a target that will always be moving faster than you? By the time you recock your shotgun youve lost your head to a warglaive while the predator injects magical healing crystal. OR you get two off, and he cloaks and runs off and full heals.
Karmac wrote:
21 Oct 2018, 06:33
please do provide images of the time you killed an ancient empress with nothing but two point blank buckshot blasts
Please provide an image of a time when you weren't a living meme. Try contributing something to the argument for once in your 2k+ posts.
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Re: how op are predators?

Post by MattAtlas » 21 Oct 2018, 06:46

Aestel wrote:
21 Oct 2018, 06:42
Do you have any idea how hard it is to get multiple PB shotgun shots on a target that will always be moving faster than you? By the time you recock your shotgun youve lost your head to a warglaive while the predator injects magical healing crystal. OR you get two off, and he cloaks and runs off and full heals.
its really not as hard as you think it is lol, how do you think people land PBs on moving lurkers? by one PB they'll be massively slowed down, stunned and with broken bones. the "magical healing crystal" is in fact not instant healing and takes several (5+)minutes to heal you up from red to full hp, whereas it takes up to a quarter of an hour to heal broken bones
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Re: how op are predators?

Post by CABAL » 21 Oct 2018, 06:47

Yeah, remove every being from the game that can kill few player by stats and abilities alone, without much skill... Wait... This would mean... Remove T3 xenos!

Preds adds more RP than 99.9% of hive even when on rounds where there is no predators.
Something like decloaking, roaring, pointing and cloaking again is more than average xeno do. Spinning like retarded toy when it's behind something you can't shoot trough, but you can still see, is something I call "HRP" in xeno standards.

I was thinking the same when I was new to CM and first few ecounters as well as ghosting and seeing predators fucking around hive without cloak was something I was hating. Now I know that Preds just obeyed rules, becouse they can't act like predators do in movies, or comics becouse that would always lead to hive being rect by them and xenos are too scared to fight alone, or in small packs.

Preds are fairly fragile, maybe too much, but it's hard to beat one alone when you are unworthy, or worthy, but without "cheating" like remote controlled satchel charges I was happy to give marines as researcher just to "punish" (it was stupid, to have this is mind) preds.

Predator killed you, nearly all of us understand, you were ancient runner/sentinel/spitter/any xeno caste and predator choosed you as prey. You failed, Queen didn't heal you, other xenos didn't came to rescue, maybe you were marine and you also died from a pred, it happens.
Being player that is know has disadventage of being metatargetted, but there is one adventage. If pred knows that you are capable of RP, then he is more likey to RP. As a new player, no predator would risk talking to a baldie, who could just prime two nades and run at him, or do something stupid where he was typing.
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Re: how op are predators?

Post by Build_R_ » 21 Oct 2018, 06:50

Whether we're considering realism or practical gameplay, either way I think predators should be pretty strong considering what they're capable of.
I find that the idea should be that predators will be able to kill anything they set their mind to unless they are somehow completely overwhelmed or injured greatly over time.

Things seem to be getting a little rough in this argument though.
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Re: how op are predators?

Post by MattAtlas » 21 Oct 2018, 06:53

CABAL wrote:
21 Oct 2018, 06:47
Preds are fairly fragile, maybe too much, but it's hard to beat one alone when you are unworthy, or worthy, but without "cheating" like remote controlled satchel charges I was happy to give marines as researcher just to "punish" (it was stupid, to have this is mind) preds.
cheating preds by cheating (aka being smart) is the intended way to kill preds instead of thinking your one shot wonder buckshot shotgun will do all the work

i dont mind people cheating to kill me, sure its the suck for me but they outsmarted me so more power to em
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Re: how op are predators?

Post by Build_R_ » 21 Oct 2018, 06:56

MattAtlas wrote:
21 Oct 2018, 06:53
cheating preds by cheating (aka being smart) is the intended way to kill preds instead of thinking your one shot wonder buckshot shotgun will do all the work

i dont mind people cheating to kill me, sure its the suck for me but they outsmarted me so more power to em
To be fair that's how 90% of the pred material ends, with the pred being outsmarted in some spectacular plan and then dying.
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