No Tank

Generic, on-topic discussion about Colonial Marines.
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Ttly
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No Tank

Post by Ttly » 08 Sep 2018, 15:22

It's been quite a while since the tank was disabled.
Honestly, I'm really liking this change. Without the slow ass tank, or having to babysit it with C4 so it doesn't eat too much damage from windows, not getting gibbed from offscreen (RPG is still much more limited compared to LTB Arty when it comes to boiler gibbing).

I'm not really missing it at all.

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ThesoldierLLJK
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Re: No Tank

Post by ThesoldierLLJK » 08 Sep 2018, 15:29

No longer have to waste extra resources to make a tank friendly FOB

With Demo specialist, explosion rework, and now OB Coordinate system, I think the marines can manage more without the tank.

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MattAtlas
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Re: No Tank

Post by MattAtlas » 08 Sep 2018, 15:38

Keeping the tank out leads to better rounds imo.

I like the game better without it. Should be kept for HvH - maybe a chance roll per round?
I'm part of the Synthetic Council with ThesoldierLLJK and Jakkkk. Feel free to DM me on the forums or Discord (Matt#5881) if you have any questions about synths.

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spookydonut
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Re: No Tank

Post by spookydonut » 09 Sep 2018, 00:18

This should be in the updates thread.

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