Update Discussion Thread (October 2018)

Generic, on-topic discussion about Colonial Marines.
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TheDonkified
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Re: Update Discussion Thread (October 2018)

Post by TheDonkified » 28 Oct 2018, 12:56

kastion wrote:
28 Oct 2018, 12:03
except the claymores now rock crushers hard because of shrapnel. As a runner you cant see a claymore when you are running 5000 mph. Idk if its just me but I cant tell which way claymores are facing half the time either.
Like Gnorse said you can bypass shrapnel by slashing from the back of the claymore or the side. You get no shrapnel from hitting the claymore from behind and at most like 2 from the side.

Also, at this point, you should always be wary of claymores. It’s exactly like carriers hiding resin holes under any fucking thing
they can get their hands on. Runners that carelessly run around without any consideration of their environment are bad runners anyway, cause you are literally the weakest caste. It’s a vital skill to actually SCOUT your fighting grounds and constantly analyze for shit like mines, still specs, marines, etc. When fighting marines who have access to stuff like claymores or SADAR, it’s foolish to go in headstrong and then complain when you died.
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Re: Update Discussion Thread (October 2018)

Post by Renomaki » 28 Oct 2018, 13:18

TheDonkified wrote:
28 Oct 2018, 11:09

However, I have been noticing how clunky it is to play xeno without the ability to macro, especially with castes such as warrior and prae who have abilities that you can combo. Bringing back xeno macros would be great.
I dunno, if I recall back in the day, people would abuse the macro system to give them unfair advantages, such as making .Click macros that could act as a sort of aimbot.

I myself play alien quite a bit, and I never had much trouble getting stuff done as a xeno without macros (unless you count the grab macro, but that is pretty much one of the more basic macros that everyone has regardless of hotkey toggle).

However, I wouldn't mind if xenos didn't have to resort to frantically clicking on pixels to do damage. It would be nice if the xenos had more abilities and attacks that are based more on the direction a xeno is facing/clicking towards rather than having to directly click on a moving sprite, which due to the engine is not all that easy. It is why stun-based combat is the norm, because hitting a FAST moving target is a pain in the ass, both for marines, xenos and even Predators alike.

I swear, if I had the talent, I would do a rework of the xenos to make melee combat more streamlined and easier, without the need to use stuns just so you can slash them more accurately.
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Re: Update Discussion Thread (October 2018)

Post by TheDonkified » 28 Oct 2018, 16:15

Renomaki wrote:
28 Oct 2018, 13:18
snip
Yeah I’m not asking for aimbot I’m asking for the ability to macro your abilities. You can prevent predator/marine aimbotting by just adding the verb abilities to the alien tab.
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Re: Update Discussion Thread (October 2018)

Post by Swagile » 28 Oct 2018, 17:42

warrior is just a lurker thats more of a pain in the ass due to constant switching of abilities while not rewarding you for the skill required to do so

lurker? pounce in general direction and stun

warrior? try to click a fast moving marine and if your even a PIXEL off, your ENTIRE ability is gone and is now on CD

the only reason to go warrior is when you sometimes get a lunge off and capture a marine, or to kill B18 spec with punches. nothing else.
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Re: Update Discussion Thread (October 2018)

Post by Karmac » 28 Oct 2018, 19:30

kastion wrote:
28 Oct 2018, 12:03
except the claymores now rock crushers hard because of shrapnel. As a runner you cant see a claymore when you are running 5000 mph. Idk if its just me but I cant tell which way claymores are facing half the time either.
it's probably hard to tell if you're moving, but you can tell their facing by looking at where they sit on the tile, if they're positioned on the north side of a tile, they're facing south. Same thing for other directions.
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Re: Update Discussion Thread (October 2018)

Post by Renomaki » 28 Oct 2018, 22:53

Swagile wrote:
28 Oct 2018, 17:42
warrior is just a lurker thats more of a pain in the ass due to constant switching of abilities while not rewarding you for the skill required to do so

lurker? pounce in general direction and stun

warrior? try to click a fast moving marine and if your even a PIXEL off, your ENTIRE ability is gone and is now on CD
Yeah, this for sure.

Ravagers have it easy, since all they have to do is middle-click where they want to go and BAM, they ram whatever was in their way. Warriors? can't do ANYTHING unless you manage to click DIRECTLY on a target, and even then it could miss. It is stupidly frustrating...

I wish more abilities were based more on directional clicking instead of DIRECT clicking.
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Re: Update Discussion Thread (October 2018)

Post by DefinitelyAlone0309 » 28 Oct 2018, 22:57

More abilities similar to Rav's charge would be fun. It's a good engage/disengage tool, that doesn't lock you in place, and has counterplay in dodging (like look at the vets and see how they're able to dodge charges from a noob Rav), or just eating the hit and let the backline spam.
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Re: Update Discussion Thread (October 2018)

Post by kastion » 29 Oct 2018, 00:18

Karmac wrote:
28 Oct 2018, 19:30
it's probably hard to tell if you're moving, but you can tell their facing by looking at where they sit on the tile, if they're positioned on the north side of a tile, they're facing south. Same thing for other directions.
thanks Karmac that helps a lot.

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Re: Update Discussion Thread (October 2018)

Post by Ranged66 » 29 Oct 2018, 05:28

TheDonkified wrote:
28 Oct 2018, 16:15
Yeah I’m not asking for aimbot I’m asking for the ability to macro your abilities. You can prevent predator/marine aimbotting by just adding the verb abilities to the alien tab.
There is. It's called autohotkey scripting. Last I heard it wasn't specifically against the rules unless you go too overboard with it, though some confirmation on this would be nice.
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Re: Update Discussion Thread (October 2018)

Post by lurkermain » 29 Oct 2018, 05:56

Renomaki wrote:
28 Oct 2018, 22:53
Yeah, this for sure.

Ravagers have it easy, since all they have to do is middle-click where they want to go and BAM, they ram whatever was in their way. Warriors? can't do ANYTHING unless you manage to click DIRECTLY on a target, and even then it could miss. It is stupidly frustrating...

I wish more abilities were based more on directional clicking instead of DIRECT clicking.
The warrior ability is arguably more powerful 1v1 if it lands though, but it is indeed harder to land.

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Re: Update Discussion Thread (October 2018)

Post by CABAL » 29 Oct 2018, 07:19

But Warrior is a homing missle. He won't lunge if you didn't clicked on a marine, so it's good becouse you won't go to PB range if this will be unsuccessful and if you missed a marine then it's a high chance to miss anyway.

Ravager lounge is "good" only in quick escaping from danger, warrior can't use lounge to escape. Otherwise it's nearly the same in terms of usage.
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Re: Update Discussion Thread (October 2018)

Post by MattAtlas » 29 Oct 2018, 07:24

CABAL wrote:
29 Oct 2018, 07:19
But Warrior is a homing missle. He won't lunge if you didn't clicked on a marine, so it's good becouse you won't go to PB range if this will be unsuccessful and if you missed a marine then it's a high chance to miss anyway.

Ravager lounge is "good" only in quick escaping from danger, warrior can't use lounge to escape. Otherwise it's nearly the same in terms of usage.
if your click misses while lunging it goes on cooldown for 3-4 seconds aka you die
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Re: Update Discussion Thread (October 2018)

Post by Swagile » 29 Oct 2018, 07:25

CABAL wrote:
29 Oct 2018, 07:19
But Warrior is a homing missle. He won't lunge if you didn't clicked on a marine, so it's good becouse you won't go to PB range if this will be unsuccessful and if you missed a marine then it's a high chance to miss anyway.

Ravager lounge is "good" only in quick escaping from danger, warrior can't use lounge to escape. Otherwise it's nearly the same in terms of usage.
ok now i know you don't actually play the server

ravager's charge is his primary combat ability. it does damage and stuns for a bit, but not too long, allowing a few swipes and maybe some FF if marines are bald to do damage

lunge is also a warriors primary combat ability, but its arguably a shittier lurker

lurker pounce stuns for a bit, then you can move, but you don't have to middle click right on a marine; you can pounce where they are going to go, or use it for movement; which makes it WAY better than lounge, which requires pin point accuracy /or your entire ability is gone for 10 seconds/, you also have to micro your agility constantly in order to be able to move at the same speed as a lurker who doesn't have to micro, and even if you manage to get the ability off, getting damage in is harder than a lurker as a lurker can dodge, weave, then run away. a warrior does not have the luxury of running away; it has to swipe while dragging someone it can't hide behind at slow mo speed, and when he lets go, he has to micro the agility ability to have even a modicrum of ability to disengage from a fight

all in all, warrior is a trash caste for a T2 compared to just going spitter (which in of itself is trash compared to sentinel) or the supreme Lurker caste, or just staying defender (which is arguably better and has a AOE stun and headbutt for damage that is easier to micro and has more reward)
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Re: Update Discussion Thread (October 2018)

Post by CABAL » 29 Oct 2018, 07:43

MattAtlas wrote:
29 Oct 2018, 07:24
if your click misses while lunging it goes on cooldown for 3-4 seconds aka you die
This I didn't know.
Swagile wrote:
29 Oct 2018, 07:25
ok now i know you don't actually play the server

ravager's charge is his primary combat ability. it does damage and stuns for a bit, but not too long, allowing a few swipes and maybe some FF if marines are bald to do damage

lunge is also a warriors primary combat ability, but its arguably a shittier lurker

lurker pounce stuns for a bit, then you can move, but you don't have to middle click right on a marine; you can pounce where they are going to go, or use it for movement; which makes it WAY better than lounge, which requires pin point accuracy /or your entire ability is gone for 10 seconds/, you also have to micro your agility constantly in order to be able to move at the same speed as a lurker who doesn't have to micro, and even if you manage to get the ability off, getting damage in is harder than a lurker as a lurker can dodge, weave, then run away. a warrior does not have the luxury of running away; it has to swipe while dragging someone it can't hide behind at slow mo speed, and when he lets go, he has to micro the agility ability to have even a modicrum of ability to disengage from a fight

all in all, warrior is a trash caste for a T2 compared to just going spitter (which in of itself is trash compared to sentinel) or the supreme Lurker caste, or just staying defender (which is arguably better and has a AOE stun and headbutt for damage that is easier to micro and has more reward)
ok now i know you don't actually understand my posts at all.

I meant in "good in usage", not "good overall against marines". I played warrior once and I played runner once. If I could choose "the way" of using my lounge I would choose homing missle, becouse if I miss my click then I can retreat without risk of PB. Pounce not triggered only on marine means that smart PFC can dodge and PB you afterwards (Like many people do against runners). You can't pull this trick on warrior.

You are answering to my posts without understanding them at the most basic level. I compared their "style" of lounging, not their usefulness in combat, not their damage, not their stuns, not their "FF rate for marines", only their style. STYLE! I'm taking safety against a little bit more accuracy. Again, the only advantage of Ravager's lounge (Again for You and especially You to understand: Not in Damage, not in stuns, not in "FF rate for marines") is quick "teleport" to escape anything, becouse you can lounge at anything, unlike warrior.

I remember now that this lounge was nerfed, but I thought that you can spam click it as before update. Without spamclick I would still exchange "style" of Ravager's charge for Warrior's lounge type while playing Rav.
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Re: Update Discussion Thread (October 2018)

Post by RobBrown4PM » 29 Oct 2018, 09:53

The warrior works REALLY good on prison station and in the cave system on LV. Outside of that though the Warrior is pretty neutered.
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Re: Update Discussion Thread (October 2018)

Post by kastion » 29 Oct 2018, 10:38

my number #1 gripe about the warrior is its speed. I have died to marines while in agility mode because I cant outrun them and they just chase me around shooting me. That should never happen in agility mode.

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Re: Update Discussion Thread (October 2018)

Post by TheMaskedMan2 » 29 Oct 2018, 14:23

Weird thing about Warrior is the fact that you can misclick lunge and it takes up the cooldown and plasma cost, despite it not even doing anything. It's odd, imagine if when you had headbutt or punch and you misclicked it activated it against nothing.
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Re: Update Discussion Thread (October 2018)

Post by TheDonkified » 29 Oct 2018, 14:48

Ranged66 wrote:
29 Oct 2018, 05:28
There is. It's called autohotkey scripting. Last I heard it wasn't specifically against the rules unless you go too overboard with it, though some confirmation on this would be nice.
I don't want to have to use a third party program to do something that should be a QOL feature in the first place.
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Re: Update Discussion Thread (October 2018)

Post by TheDonkified » 29 Oct 2018, 14:50

TheMaskedMan2 wrote:
29 Oct 2018, 14:23
Weird thing about Warrior is the fact that you can misclick lunge and it takes up the cooldown and plasma cost, despite it not even doing anything. It's odd, imagine if when you had headbutt or punch and you misclicked it activated it against nothing.
the CD makes sense cause before you could be shit at clicking and just spam middle click until you eventually hit your target, requiring no skill. I don't like plasma cost though. I'm guessing it's supposed to emulate how runner/lurker pounce require that you know where you're clicking or else you will waste your ability and plasma.
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Re: Update Discussion Thread (October 2018)

Post by MattAtlas » 29 Oct 2018, 15:04

TheDonkified wrote:
29 Oct 2018, 14:50
the CD makes sense cause before you could be shit at clicking and just spam middle click until you eventually hit your target, requiring no skill. I don't like plasma cost though. I'm guessing it's supposed to emulate how runner/lurker pounce require that you know where you're clicking or else you will waste your ability and plasma.
The issue with the CD is that it's far FAR less forgiving than pounce. Clicking on sprites isn't easy, you have to account for ping issues and the shit range of lunge plus the warrior's slow walk speed.
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Re: Update Discussion Thread (October 2018)

Post by Swagile » 29 Oct 2018, 17:03

MattAtlas wrote:
29 Oct 2018, 15:04
The issue with the CD is that it's far FAR less forgiving than pounce. Clicking on sprites isn't easy, you have to account for ping issues and the shit range of lunge plus the warrior's slow walk speed.
this

you have to get out of agility mode to go at marine red health/orange health speed and perfectly aim the lunge

on top of that, you have to worry about the slowdown of dragging, and even when you let go of the drag, you are slowed down at grab speed for 1-2 seconds (accounting for lag) before you officially are considered not dragging someone by BYOND

couple all of this together, and warrior is trash tier unless your lucky and grab a lone marine and are able to quickly gulp them down and run away before backup arrives (which is much rarer than you think)

at that point, you can just save all your headache and frusteration with microing all the abilities and looking for that ONE situation where your niche makes you useful and just go Lurker, which works in almost every situation (EVEN FRONTLINE)
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