CABAL wrote: ↑03 Oct 2018, 07:43
FF damage, limb aiming xenos, other PFC's that are slower... Those three things defeats the purpose of lighter armor.
M3 armor is pretty good, though. You can survive a grenade blast in your hand and live in paincrit, but in stable state. Young runners that RNG hit your chest might sometimes didn't do any damage.
I think it would be nice to add this, but this would be... Nerf for marines. Marines are designed to stay behind cades, xenos are designed to rush.
Bones Breaking are purely RNG, a single M41 (non AP) will fuck you up if RNJesus is not on your side, a young lurker hit might break your ribs and give you IB.
Anyway, being speedy is helpful, with the downturn you being extremely vulnerable to FF and other types of Damage.
carlarc wrote: ↑03 Oct 2018, 07:47
m3 armor is only bad because you never really realize how much it protects, young drones and a single rifle bullet will break your chest without protection. bulletproof vest is good but it doesnt protect limbs (where good xenos/marines who dont change their targeted limb after healing aim) and it has little slash resistance, meaning a drive by asshole lurker will fuck you up, guaranteed
the "light" armor idea was proposed by chowder but sppoky denied it on the grounds that it encourages powergaming
It still really bad just by the fact that slows you down, as i stated in the OP;
besides the obvious differences, this game still is SS13 and movement is key to combat, Stun = Death, having a option to be speedy would be good.
It doesnt mean you would be immortal, just harder to hit and a single ravager lunge or a lurker pounce would be garanteed death(see, balance
).
Of couse it always come down to skill, you can still do fine with the M3.