Project Nightmare, some complaints.

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Butterrobber202
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Project Nightmare, some complaints.

Post by Butterrobber202 » 18 Oct 2018, 14:06

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The above is a picture of a pretty standard LV Bridge battle right?

Wrong.

This was taking 20 minutes into the round, and the Marines are rushing and destroying the hive with AP, explosives and the like.

2 minutes after this photo was taken, half of the T3's and T2's got slaughtered because the Drones were still preparing defenses, then shortly after that the Queen died, resulting in a typical 40 xeno hunt, where all the xenos could do was retreat, before getting slaughtered.

45 Minute Mark:
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The Fog still isnt even down at this point.
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LV was a great map until they starting deleting the fog. Why is deleting the Fog so bad you ask?

Let's discuss some CM History.
The Time before the Fog was known as the Meta-Rush Times, during this era, the Marines couldn't cross the river until they had suitable evidence and reason to. Marines being Marines, ignored that rule and constantly rushed the River anyway, which resulted in the Hive getting slaughtered due to underevolved xenos getting 1 shot by marines, and so forth.

So, finally, the Devs come up with a way to counter this scummy marine tactic!

The Fog.

After all this time, Xenos could safely prepare their defenses and evolve under the cover of the Fog. While still being able to access the Colony using Tunnels.

On the Flip side of things, it also gave Marines an extended period of time to explore, discover, and figure out what happened to the Colony, then they had surplus time to build up defenses and so on.
Now we've come full circle and devs are removing critical parts of the fog so Marines can metarush without punishment. The Prime example being the bridge, a place the Xenos literally can't hold while they are still maturing their T3's and T2's.

I'm all for randomizing LV's jungle, but for the love of god please leave the main sections of the fog alone.


viewtopic.php?f=64&t=18996&p=229009#p228981 for a better explaination


Discuss below.
Last edited by Butterrobber202 on 18 Oct 2018, 19:43, edited 1 time in total.
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Re: Project Nightmare, some complaints.

Post by Clutch » 18 Oct 2018, 14:07

get shit on
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Re: Project Nightmare, some complaints.

Post by Butterrobber202 » 18 Oct 2018, 14:08

Clutch wrote:
18 Oct 2018, 14:07
get shit on
I was looking for something abit more constructive.
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Re: Project Nightmare, some complaints.

Post by Sicikat » 18 Oct 2018, 14:10

Queen came to river at 12:20 for some reason and was KILLDED for it. Pretty much only special thing about this round.
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Re: Project Nightmare, some complaints.

Post by Huebone » 18 Oct 2018, 14:15

Why are you guys not building a small Xeno hut on the bridge? Why are you guys not rushing in there to have the queen screech an wipe a whole singular squad? This seems like bitching from players who don't want to risk anything to win. And don't even say, "xeno meta rushing is against the rules!" No it isn't. If you wiped a colony and there's an open bridge, you can nest in nexus beginning round and cross the bridge again when the squad is wiped. If anything, you get appetizers 15 minutes before the other squads come in.
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Re: Project Nightmare, some complaints.

Post by TheMaskedMan2 » 18 Oct 2018, 14:24

Devs are currently looking into the issue, but if you want my opinion.

Marines are a bit strong at the moment compared to Xenos.
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Re: Project Nightmare, some complaints.

Post by Renomaki » 18 Oct 2018, 14:29

I had a match as a queen with this very LV setup last night.

However, when I realized the bridge was uncovered by fog, I did the logical thing and ordered my workers to set up defenses there. From what I am seeing here, the queen appears to have decided to deovi WAY TOO EARLY and went to fight themselves, rather than focus on supporting their hive from the comfort of their lair.

If you ask me, the fogless bridge can be a killzone if you prepare for it, moreso if you have a boiler in position and ravagers and crushers ready to hit and run.

I do agree that the whole idea of the fog is to deny marine metarushes, but the way it is currently handled, I don't think it is TOO bad.. The small gaps in the fog are much easier to defend than an entire beach, moreso if you have smart drones that build a good defense near said gaps.
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Re: Project Nightmare, some complaints.

Post by Butterrobber202 » 18 Oct 2018, 14:46

Renomaki wrote:
18 Oct 2018, 14:29
snip for space
It doesn't matter about defending the entire fog area, if the marines take the bridge and TFort, the rest of the fog is invalidated because the Marines are already assaulting the Caves.
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Re: Project Nightmare, some complaints.

Post by DriedMilk » 18 Oct 2018, 14:47

lmao 1 squad vs entire hive and loses
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Re: Project Nightmare, some complaints.

Post by Renomaki » 18 Oct 2018, 14:54

Butterrobber202 wrote:
18 Oct 2018, 14:46
It doesn't matter about defending the entire fog area, if the marines take the bridge and TFort, the rest of the fog is invalidated because the Marines are already assaulting the Caves.
Well, can you explain in better detail what happened?

From the screenshot and what info you provided, it appears that drones were building a sort of defense, but it seems they didn't put much focus or effort into securing the bridge. It also seems the queen deovied a tad too soon, which meant replacing T3s and T2s would be much harder, moreso considering how young she probably was when she got up.

how many xenos were prepared to hold the bridge? Did the queen prepare for this, or did everyone just merrily ignored it until the marines tried to cross the bridge? Was there any weeds or sticky resin on the bridge complimented with some walls to make crossing more difficult and slow down marines?

It is true that the moment you lose that bridge, xenos are going to have a bad time. It is why it is so important for "scouts" to gather intel for the queen so she can make informed decisions and send workers where they need to be, like how I sent a hivelord to set up a sturdy defense at the bridge knowing full well what the marines would do the second they realized the bridge was open, as well as ordering my xenos to stand near the bridge in preparation for the attack.

How many marines were present anyways? I believe when I had this very same situation, I think it was mid-pop at the time? There was a lot of push and shove on the bridge during that round, but we eventually shoved them back by the time the fog came up. Said round ended after about an hour.
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Re: Project Nightmare, some complaints.

Post by Fishii » 18 Oct 2018, 15:01

DriedMilk wrote:
18 Oct 2018, 14:47
lmao 1 squad vs entire hive and loses
You say like it's not in the Squads Favor.
1 Squad =
Squad Leader ----- 1
Squad Medics ----- 2
Squad Engineers - 2
Squad Spec --------1
Squad SmartG-----1
Squaddies --------- 5+

That's around 12 Marines vs.... what
20 aliens? Let's Subtract the....

Queen in the hive, Drone planting eggs, sentinels watching the Tallhosts captured, and runners or whoever scouting.
That's around 15 Xeno's left to defend the bridge?
And that's saying there is only 5 Squaddies. there can be WAY more. 10 squaddies sometimes.
So yes, 1 squad vs a weak hive. The Hive is going to lose.
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Re: Project Nightmare, some complaints.

Post by Butterrobber202 » 18 Oct 2018, 15:02

Renomaki wrote:
18 Oct 2018, 14:54
snip for space.
Basically, as I gathered from DChat since I was a Xeno at the time when this occurred. Delta go deployed early and rushed Hydro/Bridge, and the Queen was alittle new and wasn't aware of the Bridge/Fog Changes. Resulting in the clusterfuck, and the boilers, though they tried, couldn't suppress the bridge at all with their T1 fire rates.
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Re: Project Nightmare, some complaints.

Post by Renomaki » 18 Oct 2018, 15:08

Butterrobber202 wrote:
18 Oct 2018, 15:02
Basically, as I gathered from DChat since I was a Xeno at the time when this occurred. Delta go deployed early and rushed Hydro/Bridge, and the Queen was alittle new and wasn't aware of the Bridge/Fog Changes. Resulting in the clusterfuck, and the boilers, though they tried, couldn't suppress the bridge at all with their T1 fire rates.
Tragic to hear such a thing. Nothing sucks more for a hive than an inexperienced queen.

Not sure how many marines were assaulting the bridge so early, though.. From what I see, if it really was just a single squad of approximately 15 men, how did they kill so many T3s so fast? Guess I had to have been there to see for myself...

Still, it could have been worse. Could have been all 4 squads packing onto that bridge, and without a good queen and some good hit and run T3s, it'll be a hard position to hold.
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Re: Project Nightmare, some complaints.

Post by NethIafins » 18 Oct 2018, 15:09

Alright, second round of lv helped me to get some understanding. I'll be doing some changes to lv mostly by compensating aliens for every fog hole they have

What I feel might happen is marines will get bored deploying early and xenos might swarm them instantly, or marines find quicker rushes and fuck Zeno's earlier.

At this point the balance is being shifted because it is something new
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Re: Project Nightmare, some complaints.

Post by Butterrobber202 » 18 Oct 2018, 15:10

Renomaki wrote:
18 Oct 2018, 15:08
Snip.
well, it was mainly because delta pushed in hard and fast using AP, and had the SADAR, which blew most of the T3's into small bits and chunks. 5 minutes after Delta started their attack everyone else arrived.
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Re: Project Nightmare, some complaints.

Post by DriedMilk » 18 Oct 2018, 15:11

Fishii wrote:
18 Oct 2018, 15:01
You say like it's not in the Squads Favor.
1 Squad =
Squad Leader ----- 1
Squad Medics ----- 2
Squad Engineers - 2
Squad Spec --------1
Squad SmartG-----1
Squaddies --------- 5+

That's around 12 Marines vs.... what
20 aliens? Let's Subtract the....

Queen in the hive, Drone planting eggs, sentinels watching the Tallhosts captured, and runners or whoever scouting.
That's around 15 Xeno's left to defend the bridge?
And that's saying there is only 5 Squaddies. there can be WAY more. 10 squaddies sometimes.
So yes, 1 squad vs a weak hive. The Hive is going to lose.
ive gotten my ass rushed as queen by 3.5~ squads vs a weak ass mentally challanged hive and we held them with only me as elder queen, a lurker and 2 sentinels

this is a simple case of

git gud

i would've understood the salt if this shit was 4 squads rushing through the bridge before 12:30 like cavemen
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Re: Project Nightmare, some complaints.

Post by Arbs » 18 Oct 2018, 15:15

Clutch wrote:
18 Oct 2018, 14:07
get shit on
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Re: Project Nightmare, some complaints.

Post by Fishii » 18 Oct 2018, 15:15

And actually, to my previous post. It always seems to be Delta. Hmmm 1 squad vs the hive huh? 20 marines? I was apparently being GENEROUS
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That's 29 man squad. Yeah no. That's it's own Hive of UNGA.

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Re: Project Nightmare, some complaints.

Post by Mark Wilson » 18 Oct 2018, 15:17

Renomaki wrote:
18 Oct 2018, 14:29
I had a match as a queen with this very LV setup last night.

However, when I realized the bridge was uncovered by fog, I did the logical thing and ordered my workers to set up defenses there. From what I am seeing here, the queen appears to have decided to deovi WAY TOO EARLY and went to fight themselves, rather than focus on supporting their hive from the comfort of their lair.

If you ask me, the fogless bridge can be a killzone if you prepare for it, moreso if you have a boiler in position and ravagers and crushers ready to hit and run.

I do agree that the whole idea of the fog is to deny marine metarushes, but the way it is currently handled, I don't think it is TOO bad.. The small gaps in the fog are much easier to defend than an entire beach, moreso if you have smart drones that build a good defense near said gaps.
This is correct, I may have been the CO that round, we all got utterly slaughtered at the bridge due to boilers and ravs. This post just seems to be a huge salt from the benos, like honestly, learn to take a loss.
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Re: Project Nightmare, some complaints.

Post by Butterrobber202 » 18 Oct 2018, 15:17

Fishii wrote:
18 Oct 2018, 15:15
And actually, to my previous post. It always seems to be Delta. Hmmm 1 squad vs the hive huh? 20 marines? I was apparently being GENEROUS
Image
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That's 29 man squad. Yeah no. That's it's own Hive of UNGA.
holy shit
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Re: Project Nightmare, some complaints.

Post by NethIafins » 18 Oct 2018, 15:19

It's like nobody cares what I'm saying
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Re: Project Nightmare, some complaints.

Post by Fishii » 18 Oct 2018, 15:22

NethIafins wrote:
18 Oct 2018, 15:19
It's like nobody cares what I'm saying
I Just didn't see what you posted till after I got my pictures together. My main bickering about really anything is there is always the trolls that decide to answer to a legitimate problem with "Oh learn to take an L" instead of actually addressing a problem.

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Re: Project Nightmare, some complaints.

Post by NethIafins » 18 Oct 2018, 15:23

I will be fixing all these issues soon

I just need not to over buff anyone
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Re: Project Nightmare, some complaints.

Post by KaiserBlackwood » 18 Oct 2018, 15:23

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Re: Project Nightmare, some complaints.

Post by Butterrobber202 » 18 Oct 2018, 15:23

Mark Wilson wrote:
18 Oct 2018, 15:17
This is correct, I may have been the CO that round, we all got utterly slaughtered at the bridge due to boilers and ravs. This post just seems to be a huge salt from the benos, like honestly, learn to take a loss.
It was more likley this was early into the change, when players were still learning the new meta.

Rn, the Marines setup on the bridge and use railscopes, snipers, and CAS to suck away Xeno defenses until they break. Then they use an UNGA RUSH to finish off the Xenos.
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