The not WO rounds today
- Swagile
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Re: The not WO rounds today
then again, defenders are the only thing that poses any early game to midgame threat at all
runners get owned by fully ammo'd squads behind cades, same with sentinels, same with drones
defenders take fire from marines (for if you don't shoot them, they can damage cades), pulling heat away from xenos
this is why i hated early WO as Xeno, because all the early xenos sucked literal ass if marines had a modicrum of intelligence and just hid behind cades while spamming pulse rifles at xenos, and defender is the answer to this
nerf it for later waves, but don't nerf it for early game or early game xeno pushes are just going to be hell and super unfun if your a xeno
runners get owned by fully ammo'd squads behind cades, same with sentinels, same with drones
defenders take fire from marines (for if you don't shoot them, they can damage cades), pulling heat away from xenos
this is why i hated early WO as Xeno, because all the early xenos sucked literal ass if marines had a modicrum of intelligence and just hid behind cades while spamming pulse rifles at xenos, and defender is the answer to this
nerf it for later waves, but don't nerf it for early game or early game xeno pushes are just going to be hell and super unfun if your a xeno
- Simo94
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Re: The not WO rounds today
sounds like defender is bugged on WO only, cuz on normal rounds they absolutely melt to M56D
- Rikman
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Re: The not WO rounds today
I was a mature defender and I took on smart gun bullets, automated turret bullets, and pulse rifles all at the same time.
It’s bugged to shit
It’s bugged to shit
“Here is the wild Homo Sapien hunting its prey. The humanoids are pack hunters, using their shoddy armor as a pitiful defense against the towering Insecta. The human is quickly downed by the Insecta’s powerful slash. But, sheer numbers of humanoids rampage the abuser and Insecta is eventually burned to death, beaten, and dismembered.”
Manley ‘The-Man’ Dawkins
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- Rikman
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Re: The not WO rounds today
That was me
“Here is the wild Homo Sapien hunting its prey. The humanoids are pack hunters, using their shoddy armor as a pitiful defense against the towering Insecta. The human is quickly downed by the Insecta’s powerful slash. But, sheer numbers of humanoids rampage the abuser and Insecta is eventually burned to death, beaten, and dismembered.”
Manley ‘The-Man’ Dawkins
Manley ‘The-Man’ Dawkins
- Ketrai
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Re: The not WO rounds today
Wo is fun but defo need to change a few things up. Early xeno waves are meh, no ways for runners to do much but eat bullets. Boilers come in too late but make a significant difference. Maybe auto assign a few xenos as leaders that are slightly stronger and emit a random pheromone to mix stuff up, and encourage impromptu teamplay. (all but recovery, don't want them benos to live too long) Compensate for marines with a few more goodies I guess! maybe more explosives. There's no reason for benos to be salty about them dieng to em here.
- RobBrown4PM
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Re: The not WO rounds today
WO is a lot of fun now. I especially love the bunkers, they add significant depth to the round.
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- Karmac
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Re: The not WO rounds today
I don't think people really get that the point of WO as a xeno is literally to run into barricades and die until you break through with sheer body mass. The entire point is to have escalating difficulty, so of course the early waves are going to be complete ASS for xeno players, I don't get what's so hard to understand there.
It's literally this simple.
It's literally this simple.
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- Mikotoba
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Re: The not WO rounds today
B-But xenos are worth five marines.Karmac wrote: ↑09 Nov 2018, 19:52I don't think people really get that the point of WO as a xeno is literally to run into barricades and die until you break through with sheer body mass. The entire point is to have escalating difficulty, so of course the early waves are going to be complete ASS for xeno players, I don't get what's so hard to understand there.
It's literally this simple.
- Ketrai
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Re: The not WO rounds today
xenos need to spawn closer to the action in later rounds, like maybe after they take benchmark points like the pillboxes they can spawn there
just like running for a minute to die in a second is not fun and its why later waves tend to stack up, just cuz we dont have the playerbase to handle joining all those xenos at once
and running multiple times towards the action as a spitter is ugh, but it has to be done cos you need them to die off
just like running for a minute to die in a second is not fun and its why later waves tend to stack up, just cuz we dont have the playerbase to handle joining all those xenos at once
and running multiple times towards the action as a spitter is ugh, but it has to be done cos you need them to die off
I play Xeno 99% of the time. All castes.
- Sora9567
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Re: The not WO rounds today
I'm still of the mind that Young Defenders are a bit too tanky in terms of hit deflection. If they deflect normal rounds that's fine, but I'm talking about deflecting half a clip of AP ammo, autocannon and M56D fire before they start taking damage.
Usually playing as Darwin 'D.J.' Jefferson, PFC (Private: Flare Carrier), or Smartgunner almost always out of ammo. Occasionally an RO who yearns for death, dealing with rampant jackassery of his coworkers.
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- x31stOverlord
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Re: The not WO rounds today
We found the source of that particular bug yesterday and the devs are working on fixing it
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- xXen0zS1ay3rXx
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Re: The not WO rounds today
I figured that was a feature since it made the normally worthless defenders not completely worthless. Shame to see something that actually balanced things out a bit turned out to be a bug.x31stOverlord wrote: ↑16 Nov 2018, 01:21We found the source of that particular bug yesterday and the devs are working on fixing it
- LittleBlast
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Re: The not WO rounds today
There are better ways to balance things than making one class feel batshit insane and basically unfightablexXen0zS1ay3rXx wrote: ↑16 Nov 2018, 02:02I figured that was a feature since it made the normally worthless defenders not completely worthless. Shame to see something that actually balanced things out a bit turned out to be a bug.
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- awan
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Re: The not WO rounds today
Ill be very honest since it is patched now.
It was not defenders deflecting some things it was defenders deflecting all damage.
The all damage deflection happened because the armor changed was the type value not the instance value.
So the amount of extra armor was given to all defenders not your defender.
Now if you had 2 defenders who used their armor it would have been improved twice.
Now if one dies before it is lowered it remains that way.
See where this is leading. (Infinite armor.)
We did buff their armor when fixing it. But in general infinite is now the amount of armor we want xeno's to have.
It was not defenders deflecting some things it was defenders deflecting all damage.
The all damage deflection happened because the armor changed was the type value not the instance value.
So the amount of extra armor was given to all defenders not your defender.
Now if you had 2 defenders who used their armor it would have been improved twice.
Now if one dies before it is lowered it remains that way.
See where this is leading. (Infinite armor.)
We did buff their armor when fixing it. But in general infinite is now the amount of armor we want xeno's to have.
- Karmac
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Re: The not WO rounds today
ok now wait a minute chief
Garth Pawolski, or is it Powalski?
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