What are some strategies you have wanted to try but haven't had the chance to?
- Exodus
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Re: What are some strategies you have wanted to try but haven't had the chance to?
Big Red Telecomms Cave FoB. Ignore the front entrance that everyone normally uses, and just fortify Telecomms and the subsequent cave entrance that we make. Funnel operations through there. Means the metal supplies can be spread a little more efficiently than making massive walls at the front, with the minor fault of fewer firing lanes. Pretty sure a couple of Sentries would secure the FoB there pretty solidly though, and it gives Marines quick access to clear out Virology if they need to.
Just something I kinda wanna try.
Just something I kinda wanna try.
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- Ketrai
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Re: What are some strategies you have wanted to try but haven't had the chance to?
Can't. Telecomms caves have to be scouted out before marines are aware of them. That or a xeno has to betray their existence with weeds/acid. You'd be spanked for metagaming I'm pretty sure.Exodus wrote: ↑14 Nov 2018, 20:51Big Red Telecomms Cave FoB. Ignore the front entrance that everyone normally uses, and just fortify Telecomms and the subsequent cave entrance that we make. Funnel operations through there. Means the metal supplies can be spread a little more efficiently than making massive walls at the front, with the minor fault of fewer firing lanes. Pretty sure a couple of Sentries would secure the FoB there pretty solidly though, and it gives Marines quick access to clear out Virology if they need to.
Just something I kinda wanna try.
- Bancrose
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Re: What are some strategies you have wanted to try but haven't had the chance to?
A strategy that won't immediately get me LOOC Salt or Marines just going "Heinz are you really bout to do this BULLSHIT?"
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- Exodus
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Re: What are some strategies you have wanted to try but haven't had the chance to?
I've opened up both sections of cave before near roundstart on Red. No problems. You can see that the cave is there on the map, and if it's on the map then it's fair game.
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- Dolth
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Re: What are some strategies you have wanted to try but haven't had the chance to?
What he said.
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- Swagile
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Re: What are some strategies you have wanted to try but haven't had the chance to?
the strategy of drone only caste hive works very well if you get at least one warrior
since warrior can do pinpoint damage and even rip off limbs with punch; you punch a few times to break bones or remove a limb and now walla, paincrit in nest without death
but drones with frenzy is old tackle +, so you'll prob be ok anyway
since warrior can do pinpoint damage and even rip off limbs with punch; you punch a few times to break bones or remove a limb and now walla, paincrit in nest without death
but drones with frenzy is old tackle +, so you'll prob be ok anyway
- Butlerblock
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Re: What are some strategies you have wanted to try but haven't had the chance to?
pure combat hivelord while being given warding + leadership from queen, but never got a chance with tackle nerfs.
- Sargeantmuffinman
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Re: What are some strategies you have wanted to try but haven't had the chance to?
Dual revolver strat. Having two main revolvers to use against the xenos. I tried it twice and only once was it "used". Not in any full way though as the firing speed is way too low.
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- Dolth
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Re: What are some strategies you have wanted to try but haven't had the chance to?
Pretty sure there's a scientifically calculated ratio between the amount of rounds required to kill your target and the total amount of ammo you have in your magazine.Sargeantmuffinman wrote: ↑15 Nov 2018, 11:47Dual revolver strat. Having two main revolvers to use against the xenos. I tried it twice and only once was it "used". Not in any full way though as the firing speed is way too low.
Basically, that ratio is too low with revolvers which means it is not viable.
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- Renomaki
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Re: What are some strategies you have wanted to try but haven't had the chance to?
honestly, sometimes when I go queen, I wish I could attempt to make a sentinel-heavy hive (with some drones, of course. Can't do shit without em).
Sure, sentinels are not the strongest xeno out there (they better than runners, though), but imagine an army of 20 sentinels charging a marine force and spitting up a storm? Not even point-black buckshot can stop them, because they can stun them outside of their effective range.
And if that wasn't enough, we'd have a fuckton of boilers, meaning an endless barrage of gas on the marines, making their lives a living hell. SPIT SPIT SPIT SPIT!
Only counter would be shotgun slugs, but then again, most people bring shotguns to use buckshot, so... I can imagine a sentinel heavy hive could work.
Sure, sentinels are not the strongest xeno out there (they better than runners, though), but imagine an army of 20 sentinels charging a marine force and spitting up a storm? Not even point-black buckshot can stop them, because they can stun them outside of their effective range.
And if that wasn't enough, we'd have a fuckton of boilers, meaning an endless barrage of gas on the marines, making their lives a living hell. SPIT SPIT SPIT SPIT!
Only counter would be shotgun slugs, but then again, most people bring shotguns to use buckshot, so... I can imagine a sentinel heavy hive could work.
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- GoliathTheDespoiler
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Re: What are some strategies you have wanted to try but haven't had the chance to?
m a s s b u r r o w e r s
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- lurkermain
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Re: What are some strategies you have wanted to try but haven't had the chance to?
In reality they'd all miss their neuro even point blank and get slaughtered in 0.5 secondsRenomaki wrote: ↑15 Nov 2018, 18:37honestly, sometimes when I go queen, I wish I could attempt to make a sentinel-heavy hive (with some drones, of course. Can't do shit without em).
Sure, sentinels are not the strongest xeno out there (they better than runners, though), but imagine an army of 20 sentinels charging a marine force and spitting up a storm? Not even point-black buckshot can stop them, because they can stun them outside of their effective range.
And if that wasn't enough, we'd have a fuckton of boilers, meaning an endless barrage of gas on the marines, making their lives a living hell. SPIT SPIT SPIT SPIT!
Only counter would be shotgun slugs, but then again, most people bring shotguns to use buckshot, so... I can imagine a sentinel heavy hive could work.
- Dolth
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Re: What are some strategies you have wanted to try but haven't had the chance to?
I mean AP BC burst crits a young sentinel with 3 hits.
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- DefinitelyAlone0309
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Re: What are some strategies you have wanted to try but haven't had the chance to?
HE SADAR into a massive charge would probably be a big oof if the bombard even lets up for a second, which could be created by either flanking or lazer dots.
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- kastion
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Re: What are some strategies you have wanted to try but haven't had the chance to?
one time as ravager I had the team help me flank through tcomms and when we ripped it open it had nothing but girders in it like 50 of them. I asked on adminhelp if that was legal and they said that marines know about the caves.
- Ketrai
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Re: What are some strategies you have wanted to try but haven't had the chance to?
At the same time you can get spanked for building barricades in front of the walls because. "You don't know xenos might come from there, there's already THICC walls."
Unless they're more tolerant of that nao
- Swagile
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Re: What are some strategies you have wanted to try but haven't had the chance to?
you know about the caves since its on the map
and after a while of fighting xenos, you will see them acid shit like barricades / walls or throw acid in general
and later you will get boiler bombed
its not hard to put 2 and 2 together
even if you don't know your fighting a xeno threat, in HvH, UPP and CLF have C4's and the Caves is an obvious flank point, so you'd want to reinforce it anyway
and after a while of fighting xenos, you will see them acid shit like barricades / walls or throw acid in general
and later you will get boiler bombed
its not hard to put 2 and 2 together
even if you don't know your fighting a xeno threat, in HvH, UPP and CLF have C4's and the Caves is an obvious flank point, so you'd want to reinforce it anyway
- Renomaki
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Re: What are some strategies you have wanted to try but haven't had the chance to?
What blows my mind is even with this knowledge, marines always tend to put little effort in protecting said flank.Swagile wrote: ↑16 Nov 2018, 11:11you know about the caves since its on the map
and after a while of fighting xenos, you will see them acid shit like barricades / walls or throw acid in general
and later you will get boiler bombed
its not hard to put 2 and 2 together
even if you don't know your fighting a xeno threat, in HvH, UPP and CLF have C4's and the Caves is an obvious flank point, so you'd want to reinforce it anyway
Honestly, I'd like to see more FoBs around Tcomms itself rather than outside. You'd think after HUNDREDS of rounds of making megaforts that just get flanked via Tcomms OVER and OVER again, marines would be willing to build their FoB in a different manner.
It gets so bad that xenos more often than not don't even want to bother striking the main FoB, they rush Tcomms every chance they get. Might as well just focus your defenses around it instead of just, you know.. outside the hanger in the most easily flanked area on the map.
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- Maxim Inc
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Re: What are some strategies you have wanted to try but haven't had the chance to?
Hmm, this would be perfect in a number of say 4-6 boilers with them firing in a pattern to make there acid cloud affect the largest area. I might try this next time I roll queen.
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- sw4gbag
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Re: What are some strategies you have wanted to try but haven't had the chance to?
being a CO or XO and being able for all squads to actually try to encircle xenos in ETA or in the caves
- DefinitelyAlone0309
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Re: What are some strategies you have wanted to try but haven't had the chance to?
Because it's not written, so everyone still thinks that it's forbidden to protect them. Like just look at Ketrai's replies above, that dude doesn't know either. The meta rules are a bunch of non-written pieces of shit, so everyone just kinda goes "yeah I'm not gonna risk it" and doesn't try anything else because they don't want to get banned.Renomaki wrote: ↑16 Nov 2018, 17:04What blows my mind is even with this knowledge, marines always tend to put little effort in protecting said flank.
Honestly, I'd like to see more FoBs around Tcomms itself rather than outside. You'd think after HUNDREDS of rounds of making megaforts that just get flanked via Tcomms OVER and OVER again, marines would be willing to build their FoB in a different manner.
It gets so bad that xenos more often than not don't even want to bother striking the main FoB, they rush Tcomms every chance they get. Might as well just focus your defenses around it instead of just, you know.. outside the hanger in the most easily flanked area on the map.
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- Garrison
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Re: What are some strategies you have wanted to try but haven't had the chance to?
One thing I question is. If everything is going to be concentrated on this area. How much would go towards defending the main entrance? Just a simple barricade or wall of sandbags? Cause if the Xenos see the main entrance is poorly defended or they believe they have a decent chance of breaking it. They'll do it.Renomaki wrote: ↑16 Nov 2018, 17:04What blows my mind is even with this knowledge, marines always tend to put little effort in protecting said flank.
Honestly, I'd like to see more FoBs around Tcomms itself rather than outside. You'd think after HUNDREDS of rounds of making megaforts that just get flanked via Tcomms OVER and OVER again, marines would be willing to build their FoB in a different manner.
and yeah, the possible meta rule fears.
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- sw4gbag
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Re: What are some strategies you have wanted to try but haven't had the chance to?
As long as you hear or see xeno's being able to melt walls, you have a pass to build cades in areas like tcomms. An engineer and SL should have seen the map of the colony their landing on, so building cades in weak areas say in Solaris Ridge after learning about the capabilities of the xenos should never be a problem, I myself have never had a problem with an admin as long as I followed this rule. Not once.Garrison wrote: ↑16 Nov 2018, 20:59One thing I question is. If everything is going to be concentrated on this area. How much would go towards defending the main entrance? Just a simple barricade or wall of sandbags? Cause if the Xenos see the main entrance is poorly defended or they believe they have a decent chance of breaking it. They'll do it.
and yeah, the possible meta rule fears.
- Solarmare
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Re: What are some strategies you have wanted to try but haven't had the chance to?
Send all four squads scouting individually, all engineers at the fob to build except for one to fix power. Have all squads regroup at the FOB at first contact, gather them and send them at the xenos whatever way you like. Main issue is assuming the marines have the dicipline to not just unga themselves to death which is hahahahahahahahahahaha.
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- Dolth
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Re: What are some strategies you have wanted to try but haven't had the chance to?
As a xeno, find a claymore turned toward matines. Roar until marines come. Slash the claymore when they are in range and pounce away to be short-stunned out of their view.
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