The problem with roleplaying in Colonial Marines

Generic, on-topic discussion about Colonial Marines.
Post Reply
User avatar
adrenalinetooth
Registered user
Posts: 198
Joined: 17 Oct 2017, 23:00
Location: Canada
Byond: Adrenalinetooth

Re: The problem with roleplaying in Colonial Marines

Post by adrenalinetooth » 29 Nov 2018, 21:44

Perhaps I have to water down my post into a scenario to paint the picture.

One player joins into a fresh round.

This player walks up to another marine and just starts punching him to death because he can, he's not violating any rules. It's considered IC because the MPs will handle it. End of discussion.

New round.

That same player does the same thing again. And again. And again.

The impression of the game is made sour by such behaviour that is allowed. Admins should ban anyone that does this shit on sight. Real MPs or officers would court marshal their ass or brig them for a few days, which is like a ban in this video game.

Until something like that happens, players will realize they can be just like that one guy, and punch and fuck around whenever they want. It will happen round after round, and become the identity of the game. A shitty LRP game where people can ruin the game, get a "slap on the wrist" by being brigged for 25 minutes, and then do it all over again next round.

User avatar
Bancrose
Registered user
Posts: 715
Joined: 05 Jan 2018, 17:30
Location: The Summer Camp
Byond: Bancrose

Re: The problem with roleplaying in Colonial Marines

Post by Bancrose » 29 Nov 2018, 22:28

Its hard to maintain a level of Medium RP when the only thing we got is Straight up Funny LRP - Enjoyable High Roleplay. There isn't really an inbetween. So I find it hard to really go on and shit on everyone else just because they don't roleplay to my standards.

I always say just let them play how they wanna play as long as it doesn't violate their jobs expectations/rules. You can bring a horse to water but you CANT force it to drink.
Commander Councilman. Along with Takethehot56, Lumdor, Dr.Lance, Frans Fieffer. PM me or any of them for inquiries about Commander.

Kommandant Heinz 'Wulfe' Meuller | Commander Arthur Montgomery

"One must not judge everyone in the world by his qualities as a soldier: otherwise we should have no civilization." - Erwin Rommel

Image | Image

User avatar
Avalanchee
Registered user
Posts: 965
Joined: 12 Feb 2018, 05:17
Location: Brig
Byond: Avalanchee
Steam: Avalanche

Re: The problem with roleplaying in Colonial Marines

Post by Avalanchee » 30 Nov 2018, 02:49

After a year of playing I know most of the european playerbase and there aren't many people that enjoy RP and focus on it instead of shooting some spess lizards.
Marine RP is non existant and shipside roles are boring and mostly not even needed when marines win at 12:55.

There are definitely some great roleplayers around like Emily Strauss or others but after some time you'll get bored of the same thing all over again, it was fun when we launched CMs for the first time and started discovering people but that's not happening anymore.
Phillip 'Avalanche' Murray
They are actually very balanced. The difference is ya get marines who think they can rambo a xeno and when they die, they get all salty about it.Mizari 10/12/2018, Xeno mutators
Expert at friendly fire, girls and weapons.
Deltard from inside n' outside

User avatar
kastion
Registered user
Posts: 485
Joined: 02 Sep 2016, 16:56
Byond: MasterShakeEz

Re: The problem with roleplaying in Colonial Marines

Post by kastion » 30 Nov 2018, 02:54

I think people misunderstand what medium roleplay is. You don't have to do flowery emotes or say certain things or whatever. Medium roleplay is just staying in character. Just be a marine, don't do shit a marine wouldn't do. That's all you gotta do. You don't even have to talk.

User avatar
Dolth
Registered user
Posts: 1470
Joined: 30 Apr 2015, 14:48
Location: Brig probably
Byond: Pette

Re: The problem with roleplaying in Colonial Marines

Post by Dolth » 30 Nov 2018, 07:18

adrenalinetooth wrote:
29 Nov 2018, 21:44
Perhaps I have to water down my post into a scenario to paint the picture.

One player joins into a fresh round.

This player walks up to another marine and just starts punching him to death because he can, he's not violating any rules. It's considered IC because the MPs will handle it. End of discussion.
This is grieffing since the marine has no reason to do that ICly -AND- improper escalation as he beats him to death. So that's an OOC issue and should be dealt as such.

And OH GOD thank you Kastion for sauing that. You guys have litterally no idea what MRP is and it's astonishing.

An example:

A delta is harshly insulting the CO and when comes brieffing he goes nuts and punches the CO repeatively.

LRP:
- CO executes him with his mateba because he "felt the marine was a threat."
- CO also decap to prevent him from possibly taking revenge if revived. LRP ++
- Marine primes a frag as he expected the CO to draw the mateba, which is baiting for a kill AKA murderboning.

MRP:
- CO calls for MP and flashes the marine/attempts to robust him. If hurt or swarmed, can shoot in the air to calm people and I swear to god if you tell me marines shooting back is proper you are sick.
Then gets the marine cuffed for 15 minutes or something double time if he tries again.

HRP:
- CO would call for MP, either run or fight back but wouldn't use his gun. Other marines would assist instead there is a mutiny which btw doesn't always involve murders. Once cuffed, CO or XO would fill a report, keep the dude in perma and ask HC for what to do.

Those are just examples but you obviously understand my point is, we act like I explained above as LRP for that said example.

But yes basically LRP is just acting like a shitty RPG but without net talking. That's exactly us right now.

MRP would be actually understanding the universe around and understanding characters are not expendables sprites. Having a vague idea of who we are and what year it is. Respecting meta and power.

HRP would be getting at the closest from reality where the current universe adds to it. Knowing the lore and timeline almost perfectly. Having a real worked background story and I am excluding those 5 lines dossiers with just time stamps.

Imo LRP is fine as long as you don't get other people involved. But so far, barely no one is MRP and CO included. At most, predators are doing some neat MRP unless they just run around cloaked throwing corpses at marines and laughing.
New signature 03/10/2018
► Show Spoiler

User avatar
Blade2000Br
Registered user
Posts: 730
Joined: 12 Jun 2017, 14:09
Byond: blade2000br

Re: The problem with roleplaying in Colonial Marines

Post by Blade2000Br » 30 Nov 2018, 07:46

If this was MRP/HRP, the marine wouldn't even go towards the CO and try to beat him up. And a CO would never need to lift a finger towards this marine.
Jason 'Punk' Crowmel - The guy that don't give a shit about what he does.

Former Rapey Ravager Hater.

User avatar
Dolth
Registered user
Posts: 1470
Joined: 30 Apr 2015, 14:48
Location: Brig probably
Byond: Pette

Re: The problem with roleplaying in Colonial Marines

Post by Dolth » 30 Nov 2018, 08:07

Blade2000Br wrote:
30 Nov 2018, 07:46
If this was MRP/HRP, the marine wouldn't even go towards the CO and try to beat him up. And a CO would never need to lift a finger towards this marine.
Agreed but the CO is held with HRP standards, the marine isn't. And as I said before two wrongs doesn't make a right, if a marine is doing some shitty LRP then you as a CO still need to act as explained before, unless the staff disagree with my statement. But really, that's just an example of behaviour with RP standards to prove we're currently in LRP and explains to some, if some aren't sure, of what's LRPMRPHRP.
New signature 03/10/2018
► Show Spoiler

User avatar
KennyTGuy
Registered user
Posts: 96
Joined: 28 Oct 2018, 00:28

Re: The problem with roleplaying in Colonial Marines

Post by KennyTGuy » 30 Nov 2018, 08:11

Dolth wrote:
30 Nov 2018, 08:07
Agreed but the CO is held with HRP standards, the marine isn't. And as I said before two wrongs doesn't make a right, if a marine is doing some shitty LRP then you as a CO still need to act as explained before, unless the staff disagree with my statement. But really, that's just an example of behaviour with RP standards to prove we're currently in LRP and explains to some, if some aren't sure, of what's LRPMRPHRP.
Exactly, CO is meant to lead by example he can do this both IC and OOC if the first thing a new player sees is the CO giving someone the big iron over being called a dumbass how can you fault them for trying to fit in with what they perceive as the accepted RP standards.

User avatar
Dolth
Registered user
Posts: 1470
Joined: 30 Apr 2015, 14:48
Location: Brig probably
Byond: Pette

Re: The problem with roleplaying in Colonial Marines

Post by Dolth » 30 Nov 2018, 08:22

Yeah. If even our whitelisted players playing as a CO, which is held by HRP standards, plays with poor LRP just because he answers LRP then hell of course we're never gonna improve.
New signature 03/10/2018
► Show Spoiler

User avatar
ThesoldierLLJK
Registered user
Posts: 1082
Joined: 29 May 2018, 15:08
Location: Florida
Byond: ThesoldierLLJK
Steam: thesoldier20

Re: The problem with roleplaying in Colonial Marines

Post by ThesoldierLLJK » 30 Nov 2018, 08:36

Dolth wrote:
30 Nov 2018, 07:18
At most, predators are doing some neat MRP unless they just run around cloaked throwing corpses at marines and laughing.
Today I think I will RP with the marines and give them rewards.
Oh hello marines, I saw one of your marines kill a xeno, as a reward here's some incendiary sho..*Get gibbed off screen by RPG*


This is why we now run around cloaked throwing dead marines and spamming *laugh1

User avatar
Szunti
Registered user
Posts: 293
Joined: 10 Dec 2015, 17:18

Re: The problem with roleplaying in Colonial Marines

Post by Szunti » 30 Nov 2018, 09:00

Bancrose wrote:
29 Nov 2018, 22:28
Its hard to maintain a level of Medium RP when the only thing we got is Straight up Funny LRP - Enjoyable High Roleplay. There isn't really an inbetween. So I find it hard to really go on and shit on everyone else just because they don't roleplay to my standards.

I always say just let them play how they wanna play as long as it doesn't violate their jobs expectations/rules. You can bring a horse to water but you CANT force it to drink.
If everyone does what they want that ruins command roles and immersion. What could maybe work if there were a dedicated squad for those who can't stand LRP, so they could be all around each other. But then they would always get FOB duty as the only squad that follow orders.
Dolth wrote:
30 Nov 2018, 08:07
Agreed but the CO is held with HRP standards, the marine isn't. And as I said before two wrongs doesn't make a right, if a marine is doing some shitty LRP then you as a CO still need to act as explained before, unless the staff disagree with my statement. But really, that's just an example of behaviour with RP standards to prove we're currently in LRP and explains to some, if some aren't sure, of what's LRPMRPHRP.
Noone wants to RP a commander that is constantly harassed by insane marines.
Dolth wrote:
30 Nov 2018, 07:18
An example:

A delta is harshly insulting the CO and when comes brieffing he goes nuts and punches the CO repeatively.
I think this is griefing and on every level of RP the CO would adminhelp and said marine got a ban. Then CO may RP that the marine went insane (what other reason could be) but for the thousandth time it's boring, so it would be probably ignored instead.

But here is another example:

MP comes to arrest a delta member for a legitimate reason:

LRP:
- Delta members disarm/attack/lynch the MP.

MRP:
- Deltas hide their mate, misdirect the MP or any other non aggressive shenanigans.

HRP:
- Not many would risk a reprimand for a legitimate arrest, just trying arguing with the MP.

User avatar
Kineem
Registered user
Posts: 103
Joined: 29 Mar 2018, 19:26
Byond: Kineem

Re: The problem with roleplaying in Colonial Marines

Post by Kineem » 30 Nov 2018, 09:29

ThesoldierLLJK wrote:
30 Nov 2018, 08:36
Today I think I will RP with the marines and give them rewards.
Oh hello marines, I saw one of your marines kill a xeno, as a reward here's some incendiary sho..*Get gibbed off screen by RPG*


This is why we now run around cloaked throwing dead marines and spamming *laugh1
Try taking the plasma rifle to scope out areas you suspect might have a SADAR spec
Chance Warden
William Strangelove

User avatar
Swagile
Registered user
Posts: 1149
Joined: 19 Jan 2017, 11:56
Byond: Swagile

Re: The problem with roleplaying in Colonial Marines

Post by Swagile » 30 Nov 2018, 09:33

Kineem wrote:
30 Nov 2018, 09:29
Try taking the plasma rifle to scope out areas you suspect might have a SADAR spec
or steal binocs
Image

User avatar
davidofmk771
Registered user
Posts: 226
Joined: 25 Jun 2017, 04:25
Location: flerda
Byond: Davidofmk771

Re: The problem with roleplaying in Colonial Marines

Post by davidofmk771 » 30 Nov 2018, 15:35

kastion wrote:
30 Nov 2018, 02:54
I think people misunderstand what medium roleplay is. You don't have to do flowery emotes or say certain things or whatever. Medium roleplay is just staying in character. Just be a marine, don't do shit a marine wouldn't do. That's all you gotta do. You don't even have to talk.
This is exactly what I see wrong with how some people define 'RP'. RP is not about being low impact and boring, many 'HRP' servers have downgraded themselves to that status and it shows. RP is not about pretending to not understand basic logic because of game mechanics, and it's not about acting as if you are in an early 21st-century first-world military (the most accountable, responsible, and serious military's ever seen in our history, by the way).
RP is about being a character in a story, and our story is based on two sci-fi franchises where alien monsters come to earth and soldiers act like badasses and maniacs sometimes. The movies will tell you this directly.

Seems to me that some people just don't want this server to be anything like the media properties it was both officially and unofficially inspired by besides the graphics. Most of the examples from the last two pages iv'e seen are covered by the "No Disruptive Roundstart Antics" rule and should be adminhelped or reported on the forums, but rule changes and bringing back the asinine "YOU CANT KNOW THAT WILD LIVING CREATURES CARRY DISEASES THAT CAN HARM YOU IF THEY COME IN CONTACT WITH EXPOSED MEMBRANES" rule and forcing people to sit planetside after being directly told they were hugged under threat or warning or ban? That wont help a single thing.

User avatar
Dolth
Registered user
Posts: 1470
Joined: 30 Apr 2015, 14:48
Location: Brig probably
Byond: Pette

Re: The problem with roleplaying in Colonial Marines

Post by Dolth » 30 Nov 2018, 19:31

Agreed on anything beside the hugger first contact. We have medics with scanners and HUD.
But then I understand your point.

Now what about people saying they were infected before we know anything about it?
New signature 03/10/2018
► Show Spoiler

User avatar
Winter
Registered user
Posts: 271
Joined: 26 Oct 2016, 03:21
Byond: TheChibi1

Re: The problem with roleplaying in Colonial Marines

Post by Winter » 30 Nov 2018, 21:57

Why do I think a bird watching, binoc snatching pred would be hilarious.
Player of Rain Winterson and Winter Silverson.

Not terribly robust, but will give runners bananas.

User avatar
Urytion
Registered user
Posts: 143
Joined: 09 Oct 2017, 12:09
Byond: Urytion

Re: The problem with roleplaying in Colonial Marines

Post by Urytion » 30 Nov 2018, 22:39

ThesoldierLLJK wrote:
30 Nov 2018, 08:36
Today I think I will RP with the marines and give them rewards.
Oh hello marines, I saw one of your marines kill a xeno, as a reward here's some incendiary sho..*Get gibbed off screen by RPG*


This is why we now run around cloaked throwing dead marines and spamming *laugh1
I hate this. I don't attack preds without direct orders, but you've got so many ungas who just shoot on site that those orders come in real fucking quick.

Also on the whole "ranks don't mean anything they all ignore their SLs and SOs" thing, I'll take that more seriously when people listen to corporals, and Specs actually take command of squads when the SL is down. The chain of command is fucked all around.
Image Image Image

User avatar
spookydonut
Registered user
Posts: 457
Joined: 13 Oct 2017, 02:08
Byond: spookydonut

Re: The problem with roleplaying in Colonial Marines

Post by spookydonut » 01 Dec 2018, 00:54

Specs should be Specialists. PFC < Specialist < LCPL < CPL < SGT < SSGT

User avatar
WinterClould
Registered user
Posts: 990
Joined: 11 Jun 2017, 02:30
Location: Boogie Wonderland
Byond: WinterClould
Steam: 『WinterClould』

Re: The problem with roleplaying in Colonial Marines

Post by WinterClould » 01 Dec 2018, 01:06

Ew spooky no that's horrible for the chain of NCO leadership for squads. Specs/smartgunners are the natural steps bellow the SL to control fireteam or take aSL so it makes sense they would be the next highest ranks bellow them. Putting the spec bellow the engis and medics would just fuck up the good thing we got going on now that smartgunners outrank medics and engis.
Chen "DiscoKing" Westinton Proud recipient of the "Realest Nigga on the Bloc" Award. My Dossier, it's good. Trust me. Read it.
Secondary Objective: Stay Safe, Stick Together, Kick the ass of anything that might need an ass kicking. If you find any booze bring it up to CIC for me please.
Not everyone who lost their life on Space Nam' died there. Not everyone who came home from Space Nam' ever left there.
Image

User avatar
spookydonut
Registered user
Posts: 457
Joined: 13 Oct 2017, 02:08
Byond: spookydonut

Re: The problem with roleplaying in Colonial Marines

Post by spookydonut » 01 Dec 2018, 03:37

Specs rarely want to lead anyway, whats the big deal? Smartgunners usually make better SLs anyway.

User avatar
Avalanchee
Registered user
Posts: 965
Joined: 12 Feb 2018, 05:17
Location: Brig
Byond: Avalanchee
Steam: Avalanche

Re: The problem with roleplaying in Colonial Marines

Post by Avalanchee » 01 Dec 2018, 08:10

It should always be like this.

RANKWISE
SL > SG > SPEC > Medics/Engineers > PFCs
COMMAND CHAIN
SL > SG > PFC > SPEC > Medic/Engineers
Phillip 'Avalanche' Murray
They are actually very balanced. The difference is ya get marines who think they can rambo a xeno and when they die, they get all salty about it.Mizari 10/12/2018, Xeno mutators
Expert at friendly fire, girls and weapons.
Deltard from inside n' outside

User avatar
JJG
Registered user
Posts: 83
Joined: 25 Jun 2018, 18:18
Byond: JJG

Re: The problem with roleplaying in Colonial Marines

Post by JJG » 01 Dec 2018, 09:19

Avalanchee wrote:
01 Dec 2018, 08:10
It should always be like this.

RANKWISE
SL > SG > SPEC > Medics/Engineers > PFCs
COMMAND CHAIN
SL > SG > PFC > SPEC > Medic/Engineers
- Henry Hard - - Jackson Hard - - Billy 'Bob' Tucker -

User avatar
spookydonut
Registered user
Posts: 457
Joined: 13 Oct 2017, 02:08
Byond: spookydonut

Re: The problem with roleplaying in Colonial Marines

Post by spookydonut » 01 Dec 2018, 10:37

Avalanchee wrote:
01 Dec 2018, 08:10
It should always be like this.

RANKWISE
SL > SG > SPEC > Medics/Engineers > PFCs
COMMAND CHAIN
SL > SG > PFC > SPEC > Medic/Engineers
PFCs almost always make better aSLs than medics and engineers, +1

User avatar
Avalanchee
Registered user
Posts: 965
Joined: 12 Feb 2018, 05:17
Location: Brig
Byond: Avalanchee
Steam: Avalanche

Re: The problem with roleplaying in Colonial Marines

Post by Avalanchee » 01 Dec 2018, 10:38

spookydonut wrote:
01 Dec 2018, 10:37
PFCs almost always make better aSLs than medics and engineers, +1
Surprisingly they do.
Phillip 'Avalanche' Murray
They are actually very balanced. The difference is ya get marines who think they can rambo a xeno and when they die, they get all salty about it.Mizari 10/12/2018, Xeno mutators
Expert at friendly fire, girls and weapons.
Deltard from inside n' outside

User avatar
KennyTGuy
Registered user
Posts: 96
Joined: 28 Oct 2018, 00:28

Re: The problem with roleplaying in Colonial Marines

Post by KennyTGuy » 01 Dec 2018, 12:12

Goes without saying, lots of regulars like playing PFC ive noticed and all a PFC has to do is stand back use his binocs and orders and boom its like the SL never got eaten whereas medics and engis are still expected to do their roles AND suddenly be hyper aware of the flow of battle

Post Reply