The problem with roleplaying in Colonial Marines

Generic, on-topic discussion about Colonial Marines.
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Dolth
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Re: The problem with roleplaying in Colonial Marines

Post by Dolth » 03 Dec 2018, 06:48

It's funny when I constantly say the lowRP comes from the staff lowering standards i.e meta was enforced therefor it can be firced again. Then poof it gets repeated and confirmed by Snype. Somehow it looks like being toxic rhymes with being large mouthed.

Regarding old players burnout, gotta say it's the opposite for my personnal pov. I just want more RP around. The civilian/UPP event went a bit wrong because of misunderstanding in command and among everyone but JESUS THAT WAS EPIC.

Regardless I personally ain't burn out from RP. And I considere myself old enough on CM since 3 years and half now.
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Re: The problem with roleplaying in Colonial Marines

Post by CABAL » 03 Dec 2018, 07:37

Yeah, even as a part on "new wave" I'm "burnout" like a flamer tank with 10% of fuel, but that fuel is Xeno vs Marine combat scenarios and RP that involves.
HvH, ZOMBIES, Wendigos and stuff. This is fun, this is new. I can't even get fluff shitpistol becouse it "ruins somebody's RP" when it sits in my satchel. Mere thought of not standarised equipment burns like ACID.

Right now I'm willing to RP even with runner and I did once. Was fun.
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Re: The problem with roleplaying in Colonial Marines

Post by adrenalinetooth » 03 Dec 2018, 12:53

Bancrose wrote:
03 Dec 2018, 00:33
Also who would have guessed that earning the respect of your men and being liked is all it takes for them to follow orders?
This is just a major blanket excuse, just stop. Chain of command doesn't bend around being liked. You respect those above you period.


spookydonut wrote:
02 Dec 2018, 21:32
No point playing a serious role if everyone under you is a memer
I tried playing Charlie squad lead a few nights ago just because I haven't bothered with SL in a long time. The spec, smartgunner and multiple PFCs ran off with Delta to go shoot bugs despite me desperately shouting to stick together. I was immediately reminded how frustrating and punishing playing SL is.

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Re: The problem with roleplaying in Colonial Marines

Post by Cry of Wolves » 03 Dec 2018, 15:26

adrenalinetooth wrote:
03 Dec 2018, 12:53
This is just a major blanket excuse, just stop. Chain of command doesn't bend around being liked. You respect those above you period.

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Re: The problem with roleplaying in Colonial Marines

Post by RobBrown4PM » 03 Dec 2018, 16:11

adrenalinetooth wrote:
03 Dec 2018, 12:53


I tried playing Charlie squad lead a few nights ago just because I haven't bothered with SL in a long time. The spec, smartgunner and multiple PFCs ran off with Delta to go shoot bugs despite me desperately shouting to stick together. I was immediately reminded how frustrating and punishing playing SL is.
This is why you robust them and then ziplock tie them. Hand them over to the MP's are give'em a good whippin to remind them who's in charge.
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Re: The problem with roleplaying in Colonial Marines

Post by Dolth » 03 Dec 2018, 16:13

RobBrown4PM wrote:
03 Dec 2018, 16:11
This is why you robust them and then ziplock tie them. Hand them over to the MP's are give'em a good whippin to remind them who's in charge.
Or just BE them. Lmao honhonhon why would we RP afterall?
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Re: The problem with roleplaying in Colonial Marines

Post by adrenalinetooth » 03 Dec 2018, 16:45

RobBrown4PM wrote:
03 Dec 2018, 16:11
This is why you robust them and then ziplock tie them. Hand them over to the MP's are give'em a good whippin to remind them who's in charge.
That's how you get every marine within viewing distance to drop whatever they were doing and beat the shit out of you.

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Re: The problem with roleplaying in Colonial Marines

Post by Bancrose » 03 Dec 2018, 22:28

adrenalinetooth wrote:
03 Dec 2018, 12:53
This is just a major blanket excuse, just stop. Chain of command doesn't bend around being liked. You respect those above you period.





I tried playing Charlie squad lead a few nights ago just because I haven't bothered with SL in a long time. The spec, smartgunner and multiple PFCs ran off with Delta to go shoot bugs despite me desperately shouting to stick together. I was immediately reminded how frustrating and punishing playing SL is.

I genuinely don't think that it is a blanket term. If marines don't like their Commander 8/10 times they will not follow your orders no matter how many times you use the announcement system, squad objectives and whatever tool that makes your text "BIG".

When you spend time to have a get to know marines and get your marines to like you. They are far more compliant in following your orders.

Its actually that simple, I've played Commander long enough to know how it works. You can call it an excuse but its more of a fact. Marines only are beginning to respect Commanders more is because we have more tools to enforce discipline.
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Re: The problem with roleplaying in Colonial Marines

Post by adrenalinetooth » 03 Dec 2018, 22:50

Bancrose wrote:
03 Dec 2018, 22:28
I genuinely don't think that it is a blanket term. If marines don't like their Commander 8/10 times they will not follow your orders no matter how many times you use the announcement system, squad objectives and whatever tool that makes your text "BIG".

When you spend time to have a get to know marines and get your marines to like you. They are far more compliant in following your orders.

Its actually that simple, I've played Commander long enough to know how it works. You can call it an excuse but its more of a fact. Marines only are beginning to respect Commanders more is because we have more tools to enforce discipline.
Are you even reading what I'm saying? Do you even understand what we're discussing in this thread?

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Re: The problem with roleplaying in Colonial Marines

Post by Snypehunter007 » 03 Dec 2018, 22:53

Bancrose wrote:
03 Dec 2018, 22:28
I genuinely don't think that it is a blanket term. If marines don't like their Commander 8/10 times they will not follow your orders no matter how many times you use the announcement system, squad objectives and whatever tool that makes your text "BIG".

When you spend time to have a get to know marines and get your marines to like you. They are far more compliant in following your orders.

Its actually that simple, I've played Commander long enough to know how it works. You can call it an excuse but its more of a fact. Marines only are beginning to respect Commanders more is because we have more tools to enforce discipline.
Is that not a problem though? Blatant disregard for a commander if you don't recognize their name? Should we not hold marines accountable for disregarding the validity of the Commander's orders and (potentially) causing incidents where they get the Commander in trouble for doing something like metarushing or such?

Say what you will about Commanders earning the respect of players and their personal method of commanding, and excluding the fact that, technically, players would be metagaming by deciding to ignore certain commanders and accepting others based on previous interactions considering every round is supposed to be disconnected from the others (this is a slippery slope to argue, I'll admit), but at the end of the day, there should be a base line of discipline among marines, regardless of their rank. Whether they are a PFC or a Squad Leader, they should be held to the same levels of RP and a certain level of respect or compliance for the people who put all the work into applying for the Commander position.

You shouldn't have to, essentially, beg marines to follow your orders. Is it not LowRP to essentially throw away the Chain of Command and compliance with Command's orders to do your own thing because you just don't like or don't know the Commander? Why have a military theme at all then?

There is a line where the moderation team has to step in and set a precedent. I, personally, think we have passed that point long ago.

Extra note: This thread is about RP in general, not specifically Commanders, which are technically supposed to be held to a higher standard.

I've lost track of my train of thought, so I'll end it here. Got exams tomorrow and Wednesday.
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Re: The problem with roleplaying in Colonial Marines

Post by Bancrose » 04 Dec 2018, 02:54

Snypehunter007 wrote:
03 Dec 2018, 22:53
Is that not a problem though? Blatant disregard for a commander if you don't recognize their name? Should we not hold marines accountable for disregarding the validity of the Commander's orders and (potentially) causing incidents where they get the Commander in trouble for doing something like metarushing or such?

Say what you will about Commanders earning the respect of players and their personal method of commanding, and excluding the fact that, technically, players would be metagaming by deciding to ignore certain commanders and accepting others based on previous interactions considering every round is supposed to be disconnected from the others (this is a slippery slope to argue, I'll admit), but at the end of the day, there should be a base line of discipline among marines, regardless of their rank. Whether they are a PFC or a Squad Leader, they should be held to the same levels of RP and a certain level of respect or compliance for the people who put all the work into applying for the Commander position.

You shouldn't have to, essentially, beg marines to follow your orders. Is it not LowRP to essentially throw away the Chain of Command and compliance with Command's orders to do your own thing because you just don't like or don't know the Commander? Why have a military theme at all then?

There is a line where the moderation team has to step in and set a precedent. I, personally, think we have passed that point long ago.

Extra note: This thread is about RP in general, not specifically Commanders, which are technically supposed to be held to a higher standard.

I've lost track of my train of thought, so I'll end it here. Got exams tomorrow and Wednesday.
In response to Adrenalinetooth, Yeah I did read what this thread is about, Why nobody roleplays, I poorly answered your question as I chose a late time in the night to answer it, so my Grammar and spelling could be completely dogshit.

Now Snype, while you not entirely wrong but that is the really sad reality of it and I really don't see a solution to it. I believe we had this discussion before once in the Command Center on discord. The discussion at the time was about the new Commanders that often find themselves not being followed as people just go "This guy is retarded we really shouldn't trust his leadership" and following the more trustworthy Command players that they have seen in a previous round.

People are SUPPOSE to follow your orders and we even have given SL's an OOC rule regarding it. But people play marine, specifically PFC's to be idiots, I don't see a good way in punishing those players OOCly with LRP Notes/Bans as we have all the IC tools to deal with that. LowRP is so common and so rampant that there would be bans on top of bans for no reason. Its essentially trying to contain Assistants that are basically in armor and carry a weapon. There is no easy way to go about it, even now Commanders will sort of struggle. Especially the ones that are well liked as people find the most joy and fun out of fucking with known Commanders. But that brings another question.

Even if I myself am well liked, I still struggle with PFC's. I have more tools and power to exert my authority over others now than I did before. BE's, Hitting people, NJP's, The power to control marine law. If marines don't want to follow my command, than I will force them to. There is no longer a need to worry about LRP Marines anymore as the Commander. You have the tools and the power to stop it wherever you see it. You don't need to ahelp it anymore. Just 2 Disrespect Charges to a Commander or any Commissioned Officer is literally Permabriggable. It is 60 minutes if you max time it, You can NJP anyone for anything if you think they are acting unfit to their position/role. The BE rules are still as loose as before but more defined where it can't be abused. You can stop LowRP. You just gotta be willing to use the power we have given you.
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Re: The problem with roleplaying in Colonial Marines

Post by Enigmachine » 04 Dec 2018, 07:36

adrenalinetooth wrote:
03 Dec 2018, 16:45
That's how you get every marine within viewing distance to drop whatever they were doing and beat the shit out of you.
That's exactly what I was thinking. Squaddies just as a category tend to lose their shit whenever one of them is inconvenienced.
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Re: The problem with roleplaying in Colonial Marines

Post by KennyTGuy » 04 Dec 2018, 08:25

Enigmachine wrote:
04 Dec 2018, 07:36
That's exactly what I was thinking. Squaddies just as a category tend to lose their shit whenever one of them is inconvenienced.
Xenos aint got nothin on PFC hivemind

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Re: The problem with roleplaying in Colonial Marines

Post by Dolth » 04 Dec 2018, 08:52

Damn Bancrose. I agree with your stuff for once but I find pretty controversal the way you advertize ways to enforce authority whilst upholding good RP while you personally BE with very little reasons, scratching LRP.

Oh come on don't warm my post I am just messing with you, silly.

But yeah, agreed the CO has IC tools to forcefully command marines at least better than just yelling on them. And hear my POV as Dolth the old grumpy delta PFC. The reason I ignore most CO comes from "LZ2 LV FOB!" - "RO! BC just for SG!" - "Alpha go north so bravo can flank while charlie does a tacticool rear upholding to then call an airstrike but alpha will pull to draw enemy in smoke and... etc".
Some people are really bald and I can't afford playing a round if I am sent to suicide.

Also don't forget REAL deaf baldies. Those are a lot too.
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Re: The problem with roleplaying in Colonial Marines

Post by Enigmachine » 04 Dec 2018, 10:07

Bancrose's words are surprising to me since my honest perception from having played MP so much is that staff first and foremost looks after squaddie interests, since they make up so much bulk of the playerbase.

@Kenny
They really don't.
Dolth wrote:
04 Dec 2018, 08:52
But yeah, agreed the CO has IC tools to forcefully command marines at least better than just yelling on them. And hear my POV as Dolth the old grumpy delta PFC. The reason I ignore most CO comes from "LZ2 LV FOB!" - "RO! BC just for SG!" - "Alpha go north so bravo can flank while charlie does a tacticool rear upholding to then call an airstrike but alpha will pull to draw enemy in smoke and... etc".
Some people are really bald and I can't afford playing a round if I am sent to suicide.
Glad to know you LRP and meta with the rest of them when you feel like. I mean, why treat whitelisted players like huminbeans and talk to them OOC'ly when you can be anti-social and wordlessly do whatever you want according to your OOC meta knowledge of the game?
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Re: The problem with roleplaying in Colonial Marines

Post by Griffith78 » 04 Dec 2018, 12:27

Although it can be difficult to roleplay marine, I find most people are open to it when you try and in the end it is often a rewarding experience.

Roleplaying as a xeno is a different story though lol
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Re: The problem with roleplaying in Colonial Marines

Post by Pulse Demon » 04 Dec 2018, 12:30

Avalanchee wrote:
26 Nov 2018, 11:14
You sure about that
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Re: The problem with roleplaying in Colonial Marines

Post by WinterClould » 04 Dec 2018, 14:10

Dolth wrote:
04 Dec 2018, 08:52
The reason I ignore most CO comes from "LZ2 LV FOB!" - "Alpha go north so bravo can flank while charlie does a tacticool rear upholding to then call an airstrike but alpha will pull to draw enemy in smoke and... etc".
CO wants to try something new or actual tactics
>hurr durr I guess I'm just not listening today.

That feels bad man. You should feel bad brother man. Still love you tho bby.
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Re: The problem with roleplaying in Colonial Marines

Post by adrenalinetooth » 04 Dec 2018, 14:22

Bancrose wrote:
04 Dec 2018, 02:54

Even if I myself am well liked, I still struggle with PFC's. I have more tools and power to exert my authority over others now than I did before. BE's, Hitting people, NJP's, The power to control marine law. If marines don't want to follow my command, than I will force them to. There is no longer a need to worry about LRP Marines anymore as the Commander. You have the tools and the power to stop it wherever you see it. You don't need to ahelp it anymore. Just 2 Disrespect Charges to a Commander or any Commissioned Officer is literally Permabriggable. It is 60 minutes if you max time it, You can NJP anyone for anything if you think they are acting unfit to their position/role. The BE rules are still as loose as before but more defined where it can't be abused. You can stop LowRP. You just gotta be willing to use the power we have given you.
No. As soon as you arrest one of the memers, the rest of them get angry, mutiny, and blow your head off. This happens round after round once a commander starts to crack down on lowRP behaviour.
Bancrose wrote:
04 Dec 2018, 02:54
Its essentially trying to contain Assistants that are basically in armor and carry a weapon. There is no easy way to go about it, even now Commanders will sort of struggle.
There certainly is an easy way to go about it. Simply ban any marine that shows childish behaviour unbecoming of a marine. This would require staff to man the fuck up and do the dirty work, and possibly be disliked for doing such.

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Re: The problem with roleplaying in Colonial Marines

Post by Enigmachine » 04 Dec 2018, 14:36

adrenalinetooth wrote:
04 Dec 2018, 14:22
No. As soon as you arrest one of the memers, the rest of them get angry, mutiny, and blow your head off. This happens round after round once a commander starts to crack down on lowRP behaviour.
Truth.

Bancrose you should know this from just the round last night where you were an MP and I was an SO. You guys arrested, what, 2 Charlies? On major crimes no less. That was all it took to get them riled up enough become seditious.

My frank perception is that the server has an issue with a notable stratum of its playerbase. One that can't or won't react maturely to being inconvenienced or to their actions having consequences.
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Re: The problem with roleplaying in Colonial Marines

Post by Bancrose » 04 Dec 2018, 22:43

I mean, Adrenaline, Dolth and Enigmachine. I understand your points. I was a player for a long time, I know how fucking AIDS just Command and MP aspect of the Marine side can honestly be.

Now in response to that Dolthgar. I truly don't blame you sometimes, Really I don't and while ignoring your Commander as a PFC will always be viewed as an IC issue to me, it kinda hurts sometimes when even when you fully believe that your plan is to help marines or to win but in an unconventional way and that people will shit on it. While I haven't BE'd as much as I use to as of lately, I would be ignorant to say that I didn't abuse it sometimes. We made the BE rules more defined than the previous vague ones that Apop left for us. With the intention that I or any other well known Commander couldn't abuse it. Should the Council members find my Battlefield execution to be poor, They will hold me accountable for it. I have yet to be told that I have done anything bad with it lately.

Adrenalinetooth, You aint wrong. When you arrest one retard from delta. The entire band of savages just descends upon you like locusts. And lately we have taken a much harsher stance on this, and apart of the CO rework is that SO's have been given policing skills to act as pseudo-mp's should policing problems arise. The next time they start acting up they can just shit on that whole squad if need be. Delta can be denied attachments or whatever until they comply. Or they can spend the rest of the round in deadchat/brig. I don't want to destroy the fun that some players have, as most of that is deemed IC. But should they just start roundstart shenaingans like that, they will find themselves with notes or bans. On top of that interfering in an arrest can get you a HEAVY timer, the same as the accused if I am right on that.

And finally Enigmachine. The problem doesn't really come from a couple of marines who want to commit sedition, It comes from when whole squads mutiny for dumb shit. The way the current mutiny rule goes is that only people with the access to Rule 0 can deny them. Otherwise all you need is a reason and 5 names to ahelp with. Thats fine if they want to mutiny. They have to go through chokepoints and die by the Commander/CIC/MP's and or risk retribution from High Command should they find the reason to for a mutiny to be inadequate.

The bottom line I want to get to you 3 is that Staff is starting to become more harsh on their handling of this stuff. That we need to find out how to use these new tools we've been given to sort out our problems so that people don't need to be banned or removed from the community.

It only takes 1 minute to make an Ahelp.
It only takes 5 minutes to make a Player Report.

The worst they could ever say is "No."
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Re: The problem with roleplaying in Colonial Marines

Post by Karmac » 05 Dec 2018, 03:16

Bancrose time
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Re: The problem with roleplaying in Colonial Marines

Post by WinterClould » 05 Dec 2018, 03:24

SO's spawn with hollowpoints. If snowflakes in delta start acting a foul on your ass when you get elected for police duty, well, you know what you should do. ;)


But like for real. When people are acting like tards interfering with arrests and starting bullshit mutinies just ahelp or player report. If you get ic issued or ignored just move to the player report. Staff might do something if you shove it in their faces enough. Like bancrose said, it don't take but a few minutes and could be exactly what's needed to get some changes made.
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Re: The problem with roleplaying in Colonial Marines

Post by Avalanchee » 05 Dec 2018, 04:56

WinterClould wrote:
05 Dec 2018, 03:24
But like for real. When people are acting like tards interfering with arrests
Yeah sorry no. I am going to help my squadmates unless they do major crimes.

Getting arrested for murder and other bullshit when you missclick in req line and prime a HEDP is bullshit
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Re: The problem with roleplaying in Colonial Marines

Post by Dolth » 05 Dec 2018, 05:07

WinterClould wrote:
04 Dec 2018, 14:10
CO wants to try something new or actual tactics
>hurr durr I guess I'm just not listening today.

That feels bad man. You should feel bad brother man. Still love you tho bby.
No. I actually enjoy new tactics more than regular boring stuff but changing the FOB place to something far from safety IS A RETARDED CHOICE.

Restraining BC to only SG is dumb too.

I used those two examples to assist my words; I am not following a CO if his orders are retarded like those two quoted above.

But as a matter of fact I forcefully follows Carson's orders as a CO and he tries new stuff aswell. And yes, if a CO lacks charisma and just acts bald I am most likely paying less attention I.E Dean something or Deanon, shot me in the leg with a mateba PB once because I punched a cunt twice after he FFed me (you're lucky I had lost my shotgun Dean).

Anyway Chen, TL DR : I do new stuff too, np, I just don't do retarded stuff. And I will pay less attention to bald-looking-speaking CO's.
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