The problem with roleplaying in Colonial Marines

Generic, on-topic discussion about Colonial Marines.
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Karmac
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Re: The problem with roleplaying in Colonial Marines

Post by Karmac » 27 Nov 2018, 07:50

if you can bring yourself to believe CM is MRP, congratulations, you've played yourself. CM is the epitome of lowrp pretending to be MRP. It's really that simple.
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Re: The problem with roleplaying in Colonial Marines

Post by Jonesome » 27 Nov 2018, 08:28

The structure of the game is designed to encourage lrp shenanigans.
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Re: The problem with roleplaying in Colonial Marines

Post by Dolth » 27 Nov 2018, 09:37

Karmac wrote:
27 Nov 2018, 07:50
if you can bring yourself to believe CM is MRP, congratulations, you've played yourself. CM is the epitome of lowrp pretending to be MRP. It's really that simple.
You just TL:DR'ed my post above where I agreed right in the server was LRP. I am trying to raise that shit to MRP as it is supposed to be ACCORDING TO THE RULES, double-including you, dear CO.

Starting with lowering BE's for anything else than an immediate threat instead of keeping the pal alive.
How hard is it to understand CO = HRP = Pretty much like IRL + fictionnal world universe = Officers don't kill marines unless they commit a murder on purpose or mutiny or tries to kill/sabotage BUT CERTAINLY NOT FOR A PUNCH OR AN INSULT FFS.
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Re: The problem with roleplaying in Colonial Marines

Post by Swagile » 27 Nov 2018, 09:58

it goes both ways

ive BE'd retard marines for acting so mentally deficient that is actually beyond criminal

you have to act like a human being, not a drooling retard

not towards anyone on this thread, but ive seen some players, and damn; its not hard to be a normal person, guys

an example being the Johan Nigel incident; BE'd for being a complete spurdo retardo and flaming a fellow marine via public lynching by Delta, Heinz knows what im talking about as I was Amira Young that round
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Re: The problem with roleplaying in Colonial Marines

Post by waswar » 27 Nov 2018, 10:01

It might be endemic of the gameplay style. Since everything is round by round, there is not a lot of gravitas in being punished or killed. Whereas long-term roleplay could reward diligent players with promotions and otherwise better posts, it doesn’t quite work here unless you enforce it with a hostile community or punitive admin team, which is a good way to piss off much of the player base.
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Re: The problem with roleplaying in Colonial Marines

Post by Dolth » 27 Nov 2018, 10:06

Swagile wrote:
27 Nov 2018, 09:58
it goes both ways

ive BE'd retard marines for acting so mentally deficient that is actually beyond criminal

you have to act like a human being, not a drooling retard

not towards anyone on this thread, but ive seen some players, and damn; its not hard to be a normal person, guys

an example being the Johan Nigel incident; BE'd for being a complete spurdo retardo and flaming a fellow marine via public lynching by Delta, Heinz knows what im talking about as I was Amira Young that round
Flaming for punching. That's an OOC issue AKA improper escalation ; report him, gets kicked/banned/idk and aheals.

Two wrongs doesn't make a right sadly otherwise I would have less note for FFing someone who slugged me twice accidentally.

Waswar, permabrig and MP are there for a reason bud, remove permanently a player without murderboning him IF that is all IC. Also I never seen any demotion this year.
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Re: The problem with roleplaying in Colonial Marines

Post by DriedMilk » 27 Nov 2018, 10:17

hmmmm today I will RP on cm
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Re: The problem with roleplaying in Colonial Marines

Post by waswar » 27 Nov 2018, 10:19

It may work to an extent, though some of it is purely ooc without something to help temper stupid people. There’s no marine law against incompetence.

Demotions and promotions are good ones, though. I was pretty excited during that one mutiny which lead to the USCM investigator arriving, and the investigator calling my PO an SO as a promotion was due post-op, even if my character died before then; was damn cool.

If it weren’t for the ways ranks are, I almost wish new marines were privates but tagged as PFC for proving themselves robust and/or capable of roleplay, much like. CO has two tiers for council and non-council whitelist.
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Re: The problem with roleplaying in Colonial Marines

Post by Dolth » 27 Nov 2018, 10:24

And I totally agree BE'ing someone would help 'tempering stupid people' but as simple as it is, the rules forbid it. I don't even understand why it got accepted so oft- Oh wait. Cause we're LRP.

And yeah I would also totally love ranks ranging from a new player to old af rank, according to their class. That would be really great. Not even saying that's a thing IRL, to a certain extent.
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Re: The problem with roleplaying in Colonial Marines

Post by RobBrown4PM » 27 Nov 2018, 10:31

Meh, I think the quality of RP is good enough, though it's far from where I would like it.
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Re: The problem with roleplaying in Colonial Marines

Post by Dolth » 27 Nov 2018, 10:37

RobBrown4PM wrote:
27 Nov 2018, 10:31
Meh, I think the quality of RP is good enough, though it's far from where I would like it.
A CO executing a marine with multiple pointblank revolver shot in the head until their head flies off because the said marine insulted and or punched the said CO is -good enough- RP quality to you?

No offenses but if that's the case, you have extremely low RP standards. :/
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Re: The problem with roleplaying in Colonial Marines

Post by RobBrown4PM » 27 Nov 2018, 10:51

Dolth wrote:
27 Nov 2018, 10:37
A CO executing a marine with multiple pointblank revolver shot in the head until their head flies off because the said marine insulted and or punched the said CO is -good enough- RP quality to you?

No offenses but if that's the case, you have extremely low RP standards. :/
Maybe don't punch or insult the CO? I mean this is listed as one of the reasons that's you're going to get a head full of lead in the CO re work.

Threat to persons. Credibly threatening and attempting to do harm to the CO or to someone while in the CO's presence
If you want to argue the RP behind this, ok, but please do remember that the USCM is a hyper realized fictional military force.
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Re: The problem with roleplaying in Colonial Marines

Post by Dolth » 27 Nov 2018, 11:00

RobBrown4PM wrote:
27 Nov 2018, 10:51
Maybe don't punch or insult the CO? I mean this is listed as one of the reasons that's you're going to get a head full of lead in the CO re work.
Rob, that's not the point. You don't get shot by an officer because you punched them. HRP means High Roleplay which is High Realism + universe context and no AvP isn't a universe where you can kill your neighbour because they punched you lol.

And jesus you guys should edit to "lethal threat" instead of just "threat" before we get even more cowboys BE.

But really, Rob? Killing someone because they punched/insulted you? That's realist to you ... ?
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Re: The problem with roleplaying in Colonial Marines

Post by RobBrown4PM » 27 Nov 2018, 11:05

Dolth wrote:
27 Nov 2018, 11:00
Rob, that's not the point. You don't get shot by an officer because you punched them. HRP means High Roleplay which is High Realism + universe context and no AvP isn't a universe where you can kill your neighbour because they punched you lol.

And jesus you guys should edit to "lethal threat" instead of just "threat" before we get even more cowboys BE.

But really, Rob? Killing someone because they punched/insulted you? That's realist to you ... ?
It's not something I would BE a person for. However, this is a game and sometimes, with few other options available to a CO, a BE for this might be the one thing that quells the crowd so to speak.

Also, we're not a HRP server, we're a MRP server where in which we're Rping within a hyper realized fictional military force, with plenty of tone taken from a vast array of Science fictiona and Military Science Fiction sources, Starship Troopers, Warhammer, Starcraft to name a few.
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Re: The problem with roleplaying in Colonial Marines

Post by ThesoldierLLJK » 27 Nov 2018, 11:19

Dolth wrote:
27 Nov 2018, 11:00
But really, Rob? Killing someone because they punched/insulted you? That's realist to you ... ?
You know at that point I would have to question why someone punched/insulted the CO.
Is it because they're being a memer or what.

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Re: The problem with roleplaying in Colonial Marines

Post by Dolth » 27 Nov 2018, 11:26

CO are held to tend toward HRP, Rob. But even though killing someone over an insult/punch is not MRP, even less in a millitary SF universe still based on humanity, with laws close to ours.

Regarding the reason, it doesn't matter that much. If it's memery or anything OOC, it should be dealt as such by a report and not ICly. If it's IC, then it should be answered IC.

Rob, why in the world can't you just send MP to cuff the dude and lock him for 15 - 30 minutes instead of murdering someone who punched/insulted?
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Re: The problem with roleplaying in Colonial Marines

Post by Kesserline » 27 Nov 2018, 12:01

This server is not even MRP.
Not at all.

What looks like CM's RP level is DarkRP on Garry's Mod. Just check on youtube.

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Role Play = Playing a Role, in a designated context, in a coherent manner according to said role and said context.
You're a civilian (role) in a battlefield (context) = coherent manner to act is to be scared or to act in a survival manner.
You're a soldier (role) in a battlefield (context) = coherent manner would be done according to training, then, you have more freedom to either be panicking, cowarding, normal, or brave.

You're a Commander (role), you see an insubordinated marine (light insubordination, like insults, or whatever) = answer is brig time, not BE.
It's not because you feel powerful behind your PC that can do whatever you think and still call yourself a RPer, not even mRPer.

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Re: The problem with roleplaying in Colonial Marines

Post by Gnorse » 27 Nov 2018, 13:14

it is physically impossible for us to be considered MPR. Just having a few HRP roles doesn't make the server MRP.
We've got the CO/Preds/Synth for HRP, The CL for MRP and literally everyone else just LRPs. It's why the CO doesn't practically work, it's because the CO has to abide by HRP rules while leading a bunch of LRPing dickheads.
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Re: The problem with roleplaying in Colonial Marines

Post by Dolth » 27 Nov 2018, 14:28

Gnorse wrote:
27 Nov 2018, 13:14
it is physically impossible for us to be considered MPR. Just having a few HRP roles doesn't make the server MRP.
We've got the CO/Preds/Synth for HRP, The CL for MRP and literally everyone else just LRPs. It's why the CO doesn't practically work, it's because the CO has to abide by HRP rules while leading a bunch of LRPing dickheads.
The big picture of CM is built with CO, SLs, known people behavior. Not "a bunch of LRPing dickheads" behaviour, we would be considered a bit more MPR if you guys actually started acting like it. Really.
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Re: The problem with roleplaying in Colonial Marines

Post by Gnorse » 27 Nov 2018, 14:35

Which brings us to my second point. I remember when I was new to the server, I RPd everything and enjoyed every bit of it. but with each round passing and feeling more or less the same, enjoyment from RP just ... goes down, and you just start to see mechanics, sprites and numbers instead of people, scary aliens and whatever else.
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Re: The problem with roleplaying in Colonial Marines

Post by CABAL » 27 Nov 2018, 14:41

Find somebody who will roleplay Gunnery Sergeant Hartman from Full Metal Jacket, but give him leeway on BC if marines are bad. Admin would be best. Just one round in pure Almayer/some kind of boot camp.
If it won't "repair" marines for next round, then we will atleast have tons of fun and tons of dead shithead marines.

On the other note: One combat scenario is stale, it's always Marines vs Xenos. It's one of the reasons why marines don't RP, there is no point. I caught myself on ignoring corpses that we find just after first drop. I have no interest no more to do such things.

Why don't add Zombies and Enemy Humans to the rotation? Just like we vote for map, we could vote for map enemy variant, or it could be a mystery with clues before we will acctualy see something.
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Re: The problem with roleplaying in Colonial Marines

Post by Dolth » 27 Nov 2018, 16:20

Not saying we should RP more often.

Just saying that everytime we have an RP situation it should be held at, as the server implies, an MRP standard. MP acting like robocops, people shooting each other until death just because one guy used a knife and allowed a proper escalation to gunnery, BE'ing people for low reasons (especially as CO is HRP standard expected), and such.

Now that's another topic but I do agree rotative call signs would be cool, but, again, this is CM. Based on aliens. I don't want HvH too often (even tho I love it).
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Re: The problem with roleplaying in Colonial Marines

Post by davidofmk771 » 27 Nov 2018, 17:53

Dolth wrote:
27 Nov 2018, 06:02
While we're at it; yes, meta-rushing was enforced 2-3 years ago (first LV had no fog).Yes, evacuating on first facehugger before a survivor had told you OR the FIRST marine had bursted, that was enforced too. Rushing to get brown/black webbing and EVA helmets was enforced too.
RP quality just lowered with time.
This is absolute nonsense. Only in very overt circumstances would these not make sense from an RP perspective (RP meaning treating this like a story rather than a twitchy-shoot-em-up).
There is no reason NOT to investigate every part of a colony's immediate surroundings when no or few colonists are found, that's the marines job.
There is no reason to not evac after being attacked and penetrated by an alien creature, basic logic would tell you that something about it might make you sick in some way, whether its a bacteria the alien carries or the alien itself implanting something.
The only moderately reasonable thing to enforce would be standard marines rushing SHIPSIDE equipment (whats OOC wrong with looting the colony?) that they normally do not have access to. In my book that's just griefing the roles who actually use those supplies (even though EVA is worthless in standard games as of now).
I think a BIG problem is a myopic viewpoint of what is and isn't reasonable. People look at the game mechanics before they look at basic human nature and then complain about how nobody RPs because they act irrationally and selfish as humans often do (yes, even in the military (especially fictional military's who's media properties often portray dutiful-yet-skeptical and generally anti-authoritarian and anti-bureaucracy soldiers)).
Frankly I see no problem with roleplay that isnt SUPER SERIOUS MIL-SIM imitation of modern first-world ultra-accountable extremely-strict military's. My only problem is how many people simply don't participate at all, and what can we do about that? We can't force people to start typing about anything but whats going on in the game at that given moment.

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Re: The problem with roleplaying in Colonial Marines

Post by Dolth » 27 Nov 2018, 18:10

Somehow I can't understand half of what you're writing.

Nevertheless, here;
Image

That's how it always of been, until you witnesses it, you know nothing about aliens and systematically retreating to get surgery while your combat medic just scanned you and told you you were fine IS metagaming. Unless you were told by a survivor how their reproduction system works, OR, if you witnessed it. People have notes for that, and it used to be forced, regardless of your pety low RP beliefs, it is metagaming.

There is obviously no issue with looting the colony as it's IC. Though, sprinting to security to shoot down a locker and steal that black webbing is acting upon OOC knowledge. Rule 6. Read above.

I don't understand the point with irrational people and selfish human behaviour, even less within the military and I kinda know that topic a bit to tell you it has nothing to do with the current topic, really.
Now now, as it was said before countless times already, those basic rules were enforced back in the time by the staff, who was even less populated and I presume it still can be re-enforced.

Now you seem again to miss the point. There's a huge gap between the current shitty LRP we hold, and what you call "SUPER SERIOUS MIL-SIM etc..", and the target is straight between those two extremes.
As I fancy to say, is killing a marine because he insulted you, or punched you, "SUPER SERIOUS MIL-SIM" roleplay? Because that's what we currently have and what I am currently denouncing, as a major example.
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Re: The problem with roleplaying in Colonial Marines

Post by davidofmk771 » 27 Nov 2018, 18:23

Dolth wrote:
27 Nov 2018, 18:10
Somehow I can't understand half of what you're writing.

Nevertheless, here;
Image

That's how it always of been, until you witnesses it, you know nothing about aliens and systematically retreating to get surgery while your combat medic just scanned you and told you you were fine IS metagaming. Unless you were told by a survivor how their reproduction system works, OR, if you witnessed it. People have notes for that, and it used to be forced, regardless of your pety low RP beliefs, it is metagaming.

There is obviously no issue with looting the colony as it's IC. Though, sprinting to security to shoot down a locker and steal that black webbing is acting upon OOC knowledge. Rule 6. Read above.

I don't understand the point with irrational people and selfish human behaviour, even less within the military and I kinda know that topic a bit to tell you it has nothing to do with the current topic, really.
Now now, as it was said before countless times already, those basic rules were enforced back in the time by the staff, who was even less populated and I presume it still can be re-enforced.

Now you seem again to miss the point. There's a huge gap between the current shitty LRP we hold, and what you call "SUPER SERIOUS MIL-SIM etc..", and the target is straight between those two extremes.
As I fancy to say, is killing a marine because he insulted you, or punched you, "SUPER SERIOUS MIL-SIM" roleplay? Because that's what we currently have and what I am currently denouncing, as a major example.
This is what I mean by thinking about GAME MECHANICS before HUMAN NATURE. Humans understand things, the vast majority of us can learn and assume.

We assume that when an unknown creature shoves something inside of us there is a problem.

We have labeled maps, and we can assume that if no colonists are waiting at the LZ to greet us something is wrong, and when something is wrong marines will loot, and marines can assume that the most interesting stuff would be in the only part of the colony where guns make sense to be (the security office). Yes, they are doing it for something they shouldn't assume is there, but its unreasonable to simply punish people OOCly for it because it is still logical despite how unreasonable and ICly illegal it may be.

And I never brought up the moronic-yet-acceptable escalations of violence because there isn't much to say. If you want to stab somebody, prepare to be shot. Knives are a deadly weapon and being stabbed is very stressful in reality. People will respond as if you are trying to kill them because being stabbed kills people.

If you read my post and want to respond to it but do not understand what i'm saying, please re-read it until you can. The rules you are talking about were asinine in my opinion. They stifled true RP (acting like a person in a real situation).

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