The problem with roleplaying in Colonial Marines

Generic, on-topic discussion about Colonial Marines.
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Dolth
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Re: The problem with roleplaying in Colonial Marines

Post by Dolth » 27 Nov 2018, 18:35

You're already assuming you understand the creature shoves something inside of you which is totally wrong. You just get knocked down by something latching on your face, and the medic says you're fine. Insisting to go for surgery is metagaming, deal with it.

Not to mention the blood and guts, yeah, no shit something is wrong. As I said looting is fine. Now let me take few other examples. Rushing the hut to get double barrel shotgun on LV is on no map, same for custom shottie on prison, same for taking earmuffs before queen screech, same for sawn off on LV and prison, those are NOT in regular places you could see on your so-called "labelled" map which doesn't have any item-list either. Again, it's acting upon OOC knowledge established on previous rounds, that's metagaming.

Getting a tactical shotgun from prison armory though is fine. Obviously.

Where the hell did you see me ever talk about knifes? Shooting someone that knifed you is poor RP yet accepted by rules, I don't really mind it. Now having a CO battlefield executing someone over an insult is something COMMON because the CO will claim he "felt threatenend" and had to deal with the situation and this generally end in someone loosing his head to mateba. This is COMMON. It happens at LEAST once every two days. And it does NOT require your silly "High-RP mil-sim" example to understand it's from FAR not realistic at all to murder someone who just punched or insulted an officer. They get BRIGGED, they gey DEMOTED. And that's it.

Now I don't know who you are, but you're certainly in no position to discredit a rule because it's "asinine in your opinion". Rules are there to be respected, whether or not you like it and rule 6 was used recently in a report.

You obviously have troubles to understand what roleplay means and I won't go any further in that discussion with you since I have answered each of your attempts.

Cheers, have a good day.
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Re: The problem with roleplaying in Colonial Marines

Post by davidofmk771 » 27 Nov 2018, 18:59

Dolth wrote:
27 Nov 2018, 18:35
You're already assuming you understand the creature shoves something inside of you which is totally wrong. You just get knocked down by something latching on your face, and the medic says you're fine. Insisting to go for surgery is metagaming, deal with it.

Not to mention the blood and guts, yeah, no shit something is wrong. As I said looting is fine. Now let me take few other examples. Rushing the hut to get double barrel shotgun on LV is on no map, same for custom shottie on prison, same for taking earmuffs before queen screech, same for sawn off on LV and prison, those are NOT in regular places you could see on your so-called "labelled" map which doesn't have any item-list either. Again, it's acting upon OOC knowledge established on previous rounds, that's metagaming.

Getting a tactical shotgun from prison armory though is fine. Obviously.

Where the hell did you see me ever talk about knifes? Shooting someone that knifed you is poor RP yet accepted by rules, I don't really mind it. Now having a CO battlefield executing someone over an insult is something COMMON because the CO will claim he "felt threatenend" and had to deal with the situation and this generally end in someone loosing his head to mateba. This is COMMON. It happens at LEAST once every two days. And it does NOT require your silly "High-RP mil-sim" example to understand it's from FAR not realistic at all to murder someone who just punched or insulted an officer. They get BRIGGED, they gey DEMOTED. And that's it.

Now I don't know who you are, but you're certainly in no position to discredit a rule because it's "asinine in your opinion". Rules are there to be respected, whether or not you like it and rule 6 was used recently in a report.

You obviously have troubles to understand what roleplay means and I won't go any further in that discussion with you since I have answered each of your attempts.

Cheers, have a good day.
1. Physical sensation exists, and trauma to the throat is extremely noticeable long after it's happened. People are allowed to imagine that they saw a bulge in your throat as you were hugged, and it's reasonable to assume that the aliens don't jump on people's most exposed membranes for the hell of it.

2. You do not need an item list to assume what would be where. That is what assuming means. your other examples are more reasonable, like the double barrel and the earmuffs, but security is not a good example.

3.
Dolth wrote:
27 Nov 2018, 16:20
people shooting each other until death just because one guy used a knife and allowed a proper escalation to gunnery
4. My opinions on BE's are yet to be fully formed, because I never played commander, but if you think physical violence against an officer during an insurgency-war with CLF IN UA TERRITORY is not worthy of death via BE, I see zero point in having the BE at all. However, no insults are BE worthy, and that's all I all have to say here. If i'm right the CO re-work is supposed to fix that.

5. EVERYONE'S opinion matters here. This server is good because the staff actually listen and care about what the players have to say. That is why I involve myself in these threads: the staff does read these threads and they do consider what is said because they do not assume that their position in a free user-made online video game gives them some sort of ultimate authority over every other player (especially since it runs 100% on backlogged donations IIRC)

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Re: The problem with roleplaying in Colonial Marines

Post by YourGuts » 27 Nov 2018, 23:29

This might just be rose tinted glasses, but when I started playing in early 2016 there was a considerably higher average of RP. Not that people didn't grief or meme, but now I almost feel like the "veteran" players have explored most of what you can RP in game, with little to no persistent consequences. This is gonna sound a little spooky, but, I don't come here to dab on aliens, I come here for the roleplay, the action is just a side. Another thing I suspect, is that most players are simply tired of roleplaying, and would rather be reactive, and wait for someone else to spark something up, instead of creating situations proactively. This is why I play Alpha, for better or for worse, the new players have considerably fewer inhibitions than these older players, and can get really into it. Ultimately I think the lack of consequences is an inherent weakness in the game, and the longer the server the continues, so too will the RP decline. I would love to see a more RP encouraging CM, I'm not sure how, there could be new rules, or rewards. But think about it; if you could increase the level of RP, without detracting from the gameplay elements people enjoy, why the fuck not? The game would be better for everyone involved-- Hell, it might even convert a few of those ungas into thesaurus wielding creative writers.
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Dolth
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Re: The problem with roleplaying in Colonial Marines

Post by Dolth » 28 Nov 2018, 02:02

YourGuts wrote:
27 Nov 2018, 23:29
This might just be rose tinted glasses, but when I started playing in early 2016 there was a considerably higher average of RP. Not that people didn't grief or meme, but now I almost feel like the "veteran" players have explored most of what you can RP in game, with little to no persistent consequences. This is gonna sound a little spooky, but, I don't come here to dab on aliens, I come here for the roleplay, the action is just a side. Another thing I suspect, is that most players are simply tired of roleplaying, and would rather be reactive, and wait for someone else to spark something up, instead of creating situations proactively. This is why I play Alpha, for better or for worse, the new players have considerably fewer inhibitions than these older players, and can get really into it. Ultimately I think the lack of consequences is an inherent weakness in the game, and the longer the server the continues, so too will the RP decline. I would love to see a more RP encouraging CM, I'm not sure how, there could be new rules, or rewards. But think about it; if you could increase the level of RP, without detracting from the gameplay elements people enjoy, why the fuck not? The game would be better for everyone involved-- Hell, it might even convert a few of those ungas into thesaurus wielding creative writers.
Completely agree, RP since 2016 went very low. I guess punishing acts of meta and powergame as much as they were in 2016 will lead to a proper RP standard.

Also. Back in those days I enjoyed CM for its action and for its roleplay. Now there's just the action left.
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Re: The problem with roleplaying in Colonial Marines

Post by Amaxin » 28 Nov 2018, 08:56

Dolth wrote:
27 Nov 2018, 10:37
A CO executing a marine with multiple pointblank revolver shot in the head until their head flies off because the said marine insulted and or punched the said CO is -good enough- RP quality to you?

No offenses but if that's the case, you have extremely low RP standards. :/
Sorry pal but my character, Mike Puck, is an extreme hardass and will execute you for even looking at him the wrong way. It's highRP to put several rounds into someone's skull because LEADERSHIP THROUGH FEAR. Also all eleven of my flex emote macro's are the pinnacle of RP thank you.

Real talk though? I don't think anyone here didn't drop their standards for at least ONE round, didn't do anything dumb in-character or dropped a casual "bepis" looking at a shitty FOB. This thread has to end before it falls into even more hypocrisy.
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Re: The problem with roleplaying in Colonial Marines

Post by KennyTGuy » 28 Nov 2018, 09:04

Amaxin wrote:
28 Nov 2018, 08:56
Sorry pal but my character, Mike Puck, is an extreme hardass and will execute you for even looking at him the wrong way. It's highRP to put several rounds into someone's skull because LEADERSHIP THROUGH FEAR. Also all eleven of my flex emote macro's are the pinnacle of RP thank you.

Real talk though? I don't think anyone here didn't drop their standards for at least ONE round, didn't do anything dumb in-character or dropped a casual "bepis" looking at a shitty FOB. This thread has to end before it falls into even more hypocrisy.
No ones saying be perfect HRPers, a general attempt at more RP is whats being asked the people who consistently dont even come in with the intention to RP are the ones being discussed theres no hypocrisy.

Just because you want to play LRP doesnt mean the rest of us cant just spitball ideas, what a shitty antagonistic attitude.

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Re: The problem with roleplaying in Colonial Marines

Post by waswar » 28 Nov 2018, 09:47

Amaxin wrote:
28 Nov 2018, 08:56
Sorry pal but my character, Mike Puck, is an extreme hardass and will execute you for even looking at him the wrong way. It's highRP to put several rounds into someone's skull because LEADERSHIP THROUGH FEAR. Also all eleven of my flex emote macro's are the pinnacle of RP thank you.

Real talk though? I don't think anyone here didn't drop their standards for at least ONE round, didn't do anything dumb in-character or dropped a casual "bepis" looking at a shitty FOB. This thread has to end before it falls into even more hypocrisy.
I don’t believe this thread is meant to call out people who relax their standards every once in a while. I believe it more has to do the individuals who tend not do roleplay to begin with.

Memery fun, especially intra-squad and inter-squad banter, but on the other hand the entire briefing room not taking command seriously, and squads not attempting to coordinate and work with their SO potentially leads to failure, gives people potentially bad impressions about the game.

Big thing might be any restrictions on roleplay, it does limit the things you can do, and might lead to generally jaded roleplayers.
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Re: The problem with roleplaying in Colonial Marines

Post by Dolth » 28 Nov 2018, 10:10

Amaxin wrote:
28 Nov 2018, 08:56
Real talk though? I don't think anyone here didn't drop their standards for at least ONE round, didn't do anything dumb in-character or dropped a casual "bepis" looking at a shitty FOB. This thread has to end before it falls into even more hypocrisy.
Right. Let us all admit we all sinned once at least therefor everyone in the future is allowed to do so.

I am trying to remind people we used to be more RPish than what we currently are, and no you're not supposed to "drop your standards" as a CO especially when it involves ending someone else's round.

I'll just bail on the thread since I had plenty of answers from players and staff included. But do quote me on that, we are not a MRP server and neither are our whitelisted jobs.
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Re: The problem with roleplaying in Colonial Marines

Post by Winter » 28 Nov 2018, 10:18

Honestly, I do enjoy RP. But I also mostly play shipside roles, and roll with the memes and no-RPers. Most of them are still willing to play along if you talk to them.
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Re: The problem with roleplaying in Colonial Marines

Post by YourGuts » 28 Nov 2018, 10:47

Amaxin wrote:
28 Nov 2018, 08:56
Real talk though? I don't think anyone here didn't drop their standards for at least ONE round, didn't do anything dumb in-character or dropped a casual "bepis" looking at a shitty FOB. This thread has to end before it falls into even more hypocrisy.
I mean sure. It's not exactly hypocrisy either, nobody here is outlawing joking around on the server, I, and I'm sure a few others, are just hoping to increase the RP standard is all.
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Re: The problem with roleplaying in Colonial Marines

Post by chocolate_bickie » 28 Nov 2018, 11:46

Another problem with RP in colonial marines is that one of the main factions isn't allowed to do it. Xenos are limited to either killing, capturing or ignoring anything but synths. Since the main enemy the marines interact with can't RP back to them most marines never have a reason to develop RP skills/a personality.

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Re: The problem with roleplaying in Colonial Marines

Post by CABAL » 28 Nov 2018, 12:11

chocolate_bickie wrote:
28 Nov 2018, 11:46
Another problem with RP in colonial marines is that one of the main factions isn't allowed to do it. Xenos are limited to either killing, capturing or ignoring anything but synths. Since the main enemy the marines interact with can't RP back to them most marines never have a reason to develop RP skills/a personality.
Xenos are allowed to RP. Other "Hard" xenomains will look down on you when you are not trying 100% of time to win a round. Not slashing a Synth at the first sight? Rules allow that, but that aNcIeNt LuRkEr (666) will be very angry, becouse you let this character, who can build cades and perform surgery, to live.

You can RP, but most I've ecountered myself was xenos spinning like fidged spinner in place where my bullets can't reach them. For that kind of RP I've got special macro(It's the only one that didn't involve C&C quote, or mechanic): Cabal 'NOD' Shephard shows middle finger to the retarded spinner
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Re: The problem with roleplaying in Colonial Marines

Post by Madventurer » 28 Nov 2018, 12:15

Part of the problem why xeno RP devolves into spinning is that there is no point in trying to RP as a scary motherfucker the aliens truly are: Best case scenario, the marine you're trying to spook will shoot at you while backpedaling. Worst case, he'll shoot and charge you instead. There is no point when the average reaction is UNGA ME SHOOT UGLY BITCH.
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Re: The problem with roleplaying in Colonial Marines

Post by CABAL » 28 Nov 2018, 12:28

Multiple marines with guns are not xenos intended target to RP. Lone marines, survivors, researchers and captured marines are.

You can do multiple things as a xeno outside of bullets reach. You can "help" intent on the window, you can *roar/any emote, you can "me" nice things. But many just decide to spin.
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Re: The problem with roleplaying in Colonial Marines

Post by Szunti » 28 Nov 2018, 12:48

I think a simple announcement that staff liked to have more RP and asking players not to cheer for memeers, take command more seriously and maybe a week of RP where every round has some minor events (not only involving the CO or CL) would have a huge impact.
E.g. AI Announces that a crucial system failed the self-test and engineers have to RP repairing it together before it gets critical.

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Re: The problem with roleplaying in Colonial Marines

Post by GenericUsername » 28 Nov 2018, 13:08

Szunti wrote:
28 Nov 2018, 12:48
E.g. AI Announces that a crucial system failed the self-test and engineers have to RP repairing it together before it gets critical.
Oh yes, RPing a repair. Would be as fun as RPing research and xeno autopsy, AKA using me emotes to pretend the feature exists but doing zero impact on the round.
Fun.
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Re: The problem with roleplaying in Colonial Marines

Post by kastion » 28 Nov 2018, 13:57

This is my experience, but I learned a long time ago to not try to RP with a marine as a xeno unless they are nested. Everytime I would walk up as a runner and not even be hostile and just like look or something I would immediatly get chased around and shot at. After a few times you are just like ya I dont wanna die and end my round that I just spent 30 minutes capturing monkies and evolving to even get to play the game.

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Re: The problem with roleplaying in Colonial Marines

Post by Cry of Wolves » 28 Nov 2018, 16:35

During my time as an admin and running events for Xenos, it takes a lot of special incentives, warnings, and constant queen mother announces to get the point across for the bugs. But once I finally got that hook sinked in, the xenos can and will RP. For instance, my Sloppy Joe synthetics and the Cult of the Xeno which was a big success for Xeno Roleplay and gave marines something to look forward to as well.

The only reason some people RP is for the rewards of roleplaying or the fear of being punished for not Roleplaying enough. (Then again, it seems alot of Low-rpers tend to get away with alot these days.)

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Re: The problem with roleplaying in Colonial Marines

Post by Szunti » 28 Nov 2018, 17:12

GenericUsername wrote:
28 Nov 2018, 13:08
Oh yes, RPing a repair. Would be as fun as RPing research and xeno autopsy, AKA using me emotes to pretend the feature exists but doing zero impact on the round.
Fun.
I like how you ignored the general idea but found a detail you can grumble about. You are welcome.

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Re: The problem with roleplaying in Colonial Marines

Post by Dolth » 28 Nov 2018, 17:33

Cry of Wolves wrote:
28 Nov 2018, 16:35
During my time as an admin and running events for Xenos, it takes a lot of special incentives, warnings, and constant queen mother announces to get the point across for the bugs. But once I finally got that hook sinked in, the xenos can and will RP. For instance, my Sloppy Joe synthetics and the Cult of the Xeno which was a big success for Xeno Roleplay and gave marines something to look forward to as well.

The only reason some people RP is for the rewards of roleplaying or the fear of being punished for not Roleplaying enough. (Then again, it seems alot of Low-rpers tend to get away with alot these days.)
What he said.
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Re: The problem with roleplaying in Colonial Marines

Post by Swagile » 28 Nov 2018, 18:21

there is a lot of RP to be had, but it only really happens when people are bored, have time to do it, and are rewarded for it

coincidentally, a lot of this happens shipside due to how the roles work shipside (a lot of shitty makework), so two of these boxes are ticked, while the third is ticked when an admin bothers to listen to faxes / watch shipside
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Re: The problem with roleplaying in Colonial Marines

Post by Winter » 28 Nov 2018, 19:48

Also, I've found there's at least one guy who has been a 'soft' griefer. We had TMM2 spawn in some animals/items and the guy kept killing/destroying the animals/items, then 'went nuts' and was a huge asshole. He does it constantly, so RP griefing is a thing.
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Re: The problem with roleplaying in Colonial Marines

Post by chocolate_bickie » 29 Nov 2018, 12:51

Cry of Wolves wrote:
28 Nov 2018, 16:35
During my time as an admin and running events for Xenos, it takes a lot of special incentives, warnings, and constant queen mother announces to get the point across for the bugs. But once I finally got that hook sinked in, the xenos can and will RP. For instance, my Sloppy Joe synthetics and the Cult of the Xeno which was a big success for Xeno Roleplay and gave marines something to look forward to as well.

The only reason some people RP is for the rewards of roleplaying or the fear of being punished for not Roleplaying enough. (Then again, it seems alot of Low-rpers tend to get away with alot these days.)
RPing with synths is always a dice role. They might RP with you, or they might call marines. It's telling that the synth council had to make it a written rule that synths shouldn't be combat synthing.

LRP drives me crazy, it's always defended as an 'IC issue'. Whilst I don't want admins babysitting the players some of the LRP's need to be made an example of because they are slowly bringing down the quality of the server. Furthermore they make it hard to RP with other people.

I remember once RPing with a lurker (through a broken window, I am not retarded) and throwing it protein bars, only for unga me dunga PFC to show up and shoot at it. His buckshot missed the lurker but managed to hit several marines. That pretty much ended that RP reducing the round to yet another find hive rush hive round.

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Re: The problem with roleplaying in Colonial Marines

Post by WinterClould » 29 Nov 2018, 16:13

Wish people tried harder but eh. It can't get better if people don't try. Tis a shame that some people aren't interested or are to jadded to try. But oh well, games still fun.
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Re: The problem with roleplaying in Colonial Marines

Post by Dolth » 29 Nov 2018, 16:56

WinterClould wrote:
29 Nov 2018, 16:13
Wish people tried harder but eh. It can't get better if people don't try. Tis a shame that some people aren't interested or are to jadded to try. But oh well, games still fun.
We should start be updating the rules. They haven't been updated in at least a year, they had some addition, but weren't updated. Powergame is still based on "not hacking as a PFC" and such, which was fixed with ID locks, like, around a year ago.
Then metagaming isn't much more applied.
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