The problem with roleplaying in Colonial Marines

Generic, on-topic discussion about Colonial Marines.
Post Reply
User avatar
adrenalinetooth
Registered user
Posts: 198
Joined: 17 Oct 2017, 23:00
Location: Canada
Byond: Adrenalinetooth

The problem with roleplaying in Colonial Marines

Post by adrenalinetooth » 26 Nov 2018, 08:35

There is one key factor to bad behaviour or just behaviour unbecoming of a marine in general within this game: People in this game act like dipshits because there is no court marshal waiting for them after the mission - A new round just starts. The only thing that could translate over to that in this video game is a ban. The fancy ranks all mean nothing when a marine simply ignores orders with minor consequence. Officers and squad leaders are contradicted, spoken back to and disrespected in general every second of the round. The troubling thing about this is the playerbase - 80% of the playerbase consists of memers who could give less of a shit, so if we rectified these issues, the game would die. If we have a playerbase that won't respect or recognize these fundamentals, then why have them at all?

I can count out the number of people that actually care about respect towards authority, namely most of the commanders, people on the CO council, and a rare few marine players. You would think that playing as a lieutenant or commander would be fun because you have the power to change rounds with your power and influence, when in reality you have to make a decent compromise between what you need done and what the marine players would accept doing. Instead of give orders, you give suggestions that you hope the masses would be pleased in doing. This rings ever so true near the end of the rounds when marines are scattered and need to rally up to clear out the remaining aliens. As a commander you order these marines to rally up and finish off the aliens, but you're ignored because it's funner if they just walk around and see if they can find anything to shoot for themselves. I can't think of any other scenario as dire as that one where the power of a commander would be paramount. Sadly, in that kind of situation nothing happens; you're just shouting blank orders and no one listens. Playing commander, SO, or any kind of leadership role seems cool at first because you think you have the power to do things, but you slowly learn that it is a hollow experience that doesn't live up to the role title.

General interactions between leaders and marines are extremely painful as well. Nothing makes me wince more than a commander giving a brief whilst one marine farts, a pair starts fist fighting, and another calls the commander a faggot. These people are given a "slap on the wrist" by being sent to the brig for a punishment, only for the next round to start and for them to do it all over again. If I ever feel like punishing myself by playing a leadership role, I just learn to look at these moments and die on the inside a little because there is nothing I can do. Regardless of the fact that some of the marines may have enlisted on their own terms or they may have been conscripted, they have ALL been through basic training. Basic training breaks you down and rebuilds you until you're an effective person who can follow orders. Almost all of the bad behaviour of current marines are behaviours that would have been rectified in basic training, and if they weren't rectified, they would have failed basic training.

The saddest thing about all of this is that no one cares. It's defended by the fact that players "want a game where they can point and click aliens" and not a military role playing game. It's sad to see all of this intricate content based towards having the game be a military role playing game yet have all of it sweeped into the trash by how the rules keep it in place.
Even if it were changed, the game would subsequently die because 80% of the playerbase come in to do whatever they want, LRPing and meming all of the way. If we changed things so where that 80% can't fuck around and do what they want instead of following orders, the playerbase would die. So the end result we have is a bunch of cool looking roles, chains of commands, and systems put into the game that look fun at first, but truly are "hollow" and mostly meaningless in the end.

Now here's some food for thought: Marines in real life actually behave just like that 80% of the playerbase I mentioned. They simply just follow orders and fuck around when their superiors aren't around or aren't looking!

Every Goddamned Marine wrote: If command thinks that I am going to follow orders and defend the FOB while others are out there shooting shit and having fun, they can go fuck themselves.
Last edited by adrenalinetooth on 26 Nov 2018, 12:25, edited 1 time in total.

User avatar
CABAL
Registered user
Posts: 556
Joined: 02 Apr 2018, 06:11
Byond: Zciwomad

Re: The problem with roleplaying in Colonial Marines

Post by CABAL » 26 Nov 2018, 09:18

I see one quick resolution: Harsh IC treatment of IC shit behaviour.

Give players a choice: You want to shoot, "pew pew" aliens? Say only "Sir, Yes, Sir" and "Sir, No, Sir" directly to command and over comms and you won't be harmed/brigged.
If they decide to directly shit on command: BE/Brig/Strip from equipment. You can't have "respect"(marines are not shitlers in your presence, or on comms where you can hear it) as CO if you are not known to be robust and even then it's not guaranteed. What nearly guarantees it in 99% is... Fear. Fear of wasted time. How to waste somebody's time? Easy. Just brig them. Or take their gear, so that they have to vend themselfs new one.

I was always a fan of harsh Commanders, I like when somebody states clearly that he is not to be liked, but to respect and listen, instead of some sneeky little bastard who lies about casualities.
I can sometimes go a little bit too far with shitting on command (atleast Shephard doesn't meme and I have "failsafe" in my security record to deal with my character in pure RP manner), but it's not hard to "lose control" over yourself when Commander memes, or is just generic crewcut PFC marine with additional title that says what he has to say and keeps silent after that.

Maybe add a console for Commanders to strip said marine from Req access for next round only? It's atleast some kind of inconvenience.
Smell of the BBQ in caves... Brought to you by Cabal Shephard!
I REDEEMED MYSELF! IN THE NAME OF KANE!

IIII IIII IIII IIII II

User avatar
Butlerblock
Registered user
Posts: 211
Joined: 02 Jul 2017, 21:45
Byond: Butlerblock

Re: The problem with roleplaying in Colonial Marines

Post by Butlerblock » 26 Nov 2018, 09:22

what about people that just want to play a tdm
Image

User avatar
Dorkkeli
Registered user
Posts: 260
Joined: 14 Feb 2018, 10:44
Location: Frozen hellhole, that is not canada, but rather the other country that likes hockey
Byond: Dorkkeli
Steam: Dorkkeli

Re: The problem with roleplaying in Colonial Marines

Post by Dorkkeli » 26 Nov 2018, 09:24

Butlerblock wrote:
26 Nov 2018, 09:22
what about people that just want to play a tdm
Go play DMCA, we are a medium RP server, people are expected to act like it. If not, IC or OOC reprecussions will follow.
Bert 'SOAB' Beach BRAVO
Henrik SYNTHETIC
Moderator STAFF
Patron at the bar on Big Red
Ass taker and name kicker

User avatar
Sleepy Retard
Registered user
Posts: 1273
Joined: 11 Mar 2017, 09:15
Location: Yaga
Byond: ElDefaultio
Steam: Fat Rigatoni

Re: The problem with roleplaying in Colonial Marines

Post by Sleepy Retard » 26 Nov 2018, 09:31

Dorkkeli wrote:
26 Nov 2018, 09:24
Go play DMCA, we are a low RP server, people are expected to act like it. If not, IC or OOC reprecussions will follow.
Image I was a Synth Councilmen, alongside Jakkk, MattAtlas, SovietKitty and Omicega.

Have any questions or concerns about Synthetic? PM me on the forums, or contact me on the CM discord under the name sleepy#1984 with the nickname Sleepy Retard.
Image

User avatar
kastion
Registered user
Posts: 485
Joined: 02 Sep 2016, 16:56
Byond: MasterShakeEz

Re: The problem with roleplaying in Colonial Marines

Post by kastion » 26 Nov 2018, 09:40

i have thought the exact same thing about death in this game. People roleplay suicidal maniacs instead of real humans that would be scared of death cause they know they will be defibbed and have surgery that magically fixes them. Worst case they know they will come back next round to unga again. It makes no sense RP wise but people do it cause its more fun than sitting at FOB.

User avatar
Dorkkeli
Registered user
Posts: 260
Joined: 14 Feb 2018, 10:44
Location: Frozen hellhole, that is not canada, but rather the other country that likes hockey
Byond: Dorkkeli
Steam: Dorkkeli

Re: The problem with roleplaying in Colonial Marines

Post by Dorkkeli » 26 Nov 2018, 09:49

Sleepy Retard wrote:
26 Nov 2018, 09:31
im gay
Yes you are
Bert 'SOAB' Beach BRAVO
Henrik SYNTHETIC
Moderator STAFF
Patron at the bar on Big Red
Ass taker and name kicker

User avatar
Amaxin
Registered user
Posts: 110
Joined: 14 Dec 2016, 20:12
Location: USS Sulaco, stuck and drifting in space.

Re: The problem with roleplaying in Colonial Marines

Post by Amaxin » 26 Nov 2018, 10:49

Hey I'm sorry for having fun I didn't know it was a private invite-only milsim group
A failure, also called a semi-competent medic sometimes.
Image

User avatar
ThesoldierLLJK
Registered user
Posts: 1082
Joined: 29 May 2018, 15:08
Location: Florida
Byond: ThesoldierLLJK
Steam: thesoldier20

Re: The problem with roleplaying in Colonial Marines

Post by ThesoldierLLJK » 26 Nov 2018, 10:53

Add more sentry guns for a FOB and make it that MP's who have nothing to do can deploy for FOB duty.
That's what MPs do in real life

User avatar
Nanu308
Registered user
Posts: 95
Joined: 19 May 2017, 13:50

Re: The problem with roleplaying in Colonial Marines

Post by Nanu308 » 26 Nov 2018, 11:13

ThesoldierLLJK wrote:
26 Nov 2018, 10:53
Add more sentry guns for a FOB and make it that MP's who have nothing to do can deploy for FOB duty.
That's what MPs do in real life
This^

User avatar
Avalanchee
Registered user
Posts: 965
Joined: 12 Feb 2018, 05:17
Location: Brig
Byond: Avalanchee
Steam: Avalanche

Re: The problem with roleplaying in Colonial Marines

Post by Avalanchee » 26 Nov 2018, 11:14

Dorkkeli wrote:
26 Nov 2018, 09:24
Go play DMCA, we are a medium RP server
You sure about that
► Show Spoiler
Phillip 'Avalanche' Murray
They are actually very balanced. The difference is ya get marines who think they can rambo a xeno and when they die, they get all salty about it.Mizari 10/12/2018, Xeno mutators
Expert at friendly fire, girls and weapons.
Deltard from inside n' outside

User avatar
GenericUsername
Registered user
Posts: 185
Joined: 27 Aug 2017, 20:55
Byond: Foolosopher

Re: The problem with roleplaying in Colonial Marines

Post by GenericUsername » 26 Nov 2018, 11:32

As long as at least one squad follows the SL's orders it's RP enough for me.

Me emotes and xenos memeing are the soul of CM
The hero that we need, but not the one we deserveImage
ImageImage

User avatar
adrenalinetooth
Registered user
Posts: 198
Joined: 17 Oct 2017, 23:00
Location: Canada
Byond: Adrenalinetooth

Re: The problem with roleplaying in Colonial Marines

Post by adrenalinetooth » 26 Nov 2018, 11:41

Amaxin wrote:
26 Nov 2018, 10:49
Hey I'm sorry for having fun I didn't know it was a private invite-only milsim group
Having fun and being a shithead round after round are two completely seperate things. The fun part about leading is unbelievably, leading people and making an impact on the round. When no one listens, leading is no fun at all.

User avatar
Rohesie
Registered user
Posts: 312
Joined: 22 Dec 2017, 02:38
Byond: Rohesie

Re: The problem with roleplaying in Colonial Marines

Post by Rohesie » 26 Nov 2018, 11:45

Dorkkeli wrote:
26 Nov 2018, 09:24
Go play DMCA, we are a medium RP server, people are expected to act like it. If not, IC or OOC reprecussions will follow.
MRP != milsim. Just so you know.
Chibi Lyds by Okand37

User avatar
Swagile
Registered user
Posts: 1149
Joined: 19 Jan 2017, 11:56
Byond: Swagile

Re: The problem with roleplaying in Colonial Marines

Post by Swagile » 26 Nov 2018, 11:50

i would play MP if they were allowed to have FOB duty aka have a presence on the battlefield, so they can brig people if they insub instead of twiddling their thumbs on the ship

otherwise MP is useless in its job
Image

User avatar
ThesoldierLLJK
Registered user
Posts: 1082
Joined: 29 May 2018, 15:08
Location: Florida
Byond: ThesoldierLLJK
Steam: thesoldier20

Re: The problem with roleplaying in Colonial Marines

Post by ThesoldierLLJK » 26 Nov 2018, 11:54

Image
Last edited by ThesoldierLLJK on 26 Nov 2018, 11:55, edited 1 time in total.

User avatar
kastion
Registered user
Posts: 485
Joined: 02 Sep 2016, 16:56
Byond: MasterShakeEz

Re: The problem with roleplaying in Colonial Marines

Post by kastion » 26 Nov 2018, 11:55

Swagile wrote:
26 Nov 2018, 11:50
i would play MP if they were allowed to have FOB duty aka have a presence on the battlefield, so they can brig people if they insub instead of twiddling their thumbs on the ship

otherwise MP is useless in its job
Someone said CMP is equivalent to lcdr now idk if thats true. if its is then MP might actually matter now cause CMP can smack fools down and make idiots roleplay right (aka delegate to mps to smack fools down).

User avatar
Sleepy Retard
Registered user
Posts: 1273
Joined: 11 Mar 2017, 09:15
Location: Yaga
Byond: ElDefaultio
Steam: Fat Rigatoni

Re: The problem with roleplaying in Colonial Marines

Post by Sleepy Retard » 26 Nov 2018, 12:02

boy i can't wait to log into my favourite ss13 game and be a sweaty faggot milsim rper,

i cant wait to be lead by a fucking commander council german who can't speak english
or the other one who can speak english but adds random ks into his words

boy i can't wait to be expected to RP when half my squad barely speaks english, another quarter is vets who just mask their words to speak OOCly in IC
boy i can't wait to just ignore all of this and kill xenos, because leaders dont get respect because they demand it instead of earn it
boy i can't wait to play video games as a marine shooting aliens where i spend the first 25 minutes joking around and shitposting before i can get to the actual game
Image I was a Synth Councilmen, alongside Jakkk, MattAtlas, SovietKitty and Omicega.

Have any questions or concerns about Synthetic? PM me on the forums, or contact me on the CM discord under the name sleepy#1984 with the nickname Sleepy Retard.
Image

User avatar
solidfury7
Registered user
Posts: 737
Joined: 28 Jul 2016, 20:54

Re: The problem with roleplaying in Colonial Marines

Post by solidfury7 » 26 Nov 2018, 12:15

Dorkkeli wrote:
26 Nov 2018, 09:24
Go play DMCA, we are a medium RP server, people are expected to act like it. If not, IC or OOC reprecussions will follow.
My favorite quote of all time.
Character
William 'Jester' Crimson
Roles
CMP
Captain
Staff Officer

User avatar
adrenalinetooth
Registered user
Posts: 198
Joined: 17 Oct 2017, 23:00
Location: Canada
Byond: Adrenalinetooth

Re: The problem with roleplaying in Colonial Marines

Post by adrenalinetooth » 26 Nov 2018, 12:19

(Accidental quote deleted)
Last edited by adrenalinetooth on 26 Nov 2018, 12:24, edited 1 time in total.

User avatar
adrenalinetooth
Registered user
Posts: 198
Joined: 17 Oct 2017, 23:00
Location: Canada
Byond: Adrenalinetooth

Re: The problem with roleplaying in Colonial Marines

Post by adrenalinetooth » 26 Nov 2018, 12:22

Sleepy Retard wrote:
26 Nov 2018, 12:02
boy i can't wait to log into my favourite ss13 game and be a sweaty faggot milsim rper,

i cant wait to be lead by a fucking commander council german who can't speak english
or the other one who can speak english but adds random ks into his words

boy i can't wait to be expected to RP when half my squad barely speaks english, another quarter is vets who just mask their words to speak OOCly in IC
boy i can't wait to just ignore all of this and kill xenos, because leaders dont get respect because they demand it instead of earn it
boy i can't wait to play video games as a marine shooting aliens where i spend the first 25 minutes joking around and shitposting before i can get to the actual game
If you see a problem with your leaders, step up and be one yourself. Oh wait, you can't really anyways because no one is obligated to listen to you.

User avatar
Swagile
Registered user
Posts: 1149
Joined: 19 Jan 2017, 11:56
Byond: Swagile

Re: The problem with roleplaying in Colonial Marines

Post by Swagile » 26 Nov 2018, 12:29

Sleepy Retard wrote:
26 Nov 2018, 12:02
boy i can't wait to log into my favourite ss13 game and be a sweaty faggot milsim rper,

i cant wait to be lead by a fucking commander council german who can't speak english
or the other one who can speak english but adds random ks into his words

boy i can't wait to be expected to RP when half my squad barely speaks english, another quarter is vets who just mask their words to speak OOCly in IC
boy i can't wait to just ignore all of this and kill xenos, because leaders dont get respect because they demand it instead of earn it
boy i can't wait to play video games as a marine shooting aliens where i spend the first 25 minutes joking around and shitposting before i can get to the actual game
unironically this is the actual state of the game right now

newbies, those who barely speak the language, and jaded veterans
Image

User avatar
ThesoldierLLJK
Registered user
Posts: 1082
Joined: 29 May 2018, 15:08
Location: Florida
Byond: ThesoldierLLJK
Steam: thesoldier20

Re: The problem with roleplaying in Colonial Marines

Post by ThesoldierLLJK » 26 Nov 2018, 12:37

Swagile wrote:
26 Nov 2018, 12:29
unironically this is the actual state of the game right now

newbies, those who barely speak the language, and jaded veterans
Don’t forget the predator mains too

User avatar
Sleepy Retard
Registered user
Posts: 1273
Joined: 11 Mar 2017, 09:15
Location: Yaga
Byond: ElDefaultio
Steam: Fat Rigatoni

Re: The problem with roleplaying in Colonial Marines

Post by Sleepy Retard » 26 Nov 2018, 12:39

adrenalinetooth wrote:
26 Nov 2018, 12:22
If you see a problem with your leaders, step up and be one yourself. Oh wait, you can't really anyways because no one is obligated to listen to you.
never had any problems with people not following me

sure 100% of the squad won't follow, but i don't need 100% of the squad. nor will i need 100% of the squad.
Image I was a Synth Councilmen, alongside Jakkk, MattAtlas, SovietKitty and Omicega.

Have any questions or concerns about Synthetic? PM me on the forums, or contact me on the CM discord under the name sleepy#1984 with the nickname Sleepy Retard.
Image

User avatar
adrenalinetooth
Registered user
Posts: 198
Joined: 17 Oct 2017, 23:00
Location: Canada
Byond: Adrenalinetooth

Re: The problem with roleplaying in Colonial Marines

Post by adrenalinetooth » 26 Nov 2018, 12:51

Sleepy Retard wrote:
26 Nov 2018, 12:39
never had any problems with people not following me

sure 100% of the squad won't follow, but i don't need 100% of the squad. nor will i need 100% of the squad.
Sure as an SL you don't need the whole squad but as a commander can you say the same? A squad will refuse to defend FOB resulting in loss of the LZ, or a squads will refuse to flank and you lose the tactical advantage. Games can drag on for hours because people won't listen to the commanders orders to group up and push, or it can last even longer if they refuse to pull off the planet.

Post Reply