Now you just need to add in pokeballs for marines and everything will be great.awan wrote: ↑09 Dec 2018, 18:30I will tell you exactly what we changed.
We added in a sensor tower. If you have it on xeno's show up on the tactical map. That stops delayliens hard in its track.
We also added in tall grass it helps hide yourself as alien and it is to be used to ambush the tank and or marines.
Desert Dam General Discussion
- kastion
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Re: Desert Dam General Discussion
- RibbonFlex
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Re: Desert Dam General Discussion
Thanks for the feedback guys, I've lurked and read it the best I can. I've slowly etched away at the map over the span of a year and there's still so many things planned to be added and changed at the moment. I can't make any promises here though, especially with the upcoming holidays.
- Vispain
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Re: Desert Dam General Discussion
Four simple suggestions regarding map and just gameplay.
1. Marine uniforms for the map, like Ice has. Basically just a slightly 'orange' esque uniform.
2. Weeds being able to grow on cave walls (like they do with regular walls)
3. Someone mentioned cloaking being rather difficult to with the current saturation levels on desert tiles. So, that.
4. In game maps for Desert Dam, like the maps we have for Ice, LV-624, Solaris, and prison. Not sure if they are already in there, but we need 'em.
5. Not sure what vibe or plans you get from this map, but reading what you devs have said...
I get the vibe this map would be GREAT for highpop games and major events with lots of people. Its large and has a sort of map exclusive way to delay the beginning action.
Considering a average pop from what I've seen (at least reasonable average pop) is around 100 people and high pop is typically 130-140 + (that's the pop where just about every role is filled for marines from what I've seen), perhaps this map should be in circulation with only those situations of average to high pop. Of course this should only be the case if Lowpop be too unbalanced( with or without map exclusive changes). Only time will tell if that's the case.
1. Marine uniforms for the map, like Ice has. Basically just a slightly 'orange' esque uniform.
2. Weeds being able to grow on cave walls (like they do with regular walls)
3. Someone mentioned cloaking being rather difficult to with the current saturation levels on desert tiles. So, that.
4. In game maps for Desert Dam, like the maps we have for Ice, LV-624, Solaris, and prison. Not sure if they are already in there, but we need 'em.
5. Not sure what vibe or plans you get from this map, but reading what you devs have said...
I get the vibe this map would be GREAT for highpop games and major events with lots of people. Its large and has a sort of map exclusive way to delay the beginning action.
Considering a average pop from what I've seen (at least reasonable average pop) is around 100 people and high pop is typically 130-140 + (that's the pop where just about every role is filled for marines from what I've seen), perhaps this map should be in circulation with only those situations of average to high pop. Of course this should only be the case if Lowpop be too unbalanced( with or without map exclusive changes). Only time will tell if that's the case.
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- RibbonFlex
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Re: Desert Dam General Discussion
I toned down the saturation a little after the first two tests, so it isn't quite as orange as it used to be.